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[Starcraft 2] THIS THREAD IS OVER. POST IN THE NEW ONE.
Posts
a fading melody - my indie platformer for the xbox 360
It was just dissapointing to see this huge massive flank... and then the ball just rolls off to kill more shit
a fading melody - my indie platformer for the xbox 360
e: In Code S, any ways.
edit: in code s
That'll probably change with the next set of groups, though, July and Losira should smoke Ganzi and Leenock should be able to beat at least one of the terrans in his group.
Plus then Genius will do some proxy shit and snatch a win.
That's just silly, and no Vari, I don't believe that 1.4 is enough to even it out. That's not to say it won't help, but from my speculative theorycrafting perspective, the gulf just looks enormous right now between Terran and Protoss particularly, and they definitely appear to have the edge TvZ as well.
a fading melody - my indie platformer for the xbox 360
Duh.
And one of them is HongUn.
Also I don't like Genius much either.
We could realistically be seeing no toss left by the end of the groups.
Would be cool if you could filter it by league, season, etc.
Well obviously my perspective isn't to say "I DEMAND NEW PATCH TOMORROW!", I'm just trying to guess what we're going to see.
a fading melody - my indie platformer for the xbox 360
"even it out" - I get the distinct impression that browder believes that it's only even if Terran is winning 75% of off-race matchups. The comments from him that he would be highly concerned about a period of zerg dominance are troubling. Mostly, because it seems that having Terran completely dominant the entire year post-release, and he hasn't done anything useful to change it.
Joe's Stream.
yes that's probably what they want for the game
edit - also, which quote exactly?
ed: I think I actually get to play this glorious game tonight. Bring it, ya'll!
wra
Terran OP, but the game ain't as broke as you think
Talking about the one that now shows up in quick match tab.
It's a nice idea but bad design, so much wasted space. Hurts my eyes a bit.
3rd base now easier to defend so I cannot attempt to deny it? Check.
Has more minerals and gas than before? Check.
Rocks so I can't take a fast third? Check.
Fucking rocks man.
The Ret "hatch next to rocks until slow lings finish them off" idea has been working really well for me on TDA.
Just so many drones and minerals, so fast.
Make hydras tier 1 and some kind of medium dps unit so I can use them to kill rocks. That is my secret agenda for hydra tier1.
no its more that its actually sort of possible to reliably have more than 2 immortals in an army and have them all actually do any shooting. in 1.3 any more than 2-3 immortals and they spazzed out against each other, let alone against the stalkers.
https://twitter.com/#!/ssidaglez/status/116429295668310016
Thank god.
Saw a marine on the edge of a base and thought, "Must kill him, with vision they can warp hellions onto the high ground!"
They're saving that for patch 1.5.
a fading melody - my indie platformer for the xbox 360
The poor, poor underused unit that so much design thought went into, they still design maps around them!
wra
Didn't reapers used to be the Terran god unit, where you could use them to almost always kill zerg in the early game with harass?
(they were nerfed super hard into uselessness as a result)