Our new Indie Games subforum is now open for business in G&T. Go and check it out, you might land a code for a free game. If you're developing an indie game and want to post about it, follow these directions
. If you don't, he'll break your legs! Hahaha! Seriously though.
Our rules have been updated and given their own forum
. Go and look at them! They are nice, and there may be new ones that you didn't know about! Hooray for rules! Hooray for The System! Hooray for Conforming!
Trenches comic: Tuesday Sept. 27, 2011
09/27/2011 - Anonymous
As the Senior Tester on the team, one of my jobs was to act as the motivational anchor for the rest of the team. This task ended up being more difficult than anticipated when we rolled into our 40th consecutive hour of work during crunch on an FPS we were shipping.
It started with creating a robot made of old printers and wheeling it around to Developers on an old chair. It was around 6AM on Day 2. We wanted his cold unfeeling eyes to burn a hole in their hearts. A few hours later, a monitor was taken out by a rouge football, and the team, after consuming a weeks-worth of soda and coffee in 25 hours, discovered we were out of caffeine and began to revolt.
At this point, the “testing madness” started to hit. One of our testers started cursing out loud regarding waffles and their condescending desire to be like pancakes. One by one I sent each tester home as their sanity became too unstable to control. At one point, I realized I was the only one left and we still had at least 3 more hours of work remaining.
After shot-gunning a Rockstar energy drink with our Associate Producer we cranked out the last of the bug regressions and I finally went home. I remember the following things and ONLY the following things: The first 5 minutes of the drive. Waking up in the car parked on the side of the road. Waking up in bed.
I may not remember getting home, but I do know I worked for 48 hours straight, fell back asleep, dreamed about working, and got up 4 hours later to do it again. Luckily, we passed our Microsoft certification and the game (barely) made store shelves on time.