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SE++ Street Fighter: KOF XIII out November 22nd, only three of us buying it
Posts
Satan, look! (amazon list updated)
I'm on 240p with terrible internet and it's super smooth.
Steam: cristke
maybe on IE, i'll give that a try
Satan, look! (amazon list updated)
Might be around for some fights tonight after work.
Steam: Chagrin LoL: Bonhomie
yeah, i think i figured out how to fix this.
Right now this is the setup:
PS3 -> Hauppauge(Video & Audio) -> TV
Hauppaugue Stream Video - > PC via USB
Hauppauge Stream Audio & Microphone Audio -> Mixer -> PC via 3.5mm jack
then Xsplit to capture the Video and Audio.
Problem with that set up is that I am getting my Audio and my Video for streaming via 2 different inputs. One is USB and the other is 3.5mm jack. Add in processing power for encoding and streaming, the Video ends up lagging a couple seconds.
This way to fix this (I think) is to make is so the Audio and Video are both coming into the PC via 1 input.
To do this, I would first next a HDMI splitter and a HDMI-to-Component converter. This will allow me to still have game audio on the TV without bringing in Mic sound and creating feedback.
I would take the Video from the HDMI-to-Component converter and plug that into the Hauppauge. Then take the audio from the HDMI-to-Component converter to the TAPE IN on my mixer. Then run the Mixer Line Out all the way back to the Hauppauge Audio Inputs. Then run the Hauppauge to the PC.
I believe that is the setup that would allow me to stream playing in a room, and talking about what is on the screen, but also create no audio delay and greater audio control.
Satan, look! (amazon list updated)
but this stream is a joke, never take spooky for granted again.
Satan, look! (amazon list updated)
Whats happening?
Oh, and some MvC3 going on right now.
That's really the only game I even care about.
Is this an exaggeration? If not fuuuuuuck that.
Maybe it's because I had adblock on?
dudes are trying to encode too much with video or they dont have a good enough compy doing this right now.
you can tell because the audio is working flawless
Not that I blame him or anything.
the cameras and audio are fine.
they dont have the power to encode and stream the game video.
wonder if they are doing straight feed from game or if they are doing screen capture.
screen region cap takes a lot more power
if it is a thing Justin.tv does automatically then yeah, they just have a shitty computer doing it.
if, however, each stream quality selection is - in iteslef - a completely separate stream feed, than they are technically encoding 5 streams at once. If thats the case they need to limit it to just 360 and 720.
CanadaCup
Yeah, same.
Though they do have in-stream Twitch.tv ads very often.
Steam: cristke
most these games cant even go higher than 720p, and they are killing their processors by trying to go over that
Satan, look! (amazon list updated)
Satan, look! (amazon list updated)
Cuz I mean.
USA. But. Louffy.
I just don't know.
I'm busying doing other things.
Thanks in advance.
thought about this even more and now im backtracking a little.
the above will work if you want an outside audio source(room mic) to be synced up with game input.
however, when you add the second Video input(camera on commentators) you run into another problem.
See, in the original setup, the Camera video (via firewire) and the mic audio (via mixer/3.5mm jack) are in sync. The game video(via USB hauppauge) is 1.5 seconds delayed from both.
So doing the above solution will make the audio in sync with the game video, but will take away the sync from the camera video.
now im thinking the only real solution here is to find software that I can set a manual 1.5 second audio delay and another piece of software the i can delay the camera feed by the same amount.
I know VAC, Virtual Audio Cable, can delay the audio. I dont know of a software that can delay the input of a video camera feed from firewire though.
Steam: cristke