Our new Indie Games subforum is now open for business in G&T. Go and check it out, you might land a code for a free game. If you're developing an indie game and want to post about it,
follow these directions. If you don't, he'll break your legs! Hahaha! Seriously though.
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their own forum. Go and look at them! They are nice, and there may be new ones that you didn't know about! Hooray for rules! Hooray for The System! Hooray for Conforming!
Trenches comic: Thursday Oct. 13, 2011
Yes, the NDA applies to that too, you idiot.
10/13/2011 - Anonymous
Cheat Codes… not!
Most games will have developer codes to make the development and QA process more efficient. The cheat codes will, for example, let testers skip twenty-three levels or buff up when they need to. It’s the only way you’re gonna be able to test deeper into the game, and they’re usually removed prior to the final version.
One tester did not know this.
He was being something of a dick, and was cheerfully posting the developer codes to every cheat code website he could find, months before the game was ever released, despite the epic-level NDA he’d signed.
When the codes were stripped out, he got VERY upset, and even sent the Dev team a long rant disguised as a bug report. He went into detail on why the cheat codes were necessary and that his reputation online was being ruined.
Needless to say, his employment did not last long.
XBox LIVE: Bogestrom
PSN: Bogestrom
R.I.P. Wampa Milk
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— Robert Heinlein
I don't complete many games these days or do it very quickly, but I feel good about the ones I do best on my own.
I'm not above looking up clues for help on difficult puzzles or obscure quest requirements, though.
kingworkscreative.blogspot.com
As for the comic, that exchanged happened at least twice for me when I was in school.
is the code for lots of lives and level select on the old TMNT II: The Arcade Game on the NES
It is burned into my brain.
And of course every one knows the Konami code (which also worked on TMNT II, as it was a Konami game. Only gave you lives, not the level select, if I recall correctly).
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DULLARD
WiiU: JamWarrior
His online street cred has been forever tarnished
Always liked the ones in the old YDKJ games when we were testing them in the Berkeley System days. All questions were assigned a three-letter code that showed up in the upper-right corner of the screen (I'd like to say that's the right corner, been a while). One of the F-keys would bring up a dialog box that'd let you enter one of the codes and go directly to a question, in case you needed to test a specific chain of question/events.
COME FORTH, AMATERASU!
Doing the find & replace to draft a "new" NDA from a template and ensuring it covers all the relevant bases shouldn't cost more than $5,000, and more likely it's done in-house.
BattleTech campaign at: http://forums.penny-arcade.com/discussion/169696/battletechmegamek-fight-for-gan-singh#latest
And of course all the console commands you can use in the new Fallout's. Does the safe require 75 lockpick, but you're only at 43? No prob.
HALIFAX? and !YNGWIE! unlocking the Naboo Starfighter in Rogue Squadron blew my fragile young mind to smithereens.
The best part about that was that Episode 1 was released around a year after Rogue Squadron came out, and no one found that code... OR the art assets. They had hid everything extremely well in the code. Don't ask me how, especially with the wireframe, but they did it! The PC version required a download to get that going.
Oh, and Justin Bailey is completely random happenstance; other codes will yeild similar results.
NNID and many other services: Athenor or Myridiam // 3DS: 3883-5283-0471
IDSPISPOPD.
Which, by the way, means "smashing pumpkins into small piles of putrid debris".
Though, it still wouldn't help with getting left behind by the fleet because you failed to make it back to the carrier on time.
Fuckers.
My brother and I used to fight over who got to play as "evil" ryu. It was like a game of chicken to see who got stuck with the white gi.
show me the money
black sheep wall
Old Blizzard RTS codes.
Then, 04, 01, 02, 06.
These numbers, man. I will never forget them.
Also, pretty sure muscle memory will allow me to pick up a Dualshock and fire off the "spawn a Hydra" code for GTA: San Andreas in less than a second.
"Humor can be dissected, as a frog can, but it dies in the process."
Imagine all of my posts being spoken by Alec Baldwin
GamerTag: MunkusBeaver ||||| Steam: munkus
Gold level.
All my info.
So many characters.
And I made a mistake somewhere in the transcribing process.
Must've spent an hour rechecking that motherfucker.
Nice.
My favorite cheat codes, as a kid, were the level skip codes. Normally in those old NES games there was a platforming level I had no hope of completing. And with limited save function, skipping back to the problem level (or over it!) was truly a glorious event.
especially in the new fallout games. Open world games usually get the most use of them.
Does this count as a comic edit?