Be sure to run your character concept by me either in the thread or by PM. If you'd like to use a custom occupation template, we can work it out by PM. In addition to the base occupations in the core rulebook, Delta Green has templates for characters from a bafflingly large number of agencies.
If you would like to transfer points from one skill to another, you may move 3 points at a time, up to 3 times. If your stats end up being especially horrible, contact me and we'll work out something. It's no fun playing a dead weight character.
Wealth
Roll 1d10, it'll represent your wealth. Could count for your income, your inheritance, a salary reflecting years at the company, investments, whatever. If it's wildly short or above your occupation and background, we'll work something else. It may not really matter, but it's good to have in case it comes up.
Wealth Table:
Spoiler:
1=15,000/year
2=25000
3=35000
4=45000
5=55000
6=75000
7=100000
8=200000
9=300000
10=500000
Assume you have 5 times that much in assets (house, car, big item personal effect). One tenth of your assets is cash in the bank, another tenth is in stocks and bonds. Your character will have a bit less than a month's income as cash in your pocket and in a checking account for quick access.
New skills for your Investigators:
Signals (05%): covers everything from morse code and semaphore to satellite coms and radio protocol.
Survival (10%): Locating food, building shelter etc. in a given environment.
Architecture (01%): Knowledge of architecture styles and designs, as well as some aspects of engineering.
Botany (01%): Identifying and using plants.
Carpentry/Woodcraft (10%): Fashioning and repairing wood objects with simple tools.
Cryptography (01%): Cracking and using codes.
Demolitions (01%): Knowledge of explosives, their uses, and how to defuse them.
Disguise (05%): Fashioning and using convincing disguises.
Forensics (01%): Knowledge of and ability to interpret evidence at a crime scene.
Forgery (01%): Spotting and creating convincing forgeries.
Mathematics (10%): Ability to perform complex calculations.
Military Science (15%): Knowledge of military tactics, equipment, and operations. Characters with military backgrounds may start at 34%.
Parachuting (01%): How to jump out of a plane without dying, and how to land where you want to, when you want to.
Scuba (01%): Proper operation of diving gear.
Zoology (01%): Knowledge of animals and their behavior, habitat, etc.
Posts
2 1920's is cool, for the retro style, and modern is fun but only if truely modern, the 90's sucked
3 standard rules are fine.
gonna have to pull out my copy.
http://www.dust514stats.com
Quick question- are you planning on playing PbP, or something that takes blocks of time in some way? I'd be very interested in a PbP, but my schedule can't handle the other way.
It wouldn't matter if we went Delta Green or 1920s. Pick one!
I would like an introductory experience, please. Will take a look through the rulebook tonight.
And I (despite school) have plenty of time for this game! Not hours a day, but a decent amount.
Theoretically Evil
http://www.dust514stats.com
You should read all of it.
EDIT: Actually, if we're going to play it, maybe you shouldn't...
http://www.dust514stats.com
Sometimes knowing too much can be even more dangerous...
This looks interesting, I was wondering how many players you were looking for?
and after looking into it I'm really liking the info on delta green that I can find
http://www.dust514stats.com
Can't hurt to try!
Theoretically Evil
You'll all be employees of a private defense contractor/think tank in the mid-1980s. That means a) You can be ex-military/law enforcement/civil servant or not, as long as you have a good reason for working there
b) No restriction on nationality. You don't have to be an American if you think a foreigner might be more fun to play
c) You can still be a member of Delta Green or some other secret organization from the Delta Green book if you'd like, either secretly or with the knowledge of the higher ups in the company. A government liaison or mole in the company could be pretty interesting, as long as you don't intend to start gunning down the other players at the first opportunity.
Theoretically Evil
Delta Green is cool by me.
http://www.dust514stats.com
Anyway, OP is updated, start sending in those characters. At least to start I'm going to cap the game at 6 players, scaling it for more than that can hurt the immersion and makes for some complications with sanity. If it looks like the group can handle more players, or if someone drops out/is incredibly inactive, I will certainly bring in more people.
Theoretically Evil
thinking of building my self as a free-lance bum, or a hacker/consultant
http://www.dust514stats.com
Age: 26; Birth Place: San Diego, CA
Occupation: Consultant; Degree: Bachelor of Science, Computers
Description
Background
Stats
Con: 13
Size: 14
Dex: 14
App: 9
Sanity: 83
Int: 15
Pow: 16
Edu: 18
Idea: 75
Luck: 80
Know: 90
Damage Bonus: +1d4
Magic Points: 16
Hit Points: 14 (11)
Skills
Cryptography: 52
Dodge: 28
Electrical repair: 70
Electronics: 50
Fast Talk: 30
History: 30
Library Use: 40
Listen: 30
Occult: 25
Signals: 45
Spot Hidden: 30
Own Language: English: 90
Other Language: Computer(Basic): 72
Fire Arms: Hand Guns: 43; Rifle: 45
Hand to Hand: Fist: 60; Kick 50
Cthulhu Mythos: 3
Rolls
http://invisiblecastle.com/roller/view/3231029/
http://invisiblecastle.com/roller/view/3231038/
http://invisiblecastle.com/roller/view/3231049/
extra sanity points
http://invisiblecastle.com/roller/view/3287623/
Equipment
Electric Generator
Good PC System - IBM 286 Clone (hand built)
Good Laptop - Compaq Portable
Messenger Bag
Portable storage disk drive
Portable storage disk X10
Flat bed scanner
CD writer
Honda Accord
CB Radio w/ Police Scanner
Digital Camera
Jeans 8 pair
Leather docksider shoes
cross trainer shoes
good trenchcoat
Wide Brimmed Hat
Twill shirts x10
Bullet proof vest
Motion Detector alarm set
Wireless Perimeter alarm
Flash Light
Glock 17
SKS carbine
.30 carbine 400 rounds
9mm 400 rounds
10 clips for the Glock
10 magazines for the SKS
http://www.dust514stats.com
http://www.dust514stats.com
http://www.dust514stats.com
Sex: Male
Born: Camp Lejeune, SC
Age: 48
Occupation: Lawyer / Legal Consultant
Die Rolls
http://invisiblecastle.com/roller/view/3231286/
http://invisiblecastle.com/roller/view/3231290/
Stats
SIZ 14
CON 15
DEX 14
APP 7
SAN 80
INT 18
POW 16
EDU 12 + 3 = 15 (age =48)
Idea 90
Luck 80
Know 75
Damage Bonus: +1d4
Skills:
Credit Rating 45
Fast Talk 45
Law 75
Library Use 50
Persuade 50
Psychology 25
Latin 10
Sp. English 80
Shotgun 75
Fist 75
Martial Arts 50
Dodge 75
Computer Use 25
Background (kinda rough)
He is a physical fitness fanatic, having discovered Boxing and MMA fitness programs. He shoots sporting clays and skeet on the weekends, developing
a great deal of skill with a shotgun, regularly shooting his quota of ducks and geese during hunting season. His aggressive outlook on his personal life
and his preference for policy and consulting make him an excellent fit at EON. Oscar stands 5' 11" and weighs 175 and is well-built.
Oscar was raised in a military family, his father a Marine drill instructor at Camp Lejeune. He was involved in youth boxing at his father's insistence and
developed a personal interest in Judo in college. His face bears the scars of the his interests. He went to the University of Mississippi for pre-law and
his law degree, where he became interested shooting sports.
Sex: Male
Born: Montreal, Quebec Canada
Age: 29
Occupation: Private Eye
Stats:
http://invisiblecastle.com/roller/view/3229088/ first stats
http://invisiblecastle.com/roller/view/3229090/ size and int
http://invisiblecastle.com/roller/view/3229092/ education
http://invisiblecastle.com/roller/view/3231700/ 2xreroll with Larry's blessing
url=http://invisiblecastle.com/roller/view/3290365/]Sanity Gain from 90 skill (2d6=9)[/url]
Str: 17
Con: 13
Dex: 14
Pow: 16
App: 12
Size: 11
Int: 12
Education:14
Idea: 60
Knowledge: 60
Luck: 80
Damage Bonus: +1d4
Magic Points: 16
Hit Points: 24
Sanity: 89-2 = 87
Wealth Roll: Wealth roll (1d10=10). Guy is a rich mofo! :o
Skills:
Own language (English) 105
Spot Hidden: (25+30=55)+3 = 58
Sneak: (10+44=54)
Listen: (25+30=55)+6 = 61
Martial Arts: (1+75=76)
Persuade: (15+76=91)
Conceal: (15+11=26)
Drive Auto: (20+5=25)
History: (20+9=29)
Cthulu Mythos: (0+0=0) +2 = 2
Hobby:
Dodge: 28+60 = 88
Cryptography 1+50 = 51
Survival = 10+10 = 20
Background:
Guy has moved from place to place since he was old enough to leave home, choosing to forgo University to hitch his way across the country and learn what he could from whoever was willing to teach him. On his way he picked up a variety of martial arts, from kung fu to Kendo to karate, and of course had quite a bit of practice fighting off attackers, what with his womanizing ways.
Because of his lifestyle and his wanderlust, he was definitely not content to stay in one place for long, and for money has tried a variety of jobs, from Used Car Salesman (which he was entirely too good at, but got boring quickly), to Security guard, to bounty hunter, and most recently to private investigator.
During his last PI job, Guy struck it big. Following a man who he thought might be connected to a missing person he was looking for led him straight to a drug lab, where he found a suitcase full of money laying around, with nobody to take care of it or show it the love and attention it deserved. So of course he grabbed the suitcase and ran, and to his knowledge nobody was the wiser- though to be safe he decided to move along to the next town upon finishing this last case. Small-time operators didn't keep that much money laying around, and the mob were such sticklers for people who stole from them... Which of course made things MUCH more exciting going forward.
A chance encounter with an EON recruiter as he was looking to set up new roots has led to an interesting career opportunity that Guy just couldn't pass up. Flying to exotic places cleaning up a wide variety of "messes", meet lots of new people, and not having to advertise or really do any of the paperwork involved in getting a reliable stream of exciting stuff to do? It's like they read his mind and gave him his dream job.
Equipment:
Only real other belongings of note is an authentic Samurai sword he had imported from Japan, which hangs in his rec room, and some PI gear he keeps tucked away- some listening gear, a good-quality camera, a pen-camera, a few syringes for sedating unhelpful types etc.
Updates:
Theoretically Evil
Sex: Male
Born: Wurttemburg
Age: 32
Occupation: Professor/Researcher
Stats:
Con- 12
Dex- 13
Pow- 18
App- 12
Size: 9
Int: 14
Education- 21
Idea- 70
Know- 105
Luck- 90
Sanity: 90
Hit Points: 11
Damage Bonus: None
Skills:
Credit Rating- 70
Dodge- 51
Listen- 80
Library Use- 80
Language (English)- 81
Medicine- 80
Own Language (German) - 99
Handgun- 80
Psychology- 80
Background:
edit- I made it with the character creator, is that all right?
Two notes: 1) skills can't go above 99% 2) If your character was born in Germany, his Own Language is going to be German, with English as a second language.
Theoretically Evil
http://www.dust514stats.com
If you've already got a player, make sure you make your wealth roll and pick out your equipment. If you have a weapon or something else that isn't listed in the normal rulebook, I probably have it in one of my resources, so I can get you stats/cost.
Theoretically Evil
Hope it goes well!
http://www.dust514stats.com
We'll say $50 for the light. For magazines and clips and such, you have as many as would make sense to have with the number of rounds you carry, no cost. Without a backpack or something of the sort, you can carry 5 mags at a time.
Theoretically Evil
Wealth Table:
2=25000
3=35000
4=45000
5=55000
6=75000
7=100000
8=200000
9=300000
10=500000
Assume you have 5 times that much in assets (house, car, big item personal effect). One tenth of your assets is cash in the bank, another tenth is in stocks and bonds. Your character will have a bit less than a month's income as cash in your pocket and in a checking account for quick access.
As far as stuff, I'll get you the basic list from the rule book in a bit. Think of any special items your character will have (unusual clothing, survival gear, specific guns, flashy car, first aid kit, camera, flask of whiskey, or gear for your occupation) that you think might be important in the game . Try to make sure it fits with your overall wealth; if you make $35k/year you probably aren't going to drive a BMW or buy season box seats for the Yankees.
Theoretically Evil
Once I have that equipment list I'll flesh things out more- apparently I have lots of toys to buy!