Be sure to run your character concept by me either in the thread or by PM. If you'd like to use a custom occupation template, we can work it out by PM. In addition to the base occupations in the core rulebook, Delta Green has templates for characters from a bafflingly large number of agencies.
If you would like to transfer points from one skill to another, you may move 3 points at a time, up to 3 times. If your stats end up being especially horrible, contact me and we'll work out something. It's no fun playing a dead weight character.
Roll 1d10, it'll represent your wealth. Could count for your income, your inheritance, a salary reflecting years at the company, investments, whatever. If it's wildly short or above your occupation and background, we'll work something else. It may not really matter, but it's good to have in case it comes up.
Assume you have 5 times that much in assets (house, car, big item personal effect). One tenth of your assets is cash in the bank, another tenth is in stocks and bonds. Your character will have a bit less than a month's income as cash in your pocket and in a checking account for quick access.
New skills for your Investigators:
Signals (05%): covers everything from morse code and semaphore to satellite coms and radio protocol.
Survival (10%): Locating food, building shelter etc. in a given environment.
Architecture (01%): Knowledge of architecture styles and designs, as well as some aspects of engineering.
Botany (01%): Identifying and using plants.
Carpentry/Woodcraft (10%): Fashioning and repairing wood objects with simple tools.
Cryptography (01%): Cracking and using codes.
Demolitions (01%): Knowledge of explosives, their uses, and how to defuse them.
Disguise (05%): Fashioning and using convincing disguises.
Forensics (01%): Knowledge of and ability to interpret evidence at a crime scene.
Forgery (01%): Spotting and creating convincing forgeries.
Mathematics (10%): Ability to perform complex calculations.
Military Science (15%): Knowledge of military tactics, equipment, and operations. Characters with military backgrounds may start at 34%.
Parachuting (01%): How to jump out of a plane without dying, and how to land where you want to, when you want to.
Scuba (01%): Proper operation of diving gear.
Zoology (01%): Knowledge of animals and their behavior, habitat, etc.