Our new Indie Games subforum is now open for business in G&T. Go and check it out, you might land a code for a free game. If you're developing an indie game and want to post about it, follow these directions
. If you don't, he'll break your legs! Hahaha! Seriously though.
Our rules have been updated and given their own forum
. Go and look at them! They are nice, and there may be new ones that you didn't know about! Hooray for rules! Hooray for The System! Hooray for Conforming!
[Project] Slinging MUD, PA style (PA MUD project)
So in the DragonRealms thread in G&T, we got to discussing MUD's and our history with them, and I brought up the idea "Wouldn't it be fun to create a MUD"? Well hell yah it would. So here we are. I've received permission from the powers that be to make this thread, so no worries about the self promotion rule or anything.
So what is a MUD? A MUD is a multi-user dungeon, a text based multi-user game, generally with RPG elements. Think of them as the text based predecessors to MMO's. Since they are text based, they can really be anything you want them to be. Sci-fi, fantasy, furry (don't get any twisted ideas you pervs)...anything. They are generally played with clients specifically tailored to playing MUD's, the most popular being the ZMud/CMud series from ZuggSoft. You interact with the MUD via text commands, which on more complex MUD's can be reasonably complex. Clients help with this, offering scripting and macros.
So what will OUR MUD be? Well, we don't know yet! I am going to break this post up in to sections, and as we discuss and decide things, we'll flesh them out.
This is one of the first sections we can actually put information in.
The tentative plan is to use a completely custom MUD server, as it gives us maximum flexibility to build the game we want to build. Since I have done this stuff in the past, and have some half-finished projects laying around, we're going to go with a C# MUD engine I built called Aeon. It runs on Linux under Mono and uses MySQL as it's back end store. I will be cleaning the code up and putting up a Mercurial repository in the near future.
Other options available to us, if we decide to dig deeper here:
LP MUD systems (probably DGD or LDMud)
Diku based systems (Circle, Arctic, etc)
Custom server written in another language (C++? Ruby?)
OP will be updated as more information trickles together.
Oh c'mon FyreWulff, no one's gonna pay to visit Uranus.