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[CYOA] Space Australia: GAME. SET. MATCH.

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Posts

  • DaxonDaxon Registered User
    E - 2 We need to secure what we have and not let morale drop any lower.

  • CapfalconCapfalcon Well, NOW it's beachfront property Weyland Consortium HQRegistered User regular
    E - Research Industry [Secure Perimeter]
    4 - Run a wider-scale lottery


    We need to get rid of some population, and I really want a secure perimeter.

  • blahmcblahblahmcblah President Klepto In your Quorum, stealing your pensRegistered User regular
    E-4

    Playing: "Caprica" Six in Exodus Game 12 of Battlestar Galactica
    President Romo Lampkin in BSG: Daybreak Game 1
  • CayrusCayrus Registered User regular
    E-4

    Former Secret Service Agent Nathaniel Ford in Call of Cthulhu: Whispers in the Darkness

    Henri Emmanuel Gratien St Pierre in Where No Man Has Gone Before

    Lord Augustus Cumberbatch in Eclipse Phase
  • Shiny New ToysShiny New Toys Registered User regular
    edited November 2011
    F3

    Shiny New Toys on
  • FoomyFoomy Registered User regular
    E - 2

    Steam Profile: FoomyFooms
  • ErlecErlec Registered User regular
    edited November 2011
    Long story + national anthems:
    Spoiler:

    So made three choices, thought a bit about them when not stressing over papers and whatnot. What do you guys think?

    Erlec on
    steam_sig.png
  • Captain MarcusCaptain Marcus Right here in River CityRegistered User regular
    I am a fan of number 1. I'm sure the HRH Nexus would agree!

    Also that is totally cool.

    Remember the Maine, Plymouth Rock, and the Golden Rule!
  • Virgil_Leads_YouVirgil_Leads_You Registered User regular
    The rover man's song brought a tear to my eye.

    Steam 3DS 4012 4146 9468
  • ElderlycrawfishElderlycrawfish Registered User regular
    God bless you, Rover Man.

    PSN/Steam - Elderlycrawfish
  • CapfalconCapfalcon Well, NOW it's beachfront property Weyland Consortium HQRegistered User regular
    There are opinions, and there are objective facts.

    Saying that three is the best is one of the latter.

  • TayrunTayrun Registered User regular
    E 4

    Netrunner online play quickstart guide.

    3DS: 5257-9337-8263
  • see317see317 Registered User regular
    edited November 2011
    So, I'm changing my vote for the good of the rover man, and wheelies everywhere.
    F3

    Somebody said Rover-man, and inspiration flowed.
    With apologies to Billy Joel...
    Spoiler:

    see317 on
    Ringo wrote: »
    Well except what see317 said. That guy's always wrong.
  • DraevenDraeven Registered User regular
    F-4
    We need to weed out the weak and give our rover men some extended range.

    Morskitter wrote "Spikes, choppas, tentacles, magic? Can't hold a candle to Sergeant Pimp here."

  • NotoriusBENNotoriusBEN Registered User regular
    F-4

    along with added rover coverage, maybe we can get these batteries tied into the weapons and have some fairly cool plasma knives. They wouldnt be like lightsabers, so no jedi fencing. Think of it more like an overcharged pig-sticker.

    also, set them layabouts to work. A plynth will be erected from a solid piece of rock and have the names of the Fallen etched upon its smooth surface so that all will know the glory and sacrifice of their early forefathers to drill for Space Australia. (and keep the population in check for a couple more turns)

    notoriusben_zpsa205e831.png
  • BobCescaBobCesca Registered User regular
  • AnialosAnialos RPG MPD patient #1 Registered User regular
    see317 wrote:
    So, I'm changing my vote for the good of the rover man, and wheelies everywhere.
    F3

    Somebody said Rover-man, and inspiration flowed.
    With apologies to Billy Joel...
    Spoiler:

    Anyone who votes against this man is a heretic! F-3!

    Dichotomy wrote: »
    I play a lot of video games but I wouldn't call myself a "gamer" because "gamer" has become a pretty fucking disgusting label

    like "skinhead" or "republican"
  • Mojo_JojoMojo_Jojo Crushing pussy; Marry a man Registered User regular
    edited November 2011
    Oh shit, it's a tie between 3 and 4. E leads over F by one vote. Let me give it a second for any last minute stragglers to break this deadlock.

    Otherwise, I'll flip a coin.

    Also, Erlec, Australia FUCK YEAH, is incredible and captures the pioneer spirit.

    Mojo_Jojo on
    Homogeneous distribution of your varieties of amuse-gueule
  • TmoiyTmoiy Registered User
    I'll switch to F-4 to break the tie. More rocks for the rock god, etc, etc.

  • FlarneFlarne Registered User regular
    F-4 sounds fantastic.

  • ElderlycrawfishElderlycrawfish Registered User regular
    Traitorous energy mongers! We coulda set up a nice perimeter to monitor/keep out the space ghosts, but nooooo, you need more batteries for your Gameboys and walkmans.

    Going to go back to my bunk and find my toothbrush shiv to shank you fellas protect myself now that we have no perimeter.

    PSN/Steam - Elderlycrawfish
  • Mojo_JojoMojo_Jojo Crushing pussy; Marry a man Registered User regular
    edited November 2011
    Edit: that last vote would have made it a draw. Too slow old man! I counted a one vote win for E.

    Turn 19

    Decision: E4 - Research securing your lands and commence the death lottery!

    Overview: Glorious Space Australia
    Population: 2.6k [2.5k cap] [1.2k civilian employment, 0.1k military] OVERPOPULATION
    Food: 2.3k [(+2.3k -2.6k)/turn]
    Resources: 0.6k [+0.6k/turn]
    Energy: 2/8
    Morale:Unhappy [-2] [Drugs: +2 on morale checks]
    Frozen Dead People : 0.2k [0.4k of food]
    Infected: 0.5k

    Pod Six Colony: New Botany Bay
    Mechanised Xenofarm [+1k food per turn, -1 energy, 0.1k pop workers, Big]
    Crashed Pod [2.5k Housing, no energy requirement]
    Hydroponics Bay [+0.5k food per turn, needs 2 energy]
    Enhanced Nuclear microreactor [+8 Energy]
    HRH Hexus Supercomputer [needs 1 energy]

    Hex 1 (Occupied)
    Mechanised Solar Xeno(drug)farm [+0.8k food per turn, (0.2k of food space reserved for drugs) -1 energy (provided by solar panels), 0.1k pop workers, Big]

    Hex 2 (Occupied)
    Irradiated [No farming/housing here]
    An interesting crater

    Hex 3 (Occupied)
    Poor soil [Half farming yield]
    Mine [+0.3k* resources per turn, needs 2 energy, needs 0.4k* population, costs 1.5k resources, is Big]
    *Overworking 0.6/0.6k for 0.3k bonus [Difficulty 8 check each turn to avoid an accident [0.1-0.3k deaths, and then a difficulty 11, 12 or 13 check to avoid dropping a morale notch temporarily]

    Forces
    NBB
    Small gang of armed prisoners [Size1, Strength 1]
    Horde of convicts and colonists with overcharged tools and big machine parts [Size20, Strength0.25]

    Hex 1
    Small gang of armed prisoners [Size1, Strength 1]
    Small gathering of convicts and colonists with overcharged tools and big machine parts [Size1, Strength0.25]

    Hex 2
    None

    Hex 3
    Group of convicts and colonists with overcharged tools and big machine parts [Size4, Strength0.25]

    Research
    Planetology III: Basic Xenobotany [allows Xenofarm], Anti-fungal Design [Removes fungus problems on short trips], Elementary Xenonarcotics [allows basic medical and recreation drugs to be farmed]
    Fundamental Science II: Basic Planet Electromagnetics [allows communication via targeted comm lasers], Radioactivity Safety Protocols [Removes problems of radioactivity for short exposures in small groups], Basic Solar Energy[Adapt existing solar cells to supply one farm, allow concentrated solar plants]
    Industry IV: Basic Transportation [Allows rovers, double exploration yield], Basic Mining [allows mines], Mechanised Farming [Xenofarms now need 0.1k pop & produce 1k food/turn], Security Perimeter [Makes it harder to sneak into occupied hexes]
    Military I: Improvised Weapons [Boosts colonist strength to 0.25]

    Summary
    The overcrowding combined with the fertility drugs ensures that the populace does not grow. The effects of overcrowding begin to manifest almost immediately, however. Within a closed system, any illness rapidly spreads. Coughs and colds were unavoidable and the symptoms easily treated (especially with the drugs produced from native plantlife). Still, with the air scrubbers working overtime, something more sinister appears to have mutated. For now, it's just a persistent cough, but it's very wide spread. Without labs to study the bacteria or virus responsible it's impossible to know whether the illness will continue beyond these mild symptoms.
    [Population growth roll 1d6(-3) - 1d6. 2(-3) - 4. No growth]

    Pod Eight is no more. The last of the structure and internal systems has been broken down and dragged back to New Botany Bay. While the land is still too irradiated to allow settlement, quite a few people are pointing at the crater which the secret pod crashed in (and deepened slightly). Although you don't have the technology or resources right now, it could be domed over to isolate the environment. Terraforming the interior would be much easier than the entire planet and it could provide a hell of a lot of housing, and maybe some better farming (for both xenospecies and earth-natives). A good deal of the people want to keep the site free of any large structures until they figure out how to start doing that. The other camp argues there will be other craters, and it coul take a long time before you're anywhere near ready to start that kind of thing.
    [Roll versus 8. It's a 7(-2)=5. Failure, salvage ends. Salvage 1d4(-1). 2(-1) = 0.1k resources. Hex 2 is now cleared and open for construction]

    The Iron Lottery is announced and the HRH Nexus draws the first batch of names. The citizens (the line between who was originally incarcerated and who was free having now blurred into irrelevance) take the news with grim humour. The first major accident may change that. Still, the boost in production is notably, with the mining facility churning out double the supply of resources it had been previously.
    [Mine check versus 8. It's a 16(-2)=14. Success. No accident]

    Even armed with their (slightly less) crude weapons, the people of Space Australia do not feel safe and so they begin construction of "The Wall". Wall was a bad term for the construction, but the name stuck. Every few hundred metres there was another ten-metre pylon, all the way around the areas held by the colony, steel cable was strung between them. It wouldn't stop a determined assault, but neither would the wind knock it down. The pylons were wired into the network grid, and each was fitted with an array of cameras. Anything that tried to enter Space Australian territory would be spotted. If something out there wanted a fight, then it wouldn't find any Space Australians with their pants down.
    [-0.1k resources/hex to set up the perimeter. Total -0.4k]

    Map

    Turn19.png

    Decision Time
    (Choose a letter & a number)

    A - Explore a hex [see the map, give a direction]
    B - Build More Housing [+0.5k population cap, needs 1 energy, costs 0.5k resources]
    C - Build Labs [needs 4 energy, costs 3k resources] [You need this to try and repair the data-cores] NOT ENOUGH RESOURCES
    D - Build Concentrated Solar Plant in 2 [+3 energy, needs 0.1k population, costs 2k resources, is Big] NOT ENOUGH RESOURCES
    E - Build Mine in 2 [+0.3k resources per turn, needs 2 energy, needs 0.4k population*, costs 1.5k resources, is Big] NOT ENOUGH RESOURCES
    F - Research Planetology [Radiation clean-up]
    G - Research Industry [???] LABS REQUIRED FOR FURTHER RESEARCH
    H - Research Fundamental Science [Improved Energy Storage]
    I - Research Military [Defensive traps]

    1 - Ignore the illness, it's not actually causing any problems for the moment and it might go away
    2 - Treat with heavy doses of broad spectrum antibiotics and anti-virals [0.5k resources for a difficulty 10 check to cure]
    3 - Quarantine the infected [0.5k population unavailable to work. Might stop the spread]
    4 - 2 & 3!

    Edit2: Note that you've only got 0.6k resources, so you can't choose B with option 2 (or 4). As that would need a total of 1k.

    Mojo_Jojo on
    Homogeneous distribution of your varieties of amuse-gueule
  • FlarneFlarne Registered User regular
    edited November 2011
    B4 is clearly the most fantastic option.

    We should get exploring some more soon. We've only seen a tiny little bit of this place, there might be hidden treasures right around the corner!

    Flarne on
  • Jam WarriorJam Warrior Registered User regular
    edited November 2011
    F 2&3

    Your local public health scientist says when given a choice of actions to potentially nip pandemic in the bud you take them all, and yesterday!

    If I have to pick one of them then 2/. Drugs have a chance of stopping it entirely whereas Quarantine only buys time. It won't make the problem go away and eventually disease will seep free.

    Jam Warrior on
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  • SnicketysnickSnicketysnick Why is there a G in night? Registered User regular
    edited November 2011
    F-4 if we are allowed more than one response to the plague, I'd vote for additional quarantine.

    Radiation cleanup seems useful, more humanitarian measures should be used in the face of disease, we don't want the extra morale hit after the Iron Lottery has commenced.

    edited to add Quarantine.

    Snicketysnick on
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  • BobCescaBobCesca Registered User regular
    edited November 2011
    B 4

    More housing will help the overcrowding and quarantine will buy us some time.

    BobCesca on
  • Mojo_JojoMojo_Jojo Crushing pussy; Marry a man Registered User regular
    Added an option to do both 2 & 3. It makes sense.

    Homogeneous distribution of your varieties of amuse-gueule
  • BobCescaBobCesca Registered User regular
    ok. I'll edit my post then.

  • ErlecErlec Registered User regular
    edited November 2011
    B-3

    Building new housing is an excellent excuse to quarantine the folks and get rid of the "unqualifed people"

    Erlec on
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  • DaxonDaxon Registered User
    edited November 2011
    B - 3

    I assume something that is not "big" can be stacked with something that is big. Because otherwise we have nowhere to really build any additional housing and need to explore a bit first.

    Daxon on
  • Mojo_JojoMojo_Jojo Crushing pussy; Marry a man Registered User regular
    edited November 2011
    For simplicity anything not-big is just going in New Botany Bay. There may be exceptions, but I'll let you know.

    Also, you don't have the resources to choose B 2/4 (0.5k for the houses, 0.5k for the drugs). I think it's best if we make sure that everything is available up front with this stuff. Otherwise it's going to cause me headaches (say the mine broke down and didn't produce anything this round for example).

    Mojo_Jojo on
    Homogeneous distribution of your varieties of amuse-gueule
  • DaxonDaxon Registered User
    edited November 2011
    Oh okay, fair enough.

    edit: we're running low on energy though, probably have to research improved battery storage next turn.

    Daxon on
  • That Dave FellaThat Dave Fella Registered User regular
    H - 4!

    So we can explore further and find more cool shit.

  • AnialosAnialos RPG MPD patient #1 Registered User regular
    H-4!

    Dichotomy wrote: »
    I play a lot of video games but I wouldn't call myself a "gamer" because "gamer" has become a pretty fucking disgusting label

    like "skinhead" or "republican"
  • SnicketysnickSnicketysnick Why is there a G in night? Registered User regular
    I have a question now that we have our fence set up. If we claim a new hex by building in it or doing some other work there, is it the perimeter automatically extended to include that hex? Or do we have to make additional Build Fence actions?

    onionsig.jpg
    D3 Steam #TeamTangent STO
  • NotoriusBENNotoriusBEN Registered User regular
    H-4

    The death lottery will roll on until we suffer a couple sets of death. That solves the housing issue for the moment.
    Improving rover tech will allow us to make a better go at exploration next turn. along with the possibility for plasma torch pig-stickers.

    notoriusben_zpsa205e831.png
  • GrimmyTOAGrimmyTOA Registered User regular
    Can we build more housing in one of our existing hexes, or are we going to need to explore again? Also, what Snicketysnick said.

    H4

  • see317see317 Registered User regular
    H4
    For the Rover man.

    Ringo wrote: »
    Well except what see317 said. That guy's always wrong.
  • jakobaggerjakobagger KøbenhavnRegistered User regular
    H4

    When we've got the resources and energy I really think we should be building those labs. Science is pretty important! (Also go into the social engineering tab and allocate more energy to labs and less to psych and economy. And switch from Power to Knowledge. What do you mean this isn't that game. Shut up and let's launch planet busters at Miriam.)

  • Mojo_JojoMojo_Jojo Crushing pussy; Marry a man Registered User regular
    I have a question now that we have our fence set up. If we claim a new hex by building in it or doing some other work there, is it the perimeter automatically extended to include that hex? Or do we have to make additional Build Fence actions?

    I'll just extend it as you occupy hexes (so exploring won't cut it, but building something, even like the temporary pod eight salvage yard, will extend it).
    Can we build more housing in one of our existing hexes, or are we going to need to explore again? Also, what Snicketysnick said.
    You'll be able to build housing a few more times in New Botany Bay itself. Beyond that there will be other solutions which might require land.

    Homogeneous distribution of your varieties of amuse-gueule
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