Welcome to Sigil: City of Doors. Sigil's a ring-shaped city that's squatting on top of an infinitely tall spire in what some claim to be in the center of the Planes... of course, *how* it could be at the top of an infinitely tall spire, and how the city could even *be* at the center of the Planes raises some questions. Sigil's called the 'City of Doors,' mostly because there's a LOT of invisible doors that lead in and out of it - just about any arch, door frame, barrel hoop, book shelf, or open window might be a portal under the right conditions. It all depends on if you have the key to open it.
See, I guess the best way to explain it is - most portals are 'sleeping,' right? You could walk through them, by them, on top of them, and nothing would happen. Now, every portal has something that 'wakes it up.' That could be a tune you hum to yourself, a loaf of week-old Bytopian bread, remembering what your first kiss was like, and then - BAM - the portal gets its juices flowing, and you can jump through it, to whatever's on the other side. You might get taken a few blocks away, a thousand miles, or even to another plane of existence.
Being able to connect to everywhere from anywhere makes Sigil a very strategic city to hold. All kinds of military forces have tried to make Sigil their base. Of course, both sides of the Blood War
would love to control Sigil. Up until recently, the Lady of Pain has prevented any of them from coming close.
Sigil is watched over by the Lady of Pain, a mysterious figure who never speaks, but has immense power. She only gets involved in extreme cases, but if she does get involved someone is going to die or disappear. She keeps the city safe from other powers and the Blood War.
No one is exactly sure what happened the day things changed. There was a bright flash of light, and suddenly one part of Sigil was sealed away by an invisible barrier. No one could enter and no one could leave. While people wandered around in confusion, several gates to the lower planes opened, and all sorts of horrible monstrosities lumbered out and began slaughtering eachother.
If they were keeping the violence to themselves, no one would mind too much, but they have been killing everything in their path, destroying buildings, and generally wrecking up the place.
The citizens of Sigil are no match for these fiends one on one, but if they gather together surely they’ll be able to overwhelm any target. At least, that’s the hope...
The Blood War
In the Lower Planes rages the Blood War. There is not another plane that is not touched by this conflict. Think of the most hideous war imaginable, magnify it a billion times in time and scope, and you have a fraction of the battlefield for which the Lower Planes are fought. It is a war of ideology, to define one of the most basic concepts of multiverse! It is fought between the tanar’ri (demons) and the baatezu (devils). Although both are pure evil, they both have different ways of expressing themselves. They aren’t very tolerant of deviation.
The tanar’ri fight for chaos and evil… evil through brute force and sudden flurries of whim and hate. Their ‘evil’ is the evil of the horde, a mob mentality of whirling evil. They kill and plunder.
The baatezu wish only strictly regimented evil, promoting the cause of evil in a precise, orderly fashion. The tanar’ri murder. The baatezu exploit. The two are determined to exterminate the other and the rest of the multi-verse is inclined to let them.
Now this lovely confrontation is taking place in Sigil! This should not be possible. How this is happening is not clear. The average citizen of Sigil left this question for the philosophers and ran like hell. The philosophers were killed during debate.
clear is that two armies of evil beings from the lower planes are here to bring carnage to eachother, and everyone else they come across.
What’s all this now?
This is a main phalla for 60 players based in the Planescape setting. Signups will run until we hit 60, or until Thursday or so. General rules of Phalla can be found here
. New players are welcome as are old of course.
Thank you Edcrab for looking this over for me.
And now for the usual rules.
Laws of Sigil:
You must vote each day. Vote in bold red
for whoever you think is likely to be a threat to you. The winner of the vote will be eliminated every night. Missing a vote will result in a warning, followed by replacement.
Vote close will be at 3 PM EST
Orders and votes submitted before 3PM will count for that day, orders submitted at 3:00PM or later will not count for that day.
All the standard rules are in effect including:
Do not directly quote anything from PMs with me, or take screenshots of them. It is okay to paraphrase role PMs however.
Do not post in different languages and do not post in code.
Do not anonymously contact anyone.
Please don't make passionate personal attacks.
When you die you may make one ghost post which cannot contain any game information whatsoever. After that please do not discuss the game with anyone still alive.
Responsibilities of Citizenship in Sigil:
Everyone should make at least two other posts each day. Inactive players will be replaced if possible.
Ask for clarifications or any questions in Bold Orange
. You can always PM me with clarification requests, or post them directly in the thread. If you have questions about your role you should probably use the PM method to avoid giving away info to the other players. They are *already*
suspicious of you.
Make sure you invite me to any proboards you might form.
There is no default villager role, so it will not be posted.
All roles have a listed life total. This can be reduced or increased by various abilities, having your life total drop to 0 causes elimination.
There are both physical and magical attacks present, magical attacks tend to be harder to avoid.
The Vote will come first in order.
Tie votes indicate that two people are equally guilty, and will kill both people involved. Be careful
Signup in bold lime
to move to Sigil. Housing is very affordable in the demonic battleground. *Very*
Q & A
Order of actions (besides just "vote comes first," which is in the OP)?
Can we trust you?
Order of Actions:
Conversions and Thralls?
Can we Trust you:
I am reliable.
How many days of inactivus are necessary before death?
2 Days In a row, or three total missed days.
The Narration is reporting the events it saw and heard as an observer. Make of it what you will.
oh hey you are right
can we trust narrations' description of events?