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STALKER, doot doot doot doot doo, you are my stalker girl

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Posts

  • RoloRolo Registered User regular
    Oh, S.T.A.L.K.E.R, how I love thee. SoC remains one of my all time faves... hard to say quite why. Unmodded there are parts that seem almost designed to infuriate the player, but those parts are still completely outshone by how awesome the rest of the game is.
    The first time I went through X18 was probably the most terrifying moment I've experienced in a game. They really know how to build tension.

    I started playing Clear Sky again last night, inspired by all the recent STALKER threads... got near the power plant, and then got the hell blasted outta me by Monolith. Whoever taught those bastards how to use grenades is on my list.
    I was a bit disappointed to note that there (seems to be) a point of no return in Clear Sky, much like SoC, where you can't go back to the previous areas to repair and resupply. So I'm stuck at the NPP with fucked armour and almost no ammo. :(
    Does CoP have the same game mechanic?

    only towards the very end, really

  • FyndirFyndir Registered User regular
    Rolo wrote:
    only towards the very end, really

    If memory serves CoP gives you a big warning about it beforehand, so you know it's coming and can put it off for a while?

    Then again, my memory didn't serve before. :rotate:

  • vsovevsove Registered User regular
    STALKER is the best game ever.

    When they had the pack on for 8.74 or whatever, I bought four copies and gave them away. MORE PEOPLE MUST PLAY STALKER.

    WATCH THIS SPACE.
  • testsubject23testsubject23 Registered User regular
    Fyndir wrote:
    If memory serves CoP gives you a big warning about it beforehand, so you know it's coming and can put it off for a while?

    That's what's missing from CS and SoC... I don't really mind not being allowed to get back, as it does add a certain extra tension to the endgame, and it illustrates that you're really going "off the map" - what little trade and civilization the Zone has is left behind. But I'd have preferred a warning, or a hint of some kind.
    If I'd had sense, I'd have stocked up on ammo and repaired my suit before hitting Limansk, but I wasn't expecting it to be the final run just yet.

    Now I'm faced with the choice: try to finish the game without armour (which so far has been an excercise in frustration), or go back and repeat the whole Limansk level & onward. Thankfully I've been fairly paranoid with my savegames - SoC taught me that much - so I do have the option of just backtracking. Seems a waste, is all.

    camo_sig2.png
    Steam: TestSubject23 | Minecraft: chaos_introvert | Backloggery: TestSubject23 | PSN: testsubject23
  • FandyienFandyien But Otto, what about us? Registered User regular
    i'm having a p hard time with COP

    collecting tools finding all the missions, etc

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  • FyndirFyndir Registered User regular
    Fandyien wrote:
    i'm having a p hard time with COP

    collecting tools finding all the missions, etc

    I started a playthrough on Master after seeing you talk about it, so my advice is now up to date and relevant, let me know what you're having trouble with.

    Some tips and spoilers to try and generically help you out.
    Spoiler:

    In other news, CoP masterpiece theater continues.

    Did the bit where you
    Spoiler:
    and as soon as I got outside I get the emission warning on the radio, where's safe to hide? Oh, right, the entrance to the place I just came out of, which has corpses, and is creepy as fuck.

    God. DAMNIT.

    Edit:

    Hint from my current playthrough, RE Veles:
    Spoiler:

    Fyndir on
  • FyndirFyndir Registered User regular
    Ok, so, much though I was the last poster I just hit the point of no return in CoP and I had remembered incorrectly, again, it doesn't give you a big warning.
    Spoiler:

  • DivideByZeroDivideByZero Registered User regular
    That bloodsucker nest in CoP is one of the most sphincter-puckering sequences in gaming, bar none.

    I love how CoP lets you stumble onto random encounters with difficult, scary mutants crazy early in the game.

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