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[DnD 4E] May We Die in the Forest (Game Thread)
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Looking up from his gathering, Jason's face bursts into an even more gigantic grin. "A witch?! Now that would be AMAZING!" He brandishes a twig like a wand, making little zapping noises between his teeth at Bixby, then gets a thoughtful look on his face. "Do you suppose that Eyrewood witches turn people into toads or flies or something like that? Might be interesting to see the world from that perspective."
With a shrug, the pudgy child turns back to his work, quickly producing a large stack of tinder.
Leaving the others to do the real work, Taath devotes his time to looking and listening for any signs of trouble.
I'll use passive Perception of 14 for that.
With wood gathered, a fire started, and food prepared, the big decision for the night is at hand. Who will take first watch?
Staring at them now, you wonder if those stories might not have been true. Where do they come from? Where do they go? Perhaps if you followed them, you might find out...
Give me two saving throws if you don't wish to follow them.
Returning to the center of camp, you're disturbed to find your fire almost out, and you realize that you must have been watching the wisps for several hours. Your shift is over, and it's time to wake Jason.
"I'll be ever vigilant for the good of the Lookouts!" he proclaims, standing up proudly. He then moves over near the fire and begins to look around for any signs of movement near the camp.
It's now time to wake Taath for his shift.
"Time for your shift. Inialos said to watch out for flashing wisps of some kind, but there was nothing remotely interesting while I was up..."
The disappointment in Jason's voice is clearly evident as he makes his way back to where his pack and equipment lay. Within a few moments the boy is snoring lightly, completely asleep.
Passive Perception: 14
Finally, it becomes too much for the elf and Taath starts to chuckle. "You should have seen your eyes! 'Oooh, oooh!'" the elf mocks, putting on an exaggerated look of fright. Standing straight, he gives the halfling a sharp poke in the gut with his staff and says, "Go wake Jay; it's you guys' shift." Feeling quite satisfied, Taath moves back to his previous spot and sits down, reclining against a tree. He pulls out a piece of candy, frowning at the small number remaining, and watches the fire as he chews.
Nature - hide the fire: 1d20 5
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Perception (Bixby): Your patrol around the perimeter of the camp reveals several sets of tracks that never reach closer than about 10 feet from the camp. You don't see any creatures around to claim them, but they're definitely fresh.
Nature check: 1d20 1 - shoulda left this for the Elf!
"Hey, Taath. I didn't want to bother you but I think I need your help. Some animals have been snooping around the camp tonight. Can you look at these tracks and see if it's something we should avoid?"
Nature: 1d20+9 19
It's just about time for you to move on as well, unless there's something the five of you wish to do here at camp before packing up and continuing toward the village.
Folding his roll carefully and placing it back in his pack, Jason perks up considerably as he learns about the close encounter with the wolves and he skips over to look at the tracks. Chomping on a bit of beef jerky, he comments, "Man, to think that I could have seen them when I was awake! That would have been awesome!"
Turning to the rest of the group with his trademark grin he completes his thought, jumping up and down slightly with excitement as he realizes where they are headed."On to the village?"
The Second Day of Your Trial
You arrive at the outskirts of the village shortly before noon. Cresting a small ridge, you find yourselves looking down on the dilapidated remnants of a small village. Most of the village consists of small homes nestled among the trees, though a large common area dominates the clearing a few hundred feet in front of you. This was likely the village center, similar to the one in Armond.
Among the buildings still standing around the village center you see the ruins of a small town hall, a smithy, and what was probably at one time an indoor market. Unlike in Armond, most of these buildings are made of wood.
As far as you can tell from where you are, the village is completely empty.
Perception: 1d20+4 10
Perception: 1d20+2 22!
Perception: 1d20 19
Perception (Taath): The village does indeed look clear. If there are any predators around, they haven't been here lately, based on the lack of tracks that you can see.
Perception (Jason): The smithy, or what's left of it, consists of an outdoor area that used to be covered by an awning, a large open-air room, and two smaller rooms on the right side of the main room. The outdoor portion of the smithy is home to the typical equipment you would see in a place like this. A pair of anvils, a trough, a small furnace, and the broken remnants of two racks that would likely have held weapons or tools. Inside, you find a much larger furnace and more smithing equipment, along with a large stack of iron bars and several boxes full of coal. The area appears to have been fairly well picked over, being devoid of any tools or finished products. Even the bedroom is largely empty, only home to a broken bed frame and an empty dresser. The door to the other room is locked with a heavy iron padlock.
Perception (Bixby): Gaining easy entrance to the market building through a large hole in one of the walls, you find yourself inside the remains of a general store. Barrels and crates are stacked in various configurations around the area, all of them covered in thick cobwebs. The store opens to a large hallway that served as the market's common area. The cobwebs extend into that area as well, covering most of the floor and walls in a dense sheet of grayish-white. You don't see any sign of life around, though you do see a spear jutting from the floor about fifteen feet away, toward the front of the store.