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[Mario series] THIS THREAD IS DEAD! POST IN THE NEW ONE!

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    carmofincarmofin Registered User regular
    Ugh, today noone was able to beat a single of my stages... So frustrating, how easy do I have to make them!

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    ViskodViskod Registered User regular
    Well, the only other people playing right now are members of the gaming journalism community right? I mean, not being able to play the stuff they need to write about is kind of a staple.

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    cloudeaglecloudeagle Registered User regular
    carmofin wrote: »
    Ugh, today noone was able to beat a single of my stages... So frustrating, how easy do I have to make them!

    Your levels are--hard.

    I mean, I love the concept of the Metroid one, but littering it with death spines on every single screen makes it much more inaccessible than it should be.

    Switch: 3947-4890-9293
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    carmofincarmofin Registered User regular
    Oh I don't mean the Metroid level!
    I'm just soso, so if I make a stage that poses a comfortable challenge for me I assume that the general public could beat it easily but noooope...

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    Warlock82Warlock82 Never pet a burning dog Registered User regular
    edited August 2015
    carmofin wrote: »
    Oh I don't mean the Metroid level!
    I'm just soso, so if I make a stage that poses a comfortable challenge for me I assume that the general public could beat it easily but noooope...

    Remember, these are game journalists. I think it is a rule that they suck at video games. :P Seriously, Andre from GameXplain (who completely sequence broke your Metroid level) and probably Jeremy Parish are the only two I know with the game who likely have any actual skill. Maybe Chris Kohler.

    Warlock82 on
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    carmofincarmofin Registered User regular
    edited August 2015
    I made a stage to address my problem: https://miiverse.nintendo.net/posts/AYQHAAABAAAEVHhnA1ScCg
    (and yes, I did put a star in there, from what I have learnt, you can never be too safe!)

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    ViskodViskod Registered User regular
    carmofin wrote: »
    I made a stage to address my problem: https://miiverse.nintendo.net/posts/AYQHAAABAAAEVHhnA1ScCg
    (and yes, I did put a star in there, from what I have learnt, you can never be too safe!)

    I love you.

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    Brainiac 8Brainiac 8 Don't call me Shirley... Registered User regular
    carmofin wrote: »
    I made a stage to address my problem: https://miiverse.nintendo.net/posts/AYQHAAABAAAEVHhnA1ScCg
    (and yes, I did put a star in there, from what I have learnt, you can never be too safe!)

    I just commented on your post. I love it so much!

    It might need to be a bit easier though. :P

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    gjaustingjaustin Registered User regular
    Add a conveyor belt :)

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    homogenizedhomogenized Registered User regular
    Reminds me of this:
    i-7nJ4QVq-1050x10000.jpg

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    azith28azith28 Registered User regular
    Are people importing the game? howd you get it so early?

    Stercus, Stercus, Stercus, Morituri Sum
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    Warlock82Warlock82 Never pet a burning dog Registered User regular
    Review copies

    Switch: 2143-7130-1359 | 3DS: 4983-4927-6699 | Steam: warlock82 | PSN: Warlock2282
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    LBD_NytetraynLBD_Nytetrayn TorontoRegistered User regular
    edited August 2015
    Warlock82 wrote: »
    carmofin wrote: »
    Oh I don't mean the Metroid level!
    I'm just soso, so if I make a stage that poses a comfortable challenge for me I assume that the general public could beat it easily but noooope...

    Remember, these are game journalists. I think it is a rule that they suck at video games. :P Seriously, Andre from GameXplain (who completely sequence broke your Metroid level) and probably Jeremy Parish are the only two I know with the game who likely have any actual skill. Maybe Chris Kohler.

    Bleh. =P

    Carmofin: I'd like to play your levels whenever I get mine. I'm not a speedrunner or anything, but I'm usually alright at Mario. At the very least, I managed to get through that one precision-timed level on the demo when no one else at the Media Showcase when no one else could.

    Edit: Oh, just found this:
    The Daily Mario: Day 5 with Super Mario Maker | I'll Be Dammed

    https://www.youtube.com/watch?v=Zw8vzROpJPI

    Jeremy ditches considerate design in favor of recreating one of gaming's most infamous platformer challenges: The underwater dam stage from Konami's Teenage Mutant Ninja Turtles for NES. Be afraid.

    LBD_Nytetrayn on
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    skeldareskeldare Gresham, ORRegistered User regular
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    AbsoluteZeroAbsoluteZero The new film by Quentin Koopantino Registered User regular
    Mario Maker has crazy good potential for DLC. So many powerups, level themes, game styles etc... and slopes.

    cs6f034fsffl.jpg
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    UncleSporkyUncleSporky Registered User regular
    It would have to be free DLC, since you can save and edit anyone's level.

    Can you imagine the frustration if the game told you "sorry, this level has slopes, we can't let you edit it until you purchase this thing?"

    Switch Friend Code: SW - 5443 - 2358 - 9118 || 3DS Friend Code: 0989 - 1731 - 9504 || NNID: unclesporky
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    ViskodViskod Registered User regular
    It would just mean you couldn't save levels with content you didn't own.

    Nothing wrong with that.

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    The WolfmanThe Wolfman Registered User regular
    Yeah, you could either edit, but not save, levels with items you don't own. Or, just let you save anyways. You can't upload other levels you've edited anyways. At worst, you're "exploiting" having one level you can't upload or share. Which means at best you can spin it as a "try before you buy" feature. And if you want the full toolset to upload levels with, you can buy the pack.

    "The sausage of Green Earth explodes with flavor like the cannon of culinary delight."
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    ZythonZython Registered User regular
    Man, Mario Maker is so weird. They're missing a lot of obvious stuff (slopes, ice, various power-ups). But they threw in so much unexpected shit that it's really hard to complain too much.

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    Dac VinDac Vin S-s-screw you! I only listen to DOUBLE MUSIC! Registered User regular
    Viskod wrote: »
    I really can't wait to see how absolutely prime evil I can be with this thing. The worst part is, I've got to actually be able to beat the levels I make before I can tempt any of you suckers people into trying your luck.

    You know, a small detail people forgets about the original Kaizo hack is that the levels were meant to be completed by an actual human being. So while there's a lot you can't remake from it in Mario Maker (the bosses, the dolphins, slopes and probably the infamous kaizo trap) you can make an equally wicked version of them, complete them after several tries and unleash said level on unsuspecting grandmas.

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    UncleSporkyUncleSporky Registered User regular
    Zython wrote: »
    Man, Mario Maker is so weird. They're missing a lot of obvious stuff (slopes, ice, various power-ups)

    j3p32iccgmc4.png

    But yeah, you're still right.

    I dunno, I think it's fine without that stuff. It's good to give people what they need to make a level interesting without being overwhelmed or needing to test the game ad infinitum to account for every weird physics combination that can happen.

    Some of it could be tied to the desire to make every stage possible to complete. Some glitch that happens when you position a Mario World dolphin just right to push Mario inside a slope so you can travel through a solid wall, so a player with knowledge of the glitch can upload and practically no one else could ever complete the level, that sort of thing. The more effects, the more weird possibilities like that.

    But there's just plenty there that has never been seen in a side scrolling Mario before and would probably never be seen outside of this game.

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    ZythonZython Registered User regular
    edited August 2015
    Zython wrote: »
    Man, Mario Maker is so weird. They're missing a lot of obvious stuff (slopes, ice, various power-ups)

    *snip*

    But yeah, you're still right.

    I dunno, I think it's fine without that stuff. It's good to give people what they need to make a level interesting without being overwhelmed or needing to test the game ad infinitum to account for every weird physics combination that can happen.

    Some of it could be tied to the desire to make every stage possible to complete. Some glitch that happens when you position a Mario World dolphin just right to push Mario inside a slope so you can travel through a solid wall, so a player with knowledge of the glitch can upload and practically no one else could ever complete the level, that sort of thing. The more effects, the more weird possibilities like that.

    But there's just plenty there that has never been seen in a side scrolling Mario before and would probably never be seen outside of this game.

    Ah, I though I read ice wasn't in it for some reason. And yes, you have a point about testing. The environment is definitely the hardest part to test, considering enemy AI is usually fairly simple. An example of the kind of shit that can happen even in an professional 2-D mario (skip to ~10:40):

    https://youtu.be/TFJyt5o8FrM?t=641

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    Kai_SanKai_San Commonly known as Klineshrike! Registered User regular
    I like to think the loss of some things and the addition of others is what makes Mario Maker a different game. It gives it that newness even though its going back to older games.

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    edzeppedzepp Registered User regular
    Yeah. It being a level maker gives me some pause because I'm not into that, but every time I hear about some new creative thing the game does, I can't help but be impressed.

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    skeldareskeldare Gresham, ORRegistered User regular
    I like to think of it less of a level maker, and more of a way to play cool, new inventive Mario levels.

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    edzeppedzepp Registered User regular
    I'm still back and forth on getting it, but I wouldn't rule it out.

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    ViskodViskod Registered User regular
    I just want them to add all the koopalings.

    So I can have a level that's nothing but koopas galore

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    The WolfmanThe Wolfman Registered User regular
    I was all set to either dig out or just rebuy all the 2D Mario games on VC, in a big Mario binge to lead up to Mario Maker. Then I remembered Wii and SNES VC are a thing, yet Super Mario All Stars is not.

    You'd think releasing it would be a big way to celebrate the release of SMM, not to mention serve as prime fodder for level imagination.

    "The sausage of Green Earth explodes with flavor like the cannon of culinary delight."
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    EnlongEnlong Registered User regular
    There's always the W-*shot*

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    HallowedFaithHallowedFaith Call me Cloud. Registered User regular
    I'm still betting money that they will have a 'Wooly' theme DLC when Wooly World comes out.

    I'm making video games. DesignBy.Cloud
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    The WolfmanThe Wolfman Registered User regular
    ...

    Well thank you for putting that fucking idea in my head and making me want it now.

    :D

    "The sausage of Green Earth explodes with flavor like the cannon of culinary delight."
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    TDawgTDawg Registered User regular
    edited August 2015
    I was all set to either dig out or just rebuy all the 2D Mario games on VC, in a big Mario binge to lead up to Mario Maker. Then I remembered Wii and SNES VC are a thing, yet Super Mario All Stars is not.

    You'd think releasing it would be a big way to celebrate the release of SMM, not to mention serve as prime fodder for level imagination.

    I mean, look at it from a business perspective: would you rather sell 4 games for $5 a pop ($20), or all of them for $7? Nintendo is making the obvious play, here. Doesn't hurt that the All-Stars versions, although they look nice, don't play as well as the originals.

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    Mr_GrinchMr_Grinch Registered User regular
    I'm still betting money that they will have a 'Wooly' theme DLC when Wooly World comes out.

    What IS the reason for the delay on Wooly World? It's been out a fair bit here and I'm loving it.

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    Maz-Maz- 飛べ Registered User regular
    Just the usual. Some markets get some games earlier and other games later.

    Add me on Switch: 7795-5541-4699
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    cloudeaglecloudeagle Registered User regular
    Mr_Grinch wrote: »
    I'm still betting money that they will have a 'Wooly' theme DLC when Wooly World comes out.

    What IS the reason for the delay on Wooly World? It's been out a fair bit here and I'm loving it.

    Padding out the fall releases in Nintendo's top market? That's really the only thing I can think of that makes sense.

    Switch: 3947-4890-9293
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    LBD_NytetraynLBD_Nytetrayn TorontoRegistered User regular
    I thought I heard something about ensuring they had enough Yarn Yoshi amiibo when they went to market.

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    carmofincarmofin Registered User regular
    Just for those who care. On release day here in europe Yarn Yoshi amiibos were instantly sold out and they also haven't been seen since. If you want one, you better be fast.

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    Warlock82Warlock82 Never pet a burning dog Registered User regular
    edited August 2015
    https://www.youtube.com/watch?v=1k9Ti99h32A

    This stage is actually pretty cool. I love some of the ideas in here.

    Edit:
    https://www.youtube.com/watch?v=MIGRg1DLwi8

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    SaraLunaSaraLuna Registered User regular
    pow blocks dropping into lava for a split-second platform? see me after class
    so I can give you the full pack of gold stars without the other kids getting jealous

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    UncleSporkyUncleSporky Registered User regular
    edited August 2015
    GameXplain doing a livestream of Super Mario Maker here in 2 hours and 20 minutes:

    https://www.youtube.com/watch?v=LBh0owMS5T4

    EDIT: Whoops, I guess this is the link?

    https://gaming.youtube.com/gamexplain/live

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