Old World Resists:
Witchhunters: Heroes remove a corruption from the Highest Threat.
Effects:
Troll Country is Warp Shock-ed: Each Warpstone token and magic symbol in this region counts toward T's domination value.
Kislev is having a Warp Storm: A Warpstone will fall down if T kills someone there.
Tilea is being visited by the Skulltaker: K's kills count towards domination.
The Badlands is visited by the Doomwheel: If H dominates he gets 3 VP.
The Badlands are also Warp Shock-ed: Each Warpstone token and magic symbol in this region counts towards T's domination value.
Let's get ready to ruuuummmmmbbbbblllllleeeeeeee! The Empire: 1 die Tilea: 2 dice
I strongly prefer you all roll on Orokos being certain to use the name "CitOW game 58" in the campaign. Also do be certain to identify rolls by round and region though that is clearly not a huge thing this round.
I do not see anyway the choices are impacted by region order, so unless someone objects you may each roll as soon as you get the chance.
Old World Resists:
Witchhunters: Heroes remove a corruption from the Highest Threat.
Effects:
Troll Country is Warp Shock-ed: Each Warpstone token and magic symbol in this region counts toward T's domination value.
Kislev is having a Warp Storm: A Warpstone will fall down if T kills someone there.
Tilea is being visited by the Skulltaker: K's kills count towards domination.
The Badlands is visited by the Doomwheel: If H dominates he gets 3 VP.
The Badlands are also Warp Shock-ed: Each Warpstone token and magic symbol in this region counts towards T's domination value.
Dead Seductress(DAC)in Tilea is the extent of the causalities.
Old World Resists:
Witchhunters: Heroes remove a corruption from the Highest Threat.
Effects:
Troll Country is Warp Shock-ed: Each Warpstone token and magic symbol in this region counts toward T's domination value.
Kislev is having a Warp Storm: A Warpstone will fall down if T kills someone there.
Tilea is being visited by the Skulltaker: K's kills count towards domination.
The Badlands is visited by the Doomwheel: If H dominates he gets 3 VP.
The Badlands are also Warp Shock-ed: Each Warpstone token and magic symbol in this region counts towards T's domination value.
1. Remove Chaos Cards from the Board - no effect
2. Hero Tokens are resolved - In the Empire a Bloodsworn bites it, in Bretonnia a Bloodsworn bites it and in Estalia a hero just looks lonely.
3. Resolve Old World cards - Heroes all look around for some depravity and decadence but only find violence and disease so breath a sigh of relief.
4. Score Ruined Regions - none
5. Advance Threat Dials - There is a tie for most tokens; You get a tick, you get a tick, you get a tick, you get a tick, and you get a tick!
+4 VP +3 VP Place 1 warpstone +3 VP Place 1 Cultist
6. Check for Game end - The game does not end
What happens now: Tzeentch places his warpstone, Horned Rat summons a cultist (follow adjacency please!) and then we start the next round.
Old World Resists:
Witchhunters: Heroes remove a corruption from the Highest Threat.
Effects:
Kislev is Warp Shocked, magic and warpstones here count as T domination value.
Bretonnia is under the Verminous Horde, playing chaos cards and summoning costs are increased by 1 for non-rats.
Old World Resists:
Witchhunters: Heroes remove a corruption from the Highest Threat.
Effects:
Kislev is Warp Shocked, magic and warpstones here count as T domination value.
Bretonnia is under the Verminous Horde, playing chaos cards and summoning costs are increased by 1 for non-rats.
Old World Resists:
Witchhunters: Heroes remove a corruption from the Highest Threat.
Effects:
Kislev is Warp Shocked, magic and warpstones here count as T domination value.
Bretonnia is under the Verminous Horde, playing chaos cards and summoning costs are increased by 1 for non-rats.
Old World Resists:
Witchhunters: Heroes remove a corruption from the Highest Threat.
Effects:
Kislev is Warp Shocked, magic and warpstones here count as T domination value.
Bretonnia is under the Verminous Horde, playing chaos cards and summoning costs are increased by 1 for non-rats.
Posts
Grrrrrrr.....should have stuck to summoning more clan rats! No matter, more rats for all next round!
Old World Resists:
Witchhunters: Heroes remove a corruption from the Highest Threat.
Effects:
Troll Country is Warp Shock-ed: Each Warpstone token and magic symbol in this region counts toward T's domination value.
Kislev is having a Warp Storm: A Warpstone will fall down if T kills someone there.
Tilea is being visited by the Skulltaker: K's kills count towards domination.
The Badlands is visited by the Doomwheel: If H dominates he gets 3 VP.
The Badlands are also Warp Shock-ed: Each Warpstone token and magic symbol in this region counts towards T's domination value.
Let's get ready to ruuuummmmmbbbbblllllleeeeeeee!
The Empire: 1 die
Tilea: 2 dice
I strongly prefer you all roll on Orokos being certain to use the name "CitOW game 58" in the campaign. Also do be certain to identify rolls by round and region though that is clearly not a huge thing this round.
I do not see anyway the choices are impacted by region order, so unless someone objects you may each roll as soon as you get the chance.
Damn, note to self. Read through some more of the Morrslieb games until I know the new damn rules.
.
Island. Being on fire.
(for stopping Ratty)
.
Island. Being on fire.
Khorne gets picked last for Soccer. (and at the orgy)
But a single hit in Tilea, killing only one Seductress. Something you can be thankful for this holiday season!
Old World Resists:
Witchhunters: Heroes remove a corruption from the Highest Threat.
Effects:
Troll Country is Warp Shock-ed: Each Warpstone token and magic symbol in this region counts toward T's domination value.
Kislev is having a Warp Storm: A Warpstone will fall down if T kills someone there.
Tilea is being visited by the Skulltaker: K's kills count towards domination.
The Badlands is visited by the Doomwheel: If H dominates he gets 3 VP.
The Badlands are also Warp Shock-ed: Each Warpstone token and magic symbol in this region counts towards T's domination value.
Dead Seductress (DAC) in Tilea is the extent of the causalities.
Corruption Phase!
Domination Step:
Norsca: +1 VP DAC
Troll Country: +1 VP
Kislev: +3 VP
Bretonnia: +3 VP DAC
Tilea: +3 VP
The Badlands: +1 VP
Corruption Step:
Kislev: +2, +3 DAC, +4 DAC
Empire: +1
Bretonnia: +1, +2 DAC
Tilea: +5 DAC
Ruined? Nope, but close!
Board at the end of the Corruption Phase:
Old World Resists:
Witchhunters: Heroes remove a corruption from the Highest Threat.
Effects:
Troll Country is Warp Shock-ed: Each Warpstone token and magic symbol in this region counts toward T's domination value.
Kislev is having a Warp Storm: A Warpstone will fall down if T kills someone there.
Tilea is being visited by the Skulltaker: K's kills count towards domination.
The Badlands is visited by the Doomwheel: If H dominates he gets 3 VP.
The Badlands are also Warp Shock-ed: Each Warpstone token and magic symbol in this region counts towards T's domination value.
1. Remove Chaos Cards from the Board - no effect
2. Hero Tokens are resolved - In the Empire a Bloodsworn bites it, in Bretonnia a Bloodsworn bites it and in Estalia a hero just looks lonely.
3. Resolve Old World cards - Heroes all look around for some depravity and decadence but only find violence and disease so breath a sigh of relief.
4. Score Ruined Regions - none
5. Advance Threat Dials - There is a tie for most tokens; You get a tick, you get a tick, you get a tick, you get a tick, and you get a tick!
+4 VP
+3 VP
Place 1 warpstone
+3 VP
Place 1 Cultist
6. Check for Game end - The game does not end
What happens now: Tzeentch places his warpstone, Horned Rat summons a cultist (follow adjacency please!) and then we start the next round.
.
Island. Being on fire.
Connect Four! I Win.
.
Island. Being on fire.
Plunged into Chaos!
Blah blah blah blah blah, utterly irrelevant and doesn't even stick around to push Witchhunters down the track.
Old World Resists:
Witchhunters: Heroes remove a corruption from the Highest Threat.
Effects:
Draw Phase
Everybody but Tzeentch should draw 2 cards. Tzeentch may choose to discard 0 to 1 cards and then draw until his hand has 5 cards in it.
Cards remaining in decks:
Not Tzeentch: 17
Tzeentch: 13
Once Tzeentch has made his decision, Khorne is free to start summoning.
.
Island. Being on fire.
Cultist to Bretonnia.
6/7 PP
Play Filth in Kislev, removing a Tzeentch corruption and replacing it with mine
6/6 PP
5/6 PP
Man, I hope no one notices I keep using the same url. /whisle
.
Island. Being on fire.
Old World Resists:
Witchhunters: Heroes remove a corruption from the Highest Threat.
Effects:
Kislev is Warp Shocked, magic and warpstones here count as T domination value.
In Bretonnia, Move the Hero to The Empire.
Mr Slappy is going to Brettonia this turn, so please go somewhere else.
5/6
5/6 PP
4/6 PP
Old World Resists:
Witchhunters: Heroes remove a corruption from the Highest Threat.
Effects:
Kislev is Warp Shocked, magic and warpstones here count as T domination value.
Bretonnia is under the Verminous Horde, playing chaos cards and summoning costs are increased by 1 for non-rats.
I guess warrior in the Border Princes, since rat boy pooped on Bretonnia.
5/6 PP
4/6 PP
.
Island. Being on fire.
Old World Resists:
Witchhunters: Heroes remove a corruption from the Highest Threat.
Effects:
Kislev is Warp Shocked, magic and warpstones here count as T domination value.
Bretonnia is under the Verminous Horde, playing chaos cards and summoning costs are increased by 1 for non-rats.
Move the Hero to Brettonia
4/6
4/6 PP
Bloodletter to Troll Country.
2/7 PP
Old World Resists:
Witchhunters: Heroes remove a corruption from the Highest Threat.
Effects:
Kislev is Warp Shocked, magic and warpstones here count as T domination value.
Bretonnia is under the Verminous Horde, playing chaos cards and summoning costs are increased by 1 for non-rats.
5/6 PP
3/6 PP
.
Island. Being on fire.
1/6
3/6PP
Us rats don't like to the big bad red people.
Edit: apparently rat grammar is like rat math.
Old World Resists:
Witchhunters: Heroes remove a corruption from the Highest Threat.
Effects:
Kislev is Warp Shocked, magic and warpstones here count as T domination value.
Bretonnia is under the Verminous Horde, playing chaos cards and summoning costs are increased by 1 for non-rats.