NORSCA: The Persistence of Change - If TZ kills one or more figures in battle in this region this round, he may choose to not discard this card in the end phase, leaving it in place for next round.
TROLL COUNTRY: Dazzle - During the corruption phase, one Cultist in this region belonging to each of TZ's opponents does not count for corruption token placement.
THE EMPIRE: Plague Touch - The defense value of each enemy figure in this region is reduced by 1, to a min of 1.
ESTALIA: Blood Frenzy - At the beginning of battle in this region, Khorne rolls two battle dice here and applies any resulting hits before regular battle dice are rolled/
TILEA: Insidious Lies - For each Noble and each Hero in this region, add 2 to your domination value here.
jakobaggerLO THY DREAD EMPIRE CHAOS IS RESTOREDRegistered Userregular
Dear Slaanesh and Nurgle, since I can't get two DACs this turn, it would be in your interest to make sure Khorne cant either, ie. to evacuate your cultists from Estalia.
Or, Nurgle and/or Slaanesh could go for two themselves and double-tick if I miss. Which is a decently high percentage play for Nurgle, at least.
quick edit: Plus, you might have another drain power and still be planning on double-ticking.
I realized I would probably just be wasting my resources trying to bet against probability. You'd PROBABLY be able to roll at least one hit in each region, I see no point in testing that. Now we can only hope Slaanesh comes to the same conclusion.
0
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jakobaggerLO THY DREAD EMPIRE CHAOS IS RESTOREDRegistered Userregular
NORSCA: The Persistence of Change - If TZ kills one or more figures in battle in this region this round, he may choose to not discard this card in the end phase, leaving it in place for next round.
TROLL COUNTRY: Dazzle - During the corruption phase, one Cultist in this region belonging to each of TZ's opponents does not count for corruption token placement.
THE EMPIRE: Plague Touch - The defense value of each enemy figure in this region is reduced by 1, to a min of 1.
ESTALIA: Blood Frenzy - At the beginning of battle in this region, Khorne rolls two battle dice here and applies any resulting hits before regular battle dice are rolled/
TILEA: Insidious Lies - For each Noble and each Hero in this region, add 2 to your domination value here.
NORSCA: The Persistence of Change - If TZ kills one or more figures in battle in this region this round, he may choose to not discard this card in the end phase, leaving it in place for next round.
TROLL COUNTRY: Dazzle - During the corruption phase, one Cultist in this region belonging to each of TZ's opponents does not count for corruption token placement.
THE EMPIRE: Plague Touch - The defense value of each enemy figure in this region is reduced by 1, to a min of 1.
ESTALIA: Blood Frenzy - At the beginning of battle in this region, Khorne rolls two battle dice here and applies any resulting hits before regular battle dice are rolled
TILEA: Insidious Lies - For each Noble and each Hero in this region, add 2 to your domination value here.
Warpstone Discovery
Place two Warpstone tokens in any one region. -
In the end phase when Old World cards are resolved, any player with at least one follower
in any region containing at least one Warpstone token draws a Chaos card.
(Limit one card per player each round.)
Khorne to place the 2 Warpstones in one region.
Round 2, Draw phase
Khorne: draw 2; 6 in hand, 17 remaining in deck Nurgle: draw 2; 6 in hand, 17 remaining in deck Tzeentch: may choose to discard before drawing to five; 14 or 15 cards remaining in deck Slaanesh: draw 2; 6 in hand, 17 remaining in deck
Warpstone Discovery -
In the end phase when Old World cards are resolved, any player with at least one follower
in any region containing at least one Warpstone token draws a Chaos card.
(Limit one card per player each round.)
Spell Effects -
NORSCA: Plague Touch - The defense value of each enemy figure in this region is reduced by 1, to a min of 1.
TROLL COUNTRY: Changer of Ways - The text effects of other Chaos cards in this region are canceled.
ESTALIA: Field of Ecstasy - None of the figures in this region roll battle dice this round.
ESTALIA: Blood Frenzy - At the beginning of battle in this region, Khorne rolls two battle dice here and applies any resulting hits before regular battle dice are rolled.
jakobaggerLO THY DREAD EMPIRE CHAOS IS RESTOREDRegistered Userregular
Arg, sorry. Just saw a single Nurgle card on the most recent map, and I guess figured Nurgle was just stalling instead of deliberately messing with me (you've totally woken the dragon, now, by the way /internettoughguy).
In retrospect, I should have realized Nurgle's post came after the map post, and we still live under the tyranny of linear time.
Warpstone Discovery -
In the end phase when Old World cards are resolved, any player with at least one follower
in any region containing at least one Warpstone token draws a Chaos card.
(Limit one card per player each round.)
Spell Effects -
NORSCA: Plague Touch - The defense value of each enemy figure in this region is reduced by 1, to a min of 1.
TROLL COUNTRY: Changer of Ways - The text effects of other Chaos cards in this region are canceled.
KISLEV: Persistence of Change - If TZ kills one or more figures in battle in this region this round, he may choose to not discard this card in the end phase, leaving it in place for next round.
ESTALIA: Field of Ecstasy - None of the figures in this region roll battle dice this round.
ESTALIA: Blood Frenzy - At the beginning of battle in this region, Khorne rolls two battle dice here and applies any resulting hits before regular battle dice are rolled.
Posts
Spell Effects -
TROLL COUNTRY: Dazzle - During the corruption phase, one Cultist in this region belonging to each of TZ's opponents does not count for corruption token placement.
THE EMPIRE: Plague Touch - The defense value of each enemy figure in this region is reduced by 1, to a min of 1.
ESTALIA: Blood Frenzy - At the beginning of battle in this region, Khorne rolls two battle dice here and applies any resulting hits before regular battle dice are rolled/
TILEA: Insidious Lies - For each Noble and each Hero in this region, add 2 to your domination value here.
Khorne is active.
The Black Hole of Cygnus X-1
quick edit: Plus, you might have another drain power and still be planning on double-ticking.
1/6 PP
I realized I would probably just be wasting my resources trying to bet against probability. You'd PROBABLY be able to roll at least one hit in each region, I see no point in testing that. Now we can only hope Slaanesh comes to the same conclusion.
2/6 PP
0/6 PP
And rest
Spell Effects -
TROLL COUNTRY: Dazzle - During the corruption phase, one Cultist in this region belonging to each of TZ's opponents does not count for corruption token placement.
THE EMPIRE: Plague Touch - The defense value of each enemy figure in this region is reduced by 1, to a min of 1.
ESTALIA: Blood Frenzy - At the beginning of battle in this region, Khorne rolls two battle dice here and applies any resulting hits before regular battle dice are rolled/
TILEA: Insidious Lies - For each Noble and each Hero in this region, add 2 to your domination value here.
Khorne & Slaanesh are done.
Nurgle is active.
The Black Hole of Cygnus X-1
0/6 PP
Spell Effects -
TROLL COUNTRY: Dazzle - During the corruption phase, one Cultist in this region belonging to each of TZ's opponents does not count for corruption token placement.
THE EMPIRE: Plague Touch - The defense value of each enemy figure in this region is reduced by 1, to a min of 1.
ESTALIA: Blood Frenzy - At the beginning of battle in this region, Khorne rolls two battle dice here and applies any resulting hits before regular battle dice are rolled
TILEA: Insidious Lies - For each Noble and each Hero in this region, add 2 to your domination value here.
The Empire: 2 dice vs Peasant
Tilea: 2 dice
The Black Hole of Cygnus X-1
Kill a peasant.
Tilea, round 1: 2d6h4 0
Nothing.
Board at the End of Battle Phase
Domination Step
Norsca: +1 VP
Troll Country: +1 VP
Bretonnia: +3 VP
Tilea: +3 VP
Corruption Step
Norsca: +1
Troll Country: +2 DAC
Bretonnia: +4 DAC
Estalia: +2
Tilea: +3 DAC
Check for ruined regions - None
Updated Victory Points:
Khorne: 0
Nurgle: 0 + 3 = 3
Tzeentch: 0 + 2 = 2
Slaanesh: 0 + 3 = 3
The Black Hole of Cygnus X-1
Board at the beginning of the End Phase
1. Remove Chaos Cards from the Board - No cards will remain.
2. Hero Tokens are resolved - None
3. Resolve Old World cards - None
4. Score Ruined Regions - None
5. Advance Threat Dials - All had 1 DAC except Khorne so all tick once except
Khorne.
Nurgle:
5 - +3 VP
Tzeentch:
7 - Place 1 Warpstone
Slaanesh:
8 - +3 VP
Updated Victory Points:
Khorne: 0
Nurgle: 3 + 3 = 6
Tzeentch: 2
Slaanesh: 3 + 3 = 6
6. Check for Game end - The game does not end.
Things that need to happen:
The Black Hole of Cygnus X-1
Warpstone Discovery
Place two Warpstone tokens in any one region. -
In the end phase when Old World cards are resolved, any player with at least one follower
in any region containing at least one Warpstone token draws a Chaos card.
(Limit one card per player each round.)
Khorne to place the 2 Warpstones in one region.
Round 2, Draw phase
Khorne: draw 2; 6 in hand, 17 remaining in deck
Nurgle: draw 2; 6 in hand, 17 remaining in deck
Tzeentch: may choose to discard before drawing to five; 14 or 15 cards remaining in deck
Slaanesh: draw 2; 6 in hand, 17 remaining in deck
Khorne may begin the Summoning Phase when ready.
The Black Hole of Cygnus X-1
5/7 PP
No need for anyone to run away this round, since I am clearly not a threat.
Khorne to place the 2 Warpstones in one region.
The Black Hole of Cygnus X-1
Sorry about missing that.
6/6 PP
(M) Changer of Ways - 0
In Troll Country
6/6 PP
In Estalia
4/6 PP
5/7 PP
OW Card Effects -
In the end phase when Old World cards are resolved, any player with at least one follower
in any region containing at least one Warpstone token draws a Chaos card.
(Limit one card per player each round.)
Spell Effects -
TROLL COUNTRY: Changer of Ways - The text effects of other Chaos cards in this region are canceled.
ESTALIA: Field of Ecstasy - None of the figures in this region roll battle dice this round.
ESTALIA: Blood Frenzy - At the beginning of battle in this region, Khorne rolls two battle dice here and applies any resulting hits before regular battle dice are rolled.
Nurgle is active.
The Black Hole of Cygnus X-1
5/6 PP
My bad, forgot to mention I'd like to remove Tzeentch's one corruption there.
Always better to be clear.
The Black Hole of Cygnus X-1
Idk, when my group plays we've always ruled that you can choose to simply not use its ability if you'd like. That obviously could be wrong, however.
(Not holding up the game, tho'. No reason to.)
The Black Hole of Cygnus X-1
In Kislev, then
5/6 PP
3/6 PP
Isn't Norsca already filled with cards?
Yeah, that's one of those things that you have to do it, if a legal target exists.
Yes, Norsca is already filled.
@jakobagger, please re-do your turn.
The Black Hole of Cygnus X-1
In retrospect, I should have realized Nurgle's post came after the map post, and we still live under the tyranny of linear time.
3/7 PP
OW Card Effects -
In the end phase when Old World cards are resolved, any player with at least one follower
in any region containing at least one Warpstone token draws a Chaos card.
(Limit one card per player each round.)
Spell Effects -
TROLL COUNTRY: Changer of Ways - The text effects of other Chaos cards in this region are canceled.
KISLEV: Persistence of Change - If TZ kills one or more figures in battle in this region this round, he may choose to not discard this card in the end phase, leaving it in place for next round.
ESTALIA: Field of Ecstasy - None of the figures in this region roll battle dice this round.
ESTALIA: Blood Frenzy - At the beginning of battle in this region, Khorne rolls two battle dice here and applies any resulting hits before regular battle dice are rolled.
Nurgle is active.
The Black Hole of Cygnus X-1