Our new Indie Games subforum is now open for business in G&T. Go and check it out, you might land a code for a free game. If you're developing an indie game and want to post about it, follow these directions. If you don't, he'll break your legs! Hahaha! Seriously though.
Our rules have been updated and given their own forum. Go and look at them! They are nice, and there may be new ones that you didn't know about! Hooray for rules! Hooray for The System! Hooray for Conforming!
I'm curious if there was a game out there that people played that they absolutely loved, spent hours and hours upon but nobody else had ever played or even heard of (not a blockbuster title).
For me this game was Way of the Samurai on the PS2. Way back in 2002 it was a simple game where you played as a samurai entering a mountain pass and there was a branching storyline where your actions determined the outcome of the conflicts between two warring Samurai clans, the local village, and the Meiji government.
I loved the open ended narrative that allowed for multiple endings (a series of still pictures rather than animation, it was a budgeted title). But my favorite aspect was the attention to detail when it came to the brief role playing sequences. There would be an event going on, such as a group of samurai from a local clan shaking down a restaurant for protection money. You have the option of ignoring the conflict and going on your way, telling the samurai thugs that they have to leave (causing a fight between your character and all three thugs), personally challenge their leader, or egging on the thugs.
And within these options there are variations of how you could accomplish these goals. If they were accosting the restaurant owner and you pull out your sword the game recognizes this and the thugs take it as a challenge, same if you kicked one of the thugs. Imagine if you were doing a roleplaying sequence in Knights of the Old Republic and you responded to someone threatening you by saying nothing and just whipping out the lightsaber (which would be awesome, I think). The game even recognizes when you have your sword drawn so NPCs run in fear from you and people react angrily to you for your lack of responsibility with the sword. Didn't Elder Scrolls just barely add that kind of recognition in Skyrim?
I'm really big on options for solving problems/roleplaying so games like Oblivion, Fallout, and possibly Deus Ex are my bread and butter. What is your greatest game on one ever played?