Our new Indie Games subforum is now open for business in G&T. Go and check it out, you might land a code for a free game. If you're developing an indie game and want to post about it, follow these directions. If you don't, he'll break your legs! Hahaha! Seriously though.
Our rules have been updated and given their own forum. Go and look at them! They are nice, and there may be new ones that you didn't know about! Hooray for rules! Hooray for The System! Hooray for Conforming!
I’m sure every office has one of these, but I worked with a truly insufferable co-worker while I was on the QA team of a game using a licensed property of considerable age and robustness. Said licensed property had dozens of books covering every conceivable aspect of the universe, itself decades old. This co-worker had his entire cubicle filled with books and he spent his days double-checking every fact presented in the game against his books, writing up bugs like “The Baloovian Farglebargle in-game can pierce heavy armor, which is described in-game as being two inches thick, when in the collected works of Aegis Nine the Farglebargle is CLEARLY shown to only be able to pierce armor 1.7 inches thick.”
49 out of 50 of these would come back as “Not a bug,” “Will not fix,” “Working as intended,” or otherwise marked in some semi-polite way to tell him that we weren’t re-calibrating the entire physics, combat, or character engine to accommodate every single bit of minutia the licensed property described if we had any choice of ship date. Of course, the tester in question didn’t care whether they were fixed or not; he just wanted to be able to put “Found 50 bugs” on his daily report, regardless of how many of them were actually anything but a waste of the dev team’s time. It finally took one of the QA leads paraphrasing Tyler Durden’s classic line to him to get him to start being more judicious in his reporting.