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PA comic: Wednesday Nov. 30, 2011 - The Conflux, Part Four
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I've played multiple adventure paths, completely through
and action economy is a problem that exists in basically any system that uses standardized turns/actions
My poison is Shadowrun. And my players expect to die at any moment. There is always something bigger than them, bullets don't care about magic, and the void of space is easily accessible for those who have shield/deflect magic.
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They do have a crippling weakness against carbombs, though.
Steam PSN: DerWaffleMous Origin: DerWaffleMous Bnet: WaffleMous#1483
rip dunkelzahn
I am all about this OSR old school revolution stuff. labyrinth lord, LOTFP, S&W, OSRIC
I just realized I havn't played in a Shadowrun storyline event at GenCon in ages. Those were always a blast, especially since somehow Fate decreed that I'd end up playing with the same guys at my table every year for like four years straight.
The Renraku Cleanup event was... something, to say the least. The Tomb of Horrors would've looked green with envy at the body count. Something like 30 runners, split into six teams. Only around five or six made it to the end.
COME FORTH, AMATERASU!
But the comic really leaves me puzzled. Did they not realize the comic and blog post basically says that Pathfinder is better? We can set aside the strange comparison of an intro boxed set to Epic play (which has never been perfect in any edition). Do they really not know the effects of that at a time when edition wars have divided our hobby and prevented much needed collaboration and community? Did they really think through how "Old Testament" is both inaccurate and inflammatory? I expected more from these guys, who otherwise work to promote the hobbies of gaming in appropriate ways. Then again, I also thought they would do a better job of giving both WotC and all other RPG companies better locations at PAX. If the idea is to promote RPGs being attractive to video game players they have a lot of room for improvement.
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As an example of this, et level 20 in 4e you choose your Epic Destiny which is your intended route to immortality. A typical starting line for an epic destiny granted power will be:
WiiU: JamWarrior
The thing about Pathfinder is that it really fixed and streamlined issues from 3.5. While you can take 3.5 and easily use it with PF, the stuff Paizo puts out and is largely balanced. One thing is that they've drifted away from Prestige Classes and moved towards Archetypes, which is where I think a lot of problems arose in 3.5. There are no more save or die spells, usually you have to fail two saves or get hit with an attack then fail a save.
With the Core, Paizo did a lot of work to curb the madness of epic levels. "Epic" in Pathfinder are levels 15-20. I mean, it is not everyday that you see a level 19 cleric walking down the street. And they've taken this idea and used it as a guide for shaping the world of Golarion (Pathfinder's setting). But have no fear, I'm certain you'll see "mythic" level (post-20) rules get released sooner than later from Paizo.
/If you don't think you can be challenged in Pathfinder at any level, come down to Atlanta and take a seat at my table.
//I get that same look Tycho does every time new players sit at my table.
///Floods, Plagues, and Pillars of motherfuckin' Salt indeed.
Whatever it is you have, dude, PASS that shit!
I mean, 'Iron Guard' or whatever isn't even a spell.
And you can't summon a Balor Demon, even with Summon Monster IX.
And all this is assuming that the Fighter always fails his Saves, the Caster always passes his Touch Attacks and/or Concentration checks.
This neo-feudalism would be more tolerable if our betters had fancy titles.
... it is a three-panel comic on the internet.
Which still isn't addressing the other, arguably large problem of the caster being able to fill any role in the party, better than the classes dedicated to that role, for a minimal investment.
Also, WOTC had half of the Halofest building dedicated to their stuff. I know Paizo's presence wasn't as large, but they had their own panel, and Privateer Press's booth was awesome.
Steam PSN: DerWaffleMous Origin: DerWaffleMous Bnet: WaffleMous#1483
There are a lot of arguments that run deep that are also dumb as shit.
Mind digging up some quotes? I would love to respond but I can't really do that to nebulous "well their game creator says" without seeing what was actually said.
You've never actually seen Monte Cook's Ivory Tower article about 3E.
http://www.montecook.com/cgi-bin/page.cgi?mc_los_142
This, pretty much. Why is it remotely PA's problem that RPGamers are so infantile they can't agree to disagree and play the game they enjoy more? Or, god forbid, play both? If the 'community' of 'our hobby' needs Mike and Jerry to come down from the mountain and get everyone to sing Kumbaya, that's a long wait for a train don't come.
They are both good games. If you're concerned about the argument over which one is better I suggest not having the argument anymore.
Exactly. They are two games, each with a strong following and each with its own benefits and flaws which lend themselves to different play styles and different personalities. I, personally, choose not to run 4e. It is not what my group is looking for in a fantasy RPG.
However, for fun, we sometimes pick up the 4e-ish Ravenloft board game. That's fun for an off-evening and we can easily include kids. We also have been running a Star Wars Saga Edition game. I think that system works rather well with the Star Wars universe and I actually do wish they'd gone full 4e with it (well, actually, I wish my buddy was interested in running the d6 version, but that's a whole different conversation LOL).
They pretty clearly stated the problem was power creep. You know, like where Tycho says: "Fourth Edition suffers under an especially heavy yoke when it comes to power creep in our experience". I don't know where you're getting mechanics from.
Carry On.
But that's mechanical complexity. Their concern was power creep. They are hoping that epic level power will be easier to balance against in Pathfinder than 4e. Whether or not this is the case is up for debate, but you keep bringing up points having to do with choices, which isn't what's at issue.
Honestly for all my edition warrior bullshit and distaste for that edition, I'm not that bothered by the fact that Gabe is trying Pathfinder. If he enjoys it, more power to him and his group.
I'm actually pretty damn sympathetic towards his complaint that the amount of information start dealing with on your character sheet starts getting pretty damn overwhelming and/or distracting. It's just that porting characters over into a high level PF game is just going to make things worse.
Steam PSN: DerWaffleMous Origin: DerWaffleMous Bnet: WaffleMous#1483
Yeah, they're totally going to get an awful surprise there. Epic play in Pathfinder is just as broken as it is in 3.5, for basically the exact same reasons. But bear in mind, that fans of Pathfinder/3.5 are basically happy with that if they aren't continually playing in the "sweet spot". 4E has actually made great strides in reducing its power creep in epic, creating improved creatures and generally being more coherent. Core problems like "Having a ton of powers" is always going to be an issue in 4E and not one that is easily solved. Then again, this isn't solved with Pathfinder either, as spellcasters at epic have an exponential amount of choices and far more flexibility power within those choices than 4E.
The point is that I have experience (extensive experience) with 3.5 epic play, a lot of 4E epic experience (wrote extensively on it) and have played in epic level pathfinder games. From my impressions, Epic Pathfinder was just about as broken as 3.5 - differently broken, but still entirely broken. 4E is also broken, but it's broken not because one guy can do everything and one guy does one thing that's no longer as useful - which is more important to me.
I would even say if Gabe wanted to do something different, there was also Fourthcore as an option. Which blends 4E mechanics with older 2E/3E concepts like save or die effects.
For a lot of people, 4e fixed things that were actively getting in the way of their fun. Other people weren't bothered by those things, and continued to play 3.5 or migrated to Pathfinder. Does 3.x have a lot of weird mechanical oddities when you look at it on paper? No doubt. Can that sometimes crop up in play? Certainly. But that doesn't mean it's going to ruin the game for you, or necessarily get in the way of your fun. A lot of this is just subjective taste about how the game unfolds in play, and no amount of math-crunching is ever going to replace what happens at the table and the feelings of fun (or unfun) that you get from that. Personally, while I can admire the design of 4e as being elegant, it doesn't hold up for me in actual play for the long-term campaigns when I'm playing a PC. But when I GM? I would much rather run 4e than 3.x -- it's just more fun for me as a GM than 3.x/PF. It's weird, but it's the way it is for me. Ultimately I'm not that big on either 3e or 4e (more of a Burning Wheel or FATE guy), but I can still have fun playing them.
While I think that technical and formal quality of a work of design or art is important, what's most important is how that piece of work speaks to us or how we interact with it as individuals. I'm sure everyone here likes a band or a writer or an artist who isn't that good by technical standards, but whose work still connects with them on a personal level in a way that even more talented musicians or artists couldn't. Similarly, while I recognize that we've come a long way since TSR-era D&D in terms of design and understanding how games work, my group of friends is still having fun playing Basic D&D. It's not nostalgia, either, as most of us are in our early 20s. We've just figured out how to make the game work for us at the table. Better designs have failed to produce fun for us as a group.
So if Gabe has found a game that he really digs and he wants to try it out with his group, why not? If it works for his group, they'll play it and have fun. If it doesn't, they'll move on to something else. Just like the rest of us have done: 4e players, Pathfinder players, or people who play the lots of other cool RPGs out there. We can all argue about how messy, tidy, balanced, unbalanced, or whatever else each edition is, but that's not going to change whether or not someone enjoys 4e or Pathfinder. They just have to figure that out for themselves.
Anyway, sorry for the rant.
Better design has more than made me appreciate the way 4E works, yet very bad design (The core of how 3.5 works, which is still in Pathfinder IMO) has more than made for numerous unpleasant gaming sessions.
I'm going to have to rethink my christmas gift for my little brother.
I do wonder if the solution isn't simply to reduce the ceiling of epic for non-power gamers. Just say 20 is cap, lower damage thresholds across the board for 'epic' threats that you want to use and go from there.
First if you're looking to convert existing 4E characters to 3E/pathfinder, I would not do a straight level conversion. 4E Wizards are just barely unlocking the equivalents of 3E 9th level spells as they approach 30. This means that level 13 would be a more even starting point. But I think this is likely obvious to them as Pathfinder itself doesn't even support 20+ play.
Second as mentioned, high-level 3E is even worse than 4E, including pathfinder. There are many topics on the Pathfinder forums where numerous fans talk about level 12-15 being a retirement point. Every time support for true Epic (20+) is brought up, people start complaining that the last 5 levels need a rewrite first. For players who never touched 3E before jumping straight into that level of complexity will be insane, and even if you figure it out, even more slow and bogged down than 4E. If you somehow convince your players to start at low levels while continuing the campaign then great, otherwise this wouldn't pan out so well.
Third, I would suggest getting Tycho to read over the free materials on True 20 if he hasn't already. It is OGL and based on 3rd edition, but vastly, vastly simplified. Most importantly casters have a small list of saner powers that can be easily controlled or added to. With the more flexible character building system, you may have an easier time replicating the specific power configuration of your existing 4E classes. Although simplified the rules are still very close to d20, and converting 3E content to work in the system, or doing a hybrid inbetween the two, is very reasonable.
Fourth, there are some pretty simple things you can do within 4E, if you can get your players to accept them. As for the challenge side you might check out Fourthcore for some lessons as to how 4E can be as deadly and terrifying as the modules of old. From anecdotes I have found on the net, those that do DM epic levels find the WotC encounter guidelines need modification, such as running monsters 2 levels higher than expected, or setting up for a handful of long, large encounters with alot of room, and increasing player XP per encounter to accomodate the slower rate of combat so you don't need to spend so much time on it to level up.
On the other side, if you are tripping over too many 4E power cards, you could take the contraversial approach of limiting them. For example, remove the lower one or two daily and encounter powers from your characters. The utility list should also be trimmed in a similar way, perhaps to half it's size. You might even simplify down to one or two utilities, but allow them to be used a certain multiple of times. You could even allow the two higher level daily/encounter powers of your characters to be used twice if you don't want to strip their power as much, or a psuedo-point system such as "you can use either of your two daily powers a combined total of 3 times per day", etc. The uses on magic items can also be dropped back down to one per day, or you can stop awarding uses on milestones.
Really if your 4E problem is literally "too many combat decisions" then cutting back on those decisions is the most direct fix, and with the modularity of 4E powers this is fairly easy to do. The only trouble would be getting your player characters to accept direct nerfs, they rarely excite anyone, wheras will often be swallowed gladly if it's in the guise of something new.