Yeah, the gameplay is like Mario & Luigi or Mario RPG. Timed button presses with turn based combat. Except hilarious. I love the part when you pick your name.
To get around Australia's classification restrictions, Obsidian removed the interactive probing scene, replacing it with text describing the probing scene's actions overtop an image of a crying koala emblazoned with the word "CENSORED." A Ubisoft spokesperson confirmed with Polygon that a total of three minigames were removed from the game in order to meet the board's requirements.
To get around Australia's classification restrictions, Obsidian removed the interactive probing scene, replacing it with text describing the probing scene's actions overtop an image of a crying koala emblazoned with the word "CENSORED." A Ubisoft spokesperson confirmed with Polygon that a total of three minigames were removed from the game in order to meet the board's requirements.
To get around Australia's classification restrictions, Obsidian removed the interactive probing scene, replacing it with text describing the probing scene's actions overtop an image of a crying koala emblazoned with the word "CENSORED." A Ubisoft spokesperson confirmed with Polygon that a total of three minigames were removed from the game in order to meet the board's requirements.
Honestly, I think the koala improves the game. Reminds me of the SP episode where they were going to show Muhammad and Comedy Central chickened out.
0
Options
Ov3rchargeR.I.P. Mass EffectYou were dead to me for yearsRegistered Userregular
Australia is such a shitty place to be if you're a gamer, dear lord.
To get around Australia's classification restrictions, Obsidian removed the interactive probing scene, replacing it with text describing the probing scene's actions overtop an image of a crying koala emblazoned with the word "CENSORED." A Ubisoft spokesperson confirmed with Polygon that a total of three minigames were removed from the game in order to meet the board's requirements.
Honestly, I think the koala improves the game. Reminds me of the SP episode where they were going to show Muhammad and Comedy Central chickened out.
I recently saw the pooping out of your mouth episode on a network channel where it had been censored.
Somehow, it's more disturbing with the scene blacked out where all you can hear is the "Hurk huuuurk gaghh *plop*" then when you could actually see it. Censorship doesn't always kill the joke. On (admittedly rare) occasions, it can help the joke.
Well you wont be caught in a mass shooting there either...so that's a decent tradeoff.
On the other hand, you're more likely to kill yourself (#9 in the leading causes of death in Australia), though you're much less likely to have a stroke.
I'm sure there are other irrelevant stats we can toss around, too.
To get around Australia's classification restrictions, Obsidian removed the interactive probing scene, replacing it with text describing the probing scene's actions overtop an image of a crying koala emblazoned with the word "CENSORED." A Ubisoft spokesperson confirmed with Polygon that a total of three minigames were removed from the game in order to meet the board's requirements.
Honestly, I think the koala improves the game. Reminds me of the SP episode where they were going to show Muhammad and Comedy Central chickened out.
I recently saw the pooping out of your mouth episode on a network channel where it had been censored.
Somehow, it's more disturbing with the scene blacked out where all you can hear is the "Hurk huuuurk gaghh *plop*" then when you could actually see it. Censorship doesn't always kill the joke. On (admittedly rare) occasions, it can help the joke.
The dumb thing is that South Park the show is less censored in Australia than it is in the US, with none of the swearing bleeped out.
One day this country will get get a sane classification board. One day.
I can't help feeling Obsidian will still get fucked over in some way. Like taking a possible sequel away from Obsidian or them generally acting like Obsidian isn't responsible for this games quality.
At least the whole *Well the game was alright last year, but we turned it great* and Jordan Thomas implying that he somehow saved the gameplay make me nervous.
I'm probably paranoid and reading waay too much into things, but.... it's Obsidian.
C2B on
+4
Options
HeatwaveCome, now, and walk the path of explosions with me!Registered Userregular
Censored? Aww shit, looks like I'm going to have to get a US member to help me buy the game
I can't help feeling Obsidian will still get fucked over in some way. Like taking a possible sequel away from Obsidian or them generally acting like Obsidian isn't responsible for this games quality.
At least the whole *Well the game was alright last year, but we turned it great* and Jordan Thomas implying that he somehow saved the gameplay make me nervous.
I'm probably paranoid and reading waay too much into things, but.... it's Obsidian.
I can't help feeling Obsidian will still get fucked over in some way. Like taking a possible sequel away from Obsidian or them generally acting like Obsidian isn't responsible for this games quality.
At least the whole *Well the game was alright last year, but we turned it great* and Jordan Thomas implying that he somehow saved the gameplay make me nervous.
I'm probably paranoid and reading waay too much into things, but.... it's Obsidian.
What's this Jordan Thomas stuff?
Apparently Ubisoft brought Jordan Thomas (Thief: Deadly Shadows, Bioshock II and Infinite) on as a consultant/supervisor or something. In an interview he mentions on the question what he worked on in the game that when he came on while the story was fine the gameplay was still rough around the edges. Which may very well be as THQ quite possibly had to rush the game because of their finances. But, considering the question I got kind of a negative vibe.
Ofc, it's harmless and I'm most definitly getting suspicious where there is no reason to.
I got mad love for Obsidian, especially from the Black Isle days, but they need a Jordan Thomas to make sure their polish is good. Otherwise we get Alpha Protocol quality gameplay.
I got mad love for Obsidian, especially from the Black Isle days, but they need a Jordan Thomas to make sure their polish is good. Otherwise we get Alpha Protocol quality gameplay.
Nope. Because that isn't even remotly the same situation. Also how exactly is Jordan Thomas a rpg gameplay god? We're talking about the Lead Designer of Deadly Shadows here.
Sorry, no. If the gameplay in this is good it's NOT because of Jordan Thomas game design genius. Least of all in the last year of production.
As in a designer who supports them and gets them the freedom/help they need to make the game the best possible it can be?
Absolutly. which is what I hope his role was. If he's the one responsible for the extra time I'm really grateful to him.
I'm pretty sure if the game was rough around any edges when it got to Ubisoft it wasn't because Obsidian needed help but rather because they needed time.
I'm realizing, appreciatively, that this is actually one of the very few mainstream, video game "auteur"-driven experiences we're likely to see in this age. Matt and Trey have enormous amounts of money and, to a relevant extent, power. The game exists because they chose to give their talent to it. They can't be bullied into producing more. It can't be made into an annual production cycle. It probably won't ever see a sequel because I doubt if Matt and Trey will ever feel the need to make one.
It's incredibly odd that we got to a place of, potentially, some genuine artistic integrity due to the fact that this is a licensed video game spin-off from a cartoon with dirty jokes.
The thing about Obsidian is, I haven't enjoyed any of their games
That alone was the #1 thing making me nervous about this game, and still is, in a way
I'm definitely waiting on reviews, but if they're good, I'll pick this up day one
Care to elaborate? What did you not like about the games?
If it was the fact that they have a reputation for being buggy, then note that they were buggy because they were given shortened dev cycles by publishers. That isn't an issue with TSOT, which has been cooking for some time.
If it was the fact that they were deep, complex RPGs, then that is a valid issue with TSOT.
The thing about Obsidian is, I haven't enjoyed any of their games
That alone was the #1 thing making me nervous about this game, and still is, in a way
I'm definitely waiting on reviews, but if they're good, I'll pick this up day one
Care to elaborate? What did you not like about the games?
If it was the fact that they have a reputation for being buggy, then note that they were buggy because they were given shortened dev cycles by publishers. That isn't an issue with TSOT, which has been cooking for some time.
If it was the fact that they were deep, complex RPGs, then that is a valid issue with TSOT.
Well, possible just because there have been negatives in gameplay or narrative form also mostly stemming from troubled development cycles. And even then I'd consider the NWN2OC to be a mediocre game in its own right.
It's not exactly impossible to find something that is nagging at you in their previous games.
As for complex RPG systems SP seems to hold its own against at least AP (Probably better balanced as well)
KotOR 2 was fairly huge a mess story wise due to being rushed out the door and I don't know the whole story with Alpha Protocol but when I played around with a it a bit it was an impressively shitty mess on PC
But you didn't like New Vegas? It did have issues but it always struck me as a big improvement over FO3 in feeling like a Fallout game.
So "feeling like a Fallout game" is a really nebulous value that I can't recognize
It felt like a duller Fallout 3
Oh. Yeah that'd explain it. I'd say go back and play Fallout 1 and 2 but they can be kind of hard to get into due to being super dated. Great games but in a kind of you had to be there way
So "feeling like a Fallout game" is a really nebulous value that I can't recognize
It felt like a duller Fallout 3
Which is interesting, because I thought that Fallout 3 felt like Fallout 2 fanfiction. Fallout: New Vegas, in nearly every important way, was how the franchise was supposed to be. YMMV, of course.
Okay, I loved Liberty Prime in FO3. Who didn't? And the radio stations kicked ass. Story was not terribly credible, though.
I won't argue about Alpha Protocol. I couldn't get through the first level because I hated the mechanics. Again, though, that was the fact that it was rushed out the door, as I recall. One of these days I'll go back to it.
Posts
Well, hilarious anyway. There's nothing grown up about their humour, thank goodness.
Grown-up as in I wouldn't want my eight year old playing it if I had one.
3DS FC: 5086-1134-6451
Shiny Code: 3837
I can guarantee you your not-actually-having 8 year old is making the fart and poop jokes that are in the game.
The phrase you're looking for is "inappropriate humour".
http://www.polygon.com/2013/12/19/5227532/south-park-the-stick-of-truth-censored-in-australia-features-a-crying
Oh for fuck sake.
Old PA forum lookalike style for the new forums | My ko-fi donation thing.
Honestly, I think the koala improves the game. Reminds me of the SP episode where they were going to show Muhammad and Comedy Central chickened out.
My post was half tongue in cheek. But yeah being riddled with bullets doesn't sound fun.
I recently saw the pooping out of your mouth episode on a network channel where it had been censored.
Somehow, it's more disturbing with the scene blacked out where all you can hear is the "Hurk huuuurk gaghh *plop*" then when you could actually see it. Censorship doesn't always kill the joke. On (admittedly rare) occasions, it can help the joke.
I'm sure there are other irrelevant stats we can toss around, too.
Penny Arcade Rockstar Social Club / This is why I despise cyclists
The dumb thing is that South Park the show is less censored in Australia than it is in the US, with none of the swearing bleeped out.
One day this country will get get a sane classification board. One day.
Old PA forum lookalike style for the new forums | My ko-fi donation thing.
Penny Arcade Rockstar Social Club / This is why I despise cyclists
I'd pay a hundred dollars to play this game. Check that, a million dollars. Check that, zero dollars.
the hell is up with that avatar...
PSN: HooverFanPA
Steam: HooverFan
http://www.youtube.com/watch?v=4RY0opa7hpI
"We have years of struggle ahead, mostly within ourselves." - Made in USA
You already knew that but don't do it anyway.
"We have years of struggle ahead, mostly within ourselves." - Made in USA
At least the whole *Well the game was alright last year, but we turned it great* and Jordan Thomas implying that he somehow saved the gameplay make me nervous.
I'm probably paranoid and reading waay too much into things, but.... it's Obsidian.
Steam / Origin & Wii U: Heatwave111 / FC: 4227-1965-3206 / Battle.net: Heatwave#11356
Penny Arcade Rockstar Social Club / This is why I despise cyclists
Apparently Ubisoft brought Jordan Thomas (Thief: Deadly Shadows, Bioshock II and Infinite) on as a consultant/supervisor or something. In an interview he mentions on the question what he worked on in the game that when he came on while the story was fine the gameplay was still rough around the edges. Which may very well be as THQ quite possibly had to rush the game because of their finances. But, considering the question I got kind of a negative vibe.
Ofc, it's harmless and I'm most definitly getting suspicious where there is no reason to.
Nope. Because that isn't even remotly the same situation. Also how exactly is Jordan Thomas a rpg gameplay god? We're talking about the Lead Designer of Deadly Shadows here.
Sorry, no. If the gameplay in this is good it's NOT because of Jordan Thomas game design genius. Least of all in the last year of production.
As in a designer who supports them and gets them the freedom/help they need to make the game the best possible it can be?
Absolutly. which is what I hope his role was. If he's the one responsible for the extra time I'm really grateful to him.
It's incredibly odd that we got to a place of, potentially, some genuine artistic integrity due to the fact that this is a licensed video game spin-off from a cartoon with dirty jokes.
As such full of spoilers though
http://www.gamesradar.com/11-totally-sweet-things-we-did-south-park-stick-truth/
That alone was the #1 thing making me nervous about this game, and still is, in a way
I'm definitely waiting on reviews, but if they're good, I'll pick this up day one
Bravely Default / 3DS Friend Code = 3394-3571-1609
Care to elaborate? What did you not like about the games?
If it was the fact that they have a reputation for being buggy, then note that they were buggy because they were given shortened dev cycles by publishers. That isn't an issue with TSOT, which has been cooking for some time.
If it was the fact that they were deep, complex RPGs, then that is a valid issue with TSOT.
Well, possible just because there have been negatives in gameplay or narrative form also mostly stemming from troubled development cycles. And even then I'd consider the NWN2OC to be a mediocre game in its own right.
It's not exactly impossible to find something that is nagging at you in their previous games.
As for complex RPG systems SP seems to hold its own against at least AP (Probably better balanced as well)
And the bugginess, yeah
Though as I understand it Matt/Trey handled most/all writing duties on this?
And the delay for polishing makes me hopeful about less bugs
I've only played three Obsidian games (KOTOR2, Fallout: New Vegas and Alpha Protocol) and all of them left me severely wanting
But you didn't like New Vegas? It did have issues but it always struck me as a big improvement over FO3 in feeling like a Fallout game.
So "feeling like a Fallout game" is a really nebulous value that I can't recognize
It felt like a duller Fallout 3
Oh. Yeah that'd explain it. I'd say go back and play Fallout 1 and 2 but they can be kind of hard to get into due to being super dated. Great games but in a kind of you had to be there way
Which is interesting, because I thought that Fallout 3 felt like Fallout 2 fanfiction. Fallout: New Vegas, in nearly every important way, was how the franchise was supposed to be. YMMV, of course.
Okay, I loved Liberty Prime in FO3. Who didn't? And the radio stations kicked ass. Story was not terribly credible, though.
I won't argue about Alpha Protocol. I couldn't get through the first level because I hated the mechanics. Again, though, that was the fact that it was rushed out the door, as I recall. One of these days I'll go back to it.