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RIP Stalker 2.
Rock Band DLC / A Cheesecake Recipe / Xbox Live
Horrid, horrid name though.
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Selling a brand new NZXT Hale82 650W Modular PSU - PM me for details
Smells like FAIL.
Why STALKER 2, WHYYYYYYY? :cry:
Steam: CarbonFire MWO, Planetside 2, Origin: Carb0nFire
You ain't gonna hit shit with that Makarov
I'm going to hope and hope that the MMO will be as close to the STALKER style of play as possible... while praying that they revise the bloody awful title.
Steam: TestSubject23 | Minecraft: chaos_introvert | Backloggery: TestSubject23 | PSN: testsubject23
Fare thee well, dearest unspeakable horrors.
All right, people. It is not a gerbil. It is not a hamster. It is not a guinea pig. It is a death rabbit. Death. Rabbit. Say it with me, now.
And when it does, I shall say...
"Come in! Don't just stand there!"
Nintendo ID: Beltaine
3DS: 2423-2361-7857
Steam: beltane77 PSN: Beltaine-77
Steam: CarbonFire MWO, Planetside 2, Origin: Carb0nFire
If so, GSC may not have to wait long to acquire them.
Spasibo GSC.
For two, I don't know for sure, but I don't think THQ owns the rights to STALKER. GSC jumped ship after SoC, and, given how much trouble that game's development had, it wouldn't have made sense for THQ to enter into any kind of new licensing deal with them. More than likely, GSC either already owned the name or bought it. As far as I know, we haven't had any word on what happened to GSC beyond the Ukrainian government apparently shutting them down for some reason, so I've got no idea who would own those rights now.
All right, people. It is not a gerbil. It is not a hamster. It is not a guinea pig. It is a death rabbit. Death. Rabbit. Say it with me, now.
/doom
Currently playing: DI:Riptide, Eador:MotBW, FE:A, MH3U
E: bah why does it sometimes takes minutes for the new post to appear, making me unsure if I clicked "Post" properly or not, so I press it again. hence the double post...
I don't know why you're so pessimistic. Stalker was a wonderfully-optimised, smoothly-operated experience, perfectly suited to the vast, endless possibility that comes from having thousands of different computers operating at different levels by a variety of people, all connected together into one shared experience. I see absolutely no way that any problems will ever arise in its development or execution.
AJ2 soundtrack: NAME YOUR PRICE ON BANDCAMP! Album: BANDCAMP! iTunes Spotify Amazon UK
I see what you did there, you clever bastard.
Edit: LFM heroic snork den NO SNIPERZ!!!1! gear check @ red forest wp
Currently playing: DI:Riptide, Eador:MotBW, FE:A, MH3U
See, if you're talking about Call of Pripyat I half believe you.
The other two?
Hahahahahahahahahahahahahaaaa
AJ2 soundtrack: NAME YOUR PRICE ON BANDCAMP! Album: BANDCAMP! iTunes Spotify Amazon UK
That said, I'm behind these guys in their new venture 100%. Good luck to 'em.
Will this finally give me the opportunity to have a co-op experience in a Stalker-like game? Or will it be more along the lines of War Rock / Alliance of Valiant Arms? I'm hoping for the former.
OT: I have never played Stalker. I want to, but I need a good PC to do so. Sucks that this isn't going to happen. I hate IP rights getting in the way of stuff like this. "Hey, we hold the rights to a game we didn't create, don't fully understand and have zero desire to actually use. Let's make sure the people that know what they're doing never get a chance to do anything with it!" Fucking lame.
lmao vintof@gs m i rite
So much potential... and so much potential for disaster.
I would *love* to be able to wander the zone with company, but it would admittedly ruin the atmosphere of the Zone to have people spamming public chats at you the whole time. Maybe if there was only very local chat, and PMs through the PDAs? Bulletin boards in the bars? Some measure to keep the MMO part in check and preserve the majesty of the original games...
Steam: TestSubject23 | Minecraft: chaos_introvert | Backloggery: TestSubject23 | PSN: testsubject23
Not sure about co-op, as someone said the feeling of solitude is super powerful but maybe having a game where 5-10 people roam the entire world and you never know where they could be would be amazing.
Maybe some kind of Dark Souls type affair where you can choose to be online but you don't actually know if people join. So you could find them and work together, or just follow them to a discrete location, take them out and steal all their stuff.
Imagine going through X-18, not knowing if that noise is just the game trying to spook you or some guy waiting to leave your corpse down there with the poltergeists.
Massive care would need to be taken to preserve the atmosphere. If there were too many players in game it would feel like the Zone was a tourist area, instead of an abandoned and hostile wastleland. Instances, maybe, with some common areas like the bar/faction bases for larger groups to meet up? Or a mix of shared and instanced levels, so you'd have the opportunity to stumble upon other STALKERs, friendly and hostile. In faction-owned areas the NPC groups could "police" things to limit PvP, and the further one wanders from "civilization", the more risk there is of being mugged... almost like the security zones in EVE Online.
I'm genuinely interested to see how they set up the MMO.
I don't think mere coop would wreck the solitude too much - throughout the games most of the NPCs run in packs, and it always seemed weird to me that the player character was entirely off on his own (though the narratives of the games make it plausible/necessary, plot-wise). Having a couple buddies to sit around a campfire and drink vodka with would be pretty rad.
The Zone is strange and terrible enough to maintain the sense of constant forboding even if you've got a couple of stalwart companions in tow...
Steam: TestSubject23 | Minecraft: chaos_introvert | Backloggery: TestSubject23 | PSN: testsubject23
As a trend, it's upsetting, and I tend to avoid games with that model now, with the exception of MMORPGs, Airmech, and (the jury's still out on this one) Tribes: Ascend.
Steam: TestSubject23 | Minecraft: chaos_introvert | Backloggery: TestSubject23 | PSN: testsubject23
Of course, I don't like or play MMOs, so I might not be the best person to be making design suggestions.
All right, people. It is not a gerbil. It is not a hamster. It is not a guinea pig. It is a death rabbit. Death. Rabbit. Say it with me, now.
Nintendo ID: Beltaine
3DS: 2423-2361-7857
Steam: beltane77 PSN: Beltaine-77
Currently playing: DI:Riptide, Eador:MotBW, FE:A, MH3U
Apparently the IP is owned by one Sergiy Grygorovych, founder of GSC. Wish I knew more about what happened...
To be fair, you can improve just about anything by making it more like Dark Souls. Tuna, for example. Or fission. I don't think I need to explain why.
All right, people. It is not a gerbil. It is not a hamster. It is not a guinea pig. It is a death rabbit. Death. Rabbit. Say it with me, now.