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[SW:TOR] Healer Thread - "Kolto Missile" is a real thing.

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  • BobbleBobble Registered User regular
    Oh, and Entaru, since your companion's doing a lot more of the work, his/her gear becomes more important. Check the GTN for implants/earpieces and upgrades. Maybe snag an orange item and use commendations to mod it out.

    Cambiata wrote: »
    You know what this thread needs? Some Turian porn.
  • EntaruEntaru Registered User regular
    I'll tell you I was super excited to get my melee tank comp and he just doesn't cut it like I hoped he would.

    I'm going to try upgrading my DPS comp that I have and see if that makes a difference.

    Mostly just huntin' monsters.
  • ChaosRedChaosRed Registered User
    Loved PA's comic and editorial today and I absolutely adore the fact that SWTOR is slowly making role players out of all us. :)

    I hit 30 last night, in a rare concentration of "grinding" for a few hours, followed by another 90 minutes of just chatting in character. I actually hope to finish Act I by the end of the week.

    Not a bad little tank build either...with a nice focus on Endurance and Defense with a strong build on a Guardian AC. He's pretty...uh...tanky. Lots of fun.

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  • YogoYogo Registered User regular
    Entaru wrote:
    Help me healing thread you're my only hope. . .

    I have a commando, level 36, that I'd like to keep specced as healing but I am having a hell of a time leveling him. If I switch to gunnery and bring out my healing comp I can tear through large swathes of enemies like I had become death, destroyer of worlds.

    In healing mode I sort of take on three and maybe live. I don't exactly know what the hell I am doing wrong. I could just spec gunnery to level but I tend to run a lot of group content with some friends and PvP a lot and it's all stuff I like to do in Healing mode. It'll get expensive switching once or twice a day.

    Use the companion you get from Balmorra and gear him out. He will be a decent tank. You will mostly be spending time healing him, but it won't be stressful (your ammo bar will be full most of the time).

  • JoshmviiJoshmvii Registered User regular
    Alright, so I'm levelling a Commando healing mode, but anyone with Commando knowledge could answer me this: What part do the following skills play: High-impact bolt, Explosive round, and Plasma Grenade?

    I know HIB is used by Gunnery specced DPS, but what about the other two? Explosive round just seems terrible for 3 ammo. The knockdown is cool enough for a standard, but let's be real. All standards are dead from AoE in 2 seconds anyway. Is it maybe for Vanguards? And Plasma grenade I just wasn't sure about at all.

    Healing I get, it's which damage skills I should bother to leave on my bar that's got me wondering. =)

  • CarpyCarpy Registered User regular
    I'm assuming that high impact bolt is the mirror of missle blast for BH. I don't use it often excepts a finisher for guys that will take more than one round of my basic attack to kill. I also use it to knock some one with my explosive dart back into a pack to make sure the aoe hits them.

  • EntaruEntaru Registered User regular
    I ended up upgrading the ranged tank from Nar Shadda ( Thanks to an awesome Guildmate who helped) and it's working pretty well for me. He doesn't take much damage now unless he's got multiple strongs on him or something. I've had little problems with him and he seems to work better than the melee tank for the simple reason taht he stays near me and thus seems to grab more adds than the melee did when I tried him out.

    It seems to be the solution I was looking for. Thanks Thread.

    As for those three skills: I use plasma grenade a lot because AoE DoT's are pretty cool and it triggers HiB which is a bonus. I almost never use explosive round these days. It was cool in earlier levels but it's utility for cost is pretty low.

    Mostly just huntin' monsters.
  • CarpyCarpy Registered User regular
    I agree with ataru as well, should have put this in my post. Once I got tracer missle I stopped using rocket blast almost all. If nothing else the animation for charging and launching a missle out of your backpack is way too awesome.

  • YogoYogo Registered User regular
    Joshmvii wrote:
    Alright, so I'm levelling a Commando healing mode, but anyone with Commando knowledge could answer me this: What part do the following skills play: High-impact bolt, Explosive round, and Plasma Grenade?

    I know HIB is used by Gunnery specced DPS, but what about the other two? Explosive round just seems terrible for 3 ammo. The knockdown is cool enough for a standard, but let's be real. All standards are dead from AoE in 2 seconds anyway. Is it maybe for Vanguards? And Plasma grenade I just wasn't sure about at all.

    Healing I get, it's which damage skills I should bother to leave on my bar that's got me wondering. =)

    HIB is used in conjunction with Plasma Cell in the shared Assault tree for high armor penetration and energy regeneration (vanguards also get bonuses from their own trees).

    Plasma Grenade is a nice finisher / starter for those standard and weak packs. It is used while Mortar Volley is on CD or if that wasn't enough.

    Explosive Round is useless (except once in a moon in pvp) and should never see the light of day after Ord Mantell.

  • Can I download this game for free and play the free month? Or do I need to buy a physical copy and then try the free month. I'm confused

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  • MaddocMaddoc I'm Bobbin Threadbare, are you my mother? Registered User regular
    Can I download this game for free and play the free month? Or do I need to buy a physical copy and then try the free month. I'm confused

    You have to buy the game

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    icon-18x18_zps3f731cae.png Basilius | Monster Hunter Tri: Red - TBUGW8 | TF2 Backpack | Hero Academy - Laitarne
  • JoshmviiJoshmvii Registered User regular
    Thanks for all the replies. Plasma grenade was really the one that was messing me up, because even when Mortar Volley is on CD I usually just use the sticky grenade + hail of bolts to mow down AOE groups, so I wasn't sure what place it had for me.

  • EntaruEntaru Registered User regular
    Joshmvii wrote:
    Thanks for all the replies. Plasma grenade was really the one that was messing me up, because even when Mortar Volley is on CD I usually just use the sticky grenade + hail of bolts to mow down AOE groups, so I wasn't sure what place it had for me.

    Often times if I run mortar volley and then plasma grenade right after to make the whole group of enemies dead. I suppose it's be better to use Hail of bolts simply because it's a faster skill to get off but I love watching the enemies burn to death.

    That sounds slightly psychopathic. . .

    Entaru on
    Mostly just huntin' monsters.
  • YogoYogo Registered User regular
    Plasma Grenade vs Hail of Bolts:

    With Plasma Grenade you are guarantied a window of 2-3 seconds where you receive no damage as fire afflicted standard and weak mobs are stunned.

    With Hail of Bolts, you have a chance of pushing back mobs which interrupts their casting process, but I have yet to experience this as a greater benefit of receiving no damage in a limited time window.

  • EntaruEntaru Registered User regular
    Yogo wrote:
    Plasma Grenade vs Hail of Bolts:

    With Plasma Grenade you are guarantied a window of 2-3 seconds where you receive no damage as fire afflicted standard and weak mobs are stunned.

    With Hail of Bolts, you have a chance of pushing back mobs which interrupts their casting process, but I have yet to experience this as a greater benefit of receiving no damage in a limited time window.

    Good point. I knew I had some perceived benefit to wanting to use plasma grenade over Hail of Bolts. You pretty much nailed it down for me there.

    Another neat trick I'll do is use Sticky Grenade as a CC on standard and weak mobs. I don't usually use it for the explosion as much as I do to pull a mob out of the fight with a nice finisher.

    Mostly just huntin' monsters.
  • ElvenshaeElvenshae Registered User regular
    Joshmvii wrote:
    A
    I know HIB is used by Gunnery specced DPS, but what about the other two? Explosive round just seems terrible for 3 ammo. The knockdown is cool enough for a standard, but let's be real. All standards are dead from AoE in 2 seconds anyway. Is it maybe for Vanguards? And Plasma grenade I just wasn't sure about at all.

    Apart from the knockback (which is an interrupt), Explosive Round is also instant-cast, which means you can use it if you're on the move to put out decent damage.

    Other than that? Dunno.

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    Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
  • TK-42-1TK-42-1 Registered User regular
    it's pretty much been covered but I wanted to say that I've found (with the exception of the final boss on ilum) that the healing companion with my commando is more than enough. I do adequate dps to get through anything with her. maybe not the fastest possible, but it's much more engaging when I'm not just healing a companion. we are healing each other and doing damage. I've been heal spec from the start and the only thing I've considered is going pvp spec.

    as far as hib/plasma grenade/exp round: hib is a good instant cast damage skill. I stack crit so if I throw a cryo grenade I can pop off a charged round and hib before it breaks which at 50 is about 2500hp. about 5k HP if they both crit which they usually do.

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  • PreacherPreacher Registered User regular
    Yeah I leveled my commando all the way up to 50 with the healer out the whole time. Just made sure to have her in blaster stance and carbon freeze is turned off (the second part is super neccessary because she uses it really fucking stupidly, its a cast time ability and its entirely wasted).

    Speaking of useless abilities, what the f blitz? I was really happy to learn that HIB is useable on all types of enemies for extra damage, but man an extra damage ability used off incap? What a waste.

  • MaddocMaddoc I'm Bobbin Threadbare, are you my mother? Registered User regular
    Most classes get an ability almost identical to Blitz

    Inquisitor gets Tumult (gogo awesome bicycle kick), Agent gets Headshot, Warrior gets Pommel Strike

    Basically, they're just pretty good abilities for instantly killing a standard enemy, because against standards they do absurd amounts of damage.

    Inq can Shock or Overload->Tumult for a quick kill, Agent can Evis->Headshot, Warrior can Slam->Pommel Strike

    In your case, you could Explosive Round a standard onto the ground and blitz him to instantly get a standard out of the way

    They're not hugely useful, but I find myself using them pretty regularly while questing

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    icon-18x18_zps3f731cae.png Basilius | Monster Hunter Tri: Red - TBUGW8 | TF2 Backpack | Hero Academy - Laitarne
  • PreacherPreacher Registered User regular
    Didn't know that a knockdown counted as an inq, but I think blitz has to be used at meele range? I'm not frequently in meele range as a commando.

  • MaddocMaddoc I'm Bobbin Threadbare, are you my mother? Registered User regular
    Yeah, 4m range.

    So even less good for Commando, sadly. (Really I'm never in melee range as Sorc either, but I'll occasionally run up to an enemy just to bicycle kick them in the face)

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    icon-18x18_zps3f731cae.png Basilius | Monster Hunter Tri: Red - TBUGW8 | TF2 Backpack | Hero Academy - Laitarne
  • PreacherPreacher Registered User regular
    I mean at least pommel strike and JK's get another one that can be used off slow thats basically a super bitch slap, works off attacks you are doing anyway. Infrequently do I ever really use explosive shot, and my bar is already crammed full of abilities as a commando.

    I still need to try to heal a heroic group. In theory I know what I'm supposed to be doing, it'll be a treat to see that in practice. I figure aggravation at overaggroing jerk wads will be the order of the day.

  • PotatoNinjaPotatoNinja Registered User regular
    @Entaru

    A healing commando is going to want 6-7 points in Gunnery at some point, the bonus to kolto bomb, aim, and 3% crit (from 6 points) are too significant to ignore. For a 7th point, you can reduce the cost of charged bolt from 3 per shot to 2 per shot.

    This is a significant boost to commando medic damage, and it lets you use supercharge to reduce the cost of charged shot from 2 to zero. Once you're high enough level to pick up both supercharge and the ammo reduction talent (6 in each tree), I'd advise doing so. The top tier healing talents are useful, but I've been healing flashpoints that are "red" difficulty to me pretty easily for a while, doing normal flashpoints with 7 less talent points in your mid 30's would be a breeze.

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  • TK-42-1TK-42-1 Registered User regular
    the instant no ammo heal at 40 is worth it for anything other than soloing. by stacking crit and surge its a free instant cast ~2k to 4k w/ crit heal.

    at 50 with a couple pieces of pvp and pave gear I'm at 31% crit chance and 82% crit bonus. that plus the 15% heal bonus on crit talent makes for some ridiculous heals. I was regularly critting 4700-5000 heals. the only downside is the cast time. sadly
    alacrity doesn't do enough for this to be viable.

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  • EntaruEntaru Registered User regular
    I just wanted to pass along something I haven't seen brought up but is a pretty handy healer feature.

    Focus Target:

    1. Turn on "Enable Focus Target" in the preferences window
    2. Set a key binding for "Set Focus Target", "Swap Focus Target" and "Focus Target Modifier"
    3. Pick a target and hit the key binding for "Set Focus Target"
    4. Hold Keybinding for "Focus Target modifier"
    5. Cursor will turn blue.
    6. All skills cast will now go to the focus target while the modifier is held down
    7. Let go of the modifier keybinding and you'll return to your original target
    8. profit

    Entaru on
    Mostly just huntin' monsters.
  • MarsloMarslo Registered User regular
    Entaru wrote:
    I just wanted to pass along something I haven't seen brought up but is a pretty handy healer feature.

    Focus Target:

    1. Turn on "Enable Focus Target" in the preferences window
    2. Set a key binding for "Set Focus Target", "Swap Focus Target" and "Focus Target Modifier"
    3. Pick a target and hit the key binding for "Set Focus Target"
    4. Hold Keybinding for "Focus Target modifier"
    5. Cursor will turn blue.
    6. All skills cast will now go to the focus target while the modifier is held down
    7. Let go of the modifier keybinding and you'll return to your original target
    8. profit

    Yes! that is a must. Works great in ops as well to keep an eye out on the boss hp and see if he has any buffs going. Anyone has figured out a good way to keep an enrage timer going?

    Also, have some people experienced ops healing yet and if they gathered up some observations from that? One thing i found as a sage counsler is that aoe heal works wonders, coordinating with your team so that they cluster up that's another thing tough.

    Marslo on
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  • BearrorristBearrorrist Registered User regular
    Will the "Focus Target Modifier" work with another modifier? Say I have 'spam heal' as Alt+1, with focus mod Ctrl, will Ctrl+Alt+1 cast 'spam heal'?

  • EntaruEntaru Registered User regular
    Will the "Focus Target Modifier" work with another modifier? Say I have 'spam heal' as Alt+1, with focus mod Ctrl, will Ctrl+Alt+1 cast 'spam heal'?

    I don't see why not but it bears testing.

    Mostly just huntin' monsters.
  • BearrorristBearrorrist Registered User regular
    I think it was wow, or maybe rift where I tried something similar out, only to have it not work. Would test myself, but work does not allow.

  • EntaruEntaru Registered User regular
    I think it was wow, or maybe rift where I tried something similar out, only to have it not work. Would test myself, but work does not allow.

    I won't be playing tonight probably but if no one's tested it by tomorrow I'll give it a shot.

    Mostly just huntin' monsters.
  • BobbleBobble Registered User regular
    Will the "Focus Target Modifier" work with another modifier? Say I have 'spam heal' as Alt+1, with focus mod Ctrl, will Ctrl+Alt+1 cast 'spam heal'?

    If it's anything like the 'self cast' modifier, it won't use CNTL or ALT or Shift. Because it's stupid. But yes, if it allowed that, it would work.

    Cambiata wrote: »
    You know what this thread needs? Some Turian porn.
  • BearrorristBearrorrist Registered User regular
    OK, so I set self cast to 'Q' and focus mod to 'E'. I slotted Adv Med Probe to Alt+2 and Med Probe to 2 and focused my companion and targeted an NPC. E+2 Med Probed companion (expected) Alt+E+2 healed NPC (unwanted) E+Alt+2 healed focus (so order matters) cant have ctrl, alt, or shift as modifier. So, it works, just be mindful of your key press order, or don't have abilities that you would cast on your focus or your target on multi-key hotkeys.

  • Blinks77Blinks77 Registered User
    I just picked up healing Trance on my Sage. Oh i love it so.

    In other news though, levelling since i got Force Quake is a cinch. Force Armor on my tank, send him in, npc's cluster. Force Quake to death. Previously it was all sorts of dotting, healing and.. what have you madness going on. That still happens, somewhat, but purely on silvers at this point.

  • SpectrumSpectrum Raising Heart Excelion, Drive Ignition! MidchildaRegistered User regular
    For whatever reason, I'm finding it actually harder and harder to get 2.5k heal crits in PvP as I go up in levels. It is kind of absurd. I'm 45 now and maybe I over prioritized crit on my gear instead of power or something because getting that medal is such a pain in the ass.

  • Kevin CristKevin Crist Look at the faces. Listen to the bells. It's hard to believe we need a place called hell.Registered User regular
    I recently picked up my ranged dps companion on my Sorc. And while he's noticeably more fragile then Khem, my healing and bubble can easily keep him up against a couple of elites. Going around and duoing Heroic2s for fun and profit.

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  • EntaruEntaru Registered User regular
    @Entaru

    A healing commando is going to want 6-7 points in Gunnery at some point, the bonus to kolto bomb, aim, and 3% crit (from 6 points) are too significant to ignore. For a 7th point, you can reduce the cost of charged bolt from 3 per shot to 2 per shot.

    This is a significant boost to commando medic damage, and it lets you use supercharge to reduce the cost of charged shot from 2 to zero. Once you're high enough level to pick up both supercharge and the ammo reduction talent (6 in each tree), I'd advise doing so. The top tier healing talents are useful, but I've been healing flashpoints that are "red" difficulty to me pretty easily for a while, doing normal flashpoints with 7 less talent points in your mid 30's would be a breeze.

    I want to state to anyone having problems that this is pretty great advice. I took it even further and have 11 in gunnery to grab grav shot but I don't know how viable that is until you're in your 40's and still have enough points to get to the good talents on the healing side.

    Mostly just huntin' monsters.
  • MaddocMaddoc I'm Bobbin Threadbare, are you my mother? Registered User regular
    11 in Gunnery for a Healmando means no Bacta Infusion, so I can't really recommend going that far. You're still a Healer, not deeps.

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  • EntaruEntaru Registered User regular
    Maddoc wrote:
    11 in Gunnery for a Healmando means no Bacta Infusion, so I can't really recommend going that far. You're still a Healer, not deeps.

    This is only for leveling solo. I've found that grav round speeds up the leveling quite a bit and I can still off heal pretty well. it's a temporary hybrid spec but it works well till I get to 50 and reset.

    Mostly just huntin' monsters.
  • MugaazMugaaz Registered User regular
    Anyone sage/sorcers able to get the 7.5k healing medal? Closest I can get it 6.6k-6.8k.

  • BobbleBobble Registered User regular
    Mugaaz wrote:
    Anyone sage/sorcers able to get the 7.5k healing medal? Closest I can get it 6.6k-6.8k.

    I haven't gotten it yet, but are you casting on yourself? (with the +healing received talent) Maybe another class has a bigger bonus to healing received in talents. Expertise adrenal?

    Cambiata wrote: »
    You know what this thread needs? Some Turian porn.
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