Our new Indie Games subforum is now open for business in G&T. Go and check it out, you might land a code for a free game. If you're developing an indie game and want to post about it,
follow these directions. If you don't, he'll break your legs! Hahaha! Seriously though.
Our rules have been updated and given
their own forum. Go and look at them! They are nice, and there may be new ones that you didn't know about! Hooray for rules! Hooray for The System! Hooray for Conforming!
[SW:TOR] Healer Thread - "Kolto Missile" is a real thing.
Posts
I'm going to try upgrading my DPS comp that I have and see if that makes a difference.
I hit 30 last night, in a rare concentration of "grinding" for a few hours, followed by another 90 minutes of just chatting in character. I actually hope to finish Act I by the end of the week.
Not a bad little tank build either...with a nice focus on Endurance and Defense with a strong build on a Guardian AC. He's pretty...uh...tanky. Lots of fun.
Use the companion you get from Balmorra and gear him out. He will be a decent tank. You will mostly be spending time healing him, but it won't be stressful (your ammo bar will be full most of the time).
I know HIB is used by Gunnery specced DPS, but what about the other two? Explosive round just seems terrible for 3 ammo. The knockdown is cool enough for a standard, but let's be real. All standards are dead from AoE in 2 seconds anyway. Is it maybe for Vanguards? And Plasma grenade I just wasn't sure about at all.
Healing I get, it's which damage skills I should bother to leave on my bar that's got me wondering. =)
It seems to be the solution I was looking for. Thanks Thread.
As for those three skills: I use plasma grenade a lot because AoE DoT's are pretty cool and it triggers HiB which is a bonus. I almost never use explosive round these days. It was cool in earlier levels but it's utility for cost is pretty low.
HIB is used in conjunction with Plasma Cell in the shared Assault tree for high armor penetration and energy regeneration (vanguards also get bonuses from their own trees).
Plasma Grenade is a nice finisher / starter for those standard and weak packs. It is used while Mortar Volley is on CD or if that wasn't enough.
Explosive Round is useless (except once in a moon in pvp) and should never see the light of day after Ord Mantell.
MineCraft: Menetherin
Steam: Vloeza_SE++
You have to buy the game
Often times if I run mortar volley and then plasma grenade right after to make the whole group of enemies dead. I suppose it's be better to use Hail of bolts simply because it's a faster skill to get off but I love watching the enemies burn to death.
That sounds slightly psychopathic. . .
With Plasma Grenade you are guarantied a window of 2-3 seconds where you receive no damage as fire afflicted standard and weak mobs are stunned.
With Hail of Bolts, you have a chance of pushing back mobs which interrupts their casting process, but I have yet to experience this as a greater benefit of receiving no damage in a limited time window.
Good point. I knew I had some perceived benefit to wanting to use plasma grenade over Hail of Bolts. You pretty much nailed it down for me there.
Another neat trick I'll do is use Sticky Grenade as a CC on standard and weak mobs. I don't usually use it for the explosion as much as I do to pull a mob out of the fight with a nice finisher.
Apart from the knockback (which is an interrupt), Explosive Round is also instant-cast, which means you can use it if you're on the move to put out decent damage.
Other than that? Dunno.
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
as far as hib/plasma grenade/exp round: hib is a good instant cast damage skill. I stack crit so if I throw a cryo grenade I can pop off a charged round and hib before it breaks which at 50 is about 2500hp. about 5k HP if they both crit which they usually do.
Speaking of useless abilities, what the f blitz? I was really happy to learn that HIB is useable on all types of enemies for extra damage, but man an extra damage ability used off incap? What a waste.
Inquisitor gets Tumult (gogo awesome bicycle kick), Agent gets Headshot, Warrior gets Pommel Strike
Basically, they're just pretty good abilities for instantly killing a standard enemy, because against standards they do absurd amounts of damage.
Inq can Shock or Overload->Tumult for a quick kill, Agent can Evis->Headshot, Warrior can Slam->Pommel Strike
In your case, you could Explosive Round a standard onto the ground and blitz him to instantly get a standard out of the way
They're not hugely useful, but I find myself using them pretty regularly while questing
So even less good for Commando, sadly. (Really I'm never in melee range as Sorc either, but I'll occasionally run up to an enemy just to bicycle kick them in the face)
I still need to try to heal a heroic group. In theory I know what I'm supposed to be doing, it'll be a treat to see that in practice. I figure aggravation at overaggroing jerk wads will be the order of the day.
A healing commando is going to want 6-7 points in Gunnery at some point, the bonus to kolto bomb, aim, and 3% crit (from 6 points) are too significant to ignore. For a 7th point, you can reduce the cost of charged bolt from 3 per shot to 2 per shot.
This is a significant boost to commando medic damage, and it lets you use supercharge to reduce the cost of charged shot from 2 to zero. Once you're high enough level to pick up both supercharge and the ammo reduction talent (6 in each tree), I'd advise doing so. The top tier healing talents are useful, but I've been healing flashpoints that are "red" difficulty to me pretty easily for a while, doing normal flashpoints with 7 less talent points in your mid 30's would be a breeze.
at 50 with a couple pieces of pvp and pave gear I'm at 31% crit chance and 82% crit bonus. that plus the 15% heal bonus on crit talent makes for some ridiculous heals. I was regularly critting 4700-5000 heals. the only downside is the cast time. sadly
alacrity doesn't do enough for this to be viable.
Focus Target:
1. Turn on "Enable Focus Target" in the preferences window
2. Set a key binding for "Set Focus Target", "Swap Focus Target" and "Focus Target Modifier"
3. Pick a target and hit the key binding for "Set Focus Target"
4. Hold Keybinding for "Focus Target modifier"
5. Cursor will turn blue.
6. All skills cast will now go to the focus target while the modifier is held down
7. Let go of the modifier keybinding and you'll return to your original target
8. profit
Yes! that is a must. Works great in ops as well to keep an eye out on the boss hp and see if he has any buffs going. Anyone has figured out a good way to keep an enrage timer going?
Also, have some people experienced ops healing yet and if they gathered up some observations from that? One thing i found as a sage counsler is that aoe heal works wonders, coordinating with your team so that they cluster up that's another thing tough.
I don't see why not but it bears testing.
I won't be playing tonight probably but if no one's tested it by tomorrow I'll give it a shot.
If it's anything like the 'self cast' modifier, it won't use CNTL or ALT or Shift. Because it's stupid. But yes, if it allowed that, it would work.
In other news though, levelling since i got Force Quake is a cinch. Force Armor on my tank, send him in, npc's cluster. Force Quake to death. Previously it was all sorts of dotting, healing and.. what have you madness going on. That still happens, somewhat, but purely on silvers at this point.
Steam: cristke
I want to state to anyone having problems that this is pretty great advice. I took it even further and have 11 in gunnery to grab grav shot but I don't know how viable that is until you're in your 40's and still have enough points to get to the good talents on the healing side.
This is only for leveling solo. I've found that grav round speeds up the leveling quite a bit and I can still off heal pretty well. it's a temporary hybrid spec but it works well till I get to 50 and reset.
I haven't gotten it yet, but are you casting on yourself? (with the +healing received talent) Maybe another class has a bigger bonus to healing received in talents. Expertise adrenal?