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[SW:TOR] Healer Thread - "Kolto Missile" is a real thing.
Posts
:edit: oh blah topped.
I AM FULLY CHARGED!
More capsuleers should look as cool as I do.
Syrupdwellings ٩๏̯͡๏)۶
No clue on the kolto missile.
More capsuleers should look as cool as I do.
Syrupdwellings ٩๏̯͡๏)۶
Yeah, that was why I said I wasn't sure how useful it will be in ops. I assume a decent number of them have cleaves/aoes/whatever. I just found it fun that you have a separate, resource-independent potential role in the fight. So there shouldn't be too many cases of just sitting around doing nothing in between heals and hopefully gives a little more variety over whack-a-mole.
Because the *ship date* has been moved up to the 16th, so that everyone (who picked a fast shipping option, anyway) can get a physical copy with an actual code before the cut-over from EGA to live on the 20th, and thereby have uninterrupted playing!
This is a good thing.
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Thanks.
I wanted to roll a healer so I went Inquisitor, but for some reason I really have a problem with playing a "fotm" class, which is why I never made a hunter in WoW.
More capsuleers should look as cool as I do.
Syrupdwellings ٩๏̯͡๏)۶
I got to see a lot of "x was defeated" messages while traveling to the heroic area.
Doing the healing, I shield, dot, heal. Also, while soloing the shadow spawn boss, I did get in and use the free attack.
It's actually a suppository.
A side note - are the healer companions good at healing, or are they pretty retarded? I'd guess they'd suck for any dungeon, compared to adding a dps companion which just assists the tank in dps.
Running Athiss was brutal. Ran it with 2 level 22 Vanguards and a level 20 Sentinel. I'll cut straight to the business:
People do not understand Line of Sight and how Area of Effect works.
I've found Alara Dorne (Trooper) to be a pretty damned good healer. In fact, as my commando, I pretty much just equip my 2 damage cells and roll out from there and let my Dorne do the healing. I've found she's a little better than my experiences with Mako.
RC: Ais
Then I hit level 12, and I felt silly for thinking I wasn't going to be an awesome healer before. NOW I understand what they're going for.
You're supposed to grow into it more organically, with more and more actual healing ability matching more and more need as you pass through the teens and into the 20s.
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
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Been playing my operative for a bit and healing in group and I love every bit of it. The "unlimited" energy pool is great for healing in contrast to a fixed pool. Sure, a fixed pool might be able to spam heals faster without penalty, but I'm in for a long run which, ultimately in my opinion, is the sole purpose concerning boss fights.
Worked well enough when I ran healer for Athiss.
More capsuleers should look as cool as I do.
Syrupdwellings ٩๏̯͡๏)۶
from what I've seen it seems like it doesn't help with sprint
I've had moments where I will be running in stealth with sprint on alongside another player with sprint on and they will slowly gain distance over time
Hopefully that'll be properly tuned a bit better by the time I've leveled my Agent a bit and make a Trooper alt.
Yeah, I had noticed. However, the increased stealth level really is worth the talent if you wish to skip content and solo some heroic areas. Skip all the annoying mobs and go straight for the prize.
On the other hand the advanced class gives the Inquisitor a nice safety valve since the doublebladed lightsaber assassin functions like a bug-zapper when it comes to "those people".
Brilliant.
RC: Ais
Up til then I had been going as dps/off heal and I wasnt sure how well it'd do as a main but now im satisfied.
But it's definitely viable. I wouldn't run with a healer who wasn't fully spec'd into his heal tree, though. Scoundrels are basically worthless without full Sawbones from what I can see, and it's already a pretty tight game of who gets what heal in between spamming diagnostic and basic attacks in downtime. It'll be really interesting to see how it improves with post 30 gear (i.e. secondary stats, bigger health pools, etc.).
So you're CM through Kolto Bomb with the shoot-off 2 talent "Kolto residue" power? I've found that I'm great at healing in flashpoints which, of the ~28 hours I've put into my Commando, has taken up about maybe 4. I'd rather just kill things faster and still have the "oh shit, I better equip the TF2 Medic gun". Grav round looks brutal.
Supercharge Cell is available to all Commandos, right? I can't remember. Also, at 50, do we have enough points to attain Kolto Bomb while being full in the Gunnery tree?
RC: Ais
I agree with this. One thing I noticed was that my ability to heal skyrocketed with 2 points into the tree. When you have a 100% chance to get upper hand on using underworld medicine it really helps cut the energy cost of healing.
Why would I ever use Kolto Pack? Underworld Medicine heals for more and recharges my Upper Hand. Kolto Pack heals less and consumes an Upper Hand charge, and does not recharge it. When I'm getting an extra 6% bonus to all my heals with Upper Hand active, why would I ever use Kolto Pack? I feel like the 0.5 second shorter cast time and 5 less energy cost does not make up for the downsides to using it. It should do a lot more for how much it affects my rotation.
Also, how awesome is it that healers get Rogue sap from WoW in this? Haha!
If I'm not crazy Kolto pack casts a good bit quicker than UM. Later, you'll get a 3 point talent that gives your hot a 30% (I think) chance to refresh upper hand, so you'll be able to use it much more frequently without feeling like you're wasting upper hand.
And yeah, having Tranq and Slice Droid is fantastic.