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[Super Monday Night Combat] Blitz mode is out.

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Posts

  • ElbasunuElbasunu Registered User regular
    edited May 2012
    Why am I arguing semantics on the PAR with Diannao...especially when I agree with his original statement anyway.

    It is because I am at work with a 100 something degree fever, and I was too tired last night to stay up for my WOTD at 10:30 something.

    I'm sorry @diannaochong .

    Elbasunu on
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  • ThatDudeOverThereThatDudeOverThere Registered User regular
    sandripper wrote: »
    Wich endorsment is the best for a healer?

    assuming you're playing support or combat girl

    off the top of my head, I'm pretty sure you want endos in skill regen most of all, followed by rate of fire, health, health regen, and speed

    the other endorsements don't really do much for healers

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  • Bobkins FlymoBobkins Flymo FF69B4 Registered User, Super Moderator, Moderator mod
    Training Camp confirmed for Update 4.

    And look at this concept art:
    07ibI.png

    73zrBvC.png
  • InkyblotsInkyblots Registered User regular
    So how long does it take to unlock pros with CC? I think 45$ for 15 pros is auper fucking overpriced considering you could get about 40 for that price in LoL bundles.

  • TheRoadVirusTheRoadVirus I will show you why hurricanes are named after peopleRegistered User regular
    Inkyblots wrote: »
    So how long does it take to unlock pros with CC? I think 45$ for 15 pros is auper fucking overpriced considering you could get about 40 for that price in LoL bundles.

    I'm not sure about everyone else, but i make between 100-200 credits per game, so divide the credit cost by that to get the number of games, and then multiply by 10-30 minutes

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  • Bobkins FlymoBobkins Flymo FF69B4 Registered User, Super Moderator, Moderator mod
    Notes
    Spoiler:

    73zrBvC.png
  • Casually HardcoreCasually Hardcore Registered User regular
    edited May 2012
    Moved Fuji and Scrambler bot spawn buttons location closer to the player spawner.

    About time.

    Argh, they went back to two juice box and no churros.

    Assault Bomb: Headcrab bonus 250 -> 50.

    Lame

    Shifty Shuffle: Now ends upon a successful counter-grapple.

    Oh come on....

    Casually Hardcore on
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  • Bobkins FlymoBobkins Flymo FF69B4 Registered User, Super Moderator, Moderator mod
    Juice boxes only fill your bar by 20% instead of 25% now. Fujis also drop an armor shard now, so at least it has defensive value.

    I guess my current Spark build can get a lot more aggressive now.

    73zrBvC.png
  • EvilBadmanEvilBadman DO NOT TRUST THIS MAN Registered User regular
    edited May 2012
    Moved Fuji and Scrambler bot spawn buttons location closer to the player spawner.

    About time.

    Argh, they went back to two juice box and no churros.

    Assault Bomb: Headcrab bonus 250 -> 50.

    Lame

    Shifty Shuffle: Now ends upon a successful counter-grapple.

    Oh come on....

    It was far too easy to headcrab a grapple and just sit on the trigger like a kid on christmas.

    Am I reading that the Mona Laser is getting a buff? Oh man, people are going to perceive it as being even more imbalanced.

    EvilBadman on
    FyreWulff wrote: »
    I should note that Badman is fucking awesome
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  • Alex WilderAlex Wilder Registered User regular
    I hate the headcrab nerf. If they want to nerf it just make it impossible to headcrab someone who is grappled. And why did they buff Leo and Megabeth. They are two of the strongest pros. I don't really like any of the balance changes.

    Time is a flat circle
  • Ginger MijangoGinger Mijango Registered User regular
    The cooldown for Shoot the Moon was brought more in line with the other strikers cooldowns and they're playing with it to make it not so shitty (should put it back to the way it was 1st implemented without the knockback).
    The Leo buff, shrug, aren't those values more in line with the other defender weapons falloff?

    It's not like they won't roll half these changes back next week.

    Steam | Boycott Edcrab!
  • KorKor Known to detonate from time to time Registered User regular
    Surprised they nerfed supports heal monies but not CGs.

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  • RydiakRydiak Registered User regular
    CG was behind on healing money (mathematically and in actual usage). This puts him more in line with her.

  • pablo_pricepablo_price Registered User regular
    Rorus Raz wrote: »
    Training Camp confirmed for Update 4.

    And look at this concept art:
    07ibI.png
    yes, I will buy all of those
    Kor wrote: »
    Surprised they nerfed supports heal monies but not CGs.
    Support already makes over 2x as much as CG for healing the same amount, maybe this will bring them more in line. I wish they'd just normalize $X for Y damage healed and apply it to all 3 defenders. (and Cheston, I guess.)

    Steam / Xbox Live / Rock Band DLC / WoW: Allanna, Kolii
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  • Bobkins FlymoBobkins Flymo FF69B4 Registered User, Super Moderator, Moderator mod
    I hate the headcrab nerf. If they want to nerf it just make it impossible to headcrab someone who is grappled. And why did they buff Leo and Megabeth. They are two of the strongest pros. I don't really like any of the balance changes.
    The question is why does a skillshot receive a bonus for using it correctly? It's like making Cheston's barrel do bonus damage on a direct hit. The benefit of a headcrab is that you got the poor bastard dead-to-rights.

    I don't really understand the Leo buffs, but Megabeth is hardly the strongest pro. She's outclassed entirely by the Assault, and even Karl has more tricks up his sleeve. Her claim to fame is killing bots, which isn't saying much. That probably needs a nerf, but she needed some buffs first.

    73zrBvC.png
  • Ratsult2Ratsult2 Registered User regular
    Rorus Raz wrote: »
    I hate the headcrab nerf. If they want to nerf it just make it impossible to headcrab someone who is grappled. And why did they buff Leo and Megabeth. They are two of the strongest pros. I don't really like any of the balance changes.
    The question is why does a skillshot receive a bonus for using it correctly? It's like making Cheston's barrel do bonus damage on a direct hit. The benefit of a headcrab is that you got the poor bastard dead-to-rights.

    I don't really understand the Leo buffs, but Megabeth is hardly the strongest pro. She's outclassed entirely by the Assault, and even Karl has more tricks up his sleeve. Her claim to fame is killing bots, which isn't saying much. That probably needs a nerf, but she needed some buffs first.

    Beth can do insane damage to pros at any distance. Early game, she can kill a sharpshooter/defender with 4 rockets (easy to do if you are on the second floor). The problem is she is pretty weak in a straight up 1v1, especially against commandos.

  • Alex WilderAlex Wilder Registered User regular
    Rorus Raz wrote: »
    I don't really understand the Leo buffs, but Megabeth is hardly the strongest pro. She's outclassed entirely by the Assault, and even Karl has more tricks up his sleeve. Her claim to fame is killing bots, which isn't saying much. That probably needs a nerf, but she needed some buffs first.

    Being good at killing bots isn't saying much? That is a huge part of the game. You can grind out nice level advantages by being better at killing bots than another class. And its not like her killing power is bad. Rockets and her derby disc do huge amounts of damage. She already had rocket jumping she didn't need more mobility. She was fine as is. And if anything she needs to do 15% less damage on Spunky as she is by far the best pro at that map.

    I don't think all strikers should be equal at all things. Megabeth is great at killing bots, Assault was great at killing men, and Karl is good at both with nice utility.

    Time is a flat circle
  • pablo_pricepablo_price Registered User regular
    re: the megabeth change.
    1. her mobility skill was much, much less usable than fly/prop hop.
    the lvl 4 cooldown was 15 seconds, that's what prop hop is at lvl 1! fly's cooldown was similar, but lasts much longer
    2. they apparently didn't revert the nerf from last week, so all the increased velocity is gonna do is make her hit the ceiling faster (whereupon the jump stops)

    Steam / Xbox Live / Rock Band DLC / WoW: Allanna, Kolii
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  • EvilBadmanEvilBadman DO NOT TRUST THIS MAN Registered User regular
    re: the megabeth change.
    1. her mobility skill was much, much less usable than fly/prop hop.
    the lvl 4 cooldown was 15 seconds, that's what prop hop is at lvl 1! fly's cooldown was similar, but lasts much longer
    2. they apparently didn't revert the nerf from last week, so all the increased velocity is gonna do is make her hit the ceiling faster (whereupon the jump stops)

    She jumps out, not up?

    FyreWulff wrote: »
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  • pablo_pricepablo_price Registered User regular
    EvilBadman wrote: »
    re: the megabeth change.
    1. her mobility skill was much, much less usable than fly/prop hop.
    the lvl 4 cooldown was 15 seconds, that's what prop hop is at lvl 1! fly's cooldown was similar, but lasts much longer
    2. they apparently didn't revert the nerf from last week, so all the increased velocity is gonna do is make her hit the ceiling faster (whereupon the jump stops)

    She jumps out, not up?

    it doesn't do damage/pushback?

    Steam / Xbox Live / Rock Band DLC / WoW: Allanna, Kolii
    SWTOR: Allanna (Shadowlands) / TSW: Sara-Luna
  • ElbasunuElbasunu Registered User regular
    I hit my head on moco loco all the time. I don't even go down to the ground floor anymore on that map as megabeth.

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  • ChuckNorrisTypeRChuckNorrisTypeR Registered User
    Really digging the training ground, been wanting to try new pro's so I can know if I want to buy them or not. Also have had my eye on Leo so it will be nice to really get to mess with him. Does anyone know what time they usually update?

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  • FoomyFoomy Registered User regular
    edited May 2012
    Really digging the training ground, been wanting to try new pro's so I can know if I want to buy them or not. Also have had my eye on Leo so it will be nice to really get to mess with him. Does anyone know what time they usually update?

    just got the update 15 mins ago was about 1.2gb

    Foomy on
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  • ChuckNorrisTypeRChuckNorrisTypeR Registered User
    Foomy wrote: »
    Really digging the training ground, been wanting to try new pro's so I can know if I want to buy them or not. Also have had my eye on Leo so it will be nice to really get to mess with him. Does anyone know what time they usually update?

    just got the update 15 mins ago was about 1.2gb


    TY for the heads up! Steam already downloaded it and I didn't realize it. Good lookin' out Steam!

    camo_sig2.png
  • Ginger MijangoGinger Mijango Registered User regular
    Shoot the moon does seem to be more in line with it's initial implementation, no hitting the ceiling.
    Not quite as much distance as when she was introduced though, falling short of some of the jumps you could do on Spunky.

    Steam | Boycott Edcrab!
  • pablo_pricepablo_price Registered User regular
    wow, they did fix it. idk why they didn't put that in the notes though.

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  • Bobkins FlymoBobkins Flymo FF69B4 Registered User, Super Moderator, Moderator mod
    edited May 2012
    Why on earth is a Support about as hard to 1v1 than a fucking enforcer (as a Commando)?

    He can seriously sit there and backpeddle while dealing high damage and healing himself. Oh, and it snares you to boot. Unless you can kill him within a grapple (lunge -> grapple), you should just leave. Granted, it's way easier to do it as Spark or Assassin since they have two grapples and accurate guns. Wascot just kind of impotently waits for death. The best part is that it has an absurd magazine, so you'll be long dead before he ever has to reload.

    What the hell is up with that?

    EDIT: I am perfectly fine dying to a Support near his nest, but a solo Defender away from their "thing" (bots or turrets) should not be capable of putting up this much of a fight. Leo and Combat Girl are absolutely FUCKED in this situation unless they can get back to a turret or ally in time.

    Bobkins Flymo on
    73zrBvC.png
  • pablo_pricepablo_price Registered User regular
    edited May 2012
    you know what? I'm done with this game until they fix the matchmaking. I'm about ready to uninstall.

    I took a couple days off after raging a few nights ago, and tonight it's the same shit.
    3 more losses because of getting matched with retards.

    I just lost a 5v4 because 2 of my 4 just charged headlong into their tank + megs grinder, or wandered ass first into their wascot, and only bothered to show up momentarily for the 2nd anni battle. (not at all for the 3rd)

    pablo_price on
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  • Bobkins FlymoBobkins Flymo FF69B4 Registered User, Super Moderator, Moderator mod
    Patch Notes

    Veteran
    -Ka-Klaw no longer works in Training Camp

    file.php?id=4723&mode=view

    73zrBvC.png
  • cpugeek13cpugeek13 Registered User regular
    edited May 2012
    you know what? I'm done with this game until they fix the matchmaking. I'm about ready to uninstall.

    I took a couple days off after raging a few nights ago, and tonight it's the same shit.
    3 more losses because of getting matched with retards.

    I just lost a 5v4 because 2 of my 4 just charged headlong into their tank + megs grinder, or wandered ass first into their wascot, and only bothered to show up momentarily for the 2nd anni battle. (not at all for the 3rd)

    Tbh, this is a problem with all moba games with matchmaking. To this day, I will not play a solo public LoL game. The only way to avoid it is to play with other people you know. If its bothering you that much, you should add some of us to your steam friends and play build teams.

    cpugeek13 on
  • coreyh2coreyh2 Registered User regular
    edited May 2012
    I know commandos like being lone wolves but they work really well in a ganking team too. flashing stun, then a series of throws and melee attacks will kill off people really quick. Two commandos or a commando and a faster character like megabeth and assault. Maybe veteran and cheston.

    I mostly know this because it happens to me all the time. It works well against support.

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  • Alex WilderAlex Wilder Registered User regular
    cpugeek13 wrote: »
    Tbh, this is a problem with all moba games with matchmaking. To this day, I will not play a solo public LoL game. The only way to avoid it is to play with other people you know. If its bothering you that much, you should add some of us to your steam friends and play build teams.

    I think 5 man team queuing is much more broken than solo queuing. Very rarely will you ever play a balanced game against another team of 5. The best seems to be when you queue with a team of 2 or 3 of about the same skill level and just hope that each team gets the same number of feeders.


    Time is a flat circle
  • KorKor Known to detonate from time to time Registered User regular
    We just did it last night. Played 2 games as a team of 4 and then another as a team of 5. Each game was very close.

    I've come to the conclusion that I am apparently the exception to the rule here, because I seem to be having a wonderful time with matchmaking (be it solo or team) and have no complaints at all. Meanwhile, everyone has been posting almost nonstop about how horrible their experiences have been. I don't get it.

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  • TheRoadVirusTheRoadVirus I will show you why hurricanes are named after peopleRegistered User regular
    Playing 5v5 and having people drop mid-match sucks, but it's kind of fun. I like seeing how long we can manage to stay alive at that point. Hell, last night we even got their moneyball to less than 25% after we had two people drop. Made it feel like a mini victory in and of itself.

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  • InkyblotsInkyblots Registered User regular
    Do you only get prize boxes when you lose? I'm 4-2 right now and have only gotten a prize box when I lose those games.

  • KarozKaroz Registered User regular
    No it's random but you have a higher chance for one if you're on a losing streak.

  • KorKor Known to detonate from time to time Registered User regular
    Yeah I'm not too sure about that. I've seen people say the opposite, as well as come up with their own formulas. Hell I saw someone the other day say you get one every 90 minutes of game play.

    Personally, I'd say the formula is something like Base 10% chance to win a prize, increase by 10% each game you don't get a prize, resets to 10% when you get a prize.

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  • ElbasunuElbasunu Registered User regular
    I've been playing Solo, and with a group of 3, and have honestly been having very good matches.

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