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[Super Monday Night Combat] Blitz mode is out.

Blue mapBlue map Freedom FighterRegistered User regular
edited August 2012 in Games and Technology


Steam group is up: http://steamcommunity.com/groups/SMNCFF

Limited edition Mr. Destructoid skin available for Karl here: http://www.destructoid.com/mr-destructoid-comes-to-super-monday-night-combat--226510.phtml

Now with 100% more Giantbomb quick look:
Spoiler:

Super Monday Night Combat is the followup to Uber Entertainment's 2010 team-based TPS/tower defense hybrid, Monday Night Combat. Super Monday Night Combat has been in beta for a couple of months at this point, but do to a non-disclosure agreement, information on the game has been limited. However, the game recently entered the "invitational" stage and the NDA was subsequently lifted. Now information about SMNC can be freely distributed and discussed, which is good because: (a) The game is actually pretty fun, despite the usual beta oddities and, (b) there is a lot to talk about.

So, what's new?

In a nutshell? Basically everything. It's really easier to point out what hasn't changed. The aesthetics and characters are the same, although several new additions have been made to the cast. The game retains its signature sense of humor, and the core of the game still involves shooting things to push bot lanes past the opposing teams turrets to destroy a moneyball. The rest of the game has been subject varying levels of changes, ranging from, "small, but noticeable" to, "absolutely huge", so expect some noticeable differences when you start playing.

So what are the biggest changes?

Well, for starters the game has adopted the increasingly popular "freemium" payment model, meaning that although the game can be played at no upfront cost, your available pros roster will rotate periodically. To unlock pros permanently, you have to purchase them with either Combat Credits, which can be earned by simply playing the game, or Uber Points, which have to be purchased with real money. Combat Credits can be used to unlock endorsements, small permanent stat boosts that can freely equipped and moved from pro to pro, and products, special character abilities that work similarly to perks from the Call of Duty. Uber Points can be used purchase combat credit boosts, additional costumes and special taunts for the various pros. The switch in payment model also unfortunately means that, as of right now, Uber has no plans to release SMNC on the Xbox 360.

The changes on gameplay side of things equally significant. The team size has dropped from six to five. Base turrets require can no longer be built or repaired, and require bots to drop their shields before they can be damaged or destroyed. The overall lethality of the game has been drastically reduced, with ring outs being the only practical way to one shot kill a player. Health regeneration has been substantially reduced as well, and health bars now take far longer to regenerate even when being healed. A level up system has been introduced in game, meaning players can now gain an advantage with both levels and money. Maps can now be separated into two distinct levels, the bottom level, where the bot lanes and bases are located, and the top level, where you can neutral bot spawners and the annihilator. Overtime and juice have been totally overhauled, and matches are no longer decided by end of game "juice rushes".

I could on and list all the changes, but for the sake of brevity I'll cut it short.

That all sounds...different...

It is. Honestly the name Super Monday Night Combat is kind of a misnomer since the game is less Street Fighter 4 compared to Super Street Fighter 4, and more Street Fighter 4 compared to something like Marvel vs Capcom 3. The gameplay now is more inline with other DotA likes, with higher emphasis being placed on playing conservatively and moving as a team. That said however, the game definitely isn't a rehash of HoN, LoL or DotA. Much like its predecessor, there's really nothing else like it on the market, and it can be a hell of a lot of fun. If you liked MNC it's still definitely worth trying out Super, although there's no guaranteeing that you're going to like all the changes.

Well, I'll give it a try. How do I get in?

https://uberent.com/User/LogOn?RedirectUrl=http://uberent.com/beta&titleId=1

Follow that link, create an Uber account and link it with your Steam profile. Iv'e heard varying wait times for the invitation, but most seem to get their invite after a day or two.

Edit: It seems that Uber sends out waves of invites after every major patch/content update, so if you signed up a few days ago, check your e-mail.

Videos:
Spoiler:

Miscellaneous:
Spoiler:

If anyone spots any problems with the OP or has suggestions to improve it, feel free to post or pm me and I'll try to fix it asap.

Blue map on
My Steam profile thing: http://steamcommunity.com/id/Blue_map/ Battlenet: BlueMap#1493
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Posts

  • CantidoCantido Registered User regular
    I miss tower building dearly. :(

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  • cpugeek13cpugeek13 Registered User regular
    If you haven't watched it yet, I highly recommend the Giant Bomb quicklook.

    As the OP says, this game is very different from MNC. I know a lot of people said that MNC combat was kind of a shallow shooter with overly simplistic moba elements thrown in. SMNC is a much deeper game in comparison, though instead of ditching the dota-esque aspects, it instead expands on them and (slightly) reduces the shooter ones. This is a slow and more cerebral shooter, where teamwork plays an incredibly role part in winning. You have work harder for you kills, rarely killing people on the front line, but rather ganking them as they either run away to heal or if they dive too early. Feeding can really hurt your chances of winning, just like it does in dota, but the game has some catchup mechanics (such as rewarding more xp for killing people who are a higher lvl). Unlike many moba games, which can take upwards of an hour to play a match, one nice thing about SMNC is that matches only take anywhere from 15-25 mins to play. Really close matches can last a little longer, and stomps can even be shorter.

    So who will like this game? People who play mostly hardcore shooters like CoD and BF will probably not enjoy the pace of this game. Even fans of classic MNC might not enjoy this game as much as they did the first. If you play a lot of moba games and want try to try something a little different, I think you will greatly enjoy this game. Also, if you like shooters, but want to try something a little slower and more cerebral, I would also recommend this game. Of course, you can all try it free so even if think you won't like it its still worth checking out (even just to say you "tried"). Personally, I'm in love with the game and have already played over 40 hours of the beta.

  • Local H JayLocal H Jay Registered User regular
    i know they are all "WOOOOO FREE TO PLAY WOOO", but they should consider putting out a version of this for XBLA still. MNC was awesome when it worked on 360 and i'm sad that this one won't make it. plus you can still charge for combat credits with microsoft points.

    3DS - 3239-3347-2159
    XB1/360 - Local H Jay
  • cpugeek13cpugeek13 Registered User regular
    i know they are all "WOOOOO FREE TO PLAY WOOO", but they should consider putting out a version of this for XBLA still. MNC was awesome when it worked on 360 and i'm sad that this one won't make it. plus you can still charge for combat credits with microsoft points.

    I think the main reason they didn't want to port it to xbox is because of MS's patch authentication service. For pc, they can release patches weekly, but on xbox they have to go through a lengthy authentication time (and pay money for it too).

  • AthenorAthenor Registered User regular
    edited December 2011
    The problem is that the XBLA model has absolutely no way to support what they are trying to do. They are talking about patching the game weekly, if not more frequently - in fact, the SMNC servers are already at that rate.

    Microsoft sometimes takes up to TWO MONTHS to certify a patch. They literally have no infrastructure for F2P, or any kind of free content delivery whatsoever. Hell, Valve had to charge for its patches to TF2 because of their new content.

    Edit: Wow, beaten. They do talk about it in the quick look, though, so check that out.

    Athenor on
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    Steam & NNID - Athenor // 3DS: 3883-5283-0471
  • joshgotrojoshgotro Bloat much? Registered User regular
  • Knight_Knight_ Registered User regular
    I submitted my invitational application a while ago and I still haven't got one. It's really supposed to be a day or two? That's sadface, would have been nice to play over my 3 day weekend for Christmas :/

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  • Local H JayLocal H Jay Registered User regular
    in the beginning with MNC, they bragged about being able to change values and 'update' the game without needing the certification process. maybe with what they are trying to do with this game is just too different, but as a fan of MNC i feel like i'm missing out. oh well.

    3DS - 3239-3347-2159
    XB1/360 - Local H Jay
  • LuxLux Registered User regular
    This is a total surprise to me. The only reason I stopped playing MNC is because i was having issues getting online with it. If the new gameplay is good, it's definitely something I'd pay for.

  • Bobkins FlymoBobkins Flymo Nice day for a Waa WeddingRegistered User, Super Moderator, Moderator mod
    Actually, I don't think Valve ever released their TF2 content patches for that reason. They were initially going to just release all of the class patches as one big expansion pack to keep the price fair, but TF2 drifted towards the F2P model that XBL cannot allow.

    They did release their L4D1/2 content patches this way (due to L4D being way more popular on the 360), but they still had to charge for what was free on the PC.

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  • AthenorAthenor Registered User regular
    in the beginning with MNC, they bragged about being able to change values and 'update' the game without needing the certification process. maybe with what they are trying to do with this game is just too different, but as a fan of MNC i feel like i'm missing out. oh well.

    Oh, tweaking values I fully believe is allowed - that's all server side stuff.

    SMNC is going to do a ton more than that, and actually require client updates.

    I don't want to sound even remotely "LoL M$" or anything, especially as my investigation on my live account enters week 3, but the closed system that is Xbox LIVE is even more draconian than Apple these days, and represents a time before modern internet implementations, honestly. It was borne out of delivering early broadband content and people not being able to host dedicated servers, back when any kind of internet infrastructure was difficult. Nowadays? Not so much - VMs and faster, cheaper internet has made such things seem.. quaint. And to charge for content and access seems just criminal.

    fCew0YJ.jpg
    Steam & NNID - Athenor // 3DS: 3883-5283-0471
  • GrimthwackerGrimthwacker Pegasus Knights do it in midairRegistered User regular
    I'm still kind of bitter for buying MNC for $5 during the Steam summer sale, and finding almost nobody playing by that point. As much as I like the concept, the execution and the fact that Uber has completely abandoned the game for this project kills whatever anticipation I would have for this. That, and the fact that I'm in the Tribes: Ascend beta now, so one "Freemium" game for me is enough.

  • CantidoCantido Registered User regular
    The lol M$ stories about content updates on Live are the stuff of legends.

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  • Blue mapBlue map Freedom Fighter Registered User regular
    I'm still kind of bitter for buying MNC for $5 during the Steam summer sale, and finding almost nobody playing by that point. As much as I like the concept, the execution and the fact that Uber has completely abandoned the game for this project kills whatever anticipation I would have for this. That, and the fact that I'm in the Tribes: Ascend beta now, so one "Freemium" game for me is enough.
    Just as a heads up, the Christmas steam sales have spiked activity for the original MNC, so it might be worth trying to playing it now, if only so you can actually play the game you spent money on (iv'e been there).

    Also, iv'e updated the op with some stuff that was missing.

    My Steam profile thing: http://steamcommunity.com/id/Blue_map/ Battlenet: BlueMap#1493
  • cpugeek13cpugeek13 Registered User regular
  • fragglefartfragglefart Registered User regular
    Shame this isn't coming to XBLA, loved MNC, most played multiplayer game last year, sucks to be missing out on this, even though it sounds like a totally different beast.

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  • InkyblotsInkyblots Registered User regular
    edited December 2011
    I'm hoping they have a collector's pack or something where you can buy all the heroes at once. League of Legends did this and it was the only way I could get into the game, I hate having limited options but fuck if I'm going to pay $texas for each individual hero.

    Inkyblots on
  • CantidoCantido Registered User regular
    The first handful of Pros are not that expensive.

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  • DiannaoChongDiannaoChong Registered User regular
    Yeah I am ok with the rotating system as it gives me a chance to try them all out first at least, then I can cherry pick the classes I like to play with in game currency.

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  • InitialDKInitialDK Registered User regular
    I was about to comment on the "should only take a day or two" beta invite comment as well when literally after reading that I get an email with my invite. Sweetums.

    ...if only I had gotten this before last night, I *may* not have purchased SWTOR.

    "I'd happily trade your life for knowledge of my powers."
    -Louis C.K.
  • LuxLux Registered User regular
    I just got my invite too (Wee!) but it still says not to release any info or screens or anything. So...outdated email or some form of NDA?

  • Blue mapBlue map Freedom Fighter Registered User regular
    Lux wrote:
    I just got my invite too (Wee!) but it still says not to release any info or screens or anything. So...outdated email or some form of NDA?
    It's just an outdated e-mail. As of December 23rd, "We're lifting the NDA on Super MNC Invitational and we're opening up for public posting of videos and screenshots.".

    http://www.uberent.com/forums/viewtopic.php?f=50&t=14428

    My Steam profile thing: http://steamcommunity.com/id/Blue_map/ Battlenet: BlueMap#1493
  • oluapoluap Registered User
    Just signed up. What's the shortest anyone had to wait to get an invite?

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  • Knight_Knight_ Registered User regular
    Whelp, I really really wanted to like SMNC, but holy crap it is *so* slow. It feels like the whole game is lagging. Everything takes ages, and it feels like they loaded all the guns with pillows.

    Ah well, I'm sure it'll be popular because people like them some mobas, but 95% of the fun of MNC was the sheer speed of it. Was crazy frenetic, and by comparison this game has zero urgency whatsoever.

    Also the random price disparity between pros isn't cool. 6 dollars for sniper/commando class pros? Taking the micro out of microtransaction.

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  • JMan711JMan711 6'8" weighs a f*&#ing ton He's coming, he's coming, he's comingRegistered User regular
    I just got into the SMNC beta so if anyone wants to play add me as a friend. Fair warning I never really played the original or any MOBA games before.. outside the tutorial for LoL.

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  • cpugeek13cpugeek13 Registered User regular
    edited December 2011
    Knight_ wrote:
    Also the random price disparity between pros isn't cool. 6 dollars for sniper/commando class pros? Taking the micro out of microtransaction.

    To be fair, LoL champions are similar in price. Its kind of good that snipers and commandos are so expensive, since new players shouldn't be touching those classes anyway. A bad sniper or commando can drag a team down horribly.

    As for the speed, this game is definately a moba first, shooter second. If you want kills, you don't just run around and shoot people, you have to ambush them when they have little health and finish them off.

    cpugeek13 on
  • sroz0sroz0 Registered User
    i have the reguler monday combat night i wait for this 1

  • Knight_Knight_ Registered User regular
    cpugeek13 wrote:
    Knight_ wrote:
    Also the random price disparity between pros isn't cool. 6 dollars for sniper/commando class pros? Taking the micro out of microtransaction.

    To be fair, LoL champions are similar in price. Its kind of good that snipers and commandos are so expensive, since new players shouldn't be touching those classes anyway. A bad sniper or commando can drag a team down horribly.

    As for the speed, this game is definately a moba first, shooter second. If you want kills, you don't just run around and shoot people, you have to ambush them when they have little health and finish them off.

    I don't want kills, I've been playing support, I just want *anything* to happen. The whole game could be played at double speed and be way more fun. Ah well, maybe this'll flop and Uber will have to put out MNC2.

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  • CantidoCantido Registered User regular
    Knight_ wrote:
    cpugeek13 wrote:
    Knight_ wrote:
    Also the random price disparity between pros isn't cool. 6 dollars for sniper/commando class pros? Taking the micro out of microtransaction.

    To be fair, LoL champions are similar in price. Its kind of good that snipers and commandos are so expensive, since new players shouldn't be touching those classes anyway. A bad sniper or commando can drag a team down horribly.

    As for the speed, this game is definately a moba first, shooter second. If you want kills, you don't just run around and shoot people, you have to ambush them when they have little health and finish them off.

    I don't want kills, I've been playing support, I just want *anything* to happen. The whole game could be played at double speed and be way more fun. Ah well, maybe this'll flop and Uber will have to put out MNC2.

    More likely to happen is that when the real thing comes out, they'll up the pace.

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  • cpugeek13cpugeek13 Registered User regular
    edited December 2011
    Knight_ wrote:

    I don't want kills, I've been playing support, I just want *anything* to happen. The whole game could be played at double speed and be way more fun. Ah well, maybe this'll flop and Uber will have to put out MNC2.

    What do you mean "double speed'? Do you want the pros to move twice as fast? Shoot twice as fast? Die twice as fast? This kind of speed just doesn't work for this kind of game. When they started beta testing, all the damage values were at about the same as they were for MNC, and what happened is that people snowballed like crazy.

    Also, support in SMNC is completely different. You should read some threads on the official forums about it. I used to play support, but the new playstyle doesn't fit me, so I've switched to enforcers.

    cpugeek13 on
  • CantidoCantido Registered User regular
    I just got an email from Uberent with a code for free points for the holidays. Check your emails, folks.

    I play Combat Girl because she's basically Lux. I'm definitely on the side of those who are not happy with your stats taking priority over whether or not I shot the other guy in the head.

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  • Knight_Knight_ Registered User regular
    cpugeek13 wrote:
    Knight_ wrote:

    I don't want kills, I've been playing support, I just want *anything* to happen. The whole game could be played at double speed and be way more fun. Ah well, maybe this'll flop and Uber will have to put out MNC2.

    What do you mean "double speed'? Do you want the pros to move twice as fast? Shoot twice as fast? Die twice as fast? This kind of speed just doesn't work for this kind of game. When they started beta testing, all the damage values were at about the same as they were for MNC, and what happened is that people snowballed like crazy.

    Also, support in SMNC is completely different. You should read some threads on the official forums about it. I used to play support, but the new playstyle doesn't fit me, so I've switched to enforcers.

    I played Assassin in MNC, and occasionally Assault, but I've been playing support in this game. I mean if you just doubled the speed of the game. All the characters (even the "fast" ones) feel like they're running with lead weights on their feet, and it takes ages to even kill the 2nd level slimbots. Everything is crazy slow and unsatisfying. And god help you if you're 1 level below a person, because they're going to hit so much harder than you are. I dunno, it just feels like they went too far toward moba. I guess trying to get some of that LoL money is the motivation for the design of this game, so meh. Maybe some of the other characters will be better, but the 6 I have unlocked now, none of them are compelling at all.

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  • DarmakDarmak Godking of the Snerkywizards Registered User regular
    I was really excited for this until I heard that they're going even more towards the moba style of game. I barely tolerated it in MNC (which I thought was a fantastic game otherwise) but I doubt I could stomach any more.

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  • Blue mapBlue map Freedom Fighter Registered User regular
    Knight_ wrote:
    cpugeek13 wrote:
    Knight_ wrote:

    I don't want kills, I've been playing support, I just want *anything* to happen. The whole game could be played at double speed and be way more fun. Ah well, maybe this'll flop and Uber will have to put out MNC2.

    What do you mean "double speed'? Do you want the pros to move twice as fast? Shoot twice as fast? Die twice as fast? This kind of speed just doesn't work for this kind of game. When they started beta testing, all the damage values were at about the same as they were for MNC, and what happened is that people snowballed like crazy.

    Also, support in SMNC is completely different. You should read some threads on the official forums about it. I used to play support, but the new playstyle doesn't fit me, so I've switched to enforcers.

    I played Assassin in MNC, and occasionally Assault, but I've been playing support in this game. I mean if you just doubled the speed of the game. All the characters (even the "fast" ones) feel like they're running with lead weights on their feet, and it takes ages to even kill the 2nd level slimbots. Everything is crazy slow and unsatisfying. And god help you if you're 1 level below a person, because they're going to hit so much harder than you are. I dunno, it just feels like they went too far toward moba. I guess trying to get some of that LoL money is the motivation for the design of this game, so meh. Maybe some of the other characters will be better, but the 6 I have unlocked now, none of them are compelling at all.

    What don't you like about the new pros? I'm curious, since even people who really hate Super generally really like the new additions.

    My Steam profile thing: http://steamcommunity.com/id/Blue_map/ Battlenet: BlueMap#1493
  • Blue mapBlue map Freedom Fighter Registered User regular
    edited December 2011
    double post

    Blue map on
    My Steam profile thing: http://steamcommunity.com/id/Blue_map/ Battlenet: BlueMap#1493
  • TOGSolidTOGSolid I don my top hat, and adjust my monocle, Like a god damn sir.Registered User regular
    So I got an invititational code to this out of the blue so I think the gods are telling me that I should try SMNC out. I'm not sure how keen I am on hearing about the slowed down pace though. Half the fun of MNC for me was high speed pyro blasting and rail gun sniping.

  • LordNibblerLordNibbler Registered User regular
    Feels fun, but I've lost 3 our of 4 games. Little confusing. I like how it's more Dota-like.

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  • Knight_Knight_ Registered User regular
    Blue map wrote:
    Knight_ wrote:
    cpugeek13 wrote:
    Knight_ wrote:

    I don't want kills, I've been playing support, I just want *anything* to happen. The whole game could be played at double speed and be way more fun. Ah well, maybe this'll flop and Uber will have to put out MNC2.

    What do you mean "double speed'? Do you want the pros to move twice as fast? Shoot twice as fast? Die twice as fast? This kind of speed just doesn't work for this kind of game. When they started beta testing, all the damage values were at about the same as they were for MNC, and what happened is that people snowballed like crazy.

    Also, support in SMNC is completely different. You should read some threads on the official forums about it. I used to play support, but the new playstyle doesn't fit me, so I've switched to enforcers.

    I played Assassin in MNC, and occasionally Assault, but I've been playing support in this game. I mean if you just doubled the speed of the game. All the characters (even the "fast" ones) feel like they're running with lead weights on their feet, and it takes ages to even kill the 2nd level slimbots. Everything is crazy slow and unsatisfying. And god help you if you're 1 level below a person, because they're going to hit so much harder than you are. I dunno, it just feels like they went too far toward moba. I guess trying to get some of that LoL money is the motivation for the design of this game, so meh. Maybe some of the other characters will be better, but the 6 I have unlocked now, none of them are compelling at all.

    What don't you like about the new pros? I'm curious, since even people who really hate Super generally really like the new additions.

    I like the new pros, but the whole gameplay style is just not really a match. So I'm going to take a shot at the other pros before I decide to be done with the whole game, because maybe the character I enjoy will be in there somewhere. If I had never tried Assassin in MNC I probably never would have liked it as much as I did, so never know.

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  • LordNibblerLordNibbler Registered User regular
    I tried Combat Girl and then the Gorilla dude. And they felt pretty different.

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  • DiannaoChongDiannaoChong Registered User regular
    Man, I bought captain spark and I am pretty in love with the play style.

    I tried wascot and it was awful. his strengths are all team based and he requires punching through to fire off his debuff. Everyone is used to the counter so they just melee you to death instead of grabbing. Every game I saw he was 0-doubledigits-0(max of 2) with a few bot kills.

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