Steam group is up: http://steamcommunity.com/groups/SMNCFF
Limited edition Mr. Destructoid skin available for Karl here: http://www.destructoid.com/mr-destructoid-comes-to-super-monday-night-combat--226510.phtml
Now with 100% more Giantbomb quick look:
Thanks to the forumers who pointed out that I had missed this.
Super Monday Night Combat is the followup to Uber Entertainment's 2010 team-based TPS/tower defense hybrid, Monday Night Combat. Super Monday Night Combat has been in beta for a couple of months at this point, but do to a non-disclosure agreement, information on the game has been limited. However, the game recently entered the "invitational" stage and the NDA was subsequently lifted. Now information about SMNC can be freely distributed and discussed, which is good because: (a) The game is actually pretty fun, despite the usual beta oddities and, (b) there is a lot to talk about.
So, what's new?
In a nutshell? Basically everything. It's really easier to point out what hasn't changed. The aesthetics and characters are the same, although several new additions have been made to the cast. The game retains its signature sense of humor, and the core of the game still involves shooting things to push bot lanes past the opposing teams turrets to destroy a moneyball. The rest of the game has been subject varying levels of changes, ranging from, "small, but noticeable" to, "absolutely huge", so expect some noticeable differences when you start playing.
So what are the biggest changes?
Well, for starters the game has adopted the increasingly popular "freemium" payment model, meaning that although the game can be played at no upfront cost, your available pros roster will rotate periodically. To unlock pros permanently, you have to purchase them with either Combat Credits, which can be earned by simply playing the game, or Uber Points, which have to be purchased with real money. Combat Credits can be used to unlock endorsements, small permanent stat boosts that can freely equipped and moved from pro to pro, and products, special character abilities that work similarly to perks from the Call of Duty. Uber Points can be used purchase combat credit boosts, additional costumes and special taunts for the various pros. The switch in payment model also unfortunately means that, as of right now, Uber has no plans to release SMNC on the Xbox 360.
The changes on gameplay side of things equally significant. The team size has dropped from six to five. Base turrets require can no longer be built or repaired, and require bots to drop their shields before they can be damaged or destroyed. The overall lethality of the game has been drastically reduced, with ring outs being the only practical way to one shot kill a player. Health regeneration has been substantially reduced as well, and health bars now take far longer to regenerate even when being healed. A level up system has been introduced in game, meaning players can now gain an advantage with both levels and money. Maps can now be separated into two distinct levels, the bottom level, where the bot lanes and bases are located, and the top level, where you can neutral bot spawners and the annihilator. Overtime and juice have been totally overhauled, and matches are no longer decided by end of game "juice rushes".
I could on and list all the changes, but for the sake of brevity I'll cut it short.
That all sounds...different...
It is. Honestly the name Super Monday Night Combat is kind of a misnomer since the game is less Street Fighter 4 compared to Super Street Fighter 4, and more Street Fighter 4 compared to something like Marvel vs Capcom 3. The gameplay now is more inline with other DotA likes, with higher emphasis being placed on playing conservatively and moving as a team. That said however, the game definitely isn't a rehash of HoN, LoL or DotA. Much like its predecessor, there's really nothing else like it on the market, and it can be a hell of a lot of fun. If you liked MNC it's still definitely worth trying out Super, although there's no guaranteeing that you're going to like all the changes.
Well, I'll give it a try. How do I get in?
Follow that link, create an Uber account and link it with your Steam profile. Iv'e heard varying wait times for the invitation, but most seem to get their invite after a day or two.
Edit: It seems that Uber sends out waves of invites after every major patch/content update, so if you signed up a few days ago, check your e-mail.
Good advice for transitioning players (taken directly from the invitational e-mail):
Rules & Tips when playing SMNC
We'd like to welcome you to Super Monday Night Combat and the Closed Beta Forums. As you are about to find out on your own, "The Rules Have Changed" significantly. Because the transition from MNC to SMNC can be a bit rough, We thought it would be helpful to post a list of tips and suggestions to follow in game and on forum. Hopefully these tips will make your beta testing experience a bit more enjoyable for not only you, but the small group of other testers as well. Enjoy!
Money = Experience: This means any money earned from killing pros, bots, and picking up coins will become experience. Coin drops give significantly less experience than pro and bot kills, but do give a noticeable edge if you continuously collect them.
Avoiding death is top priority: Because money equals experience, every time you die to an opponent you are "feeding" them. Die enough to one player and you will find that he will have a significant level advantage on you two fold, due to the facts that you have been handing over kills and because you haven’t been leveling off bots. Having high earnings means nothing if you have fed the opponents.
Do Not Over Extend: With the extremely increased health. The low lethality creates a false sense of invincibility to many new players. It isn't worth running too far behind the enemy lines to finish a kill if you end up dying for it. You must learn that conserving your self is a huge priority. Since respawn times get longer as the match goes on, you put your team at a disadvantage every time you die.
Kill bots: NOT JUST THE ASSASSIN ANYMORE! In the beginning of the game, every person should be killing bots and playing conservatively to gain levels. Ignoring bots will quickly cause you to become under leveled, and you will have a significant disadvantage the rest of the game.
Tap bots: While it is vital to kill bots to progress towards enemy turrets, if you’re not in a position to kill a bot entirely, make sure to at least hit it with skills/weapons. “Tapping” a bot will give you the experience it would normally give out for the next 5 seconds following your damage, and it is an essential tactic if you want to try and gain an advantage over opponents. While you can tap Shadys, Fujis and Jackbots, the cash rewarded from killing a slim but only goes to the player who kills it.
The Juice has changed: Don't expect to go god mode with your juice anymore. Juice no longer will instant heal you and gives no armor bonus. Juice will give you a damage bonus, a speed boost, and massively increased health regeneration (as long as you aren’t attacked/burning). You can also use it to break out of any grapple, but it will use up nearly all of your juice.
Beware of the edge / Keep an eye on the ejectors: Every One Hit Kills (OHKO) death has been removed except for ring outs. It's important to stay away from the edge of the map since an enemy can easily catch you off guard and get a free easy kill simply by ringout. Pay attention to the ejectors. Ejectors kill many unaware players. It can be avoided by simply staying away while ejector is off CD.
Check the annihilator: Can't stress this one enough. The annihilator can be game changing and is available at the 5 minute mark. The cool down on the annihilator is five minutes. As a contributing member of your team, it's important to be defending the annihilator at least 30 seconds before the cool down is up.
Grapple / avoid grapples: Every class has one. Grappling is very important in this game. It can be used for many situations. Use it to hold down an escaping opponent. Use it to contain a juiced enemy. Use it to protect an escaping ally. Use it to cancel annihilator activation. Since this move is so effective against the enemy, you should avoid getting close enough to be grappled by your opponent.
Don’t be discouraged: Remember when you were brand new to MNC? You probably sucked... I know I did. There’s enough new mechanics to this game where being good at MNC won’t carry over to being good at SMNC. Many of us have been playing non stop for about a month and a half. Accept that they probably know a bit more than you, and you may get stomped a bit before you can compete. Just hang in there. I promise that this game is fun once you’ve learned how to play it.
Monitor your HUD: You need to check your HUD frequently to check the status of bot lanes, to watch the health of friendlies, and to make sure your moneyball is shielded. It is essential to stopping backdoor maneuvers.
Adjust for Team Composition: 2-3 assassins is no more effective than it was in MNC. Before locking in your pro, take a look at what everyone else wants to play. Typically the only pros necessary on the team are a healer, veteran, and second enforcer (heavy). It will only benefit you to learn to play multiple pros. Choosing pros that help create a diverse composition will only benefit your team.
The spawn room heals: Running into the spawn room will rapidly heal your pro. Many times, instead of risking death, it is better to run back to spawn and heal up. It's better to spend 15 seconds running to the spawn and back than dying and suffering a 30 second penalty. However, it should be noted that spending too much time running to the base will drain cash and experience gained, meaning repeated returns will leave you outleveled and outgunned.
Recent patch changes:
Update 14: 7/11/12
Added Treasure Balls and Keys.
All Patriot heads set to "Classic" and removed from the store.
Mutual contacts can now see each other's status of in chat, queuing, or in a match.
Mutual contacts can now send private messages to each other.
Throw grapples now limit air control for a short time on the victim after they are thrown.
Fixed melee attacks not doing damage properly.
Fixed cart screen disabling when accepting an invite.
Fixed some instances of chat input going to the front end UI when not intended.
Fixed stats drop down so that you don't have to scroll to see the Wascot stats.
Fixed incorrect refreshing of contacts that can be invited to games.
New Bundle: Summer Bundle
New Flair: All-Star My Friend Lars - Treasure Ball Only
New Flair: All-Star The Plumber - Treasure Ball Only
New Flair: All-Star Dali - Treasure Ball Only
New Flair: All-Star Captain Thompson - Treasure Ball Only
New Flair: All-Star Motorhead - Treasure Ball Only
Added flair for eyes.
New Flair: Knight Driver - Limited Time Summer Flair
New Flair: Gong Rescue - Limited Time Summer Flair
New Flair: Growing Years - Limited Time Summer Flair
New Flair: Perfect Wonder - Limited Time Summer Flair
New Flair: McCharles Of Power - Limited Time Summer Flair
New Flair: Solid Silver - Limited Time Summer Flair
New Flair: B-Unit - Limited Time Summer Flair
New Flair: Vice Bros - Limited Time Summer Flair
Added flair for waist.
New Flair: Duck Handles - Limited Time Summer Flair
New Uniform Head: Artemis Chickey Head - Post Game Prize Only
Taunt: On Your Feet: Updated camera
Skewer: Fixed not properly getting penetrating shots when fully charged.
Outerang: Fixed getting 'hit flash' effects when passing through allies.
Fixed names for her damage types when viewed in the death screen.
Megahurtz: Can now target Black Jacks, Jackbots, Bouncers, and Gremlins
New Uniform Head: The Biscuit - Treasure Ball Only
Rocket: Can now target Black Jacks, Jackbots, Bouncers, and Gremlins
Knee Cap: Can now target Black Jacks, Jackbots, Bouncers, and Gremlins
New Uniform Head: The Biscuit - Treasure Ball Only
Rocket Ma'am: Fixed an instance where you could lose the weapon.
Jet Gun: Fixed not removing falloff on critical shots.
New Uniform Head: The Biscuit - Treasure Ball Only
Party Pooper: Can now target Black Jacks, Jackbots, Bouncers, and Gremlins
If anyone spots any problems with the OP or has suggestions to improve it, feel free to post or pm me and I'll try to fix it asap.