Cover doesn't protect them from that 10m charge you get when you spec vigilance (assuming you picked it up) if you need a little extra speed in closing the distance, and you probably should hold back on Saber Ward until he does pop his Hunker Down (or whatever it's called for sniper)
As much as I love my Gunslinger, I'd be the first to admit, in 85-90% of match ups vs can-tank AC, I'll lose, usually pretty hard, if they're paying any attention to what they are doing.
Cover doesn't protect them from that 10m charge you get when you spec vigilance (assuming you picked it up) if you need a little extra speed in closing the distance, and you probably should hold back on Saber Ward until he does pop his Hunker Down (or whatever it's called for sniper)
As much as I love my Gunslinger, I'd be the first to admit, in 85-90% of match ups vs can-tank AC, I'll lose, usually pretty hard, if they're paying any attention to what they are doing.
Zealous leap is in the focus(force sweep bomb) tree, not Vigilance. I actually just ran up against a couple gunslingers in Huttball today, and we kind of traded getting the better of each other. If they play it right, I'm just not in range enough to out last them, but if they make any mistakes or I have my CDs ready at the right times, I was able to get them. Unfortunately today I also ran up against quite a few teams with 2 or 3 good healers, and that's pretty much just a guaranteed win for them against anything but a fully disciplined premade, so my teams were getting worked pretty hard.
There was a battlemaster geared commando healer that was fucking indestructible. Made me want to finish levelling my commando healer to give other people some of that action, lol.
Hey, is there any dev-commented news about craftable pvp armor? I was wondering if they're going to put a starter set in. I literally did no pvp on my commando since I wanted to do all the pve things, and now it's too late for me to hit 50 with any serious expertise.
"Sometimes things aren't complicated," I said. "You just have to be willing to accept the absolute corruption of everybody involved."
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ArrynAsk not the InnkeeperFor destiny is thy name!Registered Userregular
Hey, is there any dev-commented news about craftable pvp armor? I was wondering if they're going to put a starter set in. I literally did no pvp on my commando since I wanted to do all the pve things, and now it's too late for me to hit 50 with any serious expertise.
Nothing on pvp-craftables.
But doing the fresh PvP thing at 50 probably won't be as terrible as you might think it is. I was Valor rank 2 when I hit 50 (for the same reason, wanted to do the pve) and just hit the early 30s this week. The difference between PvP and PvE gear isn't that great, either way. (IE, PvP gear isn't a bad way to start Ops).
Not having pvp gear is a big deal against people in even decent pvp gear. If you're trying to kill somebody with even 10% expertise, you're doing 10% less to them while they do 10% more damage to you. It's a big gap, but it's really not a big deal. The pvp is objective based anyway, and you have 7 other teammates, so as long as you play smart you can survive a week or two until you can get geared out in at least centurion.
Hey, is there any dev-commented news about craftable pvp armor? I was wondering if they're going to put a starter set in. I literally did no pvp on my commando since I wanted to do all the pve things, and now it's too late for me to hit 50 with any serious expertise.
Nothing on pvp-craftables.
But doing the fresh PvP thing at 50 probably won't be as terrible as you might think it is. I was Valor rank 2 when I hit 50 (for the same reason, wanted to do the pve) and just hit the early 30s this week. The difference between PvP and PvE gear isn't that great, either way. (IE, PvP gear isn't a bad way to start Ops).
They said during the conference that there's going to be a craftable set of pvp starter gear.
Empire - Veela Server
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MorninglordI'm tired of being Batman,so today I'll be Owl.Registered Userregular
Okay that is awesome.
(PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
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ArrynAsk not the InnkeeperFor destiny is thy name!Registered Userregular
I'm really surprised how fast the Valor levels are going by. It must slow down at some point, but it just seems I flew through the 20's and 30's. Maybe it helps that 50 Repubs on my server seem to have our shit together most matches.
Getting champion tokens at any sort of reasonable rate from bags sucks ass though.
If you're set on Centurion gear, I think it's more cost efficient to buy champ comms directly with your warzone commendations instead of saving up for Champion bags.
Naturally you'll still get champion bags from dailies, but for spending your warzone comms I believe it's slightly more efficient to buy them directly.
Speaking of bags...does anyone still get tokens in theirs? I remember when they lowered the chance of getting a token...since then I've yet to get a token...just comms. That's after around 50 bags at least I would imagine.
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ArrynAsk not the InnkeeperFor destiny is thy name!Registered Userregular
Guildie I pvp with says he opened 22 bags, got 1 token. I've opened 12, not a single token yet.
If you're set on Centurion gear, I think it's more cost efficient to buy champ comms directly with your warzone commendations instead of saving up for Champion bags.
It's the other way. A bag works out to 800 wz coms, 7x individual x 120 each works out to 840. It's faster if you're like 1-2 short for a piece though.
The only thing I could ever get out of the bags were glove tokens. Like 5x glove tokens, and 1x of both belt and bracers (which I have Rakata pieces for). At least I could rip the Enhancements out of the healer gloves and replace the DPS Accuracy enhancements, the 5sec reduced knockback 2 piece on the DPS Commando set is so good in Huttball.
If you're set on Centurion gear, I think it's more cost efficient to buy champ comms directly with your warzone commendations instead of saving up for Champion bags.
Naturally you'll still get champion bags from dailies, but for spending your warzone comms I believe it's slightly more efficient to buy them directly.
Speaking of bags...does anyone still get tokens in theirs? I remember when they lowered the chance of getting a token...since then I've yet to get a token...just comms. That's after around 50 bags at least I would imagine.
I heard it's a 5% chance to get an unassembled token now, and I have gotten one(but only one) since the change. As for the other thing, I don't think it's better to buy champ comms directly unless you need less than 7 champ comms to get your last piece.
Yeah, interrupts(actual regular interrupts, not stuns and all that) all are off the GCD. They have to be, or every cast in the game would have to be at least 2 seconds or you'd be at risk of not being able to interrupt them if you just used an instant. Interrupting is like one of those oh so important things that many people don't do that they really need to learn to do. I never noticed it didn't actual say on the tooltip it's off the GCD, but I think they just assume everybody has played wow or another mmo before and already knew(bad assumption obviously).
They're not as powerful in TOR as they are in WoW, because you only lock them out of that one ability for 4 seconds, not the whole school, and since every healer in TOR has a bunch of heals they can just cast another, but obviously is still helps. I like to interrupt hard hitters that go on cooldown as soon as the person uses them(Full Auto, Healing Trance, etc.)
Q: Voidzone WZ. After you get past the first door you have the part where you have to extend the bridge. Its been happening a few times now but is it an exploit or a clever use of game mechanics when(im still not good with classes) but the one that can use the speed boost, uses it and jumps across the center and makes it to the other side without extending the bridges. After doing this usually goes invis and unless we have defenders can plant a bomb real fast. I think its smart, but also frigging annoying. What do you guys think of this?
Yeah, interrupts(actual regular interrupts, not stuns and all that) all are off the GCD. They have to be, or every cast in the game would have to be at least 2 seconds or you'd be at risk of not being able to interrupt them if you just used an instant. Interrupting is like one of those oh so important things that many people don't do that they really need to learn to do. I never noticed it didn't actual say on the tooltip it's off the GCD, but I think they just assume everybody has played wow or another mmo before and already knew(bad assumption obviously).
They're not as powerful in TOR as they are in WoW, because you only lock them out of that one ability for 4 seconds, not the whole school, and since every healer in TOR has a bunch of heals they can just cast another, but obviously is still helps. I like to interrupt hard hitters that go on cooldown as soon as the person uses them(Full Auto, Healing Trance, etc.)
I dont even think it locks you out for 4 seconds. I think it only interrupts that spell and thats it. They can recast it immediately right after.
Yeah, interrupts(actual regular interrupts, not stuns and all that) all are off the GCD. They have to be, or every cast in the game would have to be at least 2 seconds or you'd be at risk of not being able to interrupt them if you just used an instant. Interrupting is like one of those oh so important things that many people don't do that they really need to learn to do. I never noticed it didn't actual say on the tooltip it's off the GCD, but I think they just assume everybody has played wow or another mmo before and already knew(bad assumption obviously).
They're not as powerful in TOR as they are in WoW, because you only lock them out of that one ability for 4 seconds, not the whole school, and since every healer in TOR has a bunch of heals they can just cast another, but obviously is still helps. I like to interrupt hard hitters that go on cooldown as soon as the person uses them(Full Auto, Healing Trance, etc.)
I dont even think it locks you out for 4 seconds. I think it only interrupts that spell and thats it. They can recast it immediately right after.
It definitely locks. Maybe it isn't working properly for some skills, but for sure my Jugg interrupts Grav Round for 4 seconds. Usually with hilarious results as the Commando would sit there looking as if I just took his whole world away
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MorninglordI'm tired of being Batman,so today I'll be Owl.Registered Userregular
edited March 2012
When I played wow vanilla none of my classes had skills off the global cooldown. So it's new to me.
The tooltip says it locks and when I used it on a baby operative healing he stopped healing for 4 seconds. They only get a casted heal at level 11.
Morninglord on
(PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
Q: Voidzone WZ. After you get past the first door you have the part where you have to extend the bridge. Its been happening a few times now but is it an exploit or a clever use of game mechanics when(im still not good with classes) but the one that can use the speed boost, uses it and jumps across the center and makes it to the other side without extending the bridges. After doing this usually goes invis and unless we have defenders can plant a bomb real fast. I think its smart, but also frigging annoying. What do you guys think of this?
It definitely needs to be fixed. Also, people force leaping across that gap and what not. I don't think it was intended, but especially not the force speed jump.
In vanilla wow, classes already had interrupts that were off the gcd, as well as other skills like berserker rage and what not. And the interrupts definitely lock you out, though since it's only for that heal any heal class has another cast time heal(or more) they can go right to.
Wow...selling underworld metals and running PVP out the ass and space missions has got me from less than 200k credits to 850k credits in less than a week.
I just started doing Corelia dailies yesterday....
In vanilla wow, classes already had interrupts that were off the gcd, as well as other skills like berserker rage and what not.
Huh. I guess I just didn't notice at the time. I wasn't really into mmo pvp properly until after I played warhammer.
I mean, I played on a pvp server in wow vanilla and I fought people constantly, but never really tried to analyze how my skills fit together. Experimenting to work stuff out isn't something I started to bring into mmo's from playing action games until I played warhammer online. Which makes sense I suppose, I didn't start getting into action games and trying to analyze how they worked until well after I stopped playing wow.
Morninglord on
(PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
In vanilla wow, classes already had interrupts that were off the gcd, as well as other skills like berserker rage and what not.
Huh. I guess I just didn't notice at the time. I wasn't really into mmo pvp properly until after I played warhammer.
I mean, I played on a pvp server in wow vanilla and I fought people constantly, but never really tried to analyze how my skills fit together. Experimenting to work stuff out isn't something I started to bring into mmo's from playing action games until I played warhammer online. Which makes sense I suppose, I didn't start getting into action games and trying to analyze how they worked until well after I stopped playing wow.
In the very beginning, lots of classes did not have an interrupt off the global cooldown. That's something the community lobbied for and eventually won.
Jumping the gap is really hard, but doable. I think I've pulled it off once the many, many times I've tried it. I wouldn't be sad if they did away with it somehow. However, it is intended I think. That's what the speed boost pick up on the other side is for.
The speed boost is on the side of the defenders, so I doubt they intended for attackers to skip having to extend the bridges. Maybe they intended for defenders to be able to jump back over if they get killed and the bridges still aren't out?
Also, can somebody playing rage/focus jugg/guard give me a run down of what abilities you use when exhaustion/stasis/sweep are down? I kind of want to try it out for fun, but I do so well with my vigilance spec anyway, and I feel like if I lose overhead slash, plasma brand, and my basically auto crit blade storm/dispatch that I will feel like I have nothing to hit when I can't do my sweep bomb. I guess it's just blade storm, master strike, and slash? I never even hit slash in vig spec so that would be something I'd have to get used to.
I like that kind of stuff. Its out of the box thinking. Adds another level of strategy. Should you chase em past the first doors and try and delay or just get nuked and respawn at the next gateway and hold them off there. Its fun because it makes you think of what other classes can do and pick out the names of toons that can do it so you know to watch out. Only thing is though, it kinda sucks for classes like me (Snuggler/GS/Sharpshooter) where, i dont have anything like that. I cant intercept someone 50 feet way with a jump, i cant speed boost, i cant just disappear when things are going bad, and i cant heal. My DPS is good, but it definitely doesnt overcome those advantages.
You also can't be interrupted in cover, can be cc immune 33% of the time, can't be leaped to by me, and do ridonculous damage when left unchecked. I feel you on not having the non kill people utility, but it's really just that all your utility is tied up in keeping others from killing you.
I can be interrupted in cover.. ive been many a time. I know this since im always in cover. And i can be leapt to. Harpooned im not sure as i think im usually trying to run to a safe spot when that happens(maybe its the same for the leaping). If you are talking about hunker down, people just walk around me. Ive been stunlocked to death in melee(i dunno what class it is but he stabs me). My aimed shot which does a knockback doesnt always knockback( i dunno why this is the case).
I cannot kill healers unless i outgear them badly, though i think everyone has an issue with that unless you mass assault him. I cannot cleanse bad stuff from myself. In all this, its still a lot of fun. I like my niche. If i have time to prepare, i can unload a lot of damage and im not that squishy. I have the ability to keep myself alive and if i have a healer its very hard to take me down. I guess im just jealous when i see these guys jumping all over, going invisible, speed boosts, getting pulled etc. Its fun!
Im comparing that to my other toon who is a Mando. With him i just charge in guns blazing. Its a totally different type of fun. Good contrast between the 2.
Also, can somebody playing rage/focus jugg/guard give me a run down of what abilities you use when exhaustion/stasis/sweep are down? I kind of want to try it out for fun, but I do so well with my vigilance spec anyway, and I feel like if I lose overhead slash, plasma brand, and my basically auto crit blade storm/dispatch that I will feel like I have nothing to hit when I can't do my sweep bomb. I guess it's just blade storm, master strike, and slash? I never even hit slash in vig spec so that would be something I'd have to get used to.
Pretty much, but remember that if you build something like this--
Both Zealous and Force leap make bladestorm free of cost, and bladestorm and sweep both get 3s off their cooldowns. It's pretty fabulous. I would try it out for kicks.
Also, can somebody playing rage/focus jugg/guard give me a run down of what abilities you use when exhaustion/stasis/sweep are down? I kind of want to try it out for fun, but I do so well with my vigilance spec anyway, and I feel like if I lose overhead slash, plasma brand, and my basically auto crit blade storm/dispatch that I will feel like I have nothing to hit when I can't do my sweep bomb. I guess it's just blade storm, master strike, and slash? I never even hit slash in vig spec so that would be something I'd have to get used to.
Pretty much, but remember that if you build something like this--
Both Zealous and Force leap make bladestorm free of cost, and bladestorm and sweep both get 3s off their cooldowns. It's pretty fabulous. I would try it out for kicks.
Thanks, I forgot about the talent that lowered the cd on blade storm. That would definitely help. I'm going to try it out for fun.
I can be interrupted in cover.. ive been many a time. I know this since im always in cover. And i can be leapt to. Harpooned im not sure as i think im usually trying to run to a safe spot when that happens(maybe its the same for the leaping). If you are talking about hunker down, people just walk around me. Ive been stunlocked to death in melee(i dunno what class it is but he stabs me). My aimed shot which does a knockback doesnt always knockback( i dunno why this is the case).
I cannot kill healers unless i outgear them badly, though i think everyone has an issue with that unless you mass assault him. I cannot cleanse bad stuff from myself. In all this, its still a lot of fun. I like my niche. If i have time to prepare, i can unload a lot of damage and im not that squishy. I have the ability to keep myself alive and if i have a healer its very hard to take me down. I guess im just jealous when i see these guys jumping all over, going invisible, speed boosts, getting pulled etc. Its fun!
Im comparing that to my other toon who is a Mando. With him i just charge in guns blazing. Its a totally different type of fun. Good contrast between the 2.
You're immune to interrupts, force leap, and harpoon type hostile pulls when behind cover. If any of those things happened to you, it was a bug or you weren't behind cover. Also, hunker down is not reliant on people behind on front of you. It just gives you a buff to make you cc immune for 20 seconds.
Yeah, you really can't kill a well geared healer solo if they're just focused on healing themselves(sorcs I can usually get, but not a commando/scoundrel). I still pressure them every game to force them to either heal themselves or have their allies try to peel me off.
I definitely agree that the lack of mobility/stealth/other utilities make the gunslinger/sniper less fun in pvp, at least to me. I would never be able to stand the way people can LOS you so easily. I can just feel the rage from a single sniper/gunslinger that tries to approach me on left/right turret in civil war, because even in group fights over there it's just so easy to LOS them and force them to keep trying to reposition.
I can be interrupted in cover.. ive been many a time. I know this since im always in cover. And i can be leapt to. Harpooned im not sure as i think im usually trying to run to a safe spot when that happens(maybe its the same for the leaping). If you are talking about hunker down, people just walk around me. Ive been stunlocked to death in melee(i dunno what class it is but he stabs me). My aimed shot which does a knockback doesnt always knockback( i dunno why this is the case).
I cannot kill healers unless i outgear them badly, though i think everyone has an issue with that unless you mass assault him. I cannot cleanse bad stuff from myself. In all this, its still a lot of fun. I like my niche. If i have time to prepare, i can unload a lot of damage and im not that squishy. I have the ability to keep myself alive and if i have a healer its very hard to take me down. I guess im just jealous when i see these guys jumping all over, going invisible, speed boosts, getting pulled etc. Its fun!
Im comparing that to my other toon who is a Mando. With him i just charge in guns blazing. Its a totally different type of fun. Good contrast between the 2.
You cannot be interupted in cover, Period. Stunned, yes, if you don't have Hunker Down up (I usually deal with Gunslingers on my Powertech by stunning them with my ranged stun and then grappling them out of thier spot into melee), can knocked back by an Overload or similar ability when Hunker Down isn't up too, but not interupted: the other guy's interupt is even blacked out so he doesn't waste his interupt stopping things he can't. The only leap that works on you when you are in cover is the 10m one that Focus/Rage speced Knights and Warriors pick up, everything else (Force Leap/Charge and Jet Charge/Storm) is blocked by it, along with any pulls.
As for the Aimed Shot knockback not working, it only works if the guy is within 10m. Also, full resolve protects against knockback as well as stuns (but not snares, something I exploit with Leg shot all the time in Huttball :twisted: )... builds it up too, so you have to be careful spacing out your knockbacks with Flash Grenade and Dirty Kick when you are playing keep-away with any melee classes.
I enjoy my Gunslinger too: I might not be comfortable with engaging most people 1v1 (except for maybe the rare, Dps-speced Sorc) but the sheer about of burst I can bring to the table after a couple secs of prep time means I'm a +1 that can help a compentent partner take on just about any other pair of ACs and come out on top
...I get the feeling a lot of the experince with Gunslingers/Snipers (including mine) are with Sharpshooter/Marksmanship specs. Anyone out there who has pvped with a Saboteur/Engineering or Dirty Fighting/Lethality spec care to enlighten us if the focus on few cover-only/cast time abilities helps with the LoS dodging that happens all the time in PvP?
To screw us healing Commandos the hardest: Interrupt Medical Probe, NOT Advanced Medical Probe. (I think it's called Rapid Scan for my Merc Brethren) AMP has a decently long cooldown already, as does our instant cast.
But then I'll just pop Supercharge and it doesn't matter anyway.
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As much as I love my Gunslinger, I'd be the first to admit, in 85-90% of match ups vs can-tank AC, I'll lose, usually pretty hard, if they're paying any attention to what they are doing.
You talking about the Ilum armaments dailies? Because I was getting 3 per WZ for those.
It's 3. 10 matches for not having to do Ilum every day is just fine with me.
Zealous leap is in the focus(force sweep bomb) tree, not Vigilance. I actually just ran up against a couple gunslingers in Huttball today, and we kind of traded getting the better of each other. If they play it right, I'm just not in range enough to out last them, but if they make any mistakes or I have my CDs ready at the right times, I was able to get them. Unfortunately today I also ran up against quite a few teams with 2 or 3 good healers, and that's pretty much just a guaranteed win for them against anything but a fully disciplined premade, so my teams were getting worked pretty hard.
There was a battlemaster geared commando healer that was fucking indestructible. Made me want to finish levelling my commando healer to give other people some of that action, lol.
Nothing on pvp-craftables.
But doing the fresh PvP thing at 50 probably won't be as terrible as you might think it is. I was Valor rank 2 when I hit 50 (for the same reason, wanted to do the pve) and just hit the early 30s this week. The difference between PvP and PvE gear isn't that great, either way. (IE, PvP gear isn't a bad way to start Ops).
They said during the conference that there's going to be a craftable set of pvp starter gear.
Empire - Veela Server
Getting champion tokens at any sort of reasonable rate from bags sucks ass though.
If you're set on Centurion gear, I think it's more cost efficient to buy champ comms directly with your warzone commendations instead of saving up for Champion bags.
Naturally you'll still get champion bags from dailies, but for spending your warzone comms I believe it's slightly more efficient to buy them directly.
Speaking of bags...does anyone still get tokens in theirs? I remember when they lowered the chance of getting a token...since then I've yet to get a token...just comms. That's after around 50 bags at least I would imagine.
It's the other way. A bag works out to 800 wz coms, 7x individual x 120 each works out to 840. It's faster if you're like 1-2 short for a piece though.
The only thing I could ever get out of the bags were glove tokens. Like 5x glove tokens, and 1x of both belt and bracers (which I have Rakata pieces for). At least I could rip the Enhancements out of the healer gloves and replace the DPS Accuracy enhancements, the 5sec reduced knockback 2 piece on the DPS Commando set is so good in Huttball.
I heard it's a 5% chance to get an unassembled token now, and I have gotten one(but only one) since the change. As for the other thing, I don't think it's better to buy champ comms directly unless you need less than 7 champ comms to get your last piece.
800 warzone comms = 1 bag = 15 centurion, 7 champion comms
Whereas, 7 champ comms at 120 per will cost you 840 warzone comms. So yeah, it's not better unless you need 6 or less for your final champ piece.
Carry on.
Force kick ignores global cooldown. So I put it on my side mouse.
I now actively hunt for blue bars on healers.
This one healer. He must have hated me so much. Not a single cast whenever I was on him.
Love cancelling force lightning and all those damage over time skills too. No dps for you chum. Spam attacks like a normal person.
Funny that they tell you riposte ignores global cooldown but not force kick.
They're not as powerful in TOR as they are in WoW, because you only lock them out of that one ability for 4 seconds, not the whole school, and since every healer in TOR has a bunch of heals they can just cast another, but obviously is still helps. I like to interrupt hard hitters that go on cooldown as soon as the person uses them(Full Auto, Healing Trance, etc.)
I dont even think it locks you out for 4 seconds. I think it only interrupts that spell and thats it. They can recast it immediately right after.
It definitely locks. Maybe it isn't working properly for some skills, but for sure my Jugg interrupts Grav Round for 4 seconds. Usually with hilarious results as the Commando would sit there looking as if I just took his whole world away
The tooltip says it locks and when I used it on a baby operative healing he stopped healing for 4 seconds. They only get a casted heal at level 11.
It definitely needs to be fixed. Also, people force leaping across that gap and what not. I don't think it was intended, but especially not the force speed jump.
In vanilla wow, classes already had interrupts that were off the gcd, as well as other skills like berserker rage and what not. And the interrupts definitely lock you out, though since it's only for that heal any heal class has another cast time heal(or more) they can go right to.
I just started doing Corelia dailies yesterday....
I am blown away at the change I have accumulated.
Mandalorian Iron! Love you!
Huh. I guess I just didn't notice at the time. I wasn't really into mmo pvp properly until after I played warhammer.
I mean, I played on a pvp server in wow vanilla and I fought people constantly, but never really tried to analyze how my skills fit together. Experimenting to work stuff out isn't something I started to bring into mmo's from playing action games until I played warhammer online. Which makes sense I suppose, I didn't start getting into action games and trying to analyze how they worked until well after I stopped playing wow.
In the very beginning, lots of classes did not have an interrupt off the global cooldown. That's something the community lobbied for and eventually won.
Jumping the gap is really hard, but doable. I think I've pulled it off once the many, many times I've tried it. I wouldn't be sad if they did away with it somehow. However, it is intended I think. That's what the speed boost pick up on the other side is for.
I cannot kill healers unless i outgear them badly, though i think everyone has an issue with that unless you mass assault him. I cannot cleanse bad stuff from myself. In all this, its still a lot of fun. I like my niche. If i have time to prepare, i can unload a lot of damage and im not that squishy. I have the ability to keep myself alive and if i have a healer its very hard to take me down. I guess im just jealous when i see these guys jumping all over, going invisible, speed boosts, getting pulled etc. Its fun!
Im comparing that to my other toon who is a Mando. With him i just charge in guns blazing. Its a totally different type of fun. Good contrast between the 2.
Pretty much, but remember that if you build something like this--
Both Zealous and Force leap make bladestorm free of cost, and bladestorm and sweep both get 3s off their cooldowns. It's pretty fabulous. I would try it out for kicks.
Thanks, I forgot about the talent that lowered the cd on blade storm. That would definitely help. I'm going to try it out for fun.
You're immune to interrupts, force leap, and harpoon type hostile pulls when behind cover. If any of those things happened to you, it was a bug or you weren't behind cover. Also, hunker down is not reliant on people behind on front of you. It just gives you a buff to make you cc immune for 20 seconds.
Yeah, you really can't kill a well geared healer solo if they're just focused on healing themselves(sorcs I can usually get, but not a commando/scoundrel). I still pressure them every game to force them to either heal themselves or have their allies try to peel me off.
I definitely agree that the lack of mobility/stealth/other utilities make the gunslinger/sniper less fun in pvp, at least to me. I would never be able to stand the way people can LOS you so easily. I can just feel the rage from a single sniper/gunslinger that tries to approach me on left/right turret in civil war, because even in group fights over there it's just so easy to LOS them and force them to keep trying to reposition.
You cannot be interupted in cover, Period. Stunned, yes, if you don't have Hunker Down up (I usually deal with Gunslingers on my Powertech by stunning them with my ranged stun and then grappling them out of thier spot into melee), can knocked back by an Overload or similar ability when Hunker Down isn't up too, but not interupted: the other guy's interupt is even blacked out so he doesn't waste his interupt stopping things he can't. The only leap that works on you when you are in cover is the 10m one that Focus/Rage speced Knights and Warriors pick up, everything else (Force Leap/Charge and Jet Charge/Storm) is blocked by it, along with any pulls.
As for the Aimed Shot knockback not working, it only works if the guy is within 10m. Also, full resolve protects against knockback as well as stuns (but not snares, something I exploit with Leg shot all the time in Huttball :twisted: )... builds it up too, so you have to be careful spacing out your knockbacks with Flash Grenade and Dirty Kick when you are playing keep-away with any melee classes.
I enjoy my Gunslinger too: I might not be comfortable with engaging most people 1v1 (except for maybe the rare, Dps-speced Sorc) but the sheer about of burst I can bring to the table after a couple secs of prep time means I'm a +1 that can help a compentent partner take on just about any other pair of ACs and come out on top
To screw us healing Commandos the hardest: Interrupt Medical Probe, NOT Advanced Medical Probe. (I think it's called Rapid Scan for my Merc Brethren) AMP has a decently long cooldown already, as does our instant cast.
But then I'll just pop Supercharge and it doesn't matter anyway.