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[SW:TOR]: PvP Thread. Ilum, you are terrible.

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Posts

  • DerrickDerrick Registered User regular
    People learn best when you reward the good things they do rather than punishing the bad things they do.
    The old system was very good because it encouraged people to stay anyway. This system is about punishment which triggers avoidance behavior.

    Exactly. There's also the "rich getting richer" problem here. It doesn't make sense, if you're trying to encourage competition, for the winning team to always get better rewards that translates directly into giving them better performance. That's not how it works in sports. If a team wins, they don't magically run faster, jump higher, and defend better next game. But in this game, that's exactly what happens.

    They need to reward winning (richly!), but not by giving them better gear opportunity. Give them cool vehicles, sweet titles, ship enhancements, unique wardrobes, all kinds of awesome stuff. But don't gimp the losing players in a way that specifically targets their ability to compete.

    That's just asinine, and one of the few things that Blizzard actually does wrong.

    "The welfare of each of us is dependent fundamentally upon the welfare of all of us."
    Spoiler:
    -Theodore Roosevelt
  • MorninglordMorninglord Registered User regular
    Most mmo's do this wrong. Punishment for losing as an optimal learning tool is a common western misconception and is usually tied into common social morals (failure should get nothing or be punished).
    Very few mmo's figure out how to reward people in a way that promotes desirable behavior from all parties.

    Shit, very few games do it right. Developers are specialists in other fields than understanding people so it's not too surprising. Most of the advances you see in games development are trial and error relearning of ideas known about for decades in psychology. I always like reading pet theories of games developers.

    There's also that even if a developer does know that it is better, most of the general population run into the "common social moral" runtime error with this kind of thing and just spaz out so you feel constrained in implementing it.

    It doesn't surprise me that they went this route at all. I'm actually more surprised that it was the other way around for a while. I don't think this is a particularly special misconception on Bioware's part. It's more like they're trying to do what they believe is the right thing and fit in with everyone else. That's how I read this.

    Doesn't make it not suck, this is one of those situations where their inexperience accidentally had them doing the right thing.

    Morninglord on
    (PSN: Morninglord) (Steam: Morninglord) My Metal Gear Revengeance Demo Movelist/Guide
  • DerrickDerrick Registered User regular

    Doesn't make it not suck, this is one of those situations where their inexperience accidentally had them doing the right thing.

    Exactly. The Ilum weekly was amazing for this. Even if people didn't win, they still stayed in the game because they were at the least working towards their armament weekly / daily.

    I guess it's kind of ironic that the original Star Wars trilogy was an accidental masterpiece by Lucas, and now we have kind of the same situation in SWTOR. The sad exception being that Bioware is updating the game past the point of Unintentional Nirvana (or as close as they are likely to get, anyway).


    "The welfare of each of us is dependent fundamentally upon the welfare of all of us."
    Spoiler:
    -Theodore Roosevelt
  • IshtaarIshtaar Fun is underrated. Registered User regular
    Derrick wrote: »
    They need to reward winning (richly!), but not by giving them better gear opportunity. Give them cool vehicles, sweet titles, ship enhancements, unique wardrobes, all kinds of awesome stuff. But don't gimp the losing players in a way that specifically targets their ability to compete.
    I want this, I want this so badly. My guild consists of ~8 or so of us that were bored of WoW and stopped playing that and wanted to play tor casual-ish, and a bunch of the servers high end PvP folks. Our "end game" consists of a casual Hard Mode ops from time to time, but 90% of our time is spent in Warzones.

    I freaking hate 1.2 warzones.

    Now this has nothing at all to to with the healer nerf or burst being out of control. If I'm running with my normal group I like to run with, we're fine. But that's the problem, we're more than fine. We're an unstoppable death team. We won like 15 games in a row before I was like, "well, this is dumb, I'm going to go level my alts." While it's fun roflstomping the other team because we're in full BM gear and they're not, it's actually not fun. It's not fun at all. It's about as fun as using one of the hack programs that powerlevels your character to ridiculous so you can run around one-shotting everything. After about 15 minutes it's like, "OK, now what?"

    It didn't really hit me that it was totally broken until I happened to run that one match as Gunnery, I did a few more Sunday morning. I'm getting 6k+ Demo Round crits. In healing gear. With no mods swapped out to minimize diminishing returns. With no trinkets/adrenals popped. This is vs Imps in full BM gear. Vs the poor saps in the new laughable recruits gear? Oh, and they want to gear up? Well good luck with that:
    Spoiler:

    The best way I can describe the players in the new blue gear: The NPC's in DOTA/(damn kids and your LoL, off my lawn!). They serve a purpose, and maybe they'll even help meat shield you to victory.... But really they're just going to die over and over again.

    Ishtaar on
    WoW: Army ~ SC2: iSh.120 ~ D3: Ish#1521 ~ Steam: Ishtaar
    GW2: Ish.5760 ~ Army Status [El]: 80 [En]: 80 [G]: 80 [M1]: 46 [M2]: 16 [N]: 41 [R]: 18 [T]: 10 [W]: 80
    SWTOR: Ishie, Ish, Ishia, Ishianne, Ishiko, Ishii, Ishio, Ishiu @ The Ebon Hawk
  • Catastrophe_XXVICatastrophe_XXVI Registered User regular
    Yeah, it's basically an arms race already. It's too bad that in less than 6 months they've already created this void between the players. I'm going to go out on a limb hear and say that maybe they shouldn't have had lvl 10-50 warzones when the game launched...

    It's also awesome that the new WZ is just another territories game. I think they even messed that up. It's fun but the 3 point V layout seems broken since the spawning points are right next to the mid. There's a map like this in warhammer that was a lot of fun that looks like this but the starting points are on the ends of the V. It forces you to cap one and move towards the point then fight your way around it to the last flag. The swtor map functions extactly the same as civil war 6/8 go mid 2/8 go to the side. What's really the point?

    Anyway, at the very least grant more commedations for loosing, playing a 15 min game and getting stomped only to get 20-40 when the other side gets 80 - 100 means it could take someone who finds themselves on the loosing side often 2-5 times as long to get the same gear they are getting stomped with.

    PSN ID: Catastrophe_xxvi
  • JoshmviiJoshmvii Registered User regular
    The problem with the low rewards when you lose is that Bioware tried to put in this elegant system where the closer the game is, the better rewards you get, even if you're on the losing team, because they thought people would try harder from beginning to end. However, as soon as a team gets down early, several people will leave, which leads to a snowball, and then you get people on the losing team sticking around for 15 minutes and getting 35 commendations or whatever, which is just terrible.

    The gear is definitely a problem too, because a team of people in recruit gear can not even begin to compete against a team in BM or War hero. Not even close.

    Having stats on pvp gear at all is so stupid. I said it since this game came out, the pvp is fun, but what they should have done is make it so everybody stats are normalized in pvp based on what class they are, permanently. The rewards for success in pvp would be cosmetic only gear sets that look unique and cool, titles, mounts, pets, whatever. Then you have a competitive playing field, with no worries about pve players bringing raid gear in and having an advantage or any of the other problems you run into.

  • IshtaarIshtaar Fun is underrated. Registered User regular
    Joshmvii wrote: »
    Having stats on pvp gear at all is so stupid. I said it since this game came out, the pvp is fun, but what they should have done is make it so everybody stats are normalized in pvp based on what class they are, permanently. The rewards for success in pvp would be cosmetic only gear sets that look unique and cool, titles, mounts, pets, whatever. Then you have a competitive playing field, with no worries about pve players bringing raid gear in and having an advantage or any of the other problems you run into.

    Agreed. I was considering making the argument about being able to swap mods around to change secondary stats to optimize them, then realized they should probably go ahead and optimize them by default. We have enough choice already in talent specs.

    All I want is a challenging match. I get enough advantage from experience that having a stat increase is unnecessary. It would also be fantastic hitting 50 on my Sage and hopping into an even playing field. I know how the warzones work, I know how to be useful in a group, I'm not really looking forward to 11,925 Coms worth of gear before I can not feel guilty about being carried.

    WoW: Army ~ SC2: iSh.120 ~ D3: Ish#1521 ~ Steam: Ishtaar
    GW2: Ish.5760 ~ Army Status [El]: 80 [En]: 80 [G]: 80 [M1]: 46 [M2]: 16 [N]: 41 [R]: 18 [T]: 10 [W]: 80
    SWTOR: Ishie, Ish, Ishia, Ishianne, Ishiko, Ishii, Ishio, Ishiu @ The Ebon Hawk
  • Catastrophe_XXVICatastrophe_XXVI Registered User regular
    Bioware also just failed at taking fun games that already exist (that maybe weren't as popular when WoW was being developed) and integrating fun repeatable game types that still feel different everytime. They should have looked at first person shooters, other mmo pvp, and even the moba style. I would love to see a DOTA/LoL style map with creeps and turrets that target players.

    Edit: took me over an hour to write this post because I got distracted at work.

    I'd also like to see, actual objective based games. Alteric Valley was awesome before everyone got super over geared and it turned into a zerg. But even then if the defenses were tuned right it could also be fun to defend against a zerg if that was your cup of tea.

    But the engine is so bad, this game can't handle too many people and npcs would most likely crash it.

    Catastrophe_XXVI on
    PSN ID: Catastrophe_xxvi
  • ShawnaseeShawnasee Registered User regular
    Hey folks,

    Some follow up news from observations of play and feedback over the weekend. In the next couple of days we will be deploying a small patch that will address the following issues:

    As discussed, minimum medals to gain rewards will go from 3 to 1 to better reward those who are backfilled.
    Warzones will once again be shutting down when population imbalance is detected. This was an unfortunate bug where a feature of Ranked Warzones (in full team play it is not desirable to let one team end the game prematurely by quitting out) was incorrectly implemented globally.
    Completion of Warzones will gain a large increase in the percentage of rewards it represents, so while scoring is still the primary driver, you will cease to see games that give no rewards if players have a minimum of 1 medal earned.
    We are extending the time we wait for a full team of eight to better make sure Warzones pop with complete teams.


    A huge thank you to everyone who played this weekend and provided valuable feedback and analysis.
    Daniel Erickson
    Lead Game Designer

    and link
    swtor.com/community/showthread.php?t=410669&page=4

    Chanus wrote: »

    Your wang is a better man than you.
  • MorninglordMorninglord Registered User regular
    Sweet. That was a lot faster than I thought they'd respond.

    (PSN: Morninglord) (Steam: Morninglord) My Metal Gear Revengeance Demo Movelist/Guide
  • JoshmviiJoshmvii Registered User regular
    Man, I just annihilated some butts in an alderaan on my Sentinel alt. 55 kills, 3 deaths, 250k damage dealt. Not bad for a level 20 without most of my best talents and no AoE to speak of.

    I only wish I wouldn't have wasted all the time having my Guardian be my first 50 and raiding/pvping on him and stuff, because Sentinel is so much more rewarding to play. So much more utility. I miss being able to taunt in pvp, but having the centering mechanics and all the other tools way more than makes up for that to me.

    Joshmvii on
  • ShawnaseeShawnasee Registered User regular
    I'm at level 19 on my bounty hunter merc....what do I need to know?
    Any good builds that melt pvp faces?

    Chanus wrote: »

    Your wang is a better man than you.
  • override367override367 Registered User regular
    Derrick wrote: »
    People learn best when you reward the good things they do rather than punishing the bad things they do.
    The old system was very good because it encouraged people to stay anyway. This system is about punishment which triggers avoidance behavior.

    Exactly. There's also the "rich getting richer" problem here. It doesn't make sense, if you're trying to encourage competition, for the winning team to always get better rewards that translates directly into giving them better performance. That's not how it works in sports. If a team wins, they don't magically run faster, jump higher, and defend better next game. But in this game, that's exactly what happens.

    They need to reward winning (richly!), but not by giving them better gear opportunity. Give them cool vehicles, sweet titles, ship enhancements, unique wardrobes, all kinds of awesome stuff. But don't gimp the losing players in a way that specifically targets their ability to compete.

    That's just asinine, and one of the few things that Blizzard actually does wrong.

    Restricting arena gear to teams of a certain rating is pretty much what murdered wow PVP, as the lowest teams saw no incentive to play which threw the whole thing into chaos (because you need a large player pool for a healthy pvp environment)

    "Yeah your team is 1700 which means now you get to face teams that have weapons statistically better than anything you can acquire, and you too can get that weapon if you can win X consecutive matches against them". It just meant a lot of teams when they hit the next (or first, in some cases) teir of gear that required a certain rating would end up quitting rather than get ground under heel

    override367 on
  • NyhtNyht Registered User regular
    I don't mean to bring GW2 into this thread but evening out EVERYTHING across the board for PVP warzones just seems like good business to me. The PVP in a game should make you want to play it because it's FUN, not just so you can get stronger. You want to give away cool flashy stuff for it? Sure, sounds great! Cosmetics are a good incentive without having to unbalance the game.

    Hell it probably makes balancing out abilities that much easier too. And I have to admit that so long as you aren't solo queued against a pre-made (or the other way around) AND you just didn't hit level 50 and are banking on your group to carry you, the pvp can be pretty fun. I even like Novare Coast a lot. Generic? Maybe, but I like it a lot better than Civil War. Civil War, once you had just over double their points, you could just all hunker down and guard a single cap point. So long as they didn't take all three, you won, period.

    With Novare Coast you can't win UNLESS you hang onto 2 the entire time. Plus the distance between points is enough that it's harder to reinforce. It's nice.

  • IshtaarIshtaar Fun is underrated. Registered User regular
    Restricting arena gear to teams of a certain rating is pretty much what murdered wow PVP, as the lowest teams saw no incentive to play which threw the whole thing into chaos (because you need a large player pool for a healthy pvp environment)

    "Yeah your team is 1700 which means now you get to face teams that have weapons statistically better than anything you can acquire, and you too can get that weapon if you can win X consecutive matches against them". It just meant a lot of teams when they hit the next (or first, in some cases) teir of gear that required a certain rating would end up quitting rather than get ground under heel

    Yep. I love that the new Purple-black and Orange-black crystals have a rating requirement on them, and it should stop the hell right there. (OK, and my healing laser should take my color crystal's color, wtf Blizz?! And why does Blizz care!!?) I'm so good I can smack/shoot you in the face with a color you can't have that has the same stats as yours. Perfect!

    Then again, at the rate they're throwing colors at us... They're going to run out quickly. Unless they start doing like Green-blue. Ooo, Blue-magenta would match my Chiss in her slave girl outfit...

    Ishtaar on
    WoW: Army ~ SC2: iSh.120 ~ D3: Ish#1521 ~ Steam: Ishtaar
    GW2: Ish.5760 ~ Army Status [El]: 80 [En]: 80 [G]: 80 [M1]: 46 [M2]: 16 [N]: 41 [R]: 18 [T]: 10 [W]: 80
    SWTOR: Ishie, Ish, Ishia, Ishianne, Ishiko, Ishii, Ishio, Ishiu @ The Ebon Hawk
  • Catastrophe_XXVICatastrophe_XXVI Registered User regular
    I wouldn't say changing the core from from white to black is really coming up with new colors. I can only imagine the conversation, "I got it, white to black!. Bang, twice as many colors and minimal effort." I hate the black core lightsabers so much. I do like that I actually don't see many of them around and that for only 500 coms you can buy the same stats for the more traditional colors.

    PSN ID: Catastrophe_xxvi
  • IshtaarIshtaar Fun is underrated. Registered User regular
    Stop ruining my dreams of Pink-blue.

    WoW: Army ~ SC2: iSh.120 ~ D3: Ish#1521 ~ Steam: Ishtaar
    GW2: Ish.5760 ~ Army Status [El]: 80 [En]: 80 [G]: 80 [M1]: 46 [M2]: 16 [N]: 41 [R]: 18 [T]: 10 [W]: 80
    SWTOR: Ishie, Ish, Ishia, Ishianne, Ishiko, Ishii, Ishio, Ishiu @ The Ebon Hawk
  • Catastrophe_XXVICatastrophe_XXVI Registered User regular
    I know this doesn't belong in the pvp thread but all I'm saying is that you have an entire rainbow of colors that they can use and very easily impliment and the best they brought to the table was the same 4 colors with a black core vs the white.

    Anyway... I started getting my battlemaster gear after only haveing centurian pre-patch. Why is there no Surge value on any of it. The only Surge I saw was on Gurdian tank set. It's really going to kill my Sweep damage on crits.

    PSN ID: Catastrophe_xxvi
  • KlatzyKlatzy Registered User
    Ishtaar wrote: »
    All I want is a challenging match. I get enough advantage from experience that having a stat increase is unnecessary. It would also be fantastic hitting 50 on my Sage and hopping into an even playing field. I know how the warzones work, I know how to be useful in a group, I'm not really looking forward to 11,925 Coms worth of gear before I can not feel guilty about being carried.

    Hey Ishie I've seen you in the WZs often on Ebon Hawk.

    I totally agree. I prefer the matches where the outcome is in doubt until the very (except for the RNG rolls for ties). Rolling a group because you significantly outgear is pretty boring, although it can be kinda fun to rack up huge damage numbers. I actually playing a premade because it's challenging even if I lose.

    The biggest disappointment with 1.2 for me is the lack of foresight by Bioware. Any pvp veteran could have told them that disparate reward/punishment systems would lead people to give up. And a gear race is bad for pvp in the long run.

    e89267f8422727d5.png
  • Chases Street DemonsChases Street Demons Registered User regular
    Today's patch increased the rewards for losing, and reduce the medal requirement to 1.

    "Sometimes things aren't complicated," I said. "You just have to be willing to accept the absolute corruption of everybody involved."

  • ShawnaseeShawnasee Registered User regular
    Woohoo! I am glad I didn't play at all yesterday being in Seattle with the family. That way I wouldn't be clenching teeth at 15 comms and 0 credits.

    Chanus wrote: »

    Your wang is a better man than you.
  • grouch993grouch993 Registered User regular
    I ventured into 50s pvp with my pve geared sniper yesterday. It wasn't the huge mess that I expected, managed to do okay through three maps.

    Only a couple occasions of being three shot by a war hero.

    Was afraid that being a turret with no run and gun powers would be tough.

    Steam Profile Origin grouchiy
  • Greg USNGreg USN Registered User regular
    I usually average 350k pushing 400k damage on my gunslinger. We have enough tools to evade and turtle. My favorite thing is when I am targeting a healer and just shrug off 2 melee till the healer dies and drop one of them to sub 50% until they get me :)

    Hey! You! Yes you! Interested in having a super awesome custom, made to order avatar for message boards like this one? My friend has recently opened up taking commissions on Deviant Art. Go be cool and get one today!
    http://psionikubi.deviantart.com/art/OPENING-COMMISSIONS-366450436
  • JoshmviiJoshmvii Registered User regular
    Sniper/Gunslinger is far and away the most underrated AC in the game. The damage is great, you're immune to CC 33% of the time, immune to interrupts any time you're in cover, can't be leapt to or pulled. It's exactly what it should be. A nightmare for melee to get to who throws out tons of damage. =) Plus a great amount of CC.

  • MorninglordMorninglord Registered User regular
    I hate snipers. Getting pretty good at killing them but hate so much. Tossers all up in their magic fortress sniggering at me. :(
    Spoiler:

    Morninglord on
    (PSN: Morninglord) (Steam: Morninglord) My Metal Gear Revengeance Demo Movelist/Guide
  • DerrickDerrick Registered User regular
    I hate snipers. Getting pretty good at killing them but hate so much. Tossers all up in their magic fortress sniggering at me. :(
    Spoiler:

    I love my sniper. I wish I had made that character first. Damn dark side temptations!

    "The welfare of each of us is dependent fundamentally upon the welfare of all of us."
    Spoiler:
    -Theodore Roosevelt
  • DecomposeyDecomposey Registered User regular
    I actually did PvP yesterday for the first time in a while (level 50 pvp) because I wanted to give the republic STDs. Only the fact that my first death exploded in a cloud of green goo like I wanted made me enjoy it. The fact that at the end of the match I saw the Pubs had taken ZERO deaths made me decide to not queue again.

    So while y'all have discussed the perspective of the War Hero geared team, from the other side it's even worse. Y'all get bored after 15 minutes. The poor shmucks you're beating on have a very good chance of seeing the score and saying why even bother, thus quitting pvp entirely.

    Before following any advice, opinions, or thoughts I may have expressed in the above post, I feel I should warn you: I found Keven Costners "Waterworld" to be a very entertaining film.
  • IshtaarIshtaar Fun is underrated. Registered User regular
    Hi Klatz! You may have seen me more than you think: Ishie (Commando), Ishiko (Scoundrel), Ish (Shadow), Ishianna (Guardian), and Ishia (baby Sage) are all me; Issh is an impostor. I'd make him my mortal enemy but he's really nice.

    Snipers/Funslingers can put out such massive numbers when ignored, and it seems like they're always ignored, I don't get it. Most underrated class in the game?

    So yesterday's change seemed to definitely boost wz coms for winning too, not sure how many I'd get for losing since RNG decided to put the pantsonhead folks on the opposing team. I'm not sure what to do with commendations on that character (baby sage), I guess stockpile healthpacks.

    Ishtaar on
    WoW: Army ~ SC2: iSh.120 ~ D3: Ish#1521 ~ Steam: Ishtaar
    GW2: Ish.5760 ~ Army Status [El]: 80 [En]: 80 [G]: 80 [M1]: 46 [M2]: 16 [N]: 41 [R]: 18 [T]: 10 [W]: 80
    SWTOR: Ishie, Ish, Ishia, Ishianne, Ishiko, Ishii, Ishio, Ishiu @ The Ebon Hawk
  • grouch993grouch993 Registered User regular
    My champion geared sorc isn't much fun to play in pvp any more. Only geared and spec'ed for healing. Get marked and murdered every respawn.

    Which made the 0 expertise sniper experience much better.

    Steam Profile Origin grouchiy
  • KlatzyKlatzy Registered User
    A big change in expertise (they reduced the diminishing returns curve and made the damage boost bigger) coupled with healing nerfs, some big damage buffs (Sentinels/Marauders and a couple other classes), has made the time to kill to be significantly shorter. One on one it's not a big deal but focused fired even full BM-geared players will drop in 2-3 seconds. In my opinion that reduces the strategy and complexity of pvp. No time to use cooldowns, strategies like luring people away from caps, or decoying reinforcements to another cap. You die too quickly for that. And it increases the relative amount of time you spend respawing, not as fun.

    Healers are also fairly irritated and many are respecing dps.

    e89267f8422727d5.png
  • ShawnaseeShawnasee Registered User regular
    This is an odd and stupid change:

    Daily PVP missions give 99 Warzone comms and 99 Ranked Warzone comms. So you win 3 matches and you get those.

    Weekly PVP missions give 99 WZ comms and 99 Ranked WZ comms. So you win 9 matches and you get the same thing as winning 3?

    Does not compute.

    Prior to 1.2 when there were champion gear bags you would get 1 bag for a daily and 3 bags for a weekly.

    Now it's the same reward?

    Chanus wrote: »

    Your wang is a better man than you.
  • JoshmviiJoshmvii Registered User regular
    Yeah, it doesn't make sense to have a weekly reward equal to a daily one.

  • CowSharkCowShark Registered User regular
    Seems legit to me.

    It just means that over time, you can get the equivalent of a bonus day of rewards. Since it only requires that you keep warzoning, it's not really any extra effort on the part of the player to fulfill it.

    CowShark on
  • Catastrophe_XXVICatastrophe_XXVI Registered User regular
    They should scrap the weekly and have the daily just be repeatable.

    On a side note that last couple days as Alliance on Shadowlands pvp has been miserable.
    I won't say that sorcerers are overpowered but in groups they are nasty. Chainlightning spam just sucks. (and it's so boring, why play if that's all you're going to be doing?)
    I think there's just more sorcerers(dps) pvping than sages(dps) pvping. So it feels worse or it is worse for the alliance. Tons of Jedi shadow's though.

    PSN ID: Catastrophe_xxvi
  • MorninglordMorninglord Registered User regular
    Ishtaar wrote: »
    Snipers/Funslingers can put out such massive numbers when ignored, and it seems like they're always ignored, I don't get it. Most underrated class in the game?

    Not by me.

    *stab stab stab stab*


    Regarding the expertise "buff", someone made a post on the pvp forum running the numbers. Was pretty thorough. Turns out pre 1.2 mitigation was higher than damage. Now it is equal. This equalization is what caused the damage "increase". By the numbers, centurion and champion gear are worse than recruit and battlemaster. Don't wear champion or centurion gear in pvp. Don't wear pve gear in pvp either, you are asking for pain. The damage difference was extreme.
    Healing gets a bit more from expertise because healing skills don't get as much from stats as damage does.
    If anyone wants to argue with what I just said don't do it with me I'm just a messenger here.

    Morninglord on
    (PSN: Morninglord) (Steam: Morninglord) My Metal Gear Revengeance Demo Movelist/Guide
  • DerrickDerrick Registered User regular
    Ishtaar wrote: »
    Snipers/Funslingers can put out such massive numbers when ignored, and it seems like they're always ignored, I don't get it. Most underrated class in the game?

    Not by me.

    *stab stab stab stab*


    Regarding the expertise "buff", someone made a post on the pvp forum running the numbers. Was pretty thorough. Turns out pre 1.2 mitigation was higher than damage. Now it is equal. This equalization is what caused the damage "increase". By the numbers, centurion and champion gear are worse than recruit and battlemaster. Don't wear champion or centurion gear in pvp. Don't wear pve gear in pvp either, you are asking for pain. The damage difference was extreme.
    Healing gets a bit more from expertise because healing skills don't get as much from stats as damage does.
    If anyone wants to argue with what I just said don't do it with me I'm just a messenger here.

    Link? The problem with not wearing any champ gear is there is no battlemaster gear with surge on it (except implants, I think).

    Most dps classes need a high level of surge to be able to put out decent dps. For instance, it's no wonder deception assassins are looked down on; if they wear full battlemaster they'll be terrible. Deception lives by killing quickly, period. If you don't have 75% surge, go home.

    So on my sniper I'm going to have to lose out on some expertise just to swap out the enhancement slots for the crit/surge enhancements I thankfully already have from champ gear. I feel for people just coming up that don't have access to those enhancements.



    "The welfare of each of us is dependent fundamentally upon the welfare of all of us."
    Spoiler:
    -Theodore Roosevelt
  • JoshmviiJoshmvii Registered User regular
    The way it worked before was actually wrong. The way it works now is actually even. It's something like 20% damage buff and 16% damage reduction. It makes sense if you do the math. Take a 1000 damage base attack. If you add 20% expertise damage add, it now does 1200. If you make damage reduction 20%, then that attack is now reduced to 960, lower than the base 1000. However, if you take 16% reduction against the 1200, the attack now does 1008, so 20 add/16 reduce is actually the way it's meant to work.

  • AssuranAssuran Is swinging on the Spiral Registered User regular
    So, I've been playing solo WZs pretty heavily for the last week. As a valor 57 merc, Huttball is a game that can DIAF. It is the most unfun game to play when a team full of force users is on the other side. They have such an unfair advantage, just due to the way they are created in that zone. Even the fact I have two knockbacks hardly helps. I only ever feel useful running alongside (or ahead) of a ball carrier and using my knockback once every 25 seconds.

    Watching players zip around the map while I'm usually stuck running while slowed up and down the ramps in a futile attempt to catch up, only to watch them zip off again is increadibly unfun.

    I play it on my level 47 tank Jugger or ungeared level 50 healing sorc and it's like I'm playing an entire different game.

    Assuran on
  • override367override367 Registered User regular
    I've been trying to come up with a reason why gear should make you more powerful in pvp and I honestly can't think of one other than as a skinner box

  • MorninglordMorninglord Registered User regular
    I've been trying to come up with a reason why gear should make you more powerful in pvp and I honestly can't think of one other than as a skinner box

    It's an archaic mechanism that exists only because previous mmos do it. The second one mmo doesn't do it and is extremely popular it will stop happening. That is...unlikely. It's hard enough just being a popular mmo, without also having good class balance and then pushing a new (new = risky) idea past the design stage into the finished product.
    Derrick wrote: »
    Link?

    Behold!

    Morninglord on
    (PSN: Morninglord) (Steam: Morninglord) My Metal Gear Revengeance Demo Movelist/Guide
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