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[FE] the lumberjack school of warfare
DaypigeonCarve it into your soul!Registered Userregular
Some countries are founded by explorers. Others, by rebels, visionaries, those who claim they have seen the face of God.
Caldea was founded out of desperation.
Thousands of men, women and children were exiled from the Atrean Empire with nothing but what they could carry, weapons aimed at their back. They were left to perish in the cold north, surrounded by freezing snowstorms, dead soil, and, worst of all, hostile natives- the wolf laguz, territorial shapeshifters who viewed the refugees as nothing more than another kind of prey. To say that matters were grim would be an understatement.
But in the harshest of climates, those who are truly strong come into their own.
The man who became the first King of Caldea was likely from humble origins- but although we know little about his history, it is clear that leading was his true calling. Within half a year of his first recorded appearance, he had united the different refugee groups, built a makeshift city and defenses, and somehow tamed a dragon. The wolves, finally realizing the intruders as a legitimate threat to their supremacy, launched a series of assaults on the exiles. But the First King’s work was done: the wolves were driven back to the southern forests, no longer masters of the land.
When the time came to choose a leader, the decision was unanimous. Caldea was born, and a royal line was established.
And yet, a strong ruler does not guarantee strong successors. The royal family tree has of late indulged in a serious amount of, well, self-pruning. The only members left as of a year ago were the young king, Samuel, and his sickly brother, Florian. That winter, though, the king and a retinue of his most trusted knights disappeared in a snowstorm. After a few months of frantic searching, the nobility decided to call off the hunt, and crown the ailing boy instead. He is now the last of the Caldean royal line- and a successor has not been named.
Across Caldea, those who lust for power prepare for a day where they might lay claim to the kingdom, and sharpen their blades.
A day that may come very, very soon.
Glad you asked! This is the IC/OOC thread for a Play-by-post rpg with a battle system based on Intelligent Systems’ Fire Emblem series, a small-unit strategy game. The mechanics have been cobbled together from both the efforts of the folks at http://fed20.wikidot.com/ and some work of my own. The general rules can be found here.
This sounds like some more typical fantasy bullcrap. Why don’t you use D&D or system ____ instead?
Because most rpg systems would make creating and running battles with dozens of unique participants about as quick and fun as being dragged cross-country while chained to the back of a moving segway. Also, the games have a pretty neat strategy/RPG battle system that’s even set up to give bonuses for good character interaction!
Okay, so how do I sign up for this?
Easy! Just follow the character creation guide located here and come up with a fancy statblock for a level one character. In addition, you should come up with a bit of character background- stuff like your character’s personality, what motivates them (adventurer’s spirit, money, crippling self-loathing, etc) and maybe some more interesting details, like how they picked up their weapons skill, their horse’s name, so on and so on. Then, put all that stuff in a post and post it! If you have questions about what I want or how anything works, post them in the thread or PM me. I’ll probably respond to the thread before PMs, though. Looking for three-four players to start, and to add more as I get the hang of things. Potential sign-ups should note that I want things to move fast, because I am incredibly impatient. So... you know, make sure you can write a couple sentences a week.
Other useful things I almost forgot:
Campaign Style/Rules: There’s going to be a fair amount of battles, but I do enjoy character interaction stuff. Essentially, I’m going to try and cater to the players on this one, whatever people enjoy most is going to the forefront. You’ve seen pretty much all the rules up above- it’s not an especially hard system, but I’m fine with dropping hints and explaining things as needed. Because I’m sure I’ve been really obtuse about something. This should be primarily PbP, but for long conversations or individual things IRC could come into use. Also, if I ever figure out what the hell I’m doing in maptools we could probably run stuff live, based on player interest.