Spoit likes this Post written by
TychoCelchuuu about a year ago
"The best fake game endings and more"
One of the best suggested endings for Bioshock that I heard was right here on PA:
Spoiler:
Before finishing Fontaine, you use DNA from his blood to program him into the nearby vita-chamber. Then you bring down the hall, if not Rapture in its entirity. Fontaine is then left there, doomed to eternally respawn, drown, and die, over and over again, forever, a twisted mirror image of the immortality he sought.
It's not a PA original though.
I had lots of issues with Bioshock's ending, such that anything else would've been better.
Spoiler:
The whole theme of the game is about free choice and free will, culminating in the "a man chooses, a slave obeys" scene, which is one of the best in videogame history. So right after delivering an amazing critique of videogame storytelling that railroads the player and treats them as a muppet whose life is only to follow the objectives, the game is going to open up and let me make choices, right? It will let me break free and exercise my newly gained humanity, having broken free of the conditioning thanks to Tenenbaum, and map out my own future, yes? NO JUST KIDDING IT TURNS OUT YOU ARE IMMEDIATELY GOING TO FOLLOW ORDERS AGAIN AND IN FACT YOU WILL TURN YOURSELF INTO A BIG DADDY. But that doesn't matter because turning yourself into a Big Daddy apparently only messes up your voicebox and nothing else. Whatever.
Anything that didn't fly in the face of that amazing climax with Andrew Ryan would be better. I don't even care about the specifics, because Bioshock up until that point was amazing and the ending could be sort of lackluster and it would still be great. I just want something that didn't make the game regress.
An easy one that Flippy mentioned in the OP is Deus Ex: Human Revolution.
How it ended:
Spoiler:
Adam Jensen fights through the aug-zombies that have infested the Global Warming Reversal Hole, shuts down the filters for some reason by shooting the poor people who have been slaved to it, shoots Asian lady because fuck her, and chooses from a tastefully arranged platter of buttons that decide the fate of the world except they don't because it's a prequel.
How it should have ended:
Spoiler:
More chances to use my awesome guns would have been nice. Shooting zombies isn't fun and I didn't even shoot them because they were innocent. Aside from that, though, the big problem is of course the silly three buttons. This is one area that they could have just lifted from the original Deus Ex. Run all over the facility and accomplish specific objectives if you want an ending! It makes it feel more climactic if you have to work for it.
Another one that's been on my mind for a while is Dark Messiah of Might and Magic.
How it ended:
Spoiler:
Christ, I don't know. Ridiculous ghost dragon boss, then depending on whether you were good or bad, sort of, you either use the dragon skull to make Sauron disappear for a while but he vows revenge, or you use the skull to set him free and he says some stuff about being in charge.
How it should have ended:
Spoiler:
The entire game story up until the ending cycles between uninteresting and incoherent, so really they have a blank slate at this point in the game. The only thing anyone is likely to care about is which lady has survived up until now: good lady or evil demon lady. You're technically Sauron's son, good lady hates Sauron, and it's a little unclear as to whether evil lady cares more about you or Sauron. So what they could've done is give you some choices you care about and make it clear what those choices are before you do the voodoo with the skull and see the ending cutscene. It's also unclear as to whether locking Sauron away is actually going to kill everyone in the city. This gives us the future of the world, the future of everyone in the city, the future of Sauron, the future of the main character, and the future of whatever lady is still alive, all of which can come into conflict, be changed by your actions, etc. The game does nothing with most of these, but all it takes is for the writers to decide to bring the variables into play and suddenly you've got actual choices that you could care about. Like, maybe good lady doesn't want to destroy the city to lock Sauron away, but the only other way to do it is to sacrifice yourself, or something. Really this game could've used any sort of ending that engaged the player. As it stands I could hardly understand what I was doing or why aside from "kill evil man."
Oh, and a pipe dream of mine, Republic Commando.
How it ended:
Spoiler:
After a hard fought final mission, you lose contact with Sev, one of your squadmates, and reluctantly pull out to keep fighting the war or whatever.
How it should've ended:
Spoiler:
You get a transmission from Sev, the squad decides to go in and save him, and that's the first mission of the sequel. I WANT A SEQUEL.
Okay one more, Planescape: Torment.
How it ended:
Spoiler:
I'm just kidding, this game is perfect.
How it should've ended:
Spoiler:
I'm serious, so good.
Okay wait one more. Alpha Protocl.
How it ended:
Spoiler:
There are like 12 endings.
How it should've ended:
Spoiler:
Whatever ending you got I guarantee you should play it through and get a different one.
No hold on, one more. Fallout 3.
How it ended:
Spoiler:
You go into the radiation chamber and kill yourself, even though you brought Fawkes along. Fawkes, who is IMMUNE TO RADIATION. Fawkes will not go in because Bethesda couldn't write their way out of a wet paper bag. Or you can send that Brotherhood of Steel lady in to eat the cancer rays, but the game still ends because apparently SHE is the main character.
How it should've ended:
Spoiler:
Broken Steel DLC. Imagine if you bought a DVD for a movie and it ended before the final scene, then you had to download the actual ending for extra money! Video games are awesome.
This is the last one I promise. DEFCON.
How it ended:
How it should've ended:
Spoiler:
What a strange game. The only winning move is not to play.
Posts
This post just isn't for me.
LOL, and here I was thinking I was pathetic because I couldn't click on any of them either. Nice to have your company, Sticks.
I admire your self control gentlemen, but in this case, it's not for me.
Add one more to that list. The sad part is that I own a decent number of those games, but have only actually played Bioshock.
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
...and now having read your spoilers for those games, I see what you mean.
Well, as soon as I get around to Deus Ex which people also tell me is the best RPG ever, I'll add Planescape to the list.
It's also cool how, despite playing as a big daddy, everything you do is hinged on survival, rather than
Like, while you certainly have the ability to choose, you were biologically altered in a way that forces you to do seek Eleanor out if you don't want to succumb to a coma.