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You can please some of the people all of the time or all of the people some of the time, but you can't please people who still use THACO.
On the plus side, maybe this means that the offline 4e character builder will no longer be something they are interested in financially and will give it over to common property. One can only hope.
Also, I find it hilarious that they are still beta-testing their fucking virtual table for 4e, while simultaneously designing 5e. It's as if Wizards is that GM you have that gets a campaign going and then a few months in, when you're really starting to get into some juicy character development, he stops planning games. And then says that he wants to "try out" a new system.
Oh, wait, that probably describes every person currently working at Wizards.
Zithra Melitch in Star Wars: An Empire's End
Jellica in In the Shadow of Zeus
I can kinda sorta see why they made this move if I squint and tilt my neck a lot, but honestly, I'm not digging it.
PAX Prime 2011 DM Challenge Champion
I love how 4e really made balance a *thing*. I love how I can, 90% of the time, make an encounter and know that it's going to be exactly as challenging or easy as I intended it to be. I love how the combat is interesting and tactical. But somehow it all feels so... sterile. It somehow manages to turn my group from a set of roleplayers who'll describe some really awesome things and come up with clever solutions in any other game (including 2e and 3e) to people who sit there crunching numbers during the combats. Don't get me wrong, I love 4e, but if they could bring back thinking outside the box with your spells and abilities, that'd be brilliant.
As it is, the only person I feel has benefited from 4e is me, the DM. The players have lost out a little and they're beginning to realise it.
Thoughts of a Part-Time Hobbyist - A Wargaming and RPG Blog
It's very good at that but it does lose a little of the storytelling aspect of earlier editions.
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Iron Heroes had a pretty good take on "Stunts in Combat" with reasonable rules for resolving it. The biggest issue with not clearly laid-out actions is that they are most likely to be utterly horrible or fantastically effective. One of those will never be attempted again while the other will be used as often as an At-Will. Really balancing that kind thing is tough if you try and assign "realistic" effects.
Borderlands 2 PA Xbox Metatag - Bazillion Guns
The trick is to think tactically...in character. If you do that, and you choose powers that line up best with your character's concept, personality, and style, you can actually do a lot more roleplaying than you think you are.
As an aside example, my party's thief will frequently stop attacking the guy my warlord is GIVING HIM CA against, just to go after someone who just did more damage to an ally than the thief himself had as-of-yet managed to do. He doesn't like to be upstaged, and when someone does upstage him, well, it's time to knock that thing down a peg or two.
Secret Satans! Post | D&D Wishlist | General Wishlist
Steam PSN: DerWaffleMous Origin: DerWaffleMous Bnet: WaffleMous#1483
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Steam PSN: DerWaffleMous Origin: DerWaffleMous Bnet: WaffleMous#1483
Extra points if you do the mildly cheesy "Flame weapon as implement" if only so that your insults can literally burn somebody to death....ya know, with your sick burns.
Borderlands 2 PA Xbox Metatag - Bazillion Guns
I have trouble imagining the people who would look at GURPS and go "That's the ticket!"
Borderlands 2 PA Xbox Metatag - Bazillion Guns
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Secret Satans! Post | D&D Wishlist | General Wishlist
I'm very unlikely to even look at the new edition, and I think WOTC really mismanaged 4e. It had a great start (from my POV, I've no idea, or interest, in how much money it was making for them), and then suddenly transmuted into Essentials and died.
I might pick up an old Basic book for the nostalgia. That's about it.
Stop being a fucking idiot Mearls. It's going to have a name and if you don't give us a nice appropriate handle then you'll see how the mob rule of the internet really works.
Damn it, and I was just thinking nice thoughts about Iron Heroes too, I probably should have pointed out that the game was a fucking mess mechanically.
"the Dungeon Master can make his ruleset. He might say ‘I’m going to run a military campaign, it’s going to be a lot of fighting’… so he’d use the combat chapter, drop in miniatures rules, and include the martial arts optional rules.” - Mike Mearls.
.....because when I think of the Battle of Agincourt I think about how the French would have been fucked without their ninja detachment.
Borderlands 2 PA Xbox Metatag - Bazillion Guns
I'm 40 with a job and kids and don't have time for that shit anymore. Gimme my map, my tokens, my feats and dailies.
That attitude amazes me and it isn't the first time I've heard it from a professional game designer.
Borderlands 2 PA Xbox Metatag - Bazillion Guns
I'm giving away a free copy of The Burning Wheel rulebook for free RPG Day 2013! Click here for details.
Those DMs aren't old school. Those DMs are bad DMs. Yes, there were bad DMs even back during 1st and Adv. DnD.
Isn't this the White Wolf design philosophy?
This neo-feudalism would be more tolerable if our betters had fancy titles.
First, do we know anything about the actual system? Or is it just the annoucement that there will be a new one, but were not saying what it is yet kinda thing?
Second, can i sign up for play testing? Has anyone ever done that for WotC before? Please share your experience in said test.
For a company that hasn't exactly been engendering goodwill among the fan base that seems like much less of a good idea.
Borderlands 2 PA Xbox Metatag - Bazillion Guns
1) Cause or give rise to (a feeling, situation, or condition).
It would've taken you less characters to do a google search than type your response.
http://www.merriam-webster.com/dictionary/engender
Welcome to the internet.
I'm giving away a free copy of The Burning Wheel rulebook for free RPG Day 2013! Click here for details.
Okay, WotC/Hasbro, you have one more chance with me. I'm being worn down into thin cynicism by the seemingly constant reboots. I will give D5D (Dungeon5 & Dragon5?) my last shred of sympathy. I will buy it, I will try it, but if you "Reboot it" in fewer than 10 years, ta ta forever.
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Gygax is axially rotating in his perpetual internment site.
Borderlands 2 PA Xbox Metatag - Bazillion Guns
Why?
What is wrong with releasing a new edition in 5 years?
You can't fight neo grognardism. Don't bother.
Exactly. 4th Edition was WOTC attempting to have a WoW-level of success with a product that simply does not have the market to support it. What matters more than anything in the RPG (and tabletop gaming market for that matter) is loyalty. If you give your customers reasons to look for other options and they grow attached to them, you will have a hard time winning those people back once they know how you might treat them.
I began playing in 3rd, picked up the 3.5 update, read the 4th edition books and decided to pass. I took a break for a few years, and, once I decided to come back to gaming, took one look at Pathfinder and knew it was what I wanted. Unless WOTC puts out an edition that signifies a veritable renaissance in game design, I don't see myself replacing my fantasy game of choice with their product.
I'm giving away a free copy of The Burning Wheel rulebook for free RPG Day 2013! Click here for details.
I never was a very big fan of 4th ed, in truth. When it first came out I got pumped for it but ultimately it just never excited me in the way 3.5 did. Yeah, 3.5 had a lot of issues, but it was an exciting game to me. 4th ed felt so dry and clinical by comparison. The reduced multi-classing and power selection system ended up feeling like a straight jacket to me. And skill challenges, good god let us not even talk about those.
I'll keep an eye on 5th, because, who knows, maybe it will be crazy awesome. But 4th didn't do a whole lot for me and my group has been trending away from dungeon crawl systems towards things like Call of Cthulu and Dark Heresy anyway.
D&D 4e has more or less put out all of the rule/class/race/monster books anyone could want in 4 years and they've decided that adventures/setting books aren't profitable. Unless the new system is incredibly well received and/or they totally revise their business model, the only way to make the game profitable again in 4-5 years is to get players to buy those core books again by changing the system.
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Kingmaker is probably one of the best Adventure Paths I've ever played.
This neo-feudalism would be more tolerable if our betters had fancy titles.
I'm really liking OD&D right now, and I think it may steal my heart away from 3.5 and 4e, in spite of the fact that your options in character creation are much more limited and that your character does not start off at level 1 having awesome powers. There is a way in which, I think, less can be more, and the trend since AD&D seems to have been to offer more choice, more options, more accuracy, more certainty, and more wow-factor by expanding and tinkering with the mechanics. If there is a way that they can strip the D&D mechanics down to a bare-bones that leaves as much as possible up to the interaction between thoughtful player imagination and well-intentioned DM guidance, AND THEN gives you sensisble and useful options to scale up the role of mechanics to (for lack of a better word) mechanically determine how elements of the game world work, then they would be well on their way to creating what it sounds like they want to do. That kind of sounds ridiculously hard, but perhaps it is worth trying.