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Magic: the Gathering: Cardboard Crack
Posts
It's not the worst of the cycle? Praise be!
But yes, that's a very solid effect on a land.
Gaming Unplugged columnist and video game reviewer at Snackbar Games
What if I draw it with Desperate Ravings? Reveal first card, draw second card, don't hide the miracle card, discard a card at random with a dice, then pay the Miracle cost if I don't discard the Miracle card I revealed?
Holy clusterfuck, Batman.
Where you substitute "Miracle" for "Madness", "draw" for "discard", "hand" for "graveyard", and add the "first card drawn this turn" clause somewhere.
I want to think this is how it's going to be templated, because any other way just invites all manner of chicanery.
Speaking of Miracles, here's another mythic miracle:
That's a spicy meatball. And perfectly playable without Miracle (for maybe X = 2).
Gaming Unplugged columnist and video game reviewer at Snackbar Games
I kid. Mostly. If Tibalt is a reasonable price I might snag one at some point just for the hell of it.
Edit: I am perfectly aware that WOTC has essentially no control over how batshit crazy the community can be when it comes to card pricing, before anyone bothers to point that out.
Gaming Unplugged columnist and video game reviewer at Snackbar Games
Magic Online - Bertro
Gaming Unplugged columnist and video game reviewer at Snackbar Games
He's still not that bad though. Could possibly be a one-of in sideboards against u/b control since it dodges counterspells on the play and laughs at tragic slips.
34 CC one with 4 abilities who broke the $100 barrier and warped formats. (edit: okay, and Garruk the flipper)I'm okay with them experimenting more using slightly less ambitious starting points.
I believe there's been an article discussing their thoughts on a 1 mana planeswalker, or uncommon/common ones and how that might work out.
This one being a bit lacklustre just means they might be able to push the envelope a little harder next time around.
JTMS costs 2UU.
And if you want to be picky, the last time they experimented with the PW layout we got one with two faces and five abilities for 4 mana.
Gaming Unplugged columnist and video game reviewer at Snackbar Games
That's right, I'm thinking of Beleran.
You've got me there. At a glance it seems Garruk has gone down to around $10-12. I guess I can be thankful for that much at least. Liliana is under $30 too? Hrm, maybe I'll be able to justify picking some of these up next year as long as we don't see a deck break them wide open again.
It wasn't just Blightning, either. Cascading into Maelstrom Pulse got the job done fairly often too.
Gaming Unplugged columnist and video game reviewer at Snackbar Games
Man, Turkson, you need to get out of my head.
Gonna have to use a die to determine which card is selected in that case, which a lot of people do anyway.
Gaming Unplugged columnist and video game reviewer at Snackbar Games
Easier way: When you draw it, reveal it to the player and state your intention to Miracle-cast. Then shuffle it into your hand and let them pick normally, without need of a die. Then, assuming you didn't lose the Miracle, cast it.
That gets easier right up to the point where I have another copy of the Miracle in my hand when I draw the other one, at which point the opportunity to cheat skyrockets.
Gaming Unplugged columnist and video game reviewer at Snackbar Games
I would figure the card never enters your hand.
You reveal it and cast it for its miracle cost in a single action at the moment of draw OR you add it to your hand. Saying you can discard it after you've announced your intention to cast it is like saying if I have two cards in hand and cast fireball my opponent can counter it by playing Esper Charm.
The problem is that with something like Desperate Ravings, the "draw + discard" effect is atomic -- nothing else can happen in the middle of it, only before or after it.
But if that's true, then it could flow like this:
Draw a card. ("It's a Miracle! I'm saved!")
Reveal card. "You may play this for its miracle cost" Trigger goes on stack
In response, Opponent plays any ability or instant which forces you to discard.
Miracle is lost... sadface.
Which seems to defeat the entire purpose of the mechanic.
Nah, it goes like this:
Draw a card. It's a miracle!
Reveal card as it's drawn. Unfortunately, we're still in the middle of an ability resolution, so nothing can go on the stack until it's resolved.
Discard a card. Desperate Ravings is now fully resolved, and the miracle-cast immediately goes on the stack.
(At this point, the opponent -- as you suggest -- could play a discard effect on you, but since the miracle-cast is already on the stack, it can't disappear in that way.)
The way you're proposing it be done would have us halfway-resolving the Desperate Ravings effect, then leaving it unfinished and coming back to it later. AFAIK, such a method would be unprecedented in MtG.
So it does enter your hand.
Gaming Unplugged columnist and video game reviewer at Snackbar Games
I guess I was just thinking they would do something crazy because otherwise your miracle card is exceptionally vulnerable to discard, which seems counter to the intent of the mechanic.
Oh well, can't change the rules just because I don't like them.
Most creature abilities are done during your turn/at Sorcery speed.
The most likely place this could come up are sacrifice effects at instant speed and using them on creatures that have a "when ~ dies, players/opponents/etc discard card(s)" ability.
Edit: I know there are exceptions. I'm just saying in general.
Right. This is done for a reason, especially on activated abilities. Being able to reliably make someone with an empty hand ("hellbent," as the Ravnican term goes) discard the card they drew during their draw step (i.e., before they enter their main phase and can use anything that isn't an instant) is sad times.
Gaming Unplugged columnist and video game reviewer at Snackbar Games
Imagine how much extra sad those times would be if you drew a Miracle and... awww....
Especially that Bonfire one that noone is certain is real yet because WotC isn't that nice to Red.
By the way, thanks, Vyolynce for the rules clarification.
And it's definitely real; LSV previewed it on Channel Fireball.
Gaming Unplugged columnist and video game reviewer at Snackbar Games
If they have more than one creature it is absolutely better than Fireball.
Fireball is XR and deals X damage, divided evenly, rounded down, among any number of legal targets. It can be a big hit against your opponent or one of his creatures.
Bonfire is XXR and deals X damage, period, to your opponent and all of their creatures. It's a non-targeting board sweeper for Red, particularly in a token-heavy environment. (Assuming you can target the opposing player). Even without the Miracle cost it's not bad for a big burn deck.
If you pull it as a Miracle late game you can hit everything on the board with the power of a Fireball. I think that could be pretty huge and really makes the Miracle idea work.
Basically, what I'm trying to say is you're reliant on your opponent to fill his/her board for it to be any good, whereas a Time Walk or a Lava Axe for one mana is always welcome.
True, but late game Bonfire retains a lot of utility even if you pull it early or have it in your opening hand. It's not ideal, but it's not a seven mana extra turn (which, honestly, if you're blowing all that mana you're just getting an extra attack phase because you aren't casting much else that turn) or a six-mana lava axe, both of which would be eating up hand space. The only instance in which it's not better than Fireball or Blaze is when your opponent doesn't have any creatures on the board or can't be targeted.