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Magic: the Gathering: Cardboard Crack
Posts
Except Slagstorm hits your creatures too, which can be a problem if you're running a token deck without some kind of booster.
Combining Bonfire or Thunderous Wrath with Reclaim in a G/R deck can do tremendous things. I'm not saying run four of them, but having one or two can be a lifesaver. The other thing I like about it over the other miracle cards is that if you really want to get rid of it you can do so much cheaper. Which makes it more amenable to Reclaim than Thunderous Wrath or Temporal Mastery.
Comet Storm didn't see play.
Gaming Unplugged columnist and video game reviewer at Snackbar Games
Callbacks to the really old Fire Elemental art and Wheel of Fortune. Pretty awesome.
like, RDW / Burn drawing a new hand is much, much more powerful than esper control drawing a new hand.
i played it when innistrad came out, it was a real bad deck. might be better with ponder->miracles, faithless looting.
u/r delver is exactly the kind of deck that wants ridiculous time walks and a graveyard full of cards to snapcast.
Honestly, a turn three time walk with two flipped Delvers on the board could RUIN people.
T1 Delver
T2 Delver, Ponder
T3 Reveal Time walk, flip delvers, Cast Time walk.
I've had my fair share of time with delver and I can honestly say there are a lot of games where you won't start with one, which makes your hand infinitely worse. It's really what makes the deck tick. The times I started with double delver, in all formats, I can count on one hand. It doesn't help that delver is not a very easy deck to play. So many games thrown away after going through so many options. When you have the nuts, then yeah, but just barely inching the win is not an uncommon occurence. Maybe I'm just bad at magic. I'm not ruling it out!
Seriously though, that's going to fuck me over for drafting.
Maybe they thought it was interfering with that weird Build-a-deck thing they do on the website?
Still seems an odd decision. Why not work with the guy to drive traffic? It saves you development time and an assload of money if he's willing to do it for free and keep it up to date.
Maybe they intend to release their own version?
Still shitty.
Those things have been mostly poop from a butt for years now.
Their own version that requires a subscription and is considerably worse than tools that used to be available.
It's much better than the blue one, in terms of miracle / hard cast cost.
http://forums.mtgsalvation.com/attachment.php?attachmentid=130087&d=1334549284
Appetite for Brains
B
Sorcery Uncommon
Target opponent reveals his or her hand. You choose a card from it with converted mana cost 4 or greater and exile that card.
That seems...really good.
If you don't want to spend all of your money on it, I would suggest not starting.
But to your question, it depends on what you consider to be "competitive". If you just play large multiplayer games with friends? You can get by with a few decks you scrap together. If you want to get into the counstructed-deck tournament scene, you'll probably drop a few hundred dollars amassing the cards required to win.
One thing you might seek out is booster drafts. In these games, everyone starts with fresh packs of cards. The packs are drafted, and everyone makes decks out of the newly acquired cards.
This is a good way to learn strategies, acquire cards, and be on a somewhat equal footing with everyone else who plays.
The danger, though, is that you'll get hooked, and start having deck ideas, and then you're dropping money acquiring the cards required to build your deck.
this certainly does a lot
also love that flavour text
Because it seems to me that you can "chain" bonds by binding an already bound creature to a newly summoned soulbonder or binding an incoming creature to another creature with soulbond….
DropBox invite link - get 250MB extra free.
We know that one a creature is considered "paired" it can't be "paired" with another one -- or else it would no longer be a "pair". Semantics FTW. (Also, explicitly stated in the mechanics article.)
Gaming Unplugged columnist and video game reviewer at Snackbar Games
Well then they're using extremely terrible grammar in the reminder text. It sounds, from the card, like I could have a Soulbond creature in play, and then every time an "unpaired" creature entered the battlefield, I could pair it to the one Soulbond creature I had. I figured that wasn't the case, mostly because it would absurdly powerful, but still. Whoever proofread that reminder text should be defenestrated.
Also, does that mean Wolfir Silverheart is an 8/8 for 5 CC? Crazy.
And I agree that the reminder text is a mess.
EDIT: Another CFB preview...
Champion of Lambholdt - 1GG
Human Warrior - Rare
Creatures with power less than this card's power can't block creatures you control.
Whenever another creature ETB under your control, put a +1/+1 counter on this.
1/1
Gaming Unplugged columnist and video game reviewer at Snackbar Games
I think the "Another" part of "another unpaired creature" implies that both must be unpaired upon pairing.
It's not clear to me what happens if multiple creatures with soulbound enter the battlefield simultaneously. I'm sure that they'll add a rule in the comprehensive that says that you can only choose one pairing per creature (treating it similar to an ability cost) but in the absence of such a rule it's possible that if multiple creatures ETB the simultaneously they could all pair with a single creature.
BTW, I find it interesting that soulbound does not target. That might be useful.
Well, I think each of their "Enter the Battlefield" triggered abilities would have to go on the stack in an order their controller specifies, so as you resolved the various abilities creatures that became paired would stop being legal options.
Though I am picturing using the Helvault to basically store up a crapload of Soulbond critters and then bringing them all back to play just because.