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Magic: the Gathering: Cardboard Crack

16667697172100

Posts

  • GriswoldGriswold Luckily, a constant stream of verbal abuse & threats to my person helped me become a better player. Registered User regular
    PikaPuff wrote: »
    farseek instead of spheres?

    this, plus max out on solemn simulacrum and blasphemous act

  • PeccaviPeccavi You are all weirdos!Registered User regular
    Hmm, after playtesting my Primal Surge deck, I really want to cut it down to one surge. Running two means there's a decent risk of the combo outright failing, which is pretty sucky after tapping out 10 mana for it. Unfortunately, only having one in the deck means I'll barely ever hit it. I would either need to switch to a G/B deck with rune scarred demons (probably cutting Dungrove since I'll be running fewer forests) or make the deck even more of an aggro deck that just happens to have Primal Surge as a potential win condition.

  • DiorinixDiorinix Registered User regular
    New list that I've been running @ fnm's and such. Moderate performance against the field, but high variance. Not for the faint-of-heart...
    Spoiler:

    For a while, I was using zombie infestation as an additional discard outlet.
    Sequence would go:
    t1 looting to discard 'brand and rites
    t2 zombie infestation
    t3 something
    t4 rites mr. Brand...draw 14 on their eot and discard ~16 (including another rites + norn) or so to make 8 zombies. Next turn rites up norn, attack for 41.

    Eventually I saw a need for some extra sweep, so out went the infestation for md whipflare.

    [SIGPIC][/SIGPIC]
    Mmmmm....toasty.
  • DrawbackDrawback Registered User regular
    Okay, my budget relatively limited and some cards are to be acquired for this deck to work. It's a land destruction deck to "play nice" with some of my friends who like to be j3rks sometimes... I never played this archetype as I hate facing such decks...
    Spoiler:

    The goal of the deck is to start using the eternal witness and acidic slimes to break the other player tempo and get a proteus staff on the table. As soon as it's done, I can "staff" my acidic slimes and eternal witness as much a possible to have their come into play effect trigger...

    Any suggestion to make this deck (unplayed and untested right now) better?

  • DiorinixDiorinix Registered User regular
    Sylvan scrying is not acceleration - it simply puts a land card in your hand. It doesn't add to the number of land cards in play, like solemn does. Better off with something like rampant growth (as you use mostly just basics).

    As for the land base - ghost quarter won't cut it. They replace their lost non-basic for a basic, while you go down a land...not a good trade off. Expensive upgrade, but wasteland is a better choice. Or Tectonic Edge, if you don't mind the restriction.

    Overall, the mono-green land-destruction route is pretty soft. Mono red is a better bet - stone rain, ruination, avalance riders, sowing salt, boom//bust, orcish *farmers...

    ***edit - orcish settlers, not farmers.

    Diorinix on
    [SIGPIC][/SIGPIC]
    Mmmmm....toasty.
  • TerrendosTerrendos Decorative Monocle Registered User regular
    Seems like you could use some Deadeye Navigators instead of Proteus Staff.

    Sig1.png
  • sportzboytjwsportzboytjw squeeeeeezzeeee some more tax breaks outRegistered User regular
    Drawback wrote: »
    Okay, my budget relatively limited and some cards are to be acquired for this deck to work. It's a land destruction deck to "play nice" with some of my friends who like to be j3rks sometimes... I never played this archetype as I hate facing such decks...
    Spoiler:

    The goal of the deck is to start using the eternal witness and acidic slimes to break the other player tempo and get a proteus staff on the table. As soon as it's done, I can "staff" my acidic slimes and eternal witness as much a possible to have their come into play effect trigger...

    Any suggestion to make this deck (unplayed and untested right now) better?

    Moar plow underrrrrrrrrrrrrrrrr. Maybe a stunted growth for laughs.

    Walkerdog on MTGO
    TylerJ on League of Legends (it's free and fun!)
  • DrawbackDrawback Registered User regular
    Lots of good feedback! Thanks!

    Rampant growth seems perfect, great idea.
    4x rampant growth replacing 4x Sylvan scrying.

    Wasteland is hyper-expensive...
    Tectonic Edge is great!
    4x tectonic edge replacing 4x Ghost Quarters

    Here's a revised Deck list:
    Spoiler:

    Should I use creeping mold or Mwonvuli Acid-Moss? I can't decide!

    I'd love to add PLOW UNDER, but I can't fathom which card to replace...

    Drawback on
  • E.CoyoteE.Coyote Registered User regular
    Liquimetal coating and splinter combo?

    E.Coyote on
    Drawback
  • DrawbackDrawback Registered User regular
    E.Coyote wrote: »
    Liquimetal coating and splinter combo?

    That sounds EVIL. I like that combo. Hmmm, can't decide how to get it in my deck in a manner that makes it reliable without changing a lot of things (removing the proteus staffs would make me reconsider the acidic slimes since they're mana high cost cards) ...

  • WearingglassesWearingglasses Registered User regular
    Another alternative for reuse of your creatures: Roaring Primadox? But it does have the chance to backfire on you. Or if you have access to older cards, Crystal Shard. The stick and the Witness go way back.

    Also, I think I've completed the preliminary decklist for a beginning Magic player - Elves (Sorry Feral, but I think I'll reserve the token deck for me :P). This list should be able to show her the basics of the game:

    22 Forests

    26 Creatures
    4x Llanowar Elves
    4x Arbor Elf (highlight difference between this and Llano)
    4x Elvish Visionary (enters the battlefield effects)
    3x Wren's Run Vanquisher (additional casting costs, deathtouch)
    4x Elvish Archdruid (concept of rares : comparative power ratio)
    2x Drove of Elves (asterisk P/Ts, hex-fuckin-proof)
    3x Acidic Slime (concept of deathtouch, ETB effect, Green's capacity for artifact/enchantment hate)
    2x Ezuri, Renegade Leader or Kaysa (Legendary creatures)

    12 Other spells
    2x Giant Growth (concept of instants, highlight Green's pump specialty in combat tricks)
    3x Primal Bellow (compare power/versatility with G.Growth)
    3x Overrun (concept of sorceries, compare them with instants, compare with archdruid's static ability, concept of trample)
    4x Hunting Triad (sorcery, concept of token creation, +1/+1 counters, versatility of some spells)

    She will also learn the importance of flying by the fact that this deck has no way of dealing with flyers. :lol:

    What do you guys think?

    heeee.jpg
    PSN: BlakeMaxwell3
  • TerrendosTerrendos Decorative Monocle Registered User regular
    Well, I signed up for MTGO. I'd like to sell my starting booster pack and buy some cards to start a budget Standard deck. Can anyone recommend a good bot?

    Sig1.png
  • admanbadmanb the bored genie Seattle, WARegistered User regular
    Supernova are my favorite for rares and boosters. I would always sell to them even if it means getting credit that you can't spend immediately. The other sets that I've had good luck with are bluedragon_store/bluedragon_store2/bluedragon_store3, and CardShop/CardShop2. Searching for "bulk" and "pauper" will also get you some good options for finding budget cards.

    admanb on
    twitter, github, resume/portfolio, if you like to play or host boardgames online, check out handtracker
  • silence1186silence1186 Character shields down! Registered User regular
    I used to use the TradeWarrior series of bot, but they seem to have closed.

    Pink Floyd wrote:
    Tell me is something eluding you, sunshine?
    Is this not what you expected to see?
    If you wanna find out what's behind these cold eyes
    You'll just have to claw your way through this disguise.
  • TerrendosTerrendos Decorative Monocle Registered User regular
    What time zone are the scheduled events set to? Because it's almost 5 here and it's saying that the next event starts at 2:30. PST I guess?

    Also I spent 10 tickets and built an absurd Arcane Melee deck based on this one that I saw and liked a few weeks ago. Just missing a couple of the rare lands, which I'll pick up later. I really dig the shenanigans this deck does, and it feels like good practice for learning the minutia of MTGO.

    EDIT: I am slightly concerned that it's not good enough for actual competitions, but I'm going to get some more practice before I decide for certain.

    Terrendos on
    Sig1.png
  • admanbadmanb the bored genie Seattle, WARegistered User regular
    Terrendos wrote: »
    What time zone are the scheduled events set to? Because it's almost 5 here and it's saying that the next event starts at 2:30. PST I guess?

    Are you looking at Standard 4RND events or all scheduled events? According to the Event Page the next two Standards are at 4PM and 8PM PST, which is two and four hours from now respectively.

    Here's the full calendar.

    admanb on
    twitter, github, resume/portfolio, if you like to play or host boardgames online, check out handtracker
  • BatmantisBatmantis Registered User
    After 2 drafts, this format doesn't seem very fun. So many horrible combat tricks that aren't worth playing around and then completely blow you out. Overrun was way more fun to play against. And then there are random rares that if you draw, you can completely take over the game. Then again, I didn't think the last block was fun either. Maybe wizards is just "moving in a new direction" with these limited set designs.

    Guess I'll just wait for time spiral or ravnica or roe queues to show up...

    Play with me people!
    LOL: Batmantis
    MTGO: Batmantis88
  • PikaPuffPikaPuff Registered User regular
    Kelor wrote: »
    PikaPuff wrote: »
    Kelor wrote: »
    PikaPuff wrote: »
    PikaPuff wrote: »
    Kelor wrote: »
    They do go longer, but you have the ability to mill them 10-20 cards off of Dreadwaters. Since that goes into the GY, which you can shuffle in via Elixir it does wrap up quicker. I won all my rounds within the time limit in the tournament, albeit I didn't drop any. If I had lost a game the third would have most likely gone to time.

    Otherworld Atlas steps things up too. If I was going to run it again today I'd probably run a list like this:
    Spoiler:

    I've found the best way to run Atlas is to look at my hand at the end of their turn. Do I have a fog effect (or two if they might counter it) for next turn? If yes, add a counter, if no draw.
    @Kelor : Any last minute suggestions for this deck? I think I might run it at PTQ Seattle. I'm thinking Reliquary Tower so I have no hand size, but I don't know how to fit it in.

    Either playing this or my fight club deck. sad that I only have one gsz and everyone else has 4, though.
    Oh... PTQ's cost $25, so that the winner gets a plane ticket to the competition... I don't think I want to go anymore.

    Oh, hey mate, I haven't been on the boards lately. Sorry I missed your question.

    Sounds like you didn't end up going? I've given the deck a rework since then and can give you the updated list if you like. I've put it aside for now, my local meta is too hostile to be able to win consistently with it.
    List it. I'm always interested in fog decks. And can you give an example of "too hostile?" I can try to make a wild guess if my area is like that, too.

    Didn't go to the PTQ, but gameday is next week.


    Moreso sideboard hate. I won four consecutive FNMs with it so people started having stuff ready.

    Multiple acidic slimes, O-Rings, War Priest of Thune for pod decks and negates or Witchbane Orbs. The rise of Duress hurts too, if they rip your Rites out of your hand. The majority of the changes I made were to the sideboard to help combat that and Delver a little.

    If you're still seeing heavy aggro play it's a solid choice and it fares well against control decks.
    Spoiler:
    how do you use mind unbound?

  • DiorinixDiorinix Registered User regular
    Batmantis wrote: »
    After 2 drafts, this format doesn't seem very fun. So many horrible combat tricks that aren't worth playing around and then completely blow you out. Overrun was way more fun to play against. And then there are random rares that if you draw, you can completely take over the game. Then again, I didn't think the last block was fun either. Maybe wizards is just "moving in a new direction" with these limited set designs.

    Guess I'll just wait for time spiral or ravnica or roe queues to show up...

    I have to completely disagree with you here.

    M13 has one of the most well-rounded limited design for a core set since...well a long time. Maybe m11 or m10.

    Combat tricks are good! Removal spells are good! There are multiple archetypes that you can draft with success, and isn't beholden to 2-drops and 3-drops. There also isn't ridiculous commons that break limited like mist raven or trusty forcemage.

    [SIGPIC][/SIGPIC]
    Mmmmm....toasty.
    Feral
  • KelorKelor Registered User regular
    PikaPuff wrote: »
    Kelor wrote: »
    PikaPuff wrote: »
    Kelor wrote: »
    PikaPuff wrote: »
    PikaPuff wrote: »
    Kelor wrote: »
    They do go longer, but you have the ability to mill them 10-20 cards off of Dreadwaters. Since that goes into the GY, which you can shuffle in via Elixir it does wrap up quicker. I won all my rounds within the time limit in the tournament, albeit I didn't drop any. If I had lost a game the third would have most likely gone to time.

    Otherworld Atlas steps things up too. If I was going to run it again today I'd probably run a list like this:
    Spoiler:

    I've found the best way to run Atlas is to look at my hand at the end of their turn. Do I have a fog effect (or two if they might counter it) for next turn? If yes, add a counter, if no draw.
    @Kelor : Any last minute suggestions for this deck? I think I might run it at PTQ Seattle. I'm thinking Reliquary Tower so I have no hand size, but I don't know how to fit it in.

    Either playing this or my fight club deck. sad that I only have one gsz and everyone else has 4, though.
    Oh... PTQ's cost $25, so that the winner gets a plane ticket to the competition... I don't think I want to go anymore.

    Oh, hey mate, I haven't been on the boards lately. Sorry I missed your question.

    Sounds like you didn't end up going? I've given the deck a rework since then and can give you the updated list if you like. I've put it aside for now, my local meta is too hostile to be able to win consistently with it.
    List it. I'm always interested in fog decks. And can you give an example of "too hostile?" I can try to make a wild guess if my area is like that, too.

    Didn't go to the PTQ, but gameday is next week.


    Moreso sideboard hate. I won four consecutive FNMs with it so people started having stuff ready.

    Multiple acidic slimes, O-Rings, War Priest of Thune for pod decks and negates or Witchbane Orbs. The rise of Duress hurts too, if they rip your Rites out of your hand. The majority of the changes I made were to the sideboard to help combat that and Delver a little.

    If you're still seeing heavy aggro play it's a solid choice and it fares well against control decks.
    Spoiler:
    how do you use mind unbound?

    To draw, like, a million cards. Mostly to get to Dreadwaters faster mid/late game. I've never lost a game it resolved purely because of the filth amount of card advantage it grants you.

    I side it out for Jace against more aggressive decks, but if they don't have lethal turn six or you have fog and enough mana to spare then just slam it down.

    Six mana is a lot, but it *does* a lot too. Used to be sideboard but I ended up bringing it mainboard because I pretty much wanted to draw a million cards.

    And much like Karn, it's a removal magnet to keep your Rites safe. If they know one is in there, they generally tend to hold mana back for it.

  • PikaPuffPikaPuff Registered User regular
    Kelor wrote: »
    PikaPuff wrote: »
    Kelor wrote: »
    PikaPuff wrote: »
    Kelor wrote: »
    PikaPuff wrote: »
    PikaPuff wrote: »
    Kelor wrote: »
    They do go longer, but you have the ability to mill them 10-20 cards off of Dreadwaters. Since that goes into the GY, which you can shuffle in via Elixir it does wrap up quicker. I won all my rounds within the time limit in the tournament, albeit I didn't drop any. If I had lost a game the third would have most likely gone to time.

    Otherworld Atlas steps things up too. If I was going to run it again today I'd probably run a list like this:
    Spoiler:

    I've found the best way to run Atlas is to look at my hand at the end of their turn. Do I have a fog effect (or two if they might counter it) for next turn? If yes, add a counter, if no draw.
    @Kelor : Any last minute suggestions for this deck? I think I might run it at PTQ Seattle. I'm thinking Reliquary Tower so I have no hand size, but I don't know how to fit it in.

    Either playing this or my fight club deck. sad that I only have one gsz and everyone else has 4, though.
    Oh... PTQ's cost $25, so that the winner gets a plane ticket to the competition... I don't think I want to go anymore.

    Oh, hey mate, I haven't been on the boards lately. Sorry I missed your question.

    Sounds like you didn't end up going? I've given the deck a rework since then and can give you the updated list if you like. I've put it aside for now, my local meta is too hostile to be able to win consistently with it.
    List it. I'm always interested in fog decks. And can you give an example of "too hostile?" I can try to make a wild guess if my area is like that, too.

    Didn't go to the PTQ, but gameday is next week.


    Moreso sideboard hate. I won four consecutive FNMs with it so people started having stuff ready.

    Multiple acidic slimes, O-Rings, War Priest of Thune for pod decks and negates or Witchbane Orbs. The rise of Duress hurts too, if they rip your Rites out of your hand. The majority of the changes I made were to the sideboard to help combat that and Delver a little.

    If you're still seeing heavy aggro play it's a solid choice and it fares well against control decks.
    Spoiler:
    how do you use mind unbound?

    To draw, like, a million cards. Mostly to get to Dreadwaters faster mid/late game. I've never lost a game it resolved purely because of the filth amount of card advantage it grants you.

    I side it out for Jace against more aggressive decks, but if they don't have lethal turn six or you have fog and enough mana to spare then just slam it down.

    Six mana is a lot, but it *does* a lot too. Used to be sideboard but I ended up bringing it mainboard because I pretty much wanted to draw a million cards.

    And much like Karn, it's a removal magnet to keep your Rites safe. If they know one is in there, they generally tend to hold mana back for it.
    @kelor uhhhh just counted, the deck's at 58 cards...

    PikaPuff on
  • peacekeeperpeacekeeper Brisbane, AustraliaRegistered User regular
    oh well cant get any stuffy dolls but unsure what else to play for tonights fnm in like 3hrs :(

  • ph blakeph blake Registered User regular
    Bah, found out this afternoon I have to work Saturday so I won't be able to drive up to Austin for the PTQ.

    At least this means I actually get to play something fun at FNM tomorrow instead of grinding Delver vs Pod in a corner all night.

    I'm gonna bite you!
    I'm gonna bite you! I'm gonna bite you with your own fuckin teeth!
  • KelorKelor Registered User regular
    PikaPuff wrote: »
    Kelor wrote: »
    PikaPuff wrote: »
    Kelor wrote: »
    PikaPuff wrote: »
    Kelor wrote: »
    PikaPuff wrote: »
    PikaPuff wrote: »
    Kelor wrote: »
    They do go longer, but you have the ability to mill them 10-20 cards off of Dreadwaters. Since that goes into the GY, which you can shuffle in via Elixir it does wrap up quicker. I won all my rounds within the time limit in the tournament, albeit I didn't drop any. If I had lost a game the third would have most likely gone to time.

    Otherworld Atlas steps things up too. If I was going to run it again today I'd probably run a list like this:
    Spoiler:

    I've found the best way to run Atlas is to look at my hand at the end of their turn. Do I have a fog effect (or two if they might counter it) for next turn? If yes, add a counter, if no draw.
    @Kelor : Any last minute suggestions for this deck? I think I might run it at PTQ Seattle. I'm thinking Reliquary Tower so I have no hand size, but I don't know how to fit it in.

    Either playing this or my fight club deck. sad that I only have one gsz and everyone else has 4, though.
    Oh... PTQ's cost $25, so that the winner gets a plane ticket to the competition... I don't think I want to go anymore.

    Oh, hey mate, I haven't been on the boards lately. Sorry I missed your question.

    Sounds like you didn't end up going? I've given the deck a rework since then and can give you the updated list if you like. I've put it aside for now, my local meta is too hostile to be able to win consistently with it.
    List it. I'm always interested in fog decks. And can you give an example of "too hostile?" I can try to make a wild guess if my area is like that, too.

    Didn't go to the PTQ, but gameday is next week.


    Moreso sideboard hate. I won four consecutive FNMs with it so people started having stuff ready.

    Multiple acidic slimes, O-Rings, War Priest of Thune for pod decks and negates or Witchbane Orbs. The rise of Duress hurts too, if they rip your Rites out of your hand. The majority of the changes I made were to the sideboard to help combat that and Delver a little.

    If you're still seeing heavy aggro play it's a solid choice and it fares well against control decks.
    Spoiler:
    how do you use mind unbound?

    To draw, like, a million cards. Mostly to get to Dreadwaters faster mid/late game. I've never lost a game it resolved purely because of the filth amount of card advantage it grants you.

    I side it out for Jace against more aggressive decks, but if they don't have lethal turn six or you have fog and enough mana to spare then just slam it down.

    Six mana is a lot, but it *does* a lot too. Used to be sideboard but I ended up bringing it mainboard because I pretty much wanted to draw a million cards.

    And much like Karn, it's a removal magnet to keep your Rites safe. If they know one is in there, they generally tend to hold mana back for it.
    @kelor uhhhh just counted, the deck's at 58 cards...

    Whoops, you're right.

    That would have been a Moonmist and Otherworld Atlas.

    I would change the Moonmist to another Safe Passage and then your flavour of either Otherworld Atlas or Sands of Delirium.

  • TerrendosTerrendos Decorative Monocle Registered User regular
    After some playtesting with Arcane Melee, I've discovered that it's good, but it's definitely got holes I need to fill. For one, I seem to be quite susceptible to plain old burn. Not exactly common in Standard, but it's definitely a threat (I'm including the Sorin's Vengeance decks in this too, because it's basically the same plan). Perhaps I should add Negate? That would also help me deal with my other major problem: planeswalkers. Unless my opponent is dumb enough to leave them in Devil's Play or Pillar of Flame range, my lack of creatures makes them almost guaranteed to ultimate, in which case I'm dead in short order.

    My last problem is Lingering Souls, but that's mostly because I substituted Rolling Temblor for the Whipflares, which I had a feeling was a mistake. Short of dropping $Texas on Bonfire, I'm not seeing any other budget choices. I've got a pair of Blasphemous Acts that will work if my opponent uses it twice, and they're easy enough to get rid of in the wrong matches thanks to Faithless Looting and Amass the Components. I suppose Negate would also help here... is it worth putting that card in the main deck? It certainly seems like it'd solve quite a few problems. I could also try Rewind, which would be nuts with Arcane Melee, but usually if I've got Arcane Melee up I'm winning anyway.

    Sig1.png
  • PikaPuffPikaPuff Registered User regular
    Kelor wrote: »
    PikaPuff wrote: »
    Kelor wrote: »
    PikaPuff wrote: »
    Kelor wrote: »
    PikaPuff wrote: »
    Kelor wrote: »
    PikaPuff wrote: »
    PikaPuff wrote: »
    Kelor wrote: »
    They do go longer, but you have the ability to mill them 10-20 cards off of Dreadwaters. Since that goes into the GY, which you can shuffle in via Elixir it does wrap up quicker. I won all my rounds within the time limit in the tournament, albeit I didn't drop any. If I had lost a game the third would have most likely gone to time.

    Otherworld Atlas steps things up too. If I was going to run it again today I'd probably run a list like this:
    Spoiler:

    I've found the best way to run Atlas is to look at my hand at the end of their turn. Do I have a fog effect (or two if they might counter it) for next turn? If yes, add a counter, if no draw.
    @Kelor : Any last minute suggestions for this deck? I think I might run it at PTQ Seattle. I'm thinking Reliquary Tower so I have no hand size, but I don't know how to fit it in.

    Either playing this or my fight club deck. sad that I only have one gsz and everyone else has 4, though.
    Oh... PTQ's cost $25, so that the winner gets a plane ticket to the competition... I don't think I want to go anymore.

    Oh, hey mate, I haven't been on the boards lately. Sorry I missed your question.

    Sounds like you didn't end up going? I've given the deck a rework since then and can give you the updated list if you like. I've put it aside for now, my local meta is too hostile to be able to win consistently with it.
    List it. I'm always interested in fog decks. And can you give an example of "too hostile?" I can try to make a wild guess if my area is like that, too.

    Didn't go to the PTQ, but gameday is next week.


    Moreso sideboard hate. I won four consecutive FNMs with it so people started having stuff ready.

    Multiple acidic slimes, O-Rings, War Priest of Thune for pod decks and negates or Witchbane Orbs. The rise of Duress hurts too, if they rip your Rites out of your hand. The majority of the changes I made were to the sideboard to help combat that and Delver a little.

    If you're still seeing heavy aggro play it's a solid choice and it fares well against control decks.
    Spoiler:
    how do you use mind unbound?

    To draw, like, a million cards. Mostly to get to Dreadwaters faster mid/late game. I've never lost a game it resolved purely because of the filth amount of card advantage it grants you.

    I side it out for Jace against more aggressive decks, but if they don't have lethal turn six or you have fog and enough mana to spare then just slam it down.

    Six mana is a lot, but it *does* a lot too. Used to be sideboard but I ended up bringing it mainboard because I pretty much wanted to draw a million cards.

    And much like Karn, it's a removal magnet to keep your Rites safe. If they know one is in there, they generally tend to hold mana back for it.
    @kelor uhhhh just counted, the deck's at 58 cards...

    Whoops, you're right.

    That would have been a Moonmist and Otherworld Atlas.

    I would change the Moonmist to another Safe Passage and then your flavour of either Otherworld Atlas or Sands of Delirium.
    Actually it was 59 cards so hmm... Guess I'll put in a Sands of Delirium.

    I played a few games of it just now, put in two clinging mists to make a 61 card deck because I can't add. Went well. Rancor is super scary. Late game I cast my last card, timely to be at 19 life and three blockers for his dungrove elder. Then he put rancor at it and blocking with everything, I'm at 1 life.

    so another time there was two rancors and a strangleroot geist on the field. I used day of judgement and nihil spellbomb to get rid of them all. yay. this deck is tough to play. I like it.

    otherworld atlas. if I activate it then someone adds to the stack removing it from the battlefield (like naturalize), do people still draw cards fro the amount of counterso n htere when it was activated? or is it 0 draw because at resolution there's no counters (let alone the card itself)

  • GriswoldGriswold Luckily, a constant stream of verbal abuse & threats to my person helped me become a better player. Registered User regular
    Diorinix wrote: »
    I have to completely disagree with you here.

    M13 has one of the most well-rounded limited design for a core set since...well a long time. Maybe m11 or m10.

    Combat tricks are good! Removal spells are good! There are multiple archetypes that you can draft with success, and isn't beholden to 2-drops and 3-drops. There also isn't ridiculous commons that break limited like mist raven or trusty forcemage.

    I will say that blue is insane. Pretty much every uncommon is outrageous.

  • DiorinixDiorinix Registered User regular
    But the commons for blue are weak. Yes, the uncommons are ridiculous, but not as powerful as black's or white's.

    White is just so deep this go-around.

    [SIGPIC][/SIGPIC]
    Mmmmm....toasty.
  • GriswoldGriswold Luckily, a constant stream of verbal abuse & threats to my person helped me become a better player. Registered User regular
    Diorinix wrote: »
    But the commons for blue are weak. Yes, the uncommons are ridiculous, but not as powerful as black's or white's.

    White is just so deep this go-around.

    Are we talking about the same set re: blue commons? Welkin Tern, Faerie Invaders, Wind Drake, Scroll Thief, Unsummon, Encrust?

    Not that I'm disagreeing with you that white is bad. I think various incarnations of blue/white are among the strongest decks you can draft in the format.

  • DiorinixDiorinix Registered User regular
    Go deeper - there's not much else there.

    My power order for this set:
    White
    Green
    Blue/black (tie)
    Red

    [SIGPIC][/SIGPIC]
    Mmmmm....toasty.
  • VyolynceVyolynce Registered User regular
    Griswold wrote: »
    Are we talking about the same set re: blue commons? Welkin Tern, Faerie Invaders, Wind Drake, Scroll Thief, Unsummon, Encrust?
    Diorinix wrote: »
    Go deeper - there's not much else there.

    Ok: Divination, Mind Sculpt, Tricks of the Trade, Vedlaken Entrancer? Essence Scatter and Negate are generally every bit as solid as, say, Mind Rot.

  • KelorKelor Registered User regular
    Otherworld Atlas will draw you no cards sadly if they remove it. I do prefer Safe Passage over Clinging Mists since it makes you burn-proof till end of turn. And you can be tricksy about leaving no green mana open to sucker them.

    Very aggressive decks running Rancor are not so fun. It stops your Timely's from being double Fogs and all sorts of boring things like that. You generally know by turn five or six if you're going to stabilise at least. Delver can be rough too, I toyed with the idea of running Righteous Blow to deal with them, but you can often last out with Timely Reinforcements till you manage to stabilise. Mind Unbound is superior to Rites in that match up and hopefully they tap out on turn two/three to do something so you can land a Rites.

    General rules of thumb:

    * Starting hand you would love to have either Rites of Flourishing and a green source or a Ponder and Forest/Rites so you know that come turn three you're going to have it hit the table. You don't have to mulligan to this, but if you get it then you're just about golden.

    * Burn expensive fog effects when you're not doing anything and save your premium one G Fogs for when you're going to drop Mind Unbound/Rites/Planeswalkers and so on.

    * Terminus is a lovely card, but has the downside of sometimes putting 10+ cards back into your opponents deck that you need to mill through all over again. DoJs then Terminuses.

    * Blunt the Assault is sexy times after playing Timely Reinforcements. Your opponent may try to stab you afterwards, so be careful.

    But yep, it's a fun deck to play. If things start to drag out in game two and you won the first, concede and kick off a third game to try and get it finished up. It rewards good play though and is brutal against aggro decks. And those people who are playing control decks currently are mostly geared towards beating aggro and have large amounts of removal which are total dead draws against your deck.

    Kelor on
  • KelorKelor Registered User regular
    Also I thought up a pretty sweet deck around Talrand that takes a different tack to what everyone else is running right now for Game Day.

    It revolves around these three cards.
    Spoiler:

    Kelor on
  • metaghostmetaghost Registered User regular
    Vyolynce wrote: »
    Griswold wrote: »
    Are we talking about the same set re: blue commons? Welkin Tern, Faerie Invaders, Wind Drake, Scroll Thief, Unsummon, Encrust?
    Diorinix wrote: »
    Go deeper - there's not much else there.

    Ok: Divination, Mind Sculpt, Tricks of the Trade, Vedlaken Entrancer? Essence Scatter and Negate are generally every bit as solid as, say, Mind Rot.

    Presumably part of why you guys have differing opinions is that these cards all go in rather distinct decks. Tricks of the Trade and Welkin Tern don't belong in my Controlling Mill deck, just like Mind Sculpt ONLY belongs in that deck. Scroll Thief can be awesome, but sometimes you fail to pick up the right selection of tools to make it work, so instead you've got a pair of 1/3s that don't even block that well.

    Not that you're unaware of this fact, I just think it's silly to name cards without rationale for why something's good. I mean, yeah, you might respect Negate, but is it really maindeckable? Which of these cards do you want in multiples? (Etc...)

  • GriswoldGriswold Luckily, a constant stream of verbal abuse & threats to my person helped me become a better player. Registered User regular
    metaghost wrote: »
    Presumably part of why you guys have differing opinions is that these cards all go in rather distinct decks

    Then again, you don't want Captain's Call in your W/x Exalted deck, nor do you want Guardians of Akrasa in your Glorious Charge deck. Divine Verdict is expensive and a huge telegraph (most white decks are casting 2/2's for x on their own turn, not leaving up four mana), Ajani's Sunstriker is hard on multicolor decks, and Safe Passage/Glorious Charge only fit in swarm-type builds. Pacifism is still (obviously) great but this is about as hostile a Core Set format as I've seen for the card (Unsummon, Erase, Naturalize, Switcheroo, Roaring Primadox, War Priest of Thune)

    Griswold on
  • VyolynceVyolynce Registered User regular
    I'd maindeck a single Negate, sure. Very few decks are all creatures and lands, and the non-creature spells they're packing are almost always worth countering if you can (less so in M13 with things like Krenko's Command, but still). Do I always do this? Not really, but I wouldn't fault someone who did. As I said, I'd maindeck it about as often as I do Mind Rot, and keep it on the top of my sideboard when I don't.

  • Gandalf_the_CrazedGandalf_the_Crazed Registered User regular
    Kelor wrote: »
    Also I thought up a pretty sweet deck around Talrand that takes a different tack to what everyone else is running right now for Game Day.

    It revolves around these three cards.
    Spoiler:

    Bastard.

    oie_70260dWqoNCrn.jpg
  • DiorinixDiorinix Registered User regular
    Griswold wrote: »
    metaghost wrote: »
    Presumably part of why you guys have differing opinions is that these cards all go in rather distinct decks

    Then again, you don't want Captain's Call in your W/x Exalted deck, nor do you want Guardians of Akrasa in your Glorious Charge deck. Divine Verdict is expensive and a huge telegraph (most white decks are casting 2/2's for x on their own turn, not leaving up four mana), Ajani's Sunstriker is hard on multicolor decks, and Safe Passage/Glorious Charge only fit in swarm-type builds. Pacifism is still (obviously) great but this is about as hostile a Core Set format as I've seen for the card (Unsummon, Erase, Naturalize, Switcheroo, Roaring Primadox, War Priest of Thune)

    This is what I was getting at. Welkin tern, unsummon, wind drake do not play well with entrancer, mind sculpt, negate.

    Essence scatter is always md-able, tricks of the trade is very risky (honestly, in a format with this much removal you're opening yourself up to a pretty easy 2-for-1).

    UW fliers has always been good. Ub control is decent this time around. The same cards don't go in each deck.

    More white cards are versitile than can be said for blue, that's all I mean.

    [SIGPIC][/SIGPIC]
    Mmmmm....toasty.
  • admanbadmanb the bored genie Seattle, WARegistered User regular
    Isn't that just mono-blue wizards? :P

    It's a pretty awesome play, regardless. In one game I made four drake tokens in reaction to my opponent dismembering Talrand. He scooped after that...

    twitter, github, resume/portfolio, if you like to play or host boardgames online, check out handtracker
  • TejsTejs Registered User regular
    So, I'm going to put this into the "this could be fun" category, but I was thinking about how to take advantage of Parallel Lives, and came up with this:
    Spoiler:

    The point being that I can generate a ton of tokens with this whilst still maintaining a bit of control. Alternatively, I came up with this:
    Spoiler:

    This one would be more aggro heavy (A parallel lives enhanced Increasing Devotion on a Champion of the Parish would be lawl). Or you could generate mass exalted with the Sublime Archangel.

    Has anyone tried anything like this? Before I went out and bought any cards, I was going to mock this up with sleeves and play some. There are probably obvious deficiencies.

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