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[PATV] Extra Credits s.3 ep.23 - Skyrim's Opening
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Steam PSN: DerWaffleMous Origin: DerWaffleMous Bnet: WaffleMous#1483
You will be eaten if you dick around in the intro. That dragon will totally fly down and tear you a new one, and it really lends to the rush of the dragon attack and having to get to cover.
http://www.fallout3nexus.com/downloads/file.php?id=16534
I let my gf play the intro once. She has no prior experience with computer games, so she was a bit overwhelmed by the controls and amount of info she had to process. So when she got into the tower right after the attempted execution she missed the prompt to jump to the other roof.
She stayed in the tower, because why wouldn't you? The dragon can't get you in there, no further attempt is made to get you to jump to that roof. Staying in the tower and waiting until the Dragon attack is over is completly sensible.
After that, feeling threatened by the dragon attack or rushed kind of went away.
The Skyrim intro has a pretty good scene with that dragon attack, but in the end that just a good distraction from how poorly made it is in most ways that matter for in introduction.
And I say this as someone who loves all the rest of the game and spend >100 hours on it.
Then he jumped into a river and chased a fish. Got out and killed some hunter girl. Killed some town npcs and was killed. I finally got to try out the game and followed the trail, killed some guys in a bandit cave, got to town, continued to be bored from the boring intro, killed some town npcs and died.
Boring intro was boring. Getting out of the cave was boring (as we had to focus on the hud markers, the trail, the npc, and apparently the sky) because we weren't looking the correct way. Maybe if the game started right as you stepped out of the cave it would be better? But right after wards you walk down a gloomy forest path into a crappy town, and listen to some brothers talk about giving you a job.
I guess the game gets better later? BUt like the EC said, the intro showed nothing of that to us. The $2 redbox was a good test; we weren't going to risk $60 more when everything we played so far was not enjoyable.
My brother broke all the in-game scripting. Ran upstairs way beofre the dragon busts through, so we were staring at a wall when it happened, we turn around there's a hole there. We missed the jump prompt, went downstairs, found the path blocked, I said to jump out the hole in the wall. We didn't know it was a roof jump and, after getting on the roof jumped to the ground back to the start. We then ran around for 10 minutes not knowing where to go next. The pointer was pointing to the house, and had several ways to get to the pointer, all blocked by invisible barriers. No dragon ate us this whole time. It was quite a boring intro.
Sounds to me like you wouldn't have liked the game regardless of the intro. That's pretty much what TES is about, walking about and finding bandits, dungeons, towns, etc. You set your own pace, so it's as boring or exciting as you make it.
That's really wonky on the breaking the scripting though. There were a ton of bugs like that in the first weeks of the game, it's a lot nicer now though (ish, it still crashes sometimes for no reason). Still buggy in places, but with a game this size I guess that goes with the territory.
— Robert Heinlein
The dragon dropping down and roaring then leaving wasn't very wow. Then it shoots fireballs from points unseen which isn't exciting at all, then we break the scripting and are already on the second floor when the head bursts in but whoops we were looking at brooms on the wall.
Why would the character creator popping up before your execution spoil the fact you're going to survive the execution? Of course you're going to survive, what point would the game be conveying if you sat in a cart listening to two people talk and then have your head roll across the ground?.