I don't feel healing surges are too "gamey" when you have characters like the Warlord who can restore hit points to other characters by essentially shouting "WALK IT OFF, PUSSY!"
like in a game where a dude can restore hit points to another dude without magic, then hit points are obviously representing resolve rather than injury, and thus healing surges don't really seem ridiculous.
0
AntimatterDevo Was RightGates of SteelRegistered Userregular
yes, i agree
seeing wizards listen to the complaints about it being too gamey worries me
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PiptheFairFrequently not in boats.Registered Userregular
I don't feel healing surges are too "gamey" when you have characters like the Warlord who can restore hit points to other characters by essentially shouting "WALK IT OFF, PUSSY!"
like in a game where a dude can restore hit points to another dude without magic, then hit points are obviously representing resolve rather than injury, and thus healing surges don't really seem ridiculous.
bingo
hp never really represented actual health
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StraightziHere we may reign secure, and in my choice,To reign is worth ambition though in HellRegistered Userregular
Yeah. Healing surges to me felt like Wizards admitting that HP didn't actually mean anything. That and the bloodied condition, which I always took as more a first wound tham anything.
Which actually makes the idea of duels in D&D kind of neat, because you go to first bloodied, not first to score any kind of hit (which is ridiculously easily done)
Yeah I always used HP as sort of a vague gradient of how worn out and beat-up the characters felt rather than any kind of serious physical injury.
4e's designation of Bloodied I interpreted as when actual cuts and injuries started showing up.
The example I used to use when explaining how I felt about D&D's HP system is the sword duel from Rob Roy
Yeah HP (and AC and all that, come to think of it) have been really abstract since the beginning, and it's probably best to think of it as a sort of scale of exhaustion where cuts and grazes and bruises and near-misses eventually add up to the point that you finally get a proper wound
I've seen DMs have creatures/powers that sap healing surges, representing them eating away at sanity and resolve and the urge to keep going, which I definitely liked
That said I felt really ganged up upon for hating starting with 2HP as a damn wizard in earlier editions
0
StraightziHere we may reign secure, and in my choice,To reign is worth ambition though in HellRegistered Userregular
Can someone get me a list of all of the races now available in 4e?
Not like, monster races, just properly fleshed out ones.
Yeah I always used HP as sort of a vague gradient of how worn out and beat-up the characters felt rather than any kind of serious physical injury.
4e's designation of Bloodied I interpreted as when actual cuts and injuries started showing up.
The example I used to use when explaining how I felt about D&D's HP system is the sword duel from Rob Roy
According to Gary Gygax, hit points in D&D were specifically meant to evoke the duel between Errol Flynn and Basil Rathbone in The Adventures of Robin Hood. (Though, that might have been an after-the-fact justification for how the system works, since hit points in the first version of D&D were directly derived from unit strength in the Chainmail wargame that presaged it.)
I support healing surges because they are just as ridiculous as hit points
Mutants and Masterminds has a fantastic health system
I heart it
Well, yes
I have systems that I like, but D&D is
Well
Standard
I suppose that's why people are still talking about, despite the casual revulsion I'm seeing
Miss me? Find me on:
Twitch (I stream most days of the week) Twitter (mean leftist discourse)
0
StraightziHere we may reign secure, and in my choice,To reign is worth ambition though in HellRegistered Userregular
I started work on my rock and roll campaign setting again. Not trying to do the band stuff this time, just kind of tinkering around with it as a fun setting to write. Current race/genre list:
Changed a bit of the backstory too, instead of the original King being human, he is so mythic that nobody knows what he was, and every race tries to claim him as their forefather.
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StraightziHere we may reign secure, and in my choice,To reign is worth ambition though in HellRegistered Userregular
Current major world figures
Bowie, the Stardust King, Lord of the Elves and Goblins
Mad Empress Ono, the Eladrin ex-wife of dead King John
Frederick von Mercure, the lost half-elven epic hero
Prince Kanye, the flame spitting dragonborn of the Western deserts
Hetfield and Ulrich, Orcish warlords of the Metal Tongue
StraightziHere we may reign secure, and in my choice,To reign is worth ambition though in HellRegistered Userregular
Oh sweet that fills me out
I had most of them
Maybe country will be minotaurs
Although I was gonna have them be a background part of the hordes before
Math metal, probably
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webguy20I spend too much time on the InternetRegistered Userregular
I'm so stoked guys. Buddy of mine is running a Gamma world game here in a couple months and the base of the story is "Oregon Trail in Gamma World". He is inventing up diseases and stuff. Can't wait to see what he comes up with.
I'm so stoked guys. Buddy of mine is running a Gamma world game here in a couple months and the base of the story is "Oregon Trail in Gamma World". He is inventing up diseases and stuff. Can't wait to see what he comes up with.
Yeah I always used HP as sort of a vague gradient of how worn out and beat-up the characters felt rather than any kind of serious physical injury.
4e's designation of Bloodied I interpreted as when actual cuts and injuries started showing up.
The example I used to use when explaining how I felt about D&D's HP system is the sword duel from Rob Roy
According to Gary Gygax, hit points in D&D were specifically meant to evoke the duel between Errol Flynn and Basil Rathbone in The Adventures of Robin Hood. (Though, that might have been an after-the-fact justification for how the system works, since hit points in the first version of D&D were directly derived from unit strength in the Chainmail wargame that presaged it.)
Yeah, it was one of those things where in the beginning it was specifically meant to be an abstract measure of guts, luck, etc. I've even seen one really amazing angry letter Gygax wrote to White Dwarf in response a guy who was complaining about how unrealistic it was.
But then time went on, and sometime between 2 and 3E it became a strict measure of how many pints of blood you've lost and 1HP was now the point where your entrails were hanging out of your torso and your limbs were barely connected to your body by a few threads of sinew.
i'm once again trying to think, what would a 4e arcane archer be? i'm thinking right now the hunter with bladesinger like abilities instead of primal stances.
StraightziHere we may reign secure, and in my choice,To reign is worth ambition though in HellRegistered Userregular
I added some more genres. No idea what races to use:
Funk
Reggae
Country
Rockabilly
The following races are available, I guess. I don't really know Shardminds or Wilden at all.
Shifters
Genasi
Wilden
Changelings
Goliath
Githzerai
Minotaur
Shardmind
Kalashtar
Thri Kreen
That's unbelievably cool. Your new name is cool guy. Let's have sex.
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StraightziHere we may reign secure, and in my choice,To reign is worth ambition though in HellRegistered Userregular
I think genasi are taking indie and minotaurs country.
0
StraightziHere we may reign secure, and in my choice,To reign is worth ambition though in HellRegistered Userregular
Goliaths may take funk, just because I like the image.
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StraightziHere we may reign secure, and in my choice,To reign is worth ambition though in HellRegistered Userregular
I just read up on shardmind and wilden
Those are both weird as shit
Kind of want to give wilden reggae or psychadelic
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StraightziHere we may reign secure, and in my choice,To reign is worth ambition though in HellRegistered Userregular
I am considering making some of the big punk icons actually demons, not just tieflings
Which would make some big hip hop names real dragons too I guess
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Zonugal(He/Him) The Holiday ArmadilloI'm Santa's representative for all the southern states. And Mexico!Registered Userregular
edited April 2012
Straightzi, just looking at what you have I would probably doing something like this (mind you I am not familiar with 4E at all…)
The CORE Humans: Rock & Roll/Pop (http://en.wikipedia.org/wiki/Americana_(music) ); This comes across as the classic field of music burrowing from the American tradition. It's safe, popular and steeped in whatever the culture is currently going through (mimicking how short-sighted Humans are within a lot of campaigns compared to other longer-lived/ancient races). Dwarves: Blues-inspired Country (http://www.allmusic.com/album/music-of-coal-mining-songs-from-the-appalachian-coalfields-r1214368 ); This is the music of the working man, the man who's life is hard & tough. It has elements of the blues in it but primarily has a lot of country aspects sharing the struggles of working the mountains. Elves: Glam Pop/Hair Metal (http://en.wikipedia.org/wiki/Glam_rock ); The most explosive and exciting music, capturing Elves natural affinity for arcane might. A lot of this music is egotistic, which pulls from a lot of people's preconceptions about Elves in D&D being full of themselves. Gnomes: Acid Jazz (http://en.wikipedia.org/wiki/Acid_Jazz ); Jazz works really well with the gnomes as it is high energy and the expansion into the sub-group of Acid Jazz tags along the Gnomes affinity for alchemy, technology and magic. This music is about exploring life in optimistic ways, an outlook I feel reflective of Gnomes. Halflings: Irish Folk-Style Classical (http://en.wikipedia.org/wiki/Folk_music_of_Ireland ): This burrows from the "gypsy"-flavor thrown onto Halflings but gives them a greater identity within the music world. The songs serve as historical records and really goes along with a nomadic people like the Halflings.
The EXPANDED Orcs, Ogres, Giants, ect…: Heavy Metal (http://en.wikipedia.org/wiki/Heavy_metal_music ); Masculine and mean, this style is in your face & agressive (a great feature for monstrous creatures). Undead: Death Metal (http://en.wikipedia.org/wiki/Death_metal ); Thematically this just works on a lot of levels. Constructs, Warforged, ect..: Techno & Dubstep ( http://en.wikipedia.org/wiki/Dubstep ); Thematically (like the Undead & Death Metal) this works really well with the machine-nature of these races. Tieflings, Demons/Devils, ect…: Dance-Pop (http://en.wikipedia.org/wiki/Dance-pop ); This one takes some flavorful explanation but dance-pop can be all about seduction, temptation and corrupting the soul. Popping club drugs while grinding on a stranger just seems in-tune with the objectives of vile outsiders... Kalastar/Psionic-Creatures: Arabic-Style Ambient Music (http://en.wikipedia.org/wiki/Ambient_music); Taking elements from sci-fi soundtracks (like Dune or Farscape) this is calm, cerebral music which goes well with psionics. Shifters/Were-creatures/Fey: Native American style-tribal music (http://en.wikipedia.org/wiki/Native_American_music); Thematically this just works on a lot of levels. Aasimars/Celestial Creatures: Operatic Ballads (http://en.wikipedia.org/wiki/Ballad); Large-scale beautiful music singing about romanticism and other noble things. I felt this was a better, and more respectful, music group than just tacking on Christian Rock. Minotaurs: African-style music (http://en.wikipedia.org/wiki/Music_of_Africa): Thematically I feel this works well.
So, they are a bit different from what you have, but that's what I thought might work well.
Posts
like in a game where a dude can restore hit points to another dude without magic, then hit points are obviously representing resolve rather than injury, and thus healing surges don't really seem ridiculous.
seeing wizards listen to the complaints about it being too gamey worries me
bingo
hp never really represented actual health
Which actually makes the idea of duels in D&D kind of neat, because you go to first bloodied, not first to score any kind of hit (which is ridiculously easily done)
4e's designation of Bloodied I interpreted as when actual cuts and injuries started showing up.
The example I used to use when explaining how I felt about D&D's HP system is the sword duel from Rob Roy
If only the game had good rudimentary firearms so I could do a renaissance styled game.
pathfinder has a gunslinger class!
Yeah HP (and AC and all that, come to think of it) have been really abstract since the beginning, and it's probably best to think of it as a sort of scale of exhaustion where cuts and grazes and bruises and near-misses eventually add up to the point that you finally get a proper wound
I've seen DMs have creatures/powers that sap healing surges, representing them eating away at sanity and resolve and the urge to keep going, which I definitely liked
That said I felt really ganged up upon for hating starting with 2HP as a damn wizard in earlier editions
Not like, monster races, just properly fleshed out ones.
According to Gary Gygax, hit points in D&D were specifically meant to evoke the duel between Errol Flynn and Basil Rathbone in The Adventures of Robin Hood. (Though, that might have been an after-the-fact justification for how the system works, since hit points in the first version of D&D were directly derived from unit strength in the Chainmail wargame that presaged it.)
Mutants and Masterminds has a fantastic health system
I heart it
Twitch (I stream most days of the week)
Twitter (mean leftist discourse)
I love the vitality/wound system.
Well, yes
I have systems that I like, but D&D is
Well
Standard
I suppose that's why people are still talking about, despite the casual revulsion I'm seeing
Twitch (I stream most days of the week)
Twitter (mean leftist discourse)
Blues- Dwarves
Avant-Garde/Pomo/Art- Eladrin
Glam- Elves, Goblins
Glam Metal- Drow
Metal- Orcs, Ogres, Giants, etc
Folk- Halflings
R&B/Rap- Dragonborn
Jazz- Gnomes
Pop- Human
Trance- Eladrin
Techno- Warforged
Grunge- Mul
Changed a bit of the backstory too, instead of the original King being human, he is so mythic that nobody knows what he was, and every race tries to claim him as their forefather.
Bowie, the Stardust King, Lord of the Elves and Goblins
Mad Empress Ono, the Eladrin ex-wife of dead King John
Frederick von Mercure, the lost half-elven epic hero
Prince Kanye, the flame spitting dragonborn of the Western deserts
Hetfield and Ulrich, Orcish warlords of the Metal Tongue
Is there a Marley, or a Hendrix (which already sounds like a fantasy name)
It is just a fun way to build a setting, the way I figure it. It spawns some great ideas.
I should probably get a separate race for country
I don't think I can deal with Johnny the Black being a halfling
Ahahahah
"Player" released races (races that have been released in anything that isn't considered a DM's sourcebook):
Races by Ability Score pairings.
Str/Dex - 2 Halforc, Thri-kreen
Str/Int - 1 Genasi
Str/Wis - 3 Goliath, Minotaur, Shifter
Str/Cha - 2 Dragonborn, Vryloka
Con/Dex - 4 Halfling, Halforc, Kobold, Revenant
Con/Int - 2 Genasi, Warforged
Con/Wis - 4 Dwarf, Half-elf, Mul, Wilden
Con/Cha - 5 Dragonborn, Half-elf, Kobold, Satyr, Tiefling
Dex/Int - 5 Eladrin, Elf, Gnome, Pixie, Shadar-kai
Dex/Wis - 9 Bladeling, Drow, Elf, Githzerai, Hengeyokai, Shadar-kai, Shifter, Thri-kreen, Wilden
Dex/Cha - 9 Changeling, Drow, Halfling, Hengeyokai, Revenant, Pixie, Satyr, Shade, Vryloka
Int/Wis - 4 Deva, Githzerai, Hamadryad, Shardmind
Int/Cha - 8 Changeling, Eladrin, Gnome, Hamadryad, Kalashtar, Shade, Shardmind, Tiefling
Wis/Cha - 3 Deva, Hamadryad, Kalashtar
I had most of them
Maybe country will be minotaurs
Although I was gonna have them be a background part of the hordes before
Math metal, probably
Origin ID: Discgolfer27
Untappd ID: Discgolfer1981
oh...my...g
Yeah, it was one of those things where in the beginning it was specifically meant to be an abstract measure of guts, luck, etc. I've even seen one really amazing angry letter Gygax wrote to White Dwarf in response a guy who was complaining about how unrealistic it was.
But then time went on, and sometime between 2 and 3E it became a strict measure of how many pints of blood you've lost and 1HP was now the point where your entrails were hanging out of your torso and your limbs were barely connected to your body by a few threads of sinew.
Funk
Reggae
Country
Rockabilly
The following races are available, I guess. I don't really know Shardminds or Wilden at all.
Shifters
Genasi
Wilden
Changelings
Goliath
Githzerai
Minotaur
Shardmind
Kalashtar
Thri Kreen
Those are both weird as shit
Kind of want to give wilden reggae or psychadelic
Which would make some big hip hop names real dragons too I guess
The CORE
Humans: Rock & Roll/Pop (http://en.wikipedia.org/wiki/Americana_(music) ); This comes across as the classic field of music burrowing from the American tradition. It's safe, popular and steeped in whatever the culture is currently going through (mimicking how short-sighted Humans are within a lot of campaigns compared to other longer-lived/ancient races).
Dwarves: Blues-inspired Country (http://www.allmusic.com/album/music-of-coal-mining-songs-from-the-appalachian-coalfields-r1214368 ); This is the music of the working man, the man who's life is hard & tough. It has elements of the blues in it but primarily has a lot of country aspects sharing the struggles of working the mountains.
Elves: Glam Pop/Hair Metal (http://en.wikipedia.org/wiki/Glam_rock ); The most explosive and exciting music, capturing Elves natural affinity for arcane might. A lot of this music is egotistic, which pulls from a lot of people's preconceptions about Elves in D&D being full of themselves.
Gnomes: Acid Jazz (http://en.wikipedia.org/wiki/Acid_Jazz ); Jazz works really well with the gnomes as it is high energy and the expansion into the sub-group of Acid Jazz tags along the Gnomes affinity for alchemy, technology and magic. This music is about exploring life in optimistic ways, an outlook I feel reflective of Gnomes.
Halflings: Irish Folk-Style Classical (http://en.wikipedia.org/wiki/Folk_music_of_Ireland ): This burrows from the "gypsy"-flavor thrown onto Halflings but gives them a greater identity within the music world. The songs serve as historical records and really goes along with a nomadic people like the Halflings.
The EXPANDED
Orcs, Ogres, Giants, ect…: Heavy Metal (http://en.wikipedia.org/wiki/Heavy_metal_music ); Masculine and mean, this style is in your face & agressive (a great feature for monstrous creatures).
Undead: Death Metal (http://en.wikipedia.org/wiki/Death_metal ); Thematically this just works on a lot of levels.
Constructs, Warforged, ect..: Techno & Dubstep ( http://en.wikipedia.org/wiki/Dubstep ); Thematically (like the Undead & Death Metal) this works really well with the machine-nature of these races.
Tieflings, Demons/Devils, ect…: Dance-Pop (http://en.wikipedia.org/wiki/Dance-pop ); This one takes some flavorful explanation but dance-pop can be all about seduction, temptation and corrupting the soul. Popping club drugs while grinding on a stranger just seems in-tune with the objectives of vile outsiders...
Kalastar/Psionic-Creatures: Arabic-Style Ambient Music (http://en.wikipedia.org/wiki/Ambient_music); Taking elements from sci-fi soundtracks (like Dune or Farscape) this is calm, cerebral music which goes well with psionics.
Shifters/Were-creatures/Fey: Native American style-tribal music (http://en.wikipedia.org/wiki/Native_American_music); Thematically this just works on a lot of levels.
Aasimars/Celestial Creatures: Operatic Ballads (http://en.wikipedia.org/wiki/Ballad); Large-scale beautiful music singing about romanticism and other noble things. I felt this was a better, and more respectful, music group than just tacking on Christian Rock.
Minotaurs: African-style music (http://en.wikipedia.org/wiki/Music_of_Africa): Thematically I feel this works well.
So, they are a bit different from what you have, but that's what I thought might work well.
fuckin' hippies.