Our new Indie Games subforum is now open for business in G&T. Go and check it out, you might land a code for a free game. If you're developing an indie game and want to post about it, follow these directions
. If you don't, he'll break your legs! Hahaha! Seriously though.
Our rules have been updated and given their own forum
. Go and look at them! They are nice, and there may be new ones that you didn't know about! Hooray for rules! Hooray for The System! Hooray for Conforming!
60 FPS in PC games - Why does it elude me?
For as long as I can remember, I can almost never get a solid 60 FPS in the games I play (not counting the ones locked to 30 FPS for whatever reason) and yes, I can tell the difference between 30 and 60 FPS quite easily. Now, my computer isn't that great (2.8 Ghz dual core, 6870, 4 GBs of DDR2 RAM, 7200 RPM HDD) but it's hardly terrible. Now, I don't expect to run something like, say, Metro 2033 at max settings and my native res (1680x1050) and get 60 FPS. However, I bought Quake IV on the Steam sale and it's a suitably older game and even it won't run at a solid 60 FPS - it often dips to ~40 FPS in several spots.
Now, I realize 60 FPS isn't needed for a game to be playable but it kind of baffles me that I can't get a game to run there and stay there. I imagine if I had a copy of Quake 2 it would probably run solid, but why in the world would I need to go that far back to get consistent framerates? I'm gonna assume it has something to do with either my RAM or my CPU since I still get these dips (or generally low-ish FPS) even going from high settings to medium/low. Though I can't upgrade anything right now, I'd like to know where to aim for when I can.