Our new Indie Games subforum is now open for business in G&T. Go and check it out, you might land a code for a free game. If you're developing an indie game and want to post about it, follow these directions. If you don't, he'll break your legs! Hahaha! Seriously though.
Our rules have been updated and given their own forum. Go and look at them! They are nice, and there may be new ones that you didn't know about! Hooray for rules! Hooray for The System! Hooray for Conforming!

Ravnica Resurgence: Magic the Gathering

12122242627100

Posts

  • drp527drp527 Driver of the Magic Bee Kart Registered User regular
    but they still get tokens for each of the rest of the goblins they control?

    assuming they have any others of course

    and that it's enough to matter

    oCnlw.jpg
    Spoiler:
  • ShadowenShadowen Registered User regular
    Antimatter wrote: »
    Return to Ravnica will be so good

    And Rosewater is the bomb

    You might say a goblin bomb?

    Bored in the Morning
  • AntimatterAntimatter I remember touch I need something moreRegistered User regular
    I don't care what you call it I just know I should have a new selesnya deck soon

    15Tpj.jpeg
  • The Good Doctor TranThe Good Doctor Tran Registered User regular
    drp527 wrote: »
    but they still get tokens for each of the rest of the goblins they control?

    assuming they have any others of course

    and that it's enough to matter

    I might try to do something with the 1R 2 goblins spell instead. Goblins -> Chandra -> Grenade. Turn 6 Snapcaster repeat.

    LoL & Spiral Knights & MC & SMNC: Carrington - Origin: CarringtonPlus - Steam: skdrtran
  • PeccaviPeccavi You are all weirdos!Registered User regular
    drp527 wrote: »
    but they still get tokens for each of the rest of the goblins they control?

    assuming they have any others of course

    and that it's enough to matter

    I might try to do something with the 1R 2 goblins spell instead. Goblins -> Chandra -> Grenade. Turn 6 Snapcaster repeat.

    Just use brimstone volley.

  • The Good Doctor TranThe Good Doctor Tran Registered User regular
    Peccavi wrote: »
    drp527 wrote: »
    but they still get tokens for each of the rest of the goblins they control?

    assuming they have any others of course

    and that it's enough to matter

    I might try to do something with the 1R 2 goblins spell instead. Goblins -> Chandra -> Grenade. Turn 6 Snapcaster repeat.

    Just use brimstone volley.

    That is more mana and more of a pain to setup (morbid). This also has the benefit of working pretty well with Shrine of Burning Rage until it leaves.

    LoL & Spiral Knights & MC & SMNC: Carrington - Origin: CarringtonPlus - Steam: skdrtran
  • PeccaviPeccavi You are all weirdos!Registered User regular
    I meant use brimstone volley after grenade, so morbid's already there.

  • The Good Doctor TranThe Good Doctor Tran Registered User regular
    Peccavi wrote: »
    I meant use brimstone volley after grenade, so morbid's already there.

    Oh, fair point. Depending on mana availability that is definitely a thing too. Gonna try a UR chandra burn deck with all of this and see what shakes out.

    LoL & Spiral Knights & MC & SMNC: Carrington - Origin: CarringtonPlus - Steam: skdrtran
  • drp527drp527 Driver of the Magic Bee Kart Registered User regular
    Spoiler:

    two more of the new legends

    I like how all of them so far seem pretty powerful, though I admit I don't know anything about the current meta

    oCnlw.jpg
    Spoiler:
  • PiptheFairPiptheFair Registered User regular
    a 2/2 for 4 regardless of it's abilities is kinda ehhh

    the elf is pretty nifty though

    STEAM
    Spoiler:
  • PiptheFairPiptheFair Registered User regular
    also exalted is shit in constructed but can be really nice in draft

    STEAM
    Spoiler:
  • nightmarennynightmarenny Registered User regular
    Yeva could be a boost to Werewolves.

    Though probably not enough to push em up.

  • The Good Doctor TranThe Good Doctor Tran Registered User regular
    I really hope something can be done with the flash green elf. Flash's come down in the world in terms of utility though...

    LoL & Spiral Knights & MC & SMNC: Carrington - Origin: CarringtonPlus - Steam: skdrtran
  • drp527drp527 Driver of the Magic Bee Kart Registered User regular
    Spoiler:

    I don't know what to make of this

    I like that ability but I feel like without some way of protecting itself (aside from 7 toughness) it'll be too easily removed to matter

    oCnlw.jpg
    Spoiler:
  • nightmarennynightmarenny Registered User regular
    So I'm playing a Werewolf deck now for type 2 and was hoping for some critique.

    Creatures
    3 Young Wolves
    2 Reckless Waifs
    4 Hinterland Hermits
    1 Village Ironsmith
    3 Mayor of Avabruck
    3 Wolfir Avengers
    1 Kruin Outlaw
    3 Pyreheart Wolf
    3 Immerwolf
    3 Briarpack Alpha

    Spells
    3 Prey Upon
    2 Hunger of the Howlpack
    1 Full moons rise
    3 Moonmists
    2 Descendants Path
    1 Natural End

    Land
    11 Forrest
    11 Mountain

    The goal right now is to hit my opponent early and keep him off balance and getting a Mayor, Descendants Path, and Immerwolf out to build a constant attack force. I think I need a another Outlaw, one or more Huntmaster of the fells and a couple Mondronen Shamans.

    I'm not sure what the best way to defend against air but I plan to put some afflicted Deserted in my side deck to deal with Artifacts.

    I'm thinking of throwing in four Champion of Lambholts so that as Descendants and the Mayors and Huntmasters bring inmore and more creatures he gets stronger.

    Ok so I'm beginning to change my deck(thanks for all the suggestions btw.

    I picked up a started to grab my first silverheart and I'm gonna be looking for Bonefire. Until then I'm thinking of getting together my current best direct damage fire to replace prey upon. If I may ask if specific card are good or bad so I know what should go and what should go first when I get the cards I need.

    Kurin Outlaw

    Hunger of the Howlpack

    Mayor of Avarbrook.

    Overrun

    nightmarenny on
  • SolarSolar Registered User regular
    I really like Exalted

    I had an Exalted Bant deck in Shards that was a lot of fun to play with

    like a control deck, but with massive creatures that bombed across the table and killed stuff

    you really need some good removal to make it work

    but it let me take a bunch of angels legitimately which was really cool

    IQ41voQ.jpg
  • The Good Doctor TranThe Good Doctor Tran Registered User regular
    drp527 wrote: »
    Spoiler:

    I don't know what to make of this

    I like that ability but I feel like without some way of protecting itself (aside from 7 toughness) it'll be too easily removed to matter

    It's like Fortune Thief, but a lot harder to play. That said I suspect we'll see if a few times, given ramp. It's better than the damn tree.
    Kurin Outlaw

    Fine, as far as it goes. It's not generally played because it's outclassed by other three drops, but I think it's underrated.
    Hunger of the Howlpack

    You don't have any guaranteed morbid enablers in this deck so I'm not sure if this is good enough. I'd probably drop it and go hard aggro.
    Mayor of Avarbrook.

    He'll never flip, your opponent will just gutshot him. I'd drop him.
    Overrun

    Fine card but you probably won't last long enough to cast it successfully (bearing in mind you have to worry about mana leak). I'd drop it.

    LoL & Spiral Knights & MC & SMNC: Carrington - Origin: CarringtonPlus - Steam: skdrtran
  • drp527drp527 Driver of the Magic Bee Kart Registered User regular
    Spoiler:

    oh my god

    oCnlw.jpg
    Spoiler:
  • The Good Doctor TranThe Good Doctor Tran Registered User regular
    drp527 wrote: »
    Spoiler:

    oh my god

    I don't even...what? No.

    LoL & Spiral Knights & MC & SMNC: Carrington - Origin: CarringtonPlus - Steam: skdrtran
  • drp527drp527 Driver of the Magic Bee Kart Registered User regular
    I want to see that thing go off exactly once

    the race to see who can pull off the mana to play something and deal the last 1 damage first

    oCnlw.jpg
    Spoiler:
  • The Good Doctor TranThe Good Doctor Tran Registered User regular
    drp527 wrote: »
    I want to see that thing go off exactly once

    the race to see who can pull off the mana to play something and deal the last 1 damage first

    I mean the thing you do with it is fiend hunter or o-ring a guy with haste, then cast it, but still.

    LoL & Spiral Knights & MC & SMNC: Carrington - Origin: CarringtonPlus - Steam: skdrtran
  • I'm An Elk, Shoot MeI'm An Elk, Shoot Me It's Fiddler Crab Season! Registered User regular
    Okay, I'm just going to up and say this.

    If I said that I had a custom MTG set based on My Little Pony:Friendship is Magic and was looking for legit feedback on how well the set actually balanced devoid of the ridiculousness of the theme, what kind of response would I get here.

    Seriously, I'll back away if I just said a horrible thing in the Magic thread.

  • SolarSolar Registered User regular
    drp527 wrote: »
    I want to see that thing go off exactly once

    the race to see who can pull off the mana to play something and deal the last 1 damage first

    Seems like that is a ten mana spell

    9 to cast it

    and then one red to cast shock or something

    IQ41voQ.jpg
  • SLyMSLyM Registered User regular
    drp527 wrote: »
    Spoiler:

    I don't know what to make of this

    I like that ability but I feel like without some way of protecting itself (aside from 7 toughness) it'll be too easily removed to matter

    I feel like there's gonna be some kind of deck that uses this guy, pays 6 life for something, then damages yourself somehow to bring you back up to 7.

    Steam Starcraft SLeague of Legends
  • SLyMSLyM Registered User regular
    Or would that even work.

    dang, maybe not?

    Steam Starcraft SLeague of Legends
  • The Good Doctor TranThe Good Doctor Tran Registered User regular
    SLyM wrote: »
    Or would that even work.

    dang, maybe not?

    It would not. Paying life isn't damage.

    LoL & Spiral Knights & MC & SMNC: Carrington - Origin: CarringtonPlus - Steam: skdrtran
  • MeldingMelding Registered User regular
    Okay, I'm just going to up and say this.

    If I said that I had a custom MTG set based on My Little Pony:Friendship is Magic and was looking for legit feedback on how well the set actually balanced devoid of the ridiculousness of the theme, what kind of response would I get here.

    Seriously, I'll back away if I just said a horrible thing in the Magic thread.

    knowing a lot of the people in this thread, it would probably just be ignored. maybe a few quotes of it going "lol"

  • drp527drp527 Driver of the Magic Bee Kart Registered User regular
    SLyM wrote: »
    Or would that even work.

    dang, maybe not?

    It would not. Paying life isn't damage.

    not quite what he was asking

    he was asking that since you're already at 1 (post-life pay) and trying to hurt yourself for damage (which the card interacts with), would that reset your life to 7 and I think that's a valid question which I do not know the answer to

    drp527 on
    oCnlw.jpg
    Spoiler:
  • The Good Doctor TranThe Good Doctor Tran Registered User regular
    drp527 wrote: »
    SLyM wrote: »
    Or would that even work.

    dang, maybe not?

    It would not. Paying life isn't damage.

    not quite what he was asking

    he was asking that since you're already at 1 (post-life pay) and trying to hurt yourself for damage (which the card interacts with), would that reset your life to 7 and I think that's a valid question which I do not know the answer to

    If you're at 1 and take 1 damage, with this guy in play, you lose.

    E: Wait, misread the card. You lose the game.

    The Good Doctor Tran on
    LoL & Spiral Knights & MC & SMNC: Carrington - Origin: CarringtonPlus - Steam: skdrtran
  • The Good Doctor TranThe Good Doctor Tran Registered User regular
    The reason is that damage didn't reduce you below 7, so you go down just fine. You're no longer at >= 7, so its second effect can no longer fire. The damage then kills you.

    The Good Doctor Tran on
    LoL & Spiral Knights & MC & SMNC: Carrington - Origin: CarringtonPlus - Steam: skdrtran
  • PeccaviPeccavi You are all weirdos!Registered User regular
    drp527 wrote: »
    SLyM wrote: »
    Or would that even work.

    dang, maybe not?

    It would not. Paying life isn't damage.

    not quite what he was asking

    he was asking that since you're already at 1 (post-life pay) and trying to hurt yourself for damage (which the card interacts with), would that reset your life to 7 and I think that's a valid question which I do not know the answer to

    If you're at 1 and take 1 damage, with this guy in play, your life is set to 7.

    The reason that the 'Loses the Game' SBA never happens is priority isn't passed. It's a global replacement effect.

    I'm pretty sure that's wrong. The second trigger, which prevents damage, depends on you being above 7 life. The first trigger, which brings your life back up to 7, only happens when the card enters the battlefield. If you're taken below 7 through life loss, then the damage prevention ceases to work until you bring your life back up some other way.

  • Shock GShock G destroy without possibility of regenerationRegistered User regular
    you could always throw him back onto the battlefield, but that is getting a little convoluted

    nmR0Nqp.jpg
  • PeccaviPeccavi You are all weirdos!Registered User regular
    Oh, just noticed I was late on that. We're all in agreement. And yes, blinking it with a restoration angel or cloudshift would work to reset your life.

  • drp527drp527 Driver of the Magic Bee Kart Registered User regular
    oh ok that makes a lot more sense and I should read better

    oCnlw.jpg
    Spoiler:
  • SLyMSLyM Registered User regular
    Every time I try to find a really convoluted and easily counterable way to "break" cards like that I find out it wasn't even possible in the first place.

    Blah.

    Steam Starcraft SLeague of Legends
  • The Good Doctor TranThe Good Doctor Tran Registered User regular
    Fun magic fact: because of cards like Burning Wish, there is a game zone that includes all cards that you own which are not part of the game. Statistics are still calculated in this zone. Assuming you own a Tarmogoyf that isn't in your deck, Tarmogoyf is considered to have a power and toughness while it's in your collection, based on the card types your collection contains. Its stats only change when it becomes a part of your deck and is included in the game zone. If you own a hypothetical pack of Future Sight which includes a 'goyf - and no other cards - its stats cannot be determined and it exists in a state of uncertainty.

    It is Schrodinger's Tarmogoyf.

    I don't know why I like that so much but I do. You can even use booster tutor to get the 'goyf, but as soon as you open the pack its statistics resolve and are calculated normally.

    LoL & Spiral Knights & MC & SMNC: Carrington - Origin: CarringtonPlus - Steam: skdrtran
  • drp527drp527 Driver of the Magic Bee Kart Registered User regular
    I wish they would print more text changing spells

    I always enjoy playing around and theorizing ways to break the hell out of those things

    basically just give me artificial evolution back and I'll be happy, or one of the ones that changed land type words

    drp527 on
    oCnlw.jpg
    Spoiler:
  • drp527drp527 Driver of the Magic Bee Kart Registered User regular
    Fun magic fact: because of cards like Burning Wish, there is a game zone that includes all cards that you own which are not part of the game. Statistics are still calculated in this zone. Assuming you own a Tarmogoyf that isn't in your deck, Tarmogoyf is considered to have a power and toughness while it's in your collection, based on the card types your collection contains. Its stats only change when it becomes a part of your deck and is included in the game zone. If you own a hypothetical pack of Future Sight which includes a 'goyf - and no other cards - its stats cannot be determined and it exists in a state of uncertainty.

    It is Schrodinger's Tarmogoyf.

    I don't know why I like that so much but I do. You can even use booster tutor to get the 'goyf, but as soon as you open the pack its statistics resolve and are calculated normally.

    I really like this

    doesn't this zone get officially shrunken to just your sideboard though in official matches? pretty sure that came up with Spawnsire back in RoE

    drp527 on
    oCnlw.jpg
    Spoiler:
  • PiptheFairPiptheFair Registered User regular
    drp527 wrote: »
    Spoiler:

    I don't know what to make of this

    I like that ability but I feel like without some way of protecting itself (aside from 7 toughness) it'll be too easily removed to matter
    man, that is true for most bomb-style creatures

    and green has so much ramp right now, you're looking at a turn 4-5 drop anyway
    Solar wrote: »
    drp527 wrote: »
    I want to see that thing go off exactly once

    the race to see who can pull off the mana to play something and deal the last 1 damage first

    Seems like that is a ten mana spell

    9 to cast it

    and then one red to cast shock or something

    uh, how is that going to happen when your hand and land is exiled?

    STEAM
    Spoiler:
  • LednehLedneh shinesquawk Registered User regular
    I decided to pick up Duels of the Planeswalkers 2012 last night because I'm bored and haven't played magic since like 2002, and even then it was only with a preconstructed deck

    Fun to play, but oh lord I get confused and scared when I go to deck management to substitute cards, and in this all you can really do is tune your deck from 75 to 60 cards

    I can't even imagine building decks from scratch, I'd have no idea what to look for. I wouldn't mind learning, though

    Kadith wrote: »
    how do i get off [the bus], do i just start screaming
    well that'll get me off at least.
This discussion has been closed.