Welcome to the Guild Wars 2 Thread!
(Wherein is discussed Arenanet's upcoming font of gold plated awesome, their sequel to their original MMO hit, Guild Wars
God... Every time I come in this thread I need a change of pants.
Every time I come in my pants I visit this thread.
Also, for the people who need to change their pants every time they visit this thread, may I suggest adding more rye to your diet.
I feel I don't even need any more info on the game. I've been sold for many months now and I just want to buy it and play it already.
I have to be completely honest here:
I would pay double price if I could have the game NOW.
I can't look at this topic any more. I'm so hard I can't even breathe.
GW2 is going to force me to see a doctor because I don't think holding an erection until Q1/2 is going to be good for my health.
DROP THIS GAME INTO MY MOUTH ANET I WANT IT
Coming into this thread is like Christmas.
I'm getting pretty concerned that GW2 will just be too much fun, and people won't be able to handle it. This could really hurt the game long term.
I know nothing about GW2 other that what I watched a couple hours ago. The manifesto video. My body is still trying to recover from the sudden explosion of blood that rushed into my penile extremeties.
There is no other game coming out that I am excited for more than Guild Wars 2. In fact, there are no entertainment properties that I anticipate more than this game—no book, movie, TV show, videogame, nothing.
100% best thread always.
Guild Wars 2 makes my lady bits tingle.
But my quote doesn't even say anything about Guild Wars 2 possibly being the best game ever made and me losing all hope in the future of video games if it fails to deliver.
We aim to please.
I don't have time to explain my awesomeness.
It should be apparent to all who stand before me.
This game completes me. It is the other half of my half of my being (the latter half of my being belongs to my wife and the other half of my half of my being belongs to me).
Guild Wars 2 is so good I have had an erection since 2010.
Welcome to Take 3 of our ongoing saga of Guild Wars 2 game hype, MMO industry discussion and offering praise to ArenaNet; now featuring BETA (details of which can be found below)
. The old threads Can be found here
: First PA Guild Wars 2 Thread
, Second PA Guild Wars 2 Thread.
It has been re-engineered, this time from a save file on my computer with some more tweaking, for your viewing pleasure. Enjoy!
As you might remember, Guild Wars was an interesting hybrid multiplayer RPG game with MMO elements released during the early years of WoW's dominance in the MMO market, a stylish, robust offering most notable for being free to play without any restrictions or item shops with the purchase of the retail box. It featured six core classes, PvE content containing 25 storyline missions of epic scale and scope, and a PvP component, the fondly remembered Guild vs Guild and World vs World style combat. With the level cap at only 20, players could reach it rapidly or even start new characters for PvP at the level cap and fully trained. Since 2005, it's gotten 3 expansions, including Eye of the North, and countless patch updates. It's still going strong on it's own and is one of NCSoft's most successful forays into the MMO market.
And now, ArenaNet, the developers behind the game under NCSoft ownership, are back with a new beginning for this great franchise, the highly anticipated and 6 years+ in the making...
Guild Wars 2 Design Manifesto: (The real reason you should have a boner for this game despite past MMO genre failures)
Behind the Scenes Retrospective Video: (Another reason to have a boner for Guild Wars 2)
Guild Wars 2 on Three Monitors (Envy this Man)
April Fool's Commando Class Skills Video (GameMasters should use this Class to nuke gold farmers with Predator Drones):
Underwater Combat Walkthrough Demo (AKA, Underwater combat done right and realistically):
The 5 Races: (It isn't just humans anymore!)
The resiliency of the noble human race has been tested many times. They have paid a dear cost for their security and liberty, yet their spirit remains unshaken. Only through courage, will, and unity can the humans retain their storied culture and reach once more to rise above
. The characters you played in the original Guild Wars won't be able to follow you here, but the human race still struggles on in their name to find a place among the new scheme of things, and this time they will need your help. They have also gotten a lot of upgrades in the last 2 centuries, which will be interesting to see when compared to the original game.
Ascalon's conquerors, the charr are ferocious, warmongering creatures--the intractable foes of humanity. Now, as greater dangers threaten their conquests, charr legions and their war machines prepare for battle
. Think steampunk meets bipedal sabertooth cats. With guns! These guys are no joke, and guaranteed to be the most rolled MMO race since the blood elves.
The norn are towering brawlers from the frigid northern lands who can shape-shift into mighty bestial forms. Driven from their homeland by a force beyond reckoning, the norn have regrouped among the dwarven ruins of the Shiverpeaks
. The Vikings have nothing on these guys. If you ever wanted to become a polar bear and tear your opponents limb from limb, this is the race for you.
The asura, who once ruled the caverns and tunnels below Tyria, are an advanced race of small size and great intellect. Now that they have risen from below, the asura aim to rule the surface world with their powerful golems and ingenious plans
. This aesthetic feels similar to many a small yet smart race from other lore (Gibberlings in Allods, Gnomes in WoW and elsewhere, Halflings from LoTR and D&D, etc), but what these big eyed fellows lack for in originality they more then make up for in technology and and having enough differences in viewing the world around them to make them unique among those who love being small and mischievous.
Not much is known of the sylvari, save that they are a race of sentient plant-beings, newly blossomed into the world. The sylvari are the youngest of the races, bound together by a common dream and awesome power
. They are a race that was created at the end of a long quest in the original Guild Wars, involving a peace loving centaur who planted his dream of a better world in the form of a seed which, over the centuries, has grown to become a great tree from which this race has been born. I think this was a great idea for a new player race and i'll definitely be interested to see where their story goes.
Art Section: (Some of the most beautiful fantasy artwork I've ever seen, watch in HD.)
Video Compilation Section
: See previous OP for video of 2010 video releases, primarily PAX Prime 2010 and Gamescon 2010 videos).
PAX East 2010 Guild Wars 2 Designing Dynamic Events Panel Playlist!
PAX East 2011 Demo Videos
(For 2010 PAX Prime Demo videos, see Youtube and the previous thread OP, linked at the top of this one; this Demo focuses on the norn, the guardian, the thief, and various gameplay systems such as crafting and has an improved gear stat system in place over last year's Demo):
Guild Wars 2 PAX East Panel, Parts 1- 4:
Alienware Booth Presentation of the Thief Class in the Demo at PAX East
(Long video from a streamed original, the good parts start at 14 min in and end at 45 min in, good quality
Gamescom 2011 Video Compilation: (Featuring Cynical Brit Totalbiscuit, PvP first looks and Playable, Redesigned Sylvari and Asura)
GW2Live's Youtube Demo Videos in HD
New GW2 Gamescom Game Trailer:
Totalbiscuit's interview with Izzy Cartwright on GW2 PvP:
ArenaNet faces off in 5v5 Battlefield PvP with a Pro e-sports German team on the demo feature map, the Battle of Kyhlo:
Tequatl the Sunless, presumed Dragon liutenenant of ethier Zhaitan or the unnamed sea based dragon, battles a demo raid group:
Totalbiscuit's WTF is Guild Wars 2 Parts 1 and 2:
Work in Progress Revealed and Detailed Character Customization Compilation Video (Shows all Race appearence customizations for both genders currently available):
ArenaNet showcase of the Tequatl fight and related mechanics and scaling:
Asura Character customization (In German, no sound):
Asura Guardian Gameplay:
(good quality and played by people who played the first game extensively and know what they are doing, shows off skills and other gameplay features in some videos
GW2 Fan Trailer Contest:
Elementalist Showcasing the Fire, Water and Air Attunements Tactically to great effect:
Charr Ranger with Pet Action:
Dye System Demonstration:
Elementalist and Thief General Gameplay:
GameSpot Norn Interview/Customization Video:
10 Minute General Combat Montage Video:
A Q&A Video from June 2011's Fanday chalk full of interesting tidbits:
(Details can be found here (http://www.guildwars2.com/en/contests/video-contest/), winner gets to go with a friend to ArenaNet's new Seattle Development Studio and play the game with the developers. The best entries so far will be added to this list here
Winning Entries (First one is better then second but they are both good and informative):
I'M NOT PEST CONTROL:
(There weren't any other very good entries that I could find, if anyone finds any let me know).
Dungeon Section: (This section will expand as we gain more information on Dungeons in the game, indexed based on level requirements.)
From what we know from this article (http://www.pcgamer.com/2010/10/19/gu...ngeon-reveals/
), courtesy of reVerse, dungeons are entered for the first time in a setting known as Story Mode
, where your characters interact with one or more members of the adventuring group known as Destiny's Edge. These characters will guide a group through their personal story and connect it to the overarching plot as well as what's going on story wise in the instance, and aid the player in combat.
unlocks afterwards for when you return each time to the instance once you've beaten it in Story Mode. Explorable mode is a random generation dungeon type where the actions you took with your group in Story Mode have consequences to what enemies will spawn and what events will occur within the instance.
This is intended as being a replay friendly mechanic, so that dungeons remain vibrant and fun after the first few runs.
Both modes will have loot
, including sets for each profession, and grouping is reported to be very easy, in lieu of as of yet unreleased game systems for grouping. NPC heroes like those from GW1 will not be returning, so expect to group like in other MMOs with players for GW2, which is arguably better anyways.
Watch these videos and read this blog article for more updated info, impressions and a showcase of one of GW2's premiere mid range dungeons, Catacombs of Ascalon.
The article: Dungeons article at GuildCast (Courtesy of Enig, again )
Part 2 of the OP is now below to accommodate the current and hopefully temporary vanilla forum thread length caps. The thread will now also be using reserved first posts in the future to accommodate as well, and for beta info as it becomes available.
Catacombs of Ascalon Intro: