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Show off your [Screenshots] thread [NSF56k]
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Steering the sniper bullets in Bulletstorm is pretty fantastic. This guy's day is ruined.
I am the best pilot.
Also, while San Andreas isn't a conventionally pretty game, these two shots I really like, flying over Las Venturas.
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Definitely showing it's age but the direction is still great.
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But Bioshock, 2 at that, showing it's age? It's like what? 2 years old?
Texture pop in and muddy textures always throw me off, that's more the fault of the unreal engine though.
Still love the look, one of the truly unique settings created.
Well, BioShock 2 doesn't exactly do anything graphically that the first game didn't, so its more like a 5 year old game. And it uses a modified version of UE2.5, which is still based on UE2. UE2 is 10 years old at this point. Granted BioShock's version of UE2.5 borrows a lot of tech from UE3, but still.
Compared to recent UE3 releases, or Battlefield 3 (or whatever) yeah, BioShock is starting to look a little older. Look at the texture on the minigun.
SteamID - Fig-D :: Xbox Live - Fig D :: PSN - Fig-D
This would totally be the definitive SH experience were it not for the annoying fact that opening the map changes resolutions, causing something like a 5-10 second delay every time it opens.
The day someone ever fixes that, though, I'm all-in.
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My creepy, violent and dark side habit forming trooper.
Jedi: "Kira...where are you Kirraaaa. I know your here!"
...maybe I'll take a ride and find her.
XBox ID - therealmasume
My Backloggery PSN: Bigisy24
Wouldn't usually take this many but the style is so great. Fantastic game too, really should have played it earlier.
Step one: Line up the shot
Step two: Compensate for distance and fire!
Step three: Looking good!
Step three and a bit: still looking good!
Step four: hit the target....... erm... targets.
Step five: PROFIT!!!!!
My Backloggery PSN: Bigisy24
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Here's a SS that's not showing up in my steam library for whatever reason. And one of Gobblox, the turkey monster.
And one of Dear Esther which is visually amazing.
Also, I see a TV and VHS tapes, but no VCR.
A Castanic Archer just after the starting area:
Ed & Larry : "Doesn't matter."
I recently was gifted a thing in Steam. If it was from you, thank you very much!
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Templars have been called in to fight a terrible menace.
That menace? The Undead.
This can't be good:
Nope, not good at all:
Sphincter cleansing? What the hell could they mean by that?
ooooooooooh
That engine is wonderful, runs on almost any machine, and looks amazing at high settings. I love you, Avalanche.
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I know. I love PC gaming, but I honestly don't get it a lot of times. Why can't everyone make games that look good and run well?
My Backloggery PSN: Bigisy24
A grenade shot? Why certainly! Here it is in slow mo about to hit grenade on enemy soldiers waist...
Here it is all explodey
Kidney shots you say? But this gentleman will need to be on dialysis for life, how cruel!
Entry and exit wounds
Two Nahtzeeees sitting, just chilling
Wait, is that a bee? NOES!!! A BULLET! RUN NAHTZEEES!
a two-fer?
Yup, 'twas 2 Nazis 1 bullet
My Backloggery PSN: Bigisy24
"Nah. Of course not. The third guy had a heart attack. Not fair to count him."
Ed & Larry : "Doesn't matter."
I recently was gifted a thing in Steam. If it was from you, thank you very much!
Doctor Kaviar (or something) and one of his robot arm friends.
Hospitals in videogames always seem to mean blood, lots of blood.
Delightfully desolate and abandoned. The urban explorer in me approves.
Yeah, that's a shite place to land, mate.
"What we wear is dangerous gear, it'll get you picked on anywhere. Though we get beat up, we don't care. At least it livens up the air."
since it patched it is much much better, but you only get 1 chance to make a first impression and all that.
It still does have some comically bad textures in places, even then I think it is very nice looking (so long as you don't look too close)
(Phenom II X4 965 OCed @ 4Ghz
12GB DR3
Gigabyte Radeon HD6950 1GB)
I actually haven't played Rage, but I find it fascinating, having been gaming since the 80's; I remember when screenshots for Rage first popped up a few years ago being blown away and thinking "no fucking way, not without a super computer. And now I look at the screenshots (which, mind you, still represent the same visual quality of those early ones; id does a good job with visuals) and think "yeah, ok. Pretty on par with modern graphics".
I've said this before in the past here, but if you had shown me Battlefield 3 when I was 10 and told me that in 22 years you'd be playing that I would have either called you a liar or it would have blown my mind.
I remember having the same reaction that I had to Rage screenshots back with screenshots for FFVI, for Super Mario 64, and probably any given game from each generation.
It's fun. To see where we've come from and wonder where graphics can possibly go. It wouldn't have been shocking to hear someone say, N64 era "how can graphics get any better?" and now N64 graphics are a complete joke. If I said to Battlefield 3 "how can graphics get any better", 10 years from now who the fuck knows? I mean, sure, we'll have fully lifelike graphics capabilities, but I don't think that's the direction many places will go. All I can figure is the future is in the details. We can reproduce with an amazing degree various lighting and other atmospheric aspects in modern games, but we're still lacking the fine details that make things "pop". I'm still blown away by the eyes of the characters in Enslaved, and I think that sort of thing is the future of graphics; things that won't work in a screenshot thread. 10 years from now I bet screenshots won't look drastically different than they do now (minus any semblance of jaggies), but things that matter technologically will be the things that have to be seen. Things like the hair in Brave will end up being something that can be done on the fly, for instance. Actually physics based water that functions like real water, etc.
It'll be interesting.
I'm excited to actually sort of hit a wall with graphics and explore opportunities in a more sideways direction, using different art or graphical styles.
For example, some games have amazing looking concept art, imagine having a game that looked and played like that, that felt like playing a painting or really felt like playing a comic, to see different art styles more present in animation, textures or landscape/level design (more so these last two in terms of concept art).
Like this from Prince of Persia, rather than going for realistic textures, something more like the concept art itself.
Steam: abunchofdaftpunk | PSN: noautomobilesgo | Lastfm: sjchszeppelin |
Defiance: Alaria/noautomobilesgo
I think PoP '08 was a move in that direction, and I loved it. Games like Okami and such that look more like concept art are brilliant and we need more of that. I still need to get around to playing Tales of Vesperia; I started it, but never got far, however I love the idea of making a game look like a well done anime but 3D. As much as I loved FO3/NV, give me a version of those games that look like the concept art they designed for it and I'd have a boner the whole playthrough of the game.
I agree; style is the future of graphics. We can still use all the neat tools that companies have developed in bleeding edge engines, and apply them to highly stylized design. It's not that every game needs to be a moving work of art; we'll still have games that are more functionally realistic; but yeah, what makes graphics interesting and stand-out in the future will be sideways progression.