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[SSX] World class tunnel physics simulator
Posts
I'll let you guys have your sick race times. I'm all about flipping around as much as I can.
PSN ID - BlitzAce1981 XBL - BlitzAce1981
Controls seem great to me, they even have classic mode. The response of the controls is also fantastic. They give these characters a lot of breathing room if you want get down and dirty with them. Easily early contender for GOTY - and I don't have any DLC yet
Ghost whistler: If SSX is too hard for you, you can always try Whiteout.
Also I've really been enjoying the survival descents which demand wingsuits, and then the global challenges that restrict you to no wingsuits.
Guild Wars 2: Entriech.3507 | Scythe Gearsnap, Phlork, Irenic
The problems are these ridiculous deadly descents. They simply don't belong in the game at all as impleneted.
Steam ID X360: JohnnyChopsocky PSN:Stud_Beefpile
I think the idea is actually to play it safe, I cleared it with no boosting, just a steady run concentrating on keeping the O2 somewhere in the middle, still wasn't in the red when I finished. Thin Air is notably the only one (I think) that doesn't have an achievement for doing it naked. Also the chopper pilot is so god damn misleading on Thin Air. "Woah, you're burning through your O2 pretty quick" is not an innocuous comment. Makes me think I'm doing something wrong.
The Cold Deadly Descent in Antarctica is actually my favourite so far, it's so deceptively straight forward, you don't realize you're absolutely fucked until the screen is full ice.
Rewind is also a helpful learning tool. You hit a jump and fall down a cliff? Rewind and do the jump at the appropriate angle. Next time you go down that track you see that same jump you can remember that it,s easy to hit it the wrong way but you know how to clear it.
This is why you include regular multiplayer.
I agree with you about the lack of tutorials, much like a fighting game they just throw you in the deep in, but if they entice newcomers I think they need to go out of there way to explain the trick and race systems better in game.
I also don't now how much the additional pitfalls / harder style of maps bring to the game. SSX3 had harder maps to the end of the game but more of maps seemed more mellow and casual (or I am completely misremembering things). I rather focus on beating scores or times then fighting the maps.
in race mode rewind is usually unhelpful, though there are circumstances where it can be. i've had like, a 25 second lead and fallen off the course, rewound and then was still ahead of the other racers. plus in trick mode it's a lifesaver, nothing sucks more than building up a 150 trick combo only to bail like 20 feet from the finish line (or worse, bail INTO the finish line so you CAN'T rewind, ugggggggggggh).
I just did that one in world tour. REALLY bummed me out too, because the track look really fun to trick on. It doesn't help that with classic controls, the oxygen tank is controlled by clicking in the right stick. Manuals are on the right stick. It's just really confusing and all I ended up doing was going straight down the mountain, not trying to do any tricks.
edit: also, is there a way to invite people to friends only events that you create? or does it alert people at all?
edit edit: glowing big head and big hands. yes.
AND SHE WOULDN'T GIVE IT TO ME
i like collecting the glowing ones for each rider.
AND SHE WOULDN'T GIVE IT TO ME
AND SHE WOULDN'T GIVE IT TO ME
It's weird to mix skill based gameplay with, oh this guy is going to beat you always because his board gives him a major advantage, makes the skill part feel hollow. Also I'm not sure what effect leveling up has.
I still don't get tricking, I'm trying to chain tricks together with manuals and little tricks but my scores are still not even close to what they should be. What effect does rewinding have on tricking? I notice it puts negative point score in there, but is that in addition (subtract) to whatever chain you had prior? Or does it completely replace whatever chain score you had going with a negative score?
Though rewinding will not stop your flow and reduce your multiplier like wiping out does.
Yeah, no use rewinding except to learn courses.
Seriously, all I'm hearing at this point is "abloo bloo this game's too hard" and "people who aren't placing Geotags my way are obviously doing it the wrong way"
(Protip: There is no wrong way to place Geotags)
Xbox: UnbreakableVows | PSN/Wii U: UnbreakableVow | 3DS: 1521-3241-9354
Guild Wars 2: Entriech.3507 | Scythe Gearsnap, Phlork, Irenic
You should be able to create a Japanese PSN account and use the code there. I did that for one game I imported that came with a preorder bonus. It should work on your regular account as well, once you use the code and download everything.
If you do say just LEFT you get trick A. If you do LEFT then tap RIGHT before the LEFT registers and gives you trick A, you get trick B. If you do LEFT and hold R2, you get trick A tweak. If you do LEFT, the LEFT registers and gives you trick A, and then you tap RIGHT, you get trick A tweak.
If you do a trick, and then move the stick without returning it to neutral to end the trick, it will do a tweak. I wasn't noticing it during runs because I always had R2 held down to boost/tweak.
I don't think I've heard of that.
Only R2 is for tweaking as far as I know.
Protip: if all people are going to do is place them in ravines then the idea was a waste of everyone's time.
Dark Raven, super high 5.
I mean, I'm just at the last DD now and honestly? The DDs aren't /that/ difficult. At all. Sure, some took a couple of tries, some had a fairly arbitrary mechanics (the O2 in the Himalayas, the cold in Antarctica), but even then it was still a refreshing challenge and gave forced me to look at tracks in ways I never had thought about before, which was really cool. Even the medal events - a gold really FEELS like a gold, y'know? You have to put time and patience into a track, and part of that is finishing all the way to the bottom instead of restarting every time you fuck up.
I just want to say that wingsuits are amazing and I want them in every future SSX game ever. I wish that they had been incorporated with tricks better though, imagine a wingsuit uber. Also, the Himalayas are my favourite region so far.