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[SSX] World class tunnel physics simulator
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edit: Also I went to the button controls tutorial and it's a whole lot easier than with the analog stick controls. I think this is EA trying to cram in Skate-style controls when it doesn't really need it.
The stages seem almost too huge, specially for the racing one. I wonder if it's because of them using real topographical data.
Steam
Broken Combo
I am, seems to work better. I can't even tell what's going on half the time anyways though once I'm in the air.
I can tell I'm getting better already though, the community will keep this game going for a long time, if you haven't added everyone, do it now because it's way better seeing who you have to catch up to.
That is what is driving me in this demo. I get to a goal, and then I see someone just barely ahead of me.
As for face buttons, nah. Feels weird to me on the 360 controller.
Steam
Broken Combo
Yes, I sound like a giant annoying hipster right now but I don't give a shit cause I'm kinda mad about what's happening with Dubstep. Watching a genre go completely retarded always sucks.
Here, have some Dubstep that isn't crap and styled more like how it used to be.
Anyhoo:
1.) OH GOD WHY IS THE COMMERCIAL AT THE START OF THE DEMO? And it's unskippable? Fffffffffffffffff. Hopefully that only plays the first time I start the game.
2.) Aww shit, my brain keeps thinking this is Tony Hawk and doing the incredibly wrong muscle memory.
TOGSolid on 360 btw.
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How much longer do I have to wait?!
PSN ID - Mostlyjoe Steam ID - dungeondweller
EDIT: The actual tricks are kinda boring too. There's no risk/reward to em. Just hit all the buttons as fast as possible to fart out moves until about 10 feet off the ground. Enjoy your score.
EDIT EDIT: How do these other events unlock? All I have is the boring as shit starter race.
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Have you never played or seen any of the prior SSX games before? Cause ridiculous is part of the appeal.
And why isn't this up on the PSN store yet? I really don't want to buy a year of gold just to get a demo early.
PSN ID - Mostlyjoe Steam ID - dungeondweller
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What am I doing wrong? D:
My experience was quite the opposite. There's a lot of routes you can take around the courses, and once you're able to get comfortable with the tricking system, you really can go off the rails with some creative stuff.
Edit: Obviously with total respect to your opinion, of course. Not everyone is going to enjoy a certain game.
Steam
Broken Combo
Part of the problem is the demo refused to unlock anything but the starting race and racing in a trick based game is the most god awful terrible thing possible since there's only one optimal route. I don't want to race, I want to do stupid shit to get millions of points. If there's some sort of hidden dick I need to suck in the game to get to the part of the game that isn't boring, please let me know.
Whore dat boost and try to shortcut the gold's racing line here and there. Try and get massive ratings on all your tricks for maximum boost.
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You don't have to unlock any tracks. The demo has 2 tracks. The race event in the Rockies or the Trick event in New Zealand.
The Trick event is tough for me. I can only get 9 million and change. Edging closer though.
There's a thing in New Zealand? God damnit. I just hadn't spun the globe far enough. *goes to redownload it*
Brain no worky worky after spending a week in a half in a 6 foot x 2 foot x 4 foot crawlspace for 8 hours a day at work. Tired and sore as shit yo so I'm pretty much full retard atm.
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Apparently they have magnets on their boots/boards, if you look closely.
Where is the goddamn PSN demo? The 21st is almost over!
I also wish you didn't have to press a button to grind, it's messing with my head.
I know there's some nuance in there but so far I like the racing levels the best, as no matter how many tricks I pull off I still can barely top 4 million in the Trick Races. Knights and Local H have like 14 million and I can't figure out what they're doing differently even when I follow a ghost down the entire run!
oh and just FYI i've been using the analog controls and feel they really are awesome, but i wish there was a more noticeable 'about to jump' animation, like in skate where it's very obvious you are bending at the knees to jump. would help my timing a bunch.
This is sort of true, but SSX3 had the "finish your rotation super quick the instant you let off the buttons" thing too, just would punish you for being overagressive with the ubers, which this one doesn't seem to do as much.
As far as the trick thing goes, just get big combo and uber all the things. All I did.
Oh well, I was kinda hype for this but it just ain't for me.
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I don't know that I can justify spending $60 just to shelve it in a few days.
i mean sure you can mash and do okay but it's hardly fun or how it's meant to be played
Rocking the SSX theme now while I download.
I think it'll be fun, although I'm not liking the first track in the demo. Hopefully it's not indicative of the general design.
Sorry if this comes off a bit patronizing, but are you doing board presses in between tricks to get combos going?
I mean, this also links into the whole risk aspect of the game - the problem was never /landing/ your tricks, but it was keeping up a 20x multiplier and knowing when to quit and bank it. Anyone can hit up a jump and land a fairly decent trick, but it takes skill and practice to build that initial trick into a 10 million monster.
Flicking between these boards, merqurycity and SA, I'm fairly pleased that the disappointment factor is low (although it does suck that some first timers aren't loving it as hard as the old hands). Being in the UK, I'll hopefully be able to download it tonight after work! Will be sending out friend invites on PSN =]
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