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Official I Hate [Final Fantasy] Thread: Dead like FF XIV's userbase. New thread.
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It's more like FF13-2 is a handcrafted apology for 13.
Oooooh, right, I remember that now. I should replay that at some point, but I don't own it.
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A short, easy handcrafted apology.
Still, a step in the right direction.
(Yaschas Mountains 100AF, Oerba 400, Sunleth 400)
Do I need to go find more Wlid Artefacts or someting?
Welcome to the world on this side.
I agree. One of the best things about FF13-2 is that the main game was only 20-25 hours long.
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IX's plot and The Spirits Within couldn't be more different. Moogles were savepoints, man.
Nothing wrong with them, I just prefer longer ones. The more important word there is easy - when you've taken the time to implement an easy mode, I'd like it if the normal difficulty presented some challenge.
Is the game just designed to come back later for some of this stuff, and if so, how will I know when I should go back to bresha to find the gate that I couldn't find before? I assume the little gate icon on the historia crux not being gold means there is a gate there you need to open.
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You should, as that's what I'm doing right now after finishing 13. The graphics might be a little jarring at first (especially on a big TV) but I quickly adapted and they really don't bug me at all. I found my copy on Amazon about a month ago for about $15 I think.
Just be sure to set the battle speed to "Fast" in the options. It will still feel a little slow after FF13 (especially in battles with only one party member) but it helps.
Just got to chocobo forest and holy hell, I forgot how addictive the hot and cold game is. I feel like I'm going to blow all my gil before moving on to the next story piece. It is kind of a pain with how exact you need to be while digging, but I'm still going, "Just one more..."
Although I read something interesting in that it is apparently possible to get a gold chocobo too early i.e. before you get a certain airship or something (despite the game supposedly having built-in "safeties" to prevent this). Basically, the game can bug out and break those safeties, and then when you get your gold chocobo the game skips a bunch of plot points somewhere in disc 3 and you're screwed. Glad I read up on that!
Last note is that I really like the boss music.
Throw in a Sab/Syn if you're on a boss.
Part of what I liked about FF games was the strategy of battle; like, oh, that boss kicked my ass with Fire magic, this time I'll equip some fire res/abs gear, cast Shell, and see if it's weak to water/ice attacks.
You're right about the music, though, it's pretty damn good throughout this game so far.
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I actually wasn't too impressed with FF13's music. There were a couple tracks that stood out but I found a lot of it forgetful.
I feel like FF9's music is really great so far though. Part of it might be that there's not a lot of other audio going on (especially with no voice acting) so I'm sure that helps the music stand out. This game has the best chocobo music, period. Whenever I start riding a chocobo on the overworld and that ukelele kicks in...yeah, that's the stuff.
I agree regarding FF13's battle system. I really like the idea of what they were going for, I just feel like it could have been executed much better.
Well you're always free to turn off the auto battle and input the commands yourself if you feel it's too boring.
And I don't know how far you are, but there are enemies and bosses later on that force you to do almost exactly what you're asking. Somethings pounding you with magic attacks and is weak to ice, so you cast Shell and Enfrost on yourself and pound it right back, otherwise the fight is going to take way longer than it should because you're switching to a healing paradigm every 10 seconds.
You don't need that level of strategy for your average random fight, but to be fair no other FF game did either. And you can brute force some fights by just bouncing back and forth between damage and healing if you want to be boring like that and have a 10 minute brawl on your hands. Or you can bust out the brains and smash them in 5.
Like I said, don't know how far you are, but those fights are coming.
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*Edit* - I'm in chapter 5, in a big crystal forest thing with Lightning and Hope.
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I mean, at their core, they never stop being "so how's this going, time to heal, time to Syn?" but they certainly become more engaging later, if that's the right word for it.
That's pretty much what you do in every other FF game, mash buttons. I don't get this criticism AT ALL.
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Comparing to FF6, my favorite FF, plenty of time is spent navigating menus to select spells/abilities, timing attacks and heals, blitz inputs, target prioritization, etc. But the battles move at a slower, manageable pace, and there's rarely any punishment for taking your time to plan out your moves. FF13, but contrast, doesn't let you control your party, the camera is constantly flying around while people run about the battlefield doing ninjaflips and shit; they're going to do whatever the fuck they want within the paradigm role assigned, and the system rewards you based on finishing a battle in seconds. Granted, I have no idea if it really matters that you get 5 stars vs 3, but everything is set up to instill the idea that you must get through this as fast as possible.
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Use Libra on an enemy and all their elemental weaknesses will instantly be available by pressing RB/R1. This doesn't show all their "notes" though i.e. "Weak to slow" etc. If you just fight an enemy a few times, this stuff will get filled out and then your teammates will use the right spells while they are SAB/SYN.
I was really surprised with how much the enfire, enfrost, enthunder, etc. spells boosted damage if a monster is weak to an element. That can definitely speed up some of the longer battles.
One of the stupider things about FF13 that I haven't seen many complaints about is not getting gil from battles. Having to sell shit to get money is such a bad design choice.
In fact, if you bother to go for them, getting 5 stars on all the mission marks essentially requires you to think smart in order to beat the target time. If you don't, you'll still win but you only get 3 stars for your trouble.
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You have a higher chance to get rare drops if you finish a fight with a 5 star ranking.
Spamming Fire (or whatever) doesn't build the chain gauge as much as alternating different spells, I believe.
Typhon (aka Chupon in the Super Nintendo version) will appear in Final Fantasy XIII-2′s coliseum if you purchase DLC to add him into the game. In Final Fantasy VI, players could fight Typhon in the Dragon’s Neck Coliseum to win an elixir. The real challenge was dodging snort, which blows an a character out of the encounter. Typhon also appeared in Final Fantasy VII as a summon which hit enemies with four elemental attributes.
Ultros is the other. I'm calling it now. Also, didn't someone else call this one like 3 pages back?
Edit: Not sure if this was discussed, but Gilgamesh is also confirmed: http://www.siliconera.com/2012/02/29/gilgamesh-and-other-final-fantasy-villains-are-coming-to-final-fantasy-xiii-2-as-dlc/ I can't imagine it wasn't, but at this point about the only thing I can keep straight in my head are Differential Equations and Vector Calculus problems.
I'm on the last part of disk 1 and so far it's been a bit of a chore
how do I make it even easier?
TWITTER TWATS
Play the card game. Don't level up if you can. Grind Diablos's encounter none.
Also, that Lamp thingie Cid gave you? If you use it as an item you trigger an encounter with a GF. It's quite handy during Disc 1 so I advise you to get it after you've done some leveling.
But you can totally see it now that I've mentioned it, can't you? It's one of those plot twists that are absurd... but the exact kind of absurd that Square Enix would just eat right the fuck on up.
I shall iterate it:
I am calling it: Mog is either Etro, or some fragment of Etro's spirit taken form. (Etro's Will, Etro's Hope, Etro's Innocence, etc) This is going to make them tossing Mog around like a toy even more hilarious.