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Tell Obsidian what RPG to kickstart

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Posts

  • SpoitSpoit *twitch twitch* Registered User regular
    C2B wrote:
    Spoit wrote:
    What does obsidian wanting to do a smaller team game have to do with big publishers being big publishers anyway?

    It's not only wanting to do a smaller team game. It's wanting to do an old style type rpg that otherwise would never be greenlight by a publisher (And they probably have a history of dozen of rejected pitches so far).

    It's basically the same point Tim Schaefer makes at 00:50 in the kickstarter video.
    Yeah, but what's with all the doom and gloom in this thread about it?

    camo_sig2.png
  • SurikoSuriko AustraliaRegistered User regular
    reVerse wrote:
    They should make an AAA JRPG where all the characters are members of racial and/or sexual minorities.

    Aside from the 'AAA', that is basically Arkh Project. It's also on Kickstarter.

  • GoumindongGoumindong Registered User regular
    If they were making the whole thing open source at the end, or making the game free afterwards, then I would agree. but right now it works like this "fund our ability to make a product that we can infinitely copy at no cost, and weill throw you a copy and keep selling it for a profit afterwards. while creation and development doesnt cost us anything but manhours"

    You realize that that is how most games work, except in the other direction right? Frankly i would like to see the developers make more of the profits from a game. And make games that i want to buy.

    So if there is a method that i can lay down a reasonably low amount of cash and get the game that I want made made, and the developers make the extra profit then i think i pretty much get everything I want.

    Well, except risk that the game is bad, but that isn't a huge relative risk.

  • SteevLSteevL Registered User regular
    reVerse wrote:
    They should make an AAA JRPG where all the characters are members of racial and/or sexual minorities.

    tumblr_lz5g9jalYh1qhbud5o1_500.jpg?
    Spoiler:

  • MulletudeMulletude Registered User regular
    What the fuck is that shit? Wow.

    XBL-Dug Danger
  • Igpx407Igpx407 Registered User regular
    That picture has me incensed.

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  • reVersereVerse The shadow's come to stay Registered User regular
    Yes, that's the reference I was making.

    It's basically yet another case of "I have the bestest idea, everyone give me money so I can hire people to make it happen".

    reVerse on
  • mere_immortalmere_immortal So tasty!Registered User regular
    I mean apart from everything else wrong with that image, I doubt a shitty genre no one would want to play would take in over a million dollars in 2 days.

    Whatevs man, I'm a stereotypical male, what do I know.

    Also I imagine it's a troll.

    mere_immortal on
    Steam: Dr. Mark Sloan - XBL: lego pencil - Wii U: mere_immortal - 3DS: 0748-1545-6684
  • King RiptorKing Riptor Registered User regular
    Well that's silly I have tons of games from japan chock full of transexuals.

    I did find the culturally sensitive part hilarious since they go on to insult gamers and white men .

  • MulletudeMulletude Registered User regular
    Nobody tells me I shouldn't be playing vidja games anymore

    I'm in my thirties... :(

    XBL-Dug Danger
  • Igpx407Igpx407 Registered User regular
    I hope that image was made by someone who has nothing to do with the project.

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  • ScosglenScosglen Registered User regular
    I would kill for some 4E Icewind Dale 3

    Scosglen on
  • C2BC2B Registered User regular
    Scosglen wrote:
    I would kill for some 4E Icewind Dale 3

    I would kill for a D&D game with 4E rules period.

    I'm just wondering what Hasbro will do with the D&D license in terms of vidya games from now on.

  • farbekriegfarbekrieg Registered User regular
    id like to see a turn based rpg,small scope story, complex layered combat system where combat is more about tactics and personnel than uber sword of uberness +87, encounters that are longer than a minute, and no encounter can be termed 'trash' where you hit x every 10 seconds and continue. multiple endings (not just good/evil), multiple side bosses/dungeons, cause and effect events based on gameplay decisions, multiple directions for character progression (ie your decisions affect party members alignment (for lack of a better term), class direction, learned skills etc.) basically more important than did you finish the main quest, what are the ramifications on party members, towns, factions within the game. also loot... like diablo levels, the more equipment slots the better.

  • ScosglenScosglen Registered User regular
    So you want Tactics Ogre.

    Scosglen on
  • Edgler VessEdgler Vess Registered User regular
    I would pay 60 dollars right now for the return of SHODAN, the gameplay is free to suck, I just want that voice burning through my skull as I wander down corridors.

  • urahonkyurahonky Registered User regular
    Monger wrote:
    Monger wrote:
    reVerse wrote:
    They should make an AAA JRPG where all the characters are members of racial and/or sexual minorities.
    You joke, but I would pay good cash money to see how Obsidian would approach making a JRPG.

    you'd wander around a big open world engaging in repetitive, simplistic combat with a variety of gaudy monsters as you make your way through a storyline you never quite fully understand

    oh wait
    You're on my list.

    Join the club Eat it You Nasty Pig. The list isn't that big of a deal. We meet up once a month and have tea.

  • GoumindongGoumindong Registered User regular
    C2B wrote:
    I would kill for a D&D game with 4E rules period.

    I'm just wondering what Hasbro will do with the D&D license in terms of vidya games from now on.

    And i want it done in the same sort of way that Shining Force was done. Rather than having encounters you have set piece battles, plot progresses as normal for an RPG with whatever branching you want, but each fight should be important and self contained.

  • expendableexpendable Silly Goose Registered User regular
    I want Tie Fighter to be brought into the modern age. Just not by Obsidian.

    Kotor 2 would be nice. Kotor deserves a real sequel, not an mmo.

    Spoiler:
    Steam
  • MongerMonger Precocious Bonertoot Dallas, TXRegistered User regular
    urahonky wrote:
    Monger wrote:
    Monger wrote:
    reVerse wrote:
    They should make an AAA JRPG where all the characters are members of racial and/or sexual minorities.
    You joke, but I would pay good cash money to see how Obsidian would approach making a JRPG.

    you'd wander around a big open world engaging in repetitive, simplistic combat with a variety of gaudy monsters as you make your way through a storyline you never quite fully understand

    oh wait
    You're on my list.

    Join the club Eat it You Nasty Pig. The list isn't that big of a deal. We meet up once a month and have tea.
    ...Can I come?

  • TychoCelchuuuTychoCelchuuu ___________PIGEON _________San Diego, CA Registered User regular
    expendable wrote:
    I want Tie Fighter to be brought into the modern age. Just not by Obsidian.

    Kotor 2 would be nice. Kotor deserves a real sequel, not an mmo.
    KOTOR got a real sequel :P

    youtubevi.png steamhg.png personalt.png lastfmx.png twitterre.png 65810446.jpg tumblrdr.png c8KNL.png xcom.jpg
  • StollsStolls Registered User regular
    Probably outside the scope of the idea, but I would definitely pay for someone to attempt the following. Changes to conversation systems are what I have in mind, in particular allowing for more thorough tracking of a player's choices and making subtle alterations to NPCs. Apart from their scripted reactions they also watch the player for consistency and other behavior: if you shift too much (or too suddenly) between hostile and friendly responses, or if you quickly change subjects or ask a lot of questions, that kind of thing. The idea being conversation has to flow logically for that person or they'll think something's off; an innocent question about X gets a different reaction based on whether you've indicated an interest in Y.

    For example, take the early moments of New Vegas. You're allowed to ask Trudy about what happens if you side with the Powder Gangers over the people of Goodsprings, which makes sense in gameplay terms (explaining faction mechanics) but would be a big red flag in any other circumstance. With the above system, merely asking the question would make it harder for others to trust you. Maybe this manifests in numeric terms, making speech checks higher or something. Do anything else suspicious and they might shut you down entirely, deciding you're too mercenary to be trusted. Rather than expanding conventional dialogue trees, this would be more of an internal gauge that, if filled to a certain extent, will lead to separate or significantly altered conversations.

    Rough concept of course, but I'm thinking this fits better in something like spy fiction; a 'hard' take on Alpha Protocol for instance, where discretion is as important as information. If you're gathering intel on a key target, asking too many questions of, say, a secretary or staffer might make them more suspicious of you. This causes them to pay closer attention to what you say, and they'll be less likely to take your bullshit story at face value. Or worse, they might play along and then hit the alarm when you're out of sight. Your agency contact might also worry you're being courted by the other side, and will take any questions that hint at disloyalty into their overall assessment.

    Obviously everything sounds better in my head, and it'd need plenty of refinement to, among other things, make sure a dead conversation doesn't stop the game. But it is the sort of thing I would pay a lot to see.

    steam_sig.png
    I write for these people. Just reviewed: Drox Operative
  • expendableexpendable Silly Goose Registered User regular
    expendable wrote:
    I want Tie Fighter to be brought into the modern age. Just not by Obsidian.

    Kotor 2 would be nice. Kotor deserves a real sequel, not an mmo.
    KOTOR got a real sequel :P

    I was unaware that a finished game was produced.

    Spoiler:
    Steam
  • SpoitSpoit *twitch twitch* Registered User regular
    Stolls wrote:
    Probably outside the scope of the idea, but I would definitely pay for someone to attempt the following. Changes to conversation systems are what I have in mind, in particular allowing for more thorough tracking of a player's choices and making subtle alterations to NPCs. Apart from their scripted reactions they also watch the player for consistency and other behavior: if you shift too much (or too suddenly) between hostile and friendly responses, or if you quickly change subjects or ask a lot of questions, that kind of thing. The idea being conversation has to flow logically for that person or they'll think something's off; an innocent question about X gets a different reaction based on whether you've indicated an interest in Y.

    For example, take the early moments of New Vegas. You're allowed to ask Trudy about what happens if you side with the Powder Gangers over the people of Goodsprings, which makes sense in gameplay terms (explaining faction mechanics) but would be a big red flag in any other circumstance. With the above system, merely asking the question would make it harder for others to trust you. Maybe this manifests in numeric terms, making speech checks higher or something. Do anything else suspicious and they might shut you down entirely, deciding you're too mercenary to be trusted. Rather than expanding conventional dialogue trees, this would be more of an internal gauge that, if filled to a certain extent, will lead to separate or significantly altered conversations.

    Rough concept of course, but I'm thinking this fits better in something like spy fiction; a 'hard' take on Alpha Protocol for instance, where discretion is as important as information. If you're gathering intel on a key target, asking too many questions of, say, a secretary or staffer might make them more suspicious of you. This causes them to pay closer attention to what you say, and they'll be less likely to take your bullshit story at face value. Or worse, they might play along and then hit the alarm when you're out of sight. Your agency contact might also worry you're being courted by the other side, and will take any questions that hint at disloyalty into their overall assessment.

    Obviously everything sounds better in my head, and it'd need plenty of refinement to, among other things, make sure a dead conversation doesn't stop the game. But it is the sort of thing I would pay a lot to see.
    One of the big consequences in rome in AP can only be done by being consistently....aggressive? or was it suave. Either way, you had to have chosen that one option fairly consistently rather than switching it around to accomplish it

    camo_sig2.png
  • RamiRami Registered User regular
    It was sauve. Being a smarmy bullshitter pisses him off so much. I really liked that about AP. If it had been a bioware game you would have just picked the 'be psychopathically aggressive' option whenever you wanted to rile someone up (and increase your 'psychpathically aggressive' bar!). AP actually gives characters a personality.

    Steam / Xbox Live: WSDX 3DS FC: 2637-9461-8549
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  • CaptainNemoCaptainNemo Ascension. Ascension. Hallelujah. Registered User regular
    My favourite Obsidian glitch was being able to skip all of Nar Shadaa.

    Anyway, I'd like to Obsidian do a cosmic horror RPG, or one based off of folklore. Something else besides an adaptation.

    Raoul Duke wrote:
    There he goes. One of God's own prototypes. Some kind of high powered mutant never even considered for mass production. Too weird to live, and too rare to die.

    I have a tumblr.
    Check it out.
  • ZenitramZenitram Registered User regular
    I would tell them to do a squad-based tactical game, but between Jagged Alliance:BiA, the X-COM remake and Xenonauts that's actually pretty well covered lately.

    Okay I take it back, they should do one anyway.

    steam_sig.png
  • CaptainNemoCaptainNemo Ascension. Ascension. Hallelujah. Registered User regular
    A cosmic horror squad based tactical RPG starring Koschei the Deathless.

    Raoul Duke wrote:
    There he goes. One of God's own prototypes. Some kind of high powered mutant never even considered for mass production. Too weird to live, and too rare to die.

    I have a tumblr.
    Check it out.
  • Linespider5Linespider5 We Good? Registered User regular
    There's a fair amount of talk in here for Obsidian doing an isometric D&D game.

    I'm in.

    Provided the game is Dark Sun.

    bzbhM.jpg
  • CaptainNemoCaptainNemo Ascension. Ascension. Hallelujah. Registered User regular
    Fuck that noise, make it Ravenloft.

    Raoul Duke wrote:
    There he goes. One of God's own prototypes. Some kind of high powered mutant never even considered for mass production. Too weird to live, and too rare to die.

    I have a tumblr.
    Check it out.
  • Linespider5Linespider5 We Good? Registered User regular
    I liked your Koschei idea better.

    bzbhM.jpg
  • StollsStolls Registered User regular
    Rami wrote:
    It was sauve. Being a smarmy bullshitter pisses him off so much. I really liked that about AP. If it had been a bioware game you would have just picked the 'be psychopathically aggressive' option whenever you wanted to rile someone up (and increase your 'psychpathically aggressive' bar!). AP actually gives characters a personality.

    Yeah, I remember testing that a lot and wondering why negative rep/full dossier wasn't quite cutting it. Going suave was the key, and it resulted in one of the best exchanges in the game. Marburg's a good example of what I'm talking about, given you have enough talks with him for it to matter.

    Really, I just want a game that emphasizes caution in dialogue more often. AP came close at times, but I think there's room to get closer.

    steam_sig.png
    I write for these people. Just reviewed: Drox Operative
  • CaptainNemoCaptainNemo Ascension. Ascension. Hallelujah. Registered User regular
    Human Revolution really did well in it's conversations, probably the best system I've yet seen.

    Raoul Duke wrote:
    There he goes. One of God's own prototypes. Some kind of high powered mutant never even considered for mass production. Too weird to live, and too rare to die.

    I have a tumblr.
    Check it out.
  • korodullinkorodullin What. Registered User regular
    expendable wrote:
    expendable wrote:
    I want Tie Fighter to be brought into the modern age. Just not by Obsidian.

    Kotor 2 would be nice. Kotor deserves a real sequel, not an mmo.
    KOTOR got a real sequel :P

    I was unaware that a finished game was produced.

    Okay, this has gotten stupid. Outside of what basically amounts to a final dungeon sequence, KOTOR 2 was a complete, finished game (and after a couple of patches it wasn't even really that buggy either). Every time it comes up in conversation, there are people who act like a rushed ending that comprises a relatively small amount of the overall experience completely invalidates the rest of the actually finished game, and it has gotten beyond tiresome.

    This isn't Big Rigs: Over the Road Racing we're talking about here. Are we really going to keep holding passive-aggressive grudges over a half-finished ending to a game that got rushed out a few months early over six years ago? Hell, have you even played it?



    And on topic, I'd love to see a simpler story-heavy RPG. Possibly something Planescape or Baldur's Gate-ish, but not necessarily retreads of either game. Maybe something in a Shadowrun vein? Top-down, sprite based.

    korodullin on
  • ArchsorcererArchsorcerer Fear the cow. Registered User regular
    Fuck that noise, make it Ravenloft.

    That would be awesome. I can't remember very well but I think I asked Chris Avellone a while ago on twitter if he would write for a Ravenloft game and he said that he would be up for it.



    There aren't many horror RPGs. I would also love an Eberron game where your nationality weighed in game. You need to gain the trust of someone from Thrane, you have it easier if you are from there. If you were from Karnath and a follower of the Blood of Vol cult, you would have to do some quests for him/her first.

    But I think 4th ed. messed with the setting. A shame Keith Baker now works for Zynga.

    Archsorcerer on
    XBL - ArchSilversmith
  • LawndartLawndart Registered User regular
    An addendum to by lingering hopes for a spiritual sequel to Alpha Protocol:

    Use some of the kickstarter money to legally borrow as much of the gameplay/engine/lack of glitches from Splinter Cell: Conviction as you can afford.

    steam_sig.png
  • Ninja Snarl PNinja Snarl P Registered User regular
    korodullin wrote:
    expendable wrote:
    expendable wrote:
    I want Tie Fighter to be brought into the modern age. Just not by Obsidian.

    Kotor 2 would be nice. Kotor deserves a real sequel, not an mmo.
    KOTOR got a real sequel :P

    I was unaware that a finished game was produced.

    Okay, this has gotten stupid. Outside of what basically amounts to a final dungeon sequence, KOTOR 2 was a complete, finished game (and after a couple of patches it wasn't even really that buggy either). Every time it comes up in conversation, there are people who act like a rushed ending that comprises a relatively small amount of the overall experience is equivalent to the entire game being basically nonexistent, and it has gotten beyond tiresome.

    This isn't Big Rigs: Over the Road Racing we're talking about here. Are we really going to keep holding passive-aggressive grudges over a half-finished ending to a game that got rushed out a few months early over six years ago? Hell, have you even played it?

    Not to mention that Obsidian has a history of completely getting the shaft when it comes to actually being allowed to finish the game. Didn't they only get something like 8 months to make KOTOR 2 anyway? And even then, most of the story was the sort of thing Lucas (and many other companies) wishes he knew how to make. Alpha Protocol got kicked around for a while too and also got cut short before they could really finish it. On the other hand, New Vegas was great while Fallout 3 was pretty tedious, story-wise. When Obsidian is actually allowed to finish something, it's pretty good, if not great.

    Probably why they're considering this Kickstart thing. Industry-wise, they've been in Doublefine's position more than once, what with getting saddled with stupid publishers/investors that wouldn't let them do what they needed in order to turn a quick buck. Just wish the game industry had more solidarity so devs would uniformly tell short-sighted publishers to fuck off instead of getting screwed in the long run.

    Ninja Snarl P on
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  • AnteCantelopeAnteCantelope Registered User regular
    Obsidian does seem to get shafted by publishers a lot, so they'd be perfect for something like this that cuts the publishers out. They aren't set up for small, low budget games the way Double Fine are, but Avellone says that he enjoyed the New Vegas DLC because it was smaller scope, so I imagine he'd be happy to make that change.

    If they try a Kickstarter, I'll be chipping in a few hundred before I even know what game they're making. Obsidian and Black Isle have never let me down yet, even when they make something I don't love, it's interesting and different, and something new.

    steam_sig.png
  • The_TuninatorThe_Tuninator Registered User regular
    Allow me to echo those singing Obsidian's praises regarding New Vegas. The best yardstick to use for comparing the story of NV to the story of FO3 is the companion characters, and there's simply no comparison. Characters like Veronica and Boone had absolutely phenomenal stories that really showcase Obsidian's writing talents to the fullest, as does pretty much every bit of dialogue in Dead Money and Old World Blues.

  • GaslightGaslight It's not your fault Video games are amazingRegistered User regular
    "When you're Obsidian, you've got nothing..."

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