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Tell Obsidian what RPG to kickstart
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Aside from the 'AAA', that is basically Arkh Project. It's also on Kickstarter.
Old PA forum lookalike style for the new forums.
You realize that that is how most games work, except in the other direction right? Frankly i would like to see the developers make more of the profits from a game. And make games that i want to buy.
So if there is a method that i can lay down a reasonably low amount of cash and get the game that I want made made, and the developers make the extra profit then i think i pretty much get everything I want.
Well, except risk that the game is bad, but that isn't a huge relative risk.
It's basically yet another case of "I have the bestest idea, everyone give me money so I can hire people to make it happen".
Whatevs man, I'm a stereotypical male, what do I know.
Also I imagine it's a troll.
I did find the culturally sensitive part hilarious since they go on to insult gamers and white men .
I'm in my thirties...
I would kill for a D&D game with 4E rules period.
I'm just wondering what Hasbro will do with the D&D license in terms of vidya games from now on.
Join the club Eat it You Nasty Pig. The list isn't that big of a deal. We meet up once a month and have tea.
And i want it done in the same sort of way that Shining Force was done. Rather than having encounters you have set piece battles, plot progresses as normal for an RPG with whatever branching you want, but each fight should be important and self contained.
Kotor 2 would be nice. Kotor deserves a real sequel, not an mmo.
All right, people. It is not a gerbil. It is not a hamster. It is not a guinea pig. It is a death rabbit. Death. Rabbit. Say it with me, now.
For example, take the early moments of New Vegas. You're allowed to ask Trudy about what happens if you side with the Powder Gangers over the people of Goodsprings, which makes sense in gameplay terms (explaining faction mechanics) but would be a big red flag in any other circumstance. With the above system, merely asking the question would make it harder for others to trust you. Maybe this manifests in numeric terms, making speech checks higher or something. Do anything else suspicious and they might shut you down entirely, deciding you're too mercenary to be trusted. Rather than expanding conventional dialogue trees, this would be more of an internal gauge that, if filled to a certain extent, will lead to separate or significantly altered conversations.
Rough concept of course, but I'm thinking this fits better in something like spy fiction; a 'hard' take on Alpha Protocol for instance, where discretion is as important as information. If you're gathering intel on a key target, asking too many questions of, say, a secretary or staffer might make them more suspicious of you. This causes them to pay closer attention to what you say, and they'll be less likely to take your bullshit story at face value. Or worse, they might play along and then hit the alarm when you're out of sight. Your agency contact might also worry you're being courted by the other side, and will take any questions that hint at disloyalty into their overall assessment.
Obviously everything sounds better in my head, and it'd need plenty of refinement to, among other things, make sure a dead conversation doesn't stop the game. But it is the sort of thing I would pay a lot to see.
I write for these people. Just reviewed: Drox Operative
I was unaware that a finished game was produced.
Anyway, I'd like to Obsidian do a cosmic horror RPG, or one based off of folklore. Something else besides an adaptation.
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Okay I take it back, they should do one anyway.
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I'm in.
Provided the game is Dark Sun.
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Yeah, I remember testing that a lot and wondering why negative rep/full dossier wasn't quite cutting it. Going suave was the key, and it resulted in one of the best exchanges in the game. Marburg's a good example of what I'm talking about, given you have enough talks with him for it to matter.
Really, I just want a game that emphasizes caution in dialogue more often. AP came close at times, but I think there's room to get closer.
I write for these people. Just reviewed: Drox Operative
I have a tumblr.
Check it out.
Okay, this has gotten stupid. Outside of what basically amounts to a final dungeon sequence, KOTOR 2 was a complete, finished game (and after a couple of patches it wasn't even really that buggy either). Every time it comes up in conversation, there are people who act like a rushed ending that comprises a relatively small amount of the overall experience completely invalidates the rest of the actually finished game, and it has gotten beyond tiresome.
This isn't Big Rigs: Over the Road Racing we're talking about here. Are we really going to keep holding passive-aggressive grudges over a half-finished ending to a game that got rushed out a few months early over six years ago? Hell, have you even played it?
And on topic, I'd love to see a simpler story-heavy RPG. Possibly something Planescape or Baldur's Gate-ish, but not necessarily retreads of either game. Maybe something in a Shadowrun vein? Top-down, sprite based.
Steam | TF2 inventory
That would be awesome. I can't remember very well but I think I asked Chris Avellone a while ago on twitter if he would write for a Ravenloft game and he said that he would be up for it.
There aren't many horror RPGs. I would also love an Eberron game where your nationality weighed in game. You need to gain the trust of someone from Thrane, you have it easier if you are from there. If you were from Karnath and a follower of the Blood of Vol cult, you would have to do some quests for him/her first.
But I think 4th ed. messed with the setting. A shame Keith Baker now works for Zynga.
Use some of the kickstarter money to legally borrow as much of the gameplay/engine/lack of glitches from Splinter Cell: Conviction as you can afford.
Not to mention that Obsidian has a history of completely getting the shaft when it comes to actually being allowed to finish the game. Didn't they only get something like 8 months to make KOTOR 2 anyway? And even then, most of the story was the sort of thing Lucas (and many other companies) wishes he knew how to make. Alpha Protocol got kicked around for a while too and also got cut short before they could really finish it. On the other hand, New Vegas was great while Fallout 3 was pretty tedious, story-wise. When Obsidian is actually allowed to finish something, it's pretty good, if not great.
Probably why they're considering this Kickstart thing. Industry-wise, they've been in Doublefine's position more than once, what with getting saddled with stupid publishers/investors that wouldn't let them do what they needed in order to turn a quick buck. Just wish the game industry had more solidarity so devs would uniformly tell short-sighted publishers to fuck off instead of getting screwed in the long run.
If they try a Kickstarter, I'll be chipping in a few hundred before I even know what game they're making. Obsidian and Black Isle have never let me down yet, even when they make something I don't love, it's interesting and different, and something new.