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The Last Story: Out now in the other part of the world! The packaging is class!
Posts
The Pink Brigade Cometh!
When I saw the costume colour customisation options in a trailer I got these incredibly heavy Saint's Row 2 flashbacks.
3rd Street Mercenaries represent!
Oh great. My entire squad will be representing purple.
// Steam & LoL: VWinds // PSN: vagrant_winds // 3DS: 4682-8868-5037 //
I think in a way I'm more excited about this than Xenoblade, since with Xenoblade, I kind of know what I'm getting into, but with this, there is quite a bit of mystery for me.
Now granted I have been on media/video blackout with both of these titles just in case they came to the US. Glad I did.
Nintendo Network ID - Brainiac_8
PSN - Brainiac_8
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Japanese Mass Effect by Sakaguchi.
It's atleast what I heard most so far.
// Steam & LoL: VWinds // PSN: vagrant_winds // 3DS: 4682-8868-5037 //
Reyn is much more of a well-meaning dolt.
Welcome to the world on this side.
Five hours in and I have absolutely no idea what I'm doing. Just following people, running up to enemies, bumping people on the streets, getting hit by an overhead sign of the local tavern. It looks very pretty though aside from a few low quality textures. It's very noticable how the Wii is struggling with the framerate. Let's say the animation isn't buttery smooth. Even the running animation is a bit woody.
The story is quite cheesy, but I just can't hate sappy tales of boy meets girl. It's a classic, you know? The male protagonis is actually so vapid, that I can't help but smile sometimes. These are some of the hilarious banter between him and Syrenne paraphrased.
Syrenne: Come on! Get stuck in!
Him: What? Why? How? (no joke this is actually how he responds or something akin)
Syrenne: Oh you're just trying to get her in the sack.
Him: What? No! You've got it all wrong!
Syrenne: How can you not tap that?
Him: What? I don't know what you're talking about.
[El]: 2 [En]: 2 [G]: 80 [M]: 31 [N]: 80 [R]: 2 [T]: 2 [W]: 34
Minecraft: Ginjinngear | Steam
Holy crap, that's awesome.
Ha, jokes on you, by supporting XSeed, you ARE supporting NoA! Muahahahaha! :rotate:
Seriously though, this was pretty awesome news, especially since Nintendo usually don't allow others to co-publish their titles.
Nintendo Network ID - Brainiac_8
PSN - Brainiac_8
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A curious monkey in my innards ponders: I wonder how this deal between them came about? This is almost once in a lifetime shit right here, I bet there's a pretty cool story behind all of this.
Nintendo Network ID - Brainiac_8
PSN - Brainiac_8
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Wanna bet that there's going to be an Iwata Asks about it? Because I think there might eventually be an Iwata Asks about it to coincide with the NA launch.
Nintendo Network ID - Brainiac_8
PSN - Brainiac_8
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Heh.
// Steam & LoL: VWinds // PSN: vagrant_winds // 3DS: 4682-8868-5037 //
I dunno. Take the Arena introduction, for example. Can you imagine Reyn going about introducing it the same way Syrenne did? I sure can't.
Question: CC or Wii+chuck, what do you say thread?
I've been using the Classic Controller so far, which works OK.
That said, from what I've seen of the tutorials, the Wiichuck configuration should work pretty well as well.
The tutorials kind of bug me. They first tell you how to perform an action on the Wiimote+Nunchuck and then says "For the classic controller, do this." Since the tutorial videos can't be paused, you're sometimes like "Wait, what does this do again?" and have to watch from the start because you can't read and absorb both. I do like the classic controller setup though as it has an extra analogue stick for the camera.
Other things that bug me are slight but still annoying. When you're walking around the city, the icon in the left bottom corner flashes sometimes, indicating there's an item lying on the ground. If you don't immediately go to camera view and spot it, it just vanishes which happens fairly quickly. How can it disappear, right?
Another thing is when you go near people, dialogue might trigger, but when you're out of their range, they stop talking, sometimes in the middle of a sentence. I suppose they have to do this so you can't trigger both at the same time. What bugs me more is when you and your party members are having a conversation on the field and by walking around you may trigger a cutscene, and I'm like "Wait, what did Syrenne say about me this time?"
These things are sort of not helping in suspending my disbelief. Another thing I notice is that your wingmen are always following and backing you, but sometimes when a certain location is loaded just before a cutscene, they're nowhere to be seen, because the game thinks you're immediately going to trigger the cutscene, instead of waiting or looking around the place. I get it's like an interactive movie where you go from cutscene to cutscene, but it's not as polished as it could have been. Like say Xenoblade, but to be fair, they do two entirely different things.
Things I very much like is the upgrade system. While weapons have base stats that get higher the further you get in the game, armour always has the same base stats at lvl. 1. The only way to improve armour is to upgrade it. So you can pick the nicest looking one and go from there. Haven't used any dyes yet, but the customization is fairly flexible.
So. Played about 2 hrs. I don't think the Wii is struggling with anything but the code in this game. There are many games with as much going on as in this one that don't grind to a halt when you turn a corner. I really just think that it's not that well programmed.
The only thing worse than bad British voice acting is bad American voice acting. Where my subs at? I guess some of the characters are better than others but it's just as jarring to jam a bunch of British colloquialisms into an alien fantasy setting as it is American ones.
Be all that as it may, I dig it so far. It looks pretty nice when it's not running at 17 fps and the gameplay is novel and entertaining. The music is mixed. Some nice stuff, some horrible violin playing and some generic JRPG Uematsu fare. The setting is pretty interesting so far as well.
Well, at least the city looks vaguely European-ish, so British doesn't seem that far out of place to me.
Now, if everybody was talking Japanese that'd be weird.
http://www.ign.com/videos/2012/02/23/hironobu-sakaguchi-presents-the-last-story-gameplay-commentary
He's got some fairly neat commentary going on, and I'm sort of amazed how much attention and hype he's getting over this one game. All aboard the Gooch Train!
Kind of like Britain to your average American.
[El]: 2 [En]: 2 [G]: 80 [M]: 31 [N]: 80 [R]: 2 [T]: 2 [W]: 34
Minecraft: Ginjinngear | Steam
Yup, pretty much. All the Britishisms will sound normal to Americans.
Worked in Xenoblade, even with the totally non-medieval fantasy setting.
I heard some people bitching that this is too "Basic", no gimmicks. This is actually a good thing in my mind, but then again, I still like Dragon Quest, so...
The game structure is similar to a lot of the linear action fantasy games this generation like Fable, Overlord and Lord of the Rings.
The combat bears similarities to Gears of War and Mass Effect. You exclusively play as the main protagonist who does most of the grunt work. I can't say I like this better than other action JRPGs. Hiding behind cover is useless once enemies start ganging up on your magic users which they tend to do. You can pull aggro, but usually you need to run and revive someone because they die from a stiff breeze. And you pretty much have to because you're the only one who can revive your mates. That said, it's not all that challenging. I only got one game over 8 hours in and that's because a boss can KO you instantly with one of its attacks. I will say that it's fairly annoying that you auto-attack enemies in range when what you really want to do is run and activate your revive spell.
Nice.
Welcome to the world on this side.
You can change this in the options. You can make it so A attacks instead of auto attack.
One tip for you guys about to start: buy, buy, buy, then sell, sell sell! I don't know what controls the market value, but commodities have now increased like five times in value. Dump every coin you have in whatever's available, though I think copper, iron and other metals have risen the most.
Dude, you really vagued out in the tutorial didn't you? You can guard, I think it's hold R, to automatically vault over stuff, even your teammates.
It's not, its the UK edition of TLS. Can't wait to get stuck in later, but now is time for work. Still that's the fastest thing I've ever had shipped over here. He bought it sometime Wednesday and it got here early Friday, so I guess it was very much worth it to pay that much for shipping.
Mine didn't turn up today and I'm in the fucking UK!
Seems like, at least from videos I've watched in the past, you're rewarded for drawing aggro early on and using the time to let everyone else set up.
Played a lot of this game today. Story is by the books and is a bit disjointed, but boss fights are ridiculously fun and I could spend days recoloring the armour to make it just right. Voice acting is decent, not quite as good as Xenoblade but not bad either. Not a terrible fan of the main character's look but eh.