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[BSG] Exodus Game 11 - Cylon Victory at Crossroads phase!

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    SaraLunaSaraLuna Registered User regular
    3 cards
    recommending that we add a couple more

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    FelixSomethingSomethingFelixSomethingSomething Registered User regular
    Network Computers - 11YPB:
    Pass: Increase the Jump Prep track by 1
    Fail: -1 population and place 1 centurion marker at the start of the Boarding Party track

    Destiny - 2 cards
    Kat - 1 card
    Tory - 3 cards
    Cally - (not 1)
    Starbuck -
    Six - Pass: No cards
    Cain -

    Cally, got anything?

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    TelnaiorTelnaior Registered User regular
    I could help out here but OH WAIT.

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    CerberusCerberus Registered User regular
    So bitter!

    3 cards
    They are not great so keep it going as it is worth it!

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    McCoyMcCoy Registered User regular
    so the count is 7 "not really that great cards" added?

    2 cards for a lot

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    CerberusCerberus Registered User regular
    Tory,

    What are you like for Investigative Commitees??? I think we have been really lucky with the destiny deck so far, but I think we need to start putting these in when we can (obviously I only get 1 pol a turn) in case there is a cylon. What do you think?
    So far everyone is playing nice so we may not have one... or they are blending...

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    stever777stever777 AFK most Saturdays Registered User regular
    1 good card

    Hosting Android: Netrunner - Thread 2: The Revenge

    The Black Hole of Cygnus X-1
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    FelixSomethingSomethingFelixSomethingSomething Registered User regular
    edited March 2012
    Network Computers - 11YPB:
    Pass: Increase the Jump Prep track by 1
    Fail: -1 population and place 1 centurion marker at the start of the Boarding Party track

    Destiny - 2 cards
    Kat - 1 card
    Tory - 3 cards
    Cally - 3 cards
    Starbuck - 2 cards
    Six - Pass
    Cain - 1 card

    1 - Consolidate Power
    5 - Preventative Policy
    0 - Iron Will
    1 - Launch Scout
    1 - Launch Scout
    1 - Launch Scout
    3 - Critical Situation
    4 - Strategic Planning
    5 - Strategic Planning
    2 - Repair
    3 - Scientific Research

    3 - Sabotage

    26 - 3 = 23 Pass with flying colors

    Jump Track advances to Blue -3

    Activate Raiders

    None on the main board, so one gets placed on the CFB
    2.2 Place Raider: 1d8 3
    in Sector 3

    Pursuit Track advances to Stage 1
    CAG Starbuck places a civilian ship anywhere but Sector 4

    Jump Track advances again to Blue -1

    Kat draws 1 Leadership, 2 Tactics, 2 Piloting and can take her turn

    Board update in an hour or so

    FelixSomethingSomething on
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    FelixSomethingSomethingFelixSomethingSomething Registered User regular
    edited March 2012
    Starbuck places a civ in 5

    bsgpexodus1123small.jpg

    Board Status
    4 Fuel, 8 Food, 9 Morale, 12 Population
    Jump Track - Blue -1
    Pursuit Track - Stage 1
    Distance - 3
    • Six - Resurrection Ship - 0 cards
    • Cain - Main Batteries - 2 cards
    • Kat - Hangar Deck - 11 cards
    • Tory - President's Office - 5 cards
    • Cally - FTL Control - 4 cards
    • Starbuck - Research Lab - 6 cards

    Damaged Locations
    • None

    Space Areas
    1. Civilian x2
    2. Civilian x1

    Cylon Fleet Board
    1. Basestar x1
    2. Raider x1
    3. Raider x3
    4. Heavy Raider x1

    Allies in play
    Lee “Apollo” Adama - Hangar Deck
    Inspirational Pilot: Each unmanned viper may destroy a raider in its current space area.
    Under Too Much Pressure: Activate: Basestars launch.

    Sharon “Boomer” Valerii - Armory
    Talented Raptor Pilot: Gain 1 food.
    Botched Landings: Damage Galactica.

    Samuel T. Anders - Armory
    Athlete: Move all centurion tokens on the boarding party track one space towards the "Start" space.
    Rookie Pilot: Choose two unmanned vipers in space areas to move to the "Damaged Vipers" box.

    Quorum cards in play

    Destroyed resources
    Galactica Damage

      Civilian Ships
      • Decoy

      FelixSomethingSomething on
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      SaraLunaSaraLuna Registered User regular
      whelp, looks like we overshot that one a bit :P

      re: ICs - I can't reveal what's in my hand, but I agree that playing one on that last check would have been optimal.

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      SaraLunaSaraLuna Registered User regular
      recommend:
      scouting the location deck
      or
      scouting the crisis deck and keeping a non-prep crisis (as I may be able to help with fuel loss if we jump during my turn)

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      stever777stever777 AFK most Saturdays Registered User regular
      edited March 2012
      Hmm. If I comment either way, I'll look Cylony, (Google it!), being the admiral & all, so, up to you guys.

      stever777 on
      Hosting Android: Netrunner - Thread 2: The Revenge

      The Black Hole of Cygnus X-1
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      TelnaiorTelnaior Registered User regular
      I would recommend scouting the crisis deck.

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      Majestic GoatMajestic Goat Registered User regular
      Move to armory and ask Boomer for help and then
      play 1 - launch scout on crisis

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      FelixSomethingSomethingFelixSomethingSomething Registered User regular
      Boomer resolves: Antagonistic

      Botched Landings: Damage Galactica

      2.3 Damage Galactica: 1d8 1

      Food damage token hit, Food drops to 7

      New ally:

      Felix Gaeta - FTL Control
      Tactical Officer: Advance the Jump Preparation track by 1.
      Consumed with Bitterness: Draw 2 trauma tokens or discard 3 Skill Cards.

      Kat puts a trauma on Gaeta

      2.3 Launch Scout: 1d8 5

      And I'll send her the top crisis after she makes that decision

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      Majestic GoatMajestic Goat Registered User regular
      Damn you Boomer you are suppose to give us food not wasting some D:

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      FelixSomethingSomethingFelixSomethingSomething Registered User regular
      Kat buries the crisis
      Hera Rescued - 10YG:
      Current Player Chooses:
      Pass: No Effect
      Fail: -1 Morale and destroy 1 raptor

      OR -1 Morale

      Activate Raiders
      Prepare for Jump

      Kat's choice

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      Majestic GoatMajestic Goat Registered User regular
      Are you badass enough to save Hera, Madam President?

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      CerberusCerberus Registered User regular
      I think we should go for it.
      I can help a middle amount

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      McCoyMcCoy Registered User regular
      I can't help at all

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      CerberusCerberus Registered User regular
      Are you badass enough to save Hera, Madam President?

      You know it is your call yeah?

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      Majestic GoatMajestic Goat Registered User regular
      edited March 2012
      Cerberus wrote: »
      Are you badass enough to save Hera, Madam President?

      You know it is your call yeah?
      Ya, but she is the only one who can make the skill check pass right now.
      Anyway, let's go for it

      pick opition A

      Majestic Goat on
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      CerberusCerberus Registered User regular
      2 cards from me then

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      TelnaiorTelnaior Registered User regular
      Pass by default.

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      McCoyMcCoy Registered User regular
      0 cards

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      SaraLunaSaraLuna Registered User regular
      2 cards

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      CerberusCerberus Registered User regular
      opps, just realised that I went out of turn... My bad!
      Don't know why I thought I was after Kat...

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      FelixSomethingSomethingFelixSomethingSomething Registered User regular
      Hera Rescued - 10YG:
      Pass: No Effect
      Fail: -1 Morale and destroy 1 raptor

      Destiny - 2 cards
      Tory - 2 cards
      Cally - 2 cards
      Starbuck - Pass
      Six - Pass
      Cain -
      Kat -

      Cain's turn

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      stever777stever777 AFK most Saturdays Registered User regular
      1 good card

      Hosting Android: Netrunner - Thread 2: The Revenge

      The Black Hole of Cygnus X-1
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      FelixSomethingSomethingFelixSomethingSomething Registered User regular
      Kat adds one

      Hera Rescued - 10YG:
      Pass: No Effect
      Fail: -1 Morale and destroy 1 raptor

      Destiny - 2 cards
      Tory - 2 cards
      Cally - 2 cards
      Starbuck - Pass
      Six - Pass
      Cain - 1 card
      Kat - 1 card

      1 - Executive Order
      1 - Executive Order
      2 - Executive Order
      2 - Major Victory
      2 - Consolidate Power
      3 - Preventative Policy

      5 - Calculations
      3 - Human Weakness

      11 - 8 = 3 Fail

      Morale drops to 8

      Activate Raiders
      2.3 Place Raider: 1d8 7
      In sector 1
      Pursuit Track advances to Stage 2

      Jump Track advances to Auto Jump

      Sending destinations to Admiral Cain

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      TelnaiorTelnaior Registered User regular
      You'd better be watching your fuel supplies...
      And that was a REALLY bad Destiny deck, if it was destiny.

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      stever777stever777 AFK most Saturdays Registered User regular
      Got a good fuel-saving card, this time.

      Hosting Android: Netrunner - Thread 2: The Revenge

      The Black Hole of Cygnus X-1
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      CerberusCerberus Registered User regular
      I'm very suspicious of Cain, one good card she said she put in... what exactly was that card? At best a green two, or she was very unhelpful.

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      Majestic GoatMajestic Goat Registered User regular
      It quite depends on the destination she is going to pick.
      If she picks a 3 fuel consuming location and then blind jump, it's quite possible will be a game over for us.
      Let's hope for the best.

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      FelixSomethingSomethingFelixSomethingSomething Registered User regular
      Ragnar Anchorage - 1 Distance, 0 Fuel Loss
      Admiral may repair up to 3 Vipers and 1 Raptor (damaged or destroyed ships)

      Cain repairs 3 Viper MkVII's

      Distance is now 4, Sleeper Phase loyalties going out

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      FelixSomethingSomethingFelixSomethingSomething Registered User regular
      Everyone should have their sleeper loyalty. I'll do a board update and get Tory her draw before I hit the hay.

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      CerberusCerberus Registered User regular
      Hmm, that was a good call and makes me less suspicious...

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      FelixSomethingSomethingFelixSomethingSomething Registered User regular
      edited March 2012
      Tory draws 3 Politics, 1 Leadership, 1 Tactics and can take her turn

      bsgpexodus1124small.jpg

      Board Status
      4 Fuel, 7 Food, 8 Morale, 12 Population
      Jump Track - Start
      Pursuit Track - Stage 2
      Distance - 4
      • Six - Resurrection Ship - 0 cards
      • Cain - Main Batteries - 1 cards
      • Kat - Armory - 9 cards
      • Tory - President's Office - 8 cards
      • Cally - FTL Control - 2 cards
      • Starbuck - Research Lab - 6 cards

      Damaged Locations
      • None

      Space Areas
      1. Civilian A, B
      2. Civilian D

      Cylon Fleet Board
      1. Basestar x1, Raider x1
      2. Raider x1
      3. Raider x3
      4. Heavy Raider x1

      Allies in play
      Lee “Apollo” Adama - Hangar Deck
      Inspirational Pilot: Each unmanned viper may destroy a raider in its current space area.
      Under Too Much Pressure: Activate: Basestars launch.

      Felix Gaeta - FTL Control
      Tactical Officer: Advance the Jump Preparation track by 1.
      Consumed with Bitterness: Draw 2 trauma tokens or discard 3 Skill Cards.

      Samuel T. Anders - Armory
      Athlete: Move all centurion tokens on the boarding party track one space towards the "Start" space.
      Rookie Pilot: Choose two unmanned vipers in space areas to move to the "Damaged Vipers" box.

      Quorum cards in play

      Destroyed resources
      Galactica Damage
      • Food Token

      Civilian Ships
      • Decoy

      FelixSomethingSomething on
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      McCoyMcCoy Registered User regular
      We need to put some birds in the air

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      SaraLunaSaraLuna Registered User regular
      clarification:
      did Cain also repair the Raptor we lost in that last check?

      also, the text portion of the board update still shows the Boomer ally

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