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[Wiz-War Tournament] Game 5 - This war is over (Matev wins!)
Some changes to the above to make it playable over a forum Counter-Spells - Because no one wants to have to wait for everyone to say whether or not they will counter any given spell by another player, all players will instead queue up their counter/reaction spells with conditions. For example, if I had a Full Shield (Counter any spell targeting me) in my hand I could queue it up by saying "Cast only if someone targets me with an attack that does damage" or "Cast if someone targets me with any spell" or "Cast if someone targets me with [specific spell]". These conditions can be as specific, multi-tiered, and creative as you want them to be. These should be PM'd to me once you get your starting hand/draw new cards and can be changed whenever and as often as you like. If you don't set anything up for your counter-spells, they just simply won't get played when its not your turn.
Turns - Turns will also be PM'd to me. You will have 24 hours after the previous player turn is posted for you to PM me your turn (this may change based on various factors or majority player demand). Your PM will contain the exact movement and timing of all the castings of your spells. Because there are counter-spells, however, if something gets countered in the middle of your turn, then it gets countered and your turn will continue on. In order to account for this, you can put conditionals in your turn order. For example, "Move down, Cast Lightning Bolt targeting Red Wizard. If lightning bolt is countered, then transform into Gnome and move Up, Up. If lightning bolt is not countered, then cast Fire Wall on right side of A-4 and move Up, Up." These can be as complicated or as simple as you want/need them to be.
Communication - All communication should be done in this thread. No PMs. Absolutely no sharing direct information about your cards.
READ. THE. RULES.
If you need clarification on any rules or cards, send me a PM.
The Current Maze Status:
Harlon
VP - 0
Life - 15
Cards in Hand- 4
Sustained Spells/Held Items:
Master Key | Item | Adjacent | Permanent | While carrying this item, you may unlock any target door. Wizardblade | Item | Adjacent | Permanent | While carrying this item you may use this sword to channel energy into a magical attack that targets an object or wizard. You may discard 1 magic card to deal magical damage equal to the discarded magic card's energy value. Wizardblade deals 1 crack per point of damage you inflict (rather than 1 crack per 3 points)
Create Door Thornbush | Neutral | LOS | Permanent | Create 1 thornbush in target empty space. Thornbushes block LOS and take 1 crack (or 1 fire damage) to destroy. Wizards who enter the thornbush's square immediately end their turn, take 1 physical damage, and are stunned for one turn. This is not an attack and can not be evaded.
After hours of throwing up their wizard lunches, the three wizards get over their teleportation sickness and get their bearings. Not a single noise is heard. No magic is felt. Its quiet, too quiet.
Harlon decides not to stir up too much trouble. He sneaks through his own door, see a treasure his own color, and casts a Rosebush on his flank for more protection.
actual orders:
Spoiler:
Move up, right
Cast and maintain Rosebush in the square to my immediate right
Move down through my door.
Draw two cards.
updated map and players:
Spoiler:
Harlon
VP - 0
Life - 15
Cards in Hand- 6
Sustained Spells/Held Items:
Capfalcon could really care less about roses and ignores the smell. He sees a bright and shiny portal and feels the need to check it out. As Capfalcon heads towards the portal he noticed a pathway to his left. He creates a wall there to give himself some privacy. Now time to check out this cool portal.
actual orders:
Spoiler:
Move to J2 and cast a wall at J2 to J3
Draw two cards.
updated map and players:
Spoiler:
Harlon
VP - 0
Life - 15
Cards in Hand- 6
Sustained Spells/Held Items:
Matev has now smelled roses in one direction and heard the faint sound of someone giggling about a portal. Did they pair him up with Elves for this deathmatch? This should be easy...
In Matev's mind there is only one option. RUN. RUN. RUN.
actual orders:
Spoiler:
-Drop the 5 energy card to pump my movement up to 8.
-Then cast Mad Dash! Which should up my movement to 16 for this turn.
-Proceed to move West 1 square (C6)
-Proceed North 2 Squares (A6)
-Proceed West 1 Square (A5)
-Proceed South 2 Squares (C6)
-Step through the portal to the East (F2)
-Proceed East 2 Squares (F4)
-Draw two cards
updated map and players:
Spoiler:
Harlon<- Current Turn
VP - 0
Life - 15
Cards in Hand- 6
Sustained Spells/Held Items:
Harlon can tell someone is making their move, so he might as well make his. He boosts his movement and turns himself into a Golem to take on whatever comes his way. GolemHarlon stomps down hallway after hallway until he comes across a blue treasure. Using his newfound massive strength, he picks up the blue treasure. No longer needing the strength, Harlonreverts back to his puny human self and heads back towards where he started, letting lose a Dust Cloud from his butt for good measure.
actual orders:
Spoiler:
Boost Speed with Energy Card (5).
Cast Golem Form on Self.
Golem FormTransform yourself or target creature into a golem. Golem's base move is 2, its punches inflict 2 physical damage, and all damage dealt to a golem is reduced by 2. Golem may only cast counter spells. Picking up a treasure costs 1 movement point instead of ending a golem's turn.
Move Right, Right, Down, Right, Pick up Treasure
Remove Golem Form on Self.
Move Left, Up, Left (Stopping in H9)
Cast Dust Cloud in H0
Draw 2 Cards
updated map and players:
Spoiler:
Harlon
VP - 0
Life - 15
Cards in Hand- 5
Sustained Spells/Held Items:
Capfalcon boosts and takes out his anger on the wall next to him by devouring it whole. As he gnaws through the wall he catches a glimpse of some green robes down the hall. He runs up to the foreign wizard and dooms him to a slow death.
actual orders:
Spoiler:
Discard Shield to boost movement to 5.
Eat wall between I2 and I3 and go to 17 hp.
[]indent]Wallivore | Neutral | Adjacent | Instant | Eat 1 stone wall. The devoured wall is destroyed and then you gain 2 life.[/indent]
Go to g4 and cast Slow death on Green
Slow Death | Attack | LOS | Permanent | Curse target wizard to suffer a lingering death. While this spell lasts, target wizard suffers 1 magical damage each time he draws a card. Target is not forced to draw cards. This spell only counts as an attack on the turn it is cast.
Draw two cards
updated map and players:
Spoiler:
Harlon
VP - 0
Life - 15
Cards in Hand- 5
Sustained Spells/Held Items:
Create Wall Slow Death | Attack (Target: Matev) | Permanent | Curse target wizard to suffer a lingering death. While this spell lasts, target wizard suffers 1 magical damage each time he draws a card. Target is not forced to draw cards. This spell only counts as an attack on the turn it is cast.
Matev falls to the ground and begins to die, "NO! MY POWERS.....!" As Capfalcon, turns away triumphantly, Matev quickly casts Dispel, getting rid of the Slow Death, and stands up laughing with a large rock in his hands. Capfalcon turns invisible the moment he hears the laughing and Matevthrows the rock where Blue used to be while saying:
Spoiler:
. Matev runs through the portal and out of sight.
actual orders:
Spoiler:
-Fake dying and withering away "NO! MY POWERS.....!"
-Cast Dispel on Slow Death
-Wailing turns to laughter
-Throw the Large Rock at CapFalcon
-COUNTER-CapFalcon turns invisible
Invisible | Neutral/Counter | Self | Temporary (1 energy left) | You become invisible. While this spell lasts, roll a die each time you are attacked. You evade the attack on a roll of 2-4. When attacked you may cast this spell as a counter. (Dice roll: 4)
-Perform the following:
Spoiler:
-Run West 2 Squares (F2)
-Skid and turn North 1 Square through the portal (C5)
updated map and players:
Spoiler:
Harlon<- Current Turn
VP - 0
Life - 15
Cards in Hand- 5
Sustained Spells/Held Items:
Create Wall Invisible | Neutral/Counter | Self | Temporary (1 energy left) | You become invisible. While this spell lasts, roll a die each time you are attacked. You evade the attack on a roll of 2-4. When attacked you may cast this spell as a counter.
Create Wall Invisible | Neutral/Counter | Self | Temporary (1 energy left) | You become invisible. While this spell lasts, roll a die each time you are attacked. You evade the attack on a roll of 2-4. When attacked you may cast this spell as a counter.
Matev prances around his part of the map and decides to cast the most annoying spell ever. He increases gravity all throughout the map. "I hope no one is holding anything!", he yells. He can hear at least two treasure hit the ground in different part on the map
actual orders:
Spoiler:
Proceed North 2 Squares (A5)
-Move East 1 Square (A6)
-Shout "I hope no one's holding anything!"
-Cast Gravity
Gravity | Neutral | Any | Temporary (1 energy left) | Increase the pull of gravity within the entire gameboard. All wizards immediately drop all carried items and treasures. While this spell lasts wizards can not pick up objects or treasures. Global spells are considered within LOS to everyone for the purposes of countering
-Trolololol
updated map and players:
Spoiler:
Harlon<- Current Turn
VP - 0
Life - 15
Cards in Hand- 5
Sustained Spells/Held Items:
Gravity | Neutral | Any | Temporary (1 energy left) | Increase the pull of gravity within the entire gameboard. All wizards immediately drop all carried items and treasures. While this spell lasts wizards can not pick up objects or treasures. Global spells are considered within LOS to everyone for the purposes of countering
Gravity | Neutral | Any | Temporary (1 energy left) | Increase the pull of gravity within the entire gameboard. All wizards immediately drop all carried items and treasures. While this spell lasts wizards can not pick up objects or treasures. Global spells are considered within LOS to everyone for the purposes of countering
Capfalconboosts over to the caster of Gravity and offers a handshake of peace. Matev accepts and lowers his guard leaving just enough of an opening for Capfalcon to get off a Zot! right in Green's face.
"That'll teach you to make me drop stuff."
actual orders:
Spoiler:
Discard Energy 5 to boost movement up to 8,
move to A5,
offer handshake as a peace gesture,
use ZOT to stun for Green for two rounds.
Zot! | Attack | LOS | Instant | Magical damage to object or wizard equal to this spell's energy OR stun target wizard for 2 turns
Move to A6
updated map and players:
Spoiler:
Harlon
VP - 0
Life - 15
Cards in Hand- 6
Sustained Spells/Held Items:
Gravity | Neutral | Any | Temporary (1 energy left) | Increase the pull of gravity within the entire gameboard. All wizards immediately drop all carried items and treasures. While this spell lasts wizards can not pick up objects or treasures. Global spells are considered within LOS to everyone for the purposes of countering
Matev is having a hard time concentrating after getting hit with that Zot! spell...
So Shield works to prevent the Stun effect, even though it only says it lowers damage?
edit: Guessing that's based on this from the rules:
If a spell’s damage is reduced to “0,” then no damage is suffered . Therefore, secondary effects (such as “Boomstone” exploding) do not occur.
And your ruling is that since the shield would completely block the damage mode of Zot! it prevents the stun mode from activating. Seems reasonable enough.
@Matev, I played Shield incorrectly and its my fault for not reading.
As a result, you can either keep Shield or discard it and draw a new card (to make up for revealing what is in your hand and restore your hand secrecy).
Matev loses control of his gravity spell and has a hard time concentrating. He blinks to clear his eyes, but that Zot! spell must've left him blind. "You've made me angry, you won't like me when I'm angry...." he says knowing that blue is still nearby. Matev summons all the strength he can and channels it into a Mallet that he swings all around him. "
Capfalcon takes a wild swing of the Mallet directly in the face and Matev laughs at the sound of his enemy hitting the ground with a thud.
actual orders:
Spoiler:
*blinkblinkblink* Am I blind...?
-"You've made me angry, you won't like me when I'm angry...."
-Cast Strength, boost with 5 Energy
Strength | Neutral | Self/LOS | Temporary (5 energy left) | Grant yourself or target creature great strength. Double any physical damage dealt by the target. As an attack, the target may try to physically tear an object or treasure being carried from the wizard carrying it. Roll a die, on a result of 2,3,4 the attack succeeds and the target of strength takes possession of the treasure or object. If already carrying a treasure, he cannot try to take another treasure from someone's grasp.
-"LITTLE MAN GO BOOM NOW"
-Cast Ka-Bong! on Capfalcon (8 damage and stuns him)
Ka-Bong! | Attack | Adjacent | Instant | Momentarily create a heavy mallet to strike target object or wizard for 4 physical damage. If a wizard is damaged by this attack he becomes stunned for 1 turn
updated map and players:
Spoiler:
Harlon<- Current Turn
VP - 0
Life - 15
Cards in Hand- 6
Sustained Spells/Held Items:
Strength | Neutral | Self/LOS | Temporary (5 energy left) | Grant yourself or target creature great strength. Double any physical damage dealt by the target. As an attack, the target may try to physically tear an object or treasure being carried from the wizard carrying it. Roll a die, on a result of 2,3,4 the attack succeeds and the target of strength takes possession of the treasure or object. If already carrying a treasure, he cannot try to take another treasure from someone's grasp.
Harlon can hear two wizards nearby going at it. Maybe he can get by unnoticed.
Strength | Neutral | Self/LOS | Temporary (5 energy left) | Grant yourself or target creature great strength. Double any physical damage dealt by the target. As an attack, the target may try to physically tear an object or treasure being carried from the wizard carrying it. Roll a die, on a result of 2,3,4 the attack succeeds and the target of strength takes possession of the treasure or object. If already carrying a treasure, he cannot try to take another treasure from someone's grasp.
Capfalcon shakes his head trying to refocus after being hit with that stupid mallet.
Capfalcongrows extra arms to stand up quickly after being knocked down by his enemy's mallet. Not liking the fight he is in, he uses his extra arms to pick up the nearby treasure. He realizes things just aren't going his way when the treasure shocks him and he drops the treasure in reaction to the pain. "Forget this!" Capfalcon says outloud and he puts more distance between himself and his stunned foe.
actual orders:
Spoiler:
Cast Extra Arms,
Extra Arms | Neutral | Self | Temporary | You grow extra arms! While this spell lasts, carried items do not count against your hand size, and for 1 movement point you may pick up any or all items in your square, including 1 treasure. Picking up a treasure does not end your turn, but you can still only carry one treasure at a time. When punching, your punch affects all wizards within your reach
Move to Green Treasure,
pick up treasure,
COUNTER: Green casts Ward (Dice Roll: 1), Blue drops treasure and takes 3 damage
Ward | Counter | Any | Instant | Cast then a target wizard picks up 1 of your treasures. Ward deals 3 magical damage to the target and forces him to roll a die. On a roll of 1 - 2 he drops the treasure. The target wizard's turn still ends.
move to B7
updated map and players:
Spoiler:
Harlon
VP - 0
Life - 15
Cards in Hand- 7
Sustained Spells/Held Items:
Create Wall Extra Arms | Neutral | Self | Temporary (1 energy left) | You grow extra arms! While this spell lasts, carried items do not count against your hand size, and for 1 movement point you may pick up any or all items in your square, including 1 treasure. Picking up a treasure does not end your turn, but you can still only carry one treasure at a time. When punching, your punch affects all wizards within your reach
Strength | Neutral | Self/LOS | Temporary (5 energy left) | Grant yourself or target creature great strength. Double any physical damage dealt by the target. As an attack, the target may try to physically tear an object or treasure being carried from the wizard carrying it. Roll a die, on a result of 2,3,4 the attack succeeds and the target of strength takes possession of the treasure or object. If already carrying a treasure, he cannot try to take another treasure from someone's grasp.
Matev laughs as he watches his foe get shocked by his warded treasure...
MatevFauxtallion StallionEating lightning and crapping thunderRegistered Userregular
Actually, once Capfalcon picked up the treasure, his turn ended (Even though he dropped it, Ward covered that) shouldn't he be in the same square as the treasure next to me?
EDIT: Nevermind, extra arms, I'm a derp.
Matev on
"Go down, kick ass, and set yourselves up as gods, that's our Prime Directive!"
Create Wall Extra Arms | Neutral | Self | Temporary (1 energy left) | You grow extra arms! While this spell lasts, carried items do not count against your hand size, and for 1 movement point you may pick up any or all items in your square, including 1 treasure. Picking up a treasure does not end your turn, but you can still only carry one treasure at a time. When punching, your punch affects all wizards within your reach
Green Treasure
Strength | Neutral | Self/LOS | Temporary (4 energy left) | Grant yourself or target creature great strength. Double any physical damage dealt by the target. As an attack, the target may try to physically tear an object or treasure being carried from the wizard carrying it. Roll a die, on a result of 2,3,4 the attack succeeds and the target of strength takes possession of the treasure or object. If already carrying a treasure, he cannot try to take another treasure from someone's grasp.
Harlon hears screaming from somewhere in the maze...
Green Treasure
Strength | Neutral | Self/LOS | Temporary (4 energy left) | Grant yourself or target creature great strength. Double any physical damage dealt by the target. As an attack, the target may try to physically tear an object or treasure being carried from the wizard carrying it. Roll a die, on a result of 2,3,4 the attack succeeds and the target of strength takes possession of the treasure or object. If already carrying a treasure, he cannot try to take another treasure from someone's grasp.
Capfalcon loses control of his extra arms as he tries to figure out what to do about this crazy green wizard in front of him...
Capfalcon can tell that the green wizard just needs a friend. He walks over to Matev and starts to give him a hug. Right when they are about to hug, Capfalconswaps places with the nearest other wizard he could magically find. "Hopefully they get along..."
actual orders:
Spoiler:
Move on top of Green,
Swap with red,
Swap | Attack | Any | Instant | Swap places with target wizard or creature. You may not move again this turn.
discard drop object
Draw two cards
updated map and players:
Spoiler:
Harlon
VP - 0
Life - 15
Cards in Hand- 7
Sustained Spells/Held Items:
Green Treasure
Strength | Neutral | Self/LOS | Temporary (4 energy left) | Grant yourself or target creature great strength. Double any physical damage dealt by the target. As an attack, the target may try to physically tear an object or treasure being carried from the wizard carrying it. Roll a die, on a result of 2,3,4 the attack succeeds and the target of strength takes possession of the treasure or object. If already carrying a treasure, he cannot try to take another treasure from someone's grasp.
Matev enjoys the warm embrace with his fellow wizard.
Posts
PAX Prime 2011 DM Challenge Champion
I've PMed my first turn.
Harlon decides not to stir up too much trouble. He sneaks through his own door, see a treasure his own color, and casts a Rosebush on his flank for more protection.
actual orders:
Cast and maintain Rosebush in the square to my immediate right
Move down through my door.
Draw two cards.
updated map and players:
Harlon
Life - 15
Cards in Hand- 6
Sustained Spells/Held Items:
Capfalcon <- Current Turn
Life - 15
Cards - 5
Sustained Spells/Held Items:
Matev
Life - 15
Cards - 5
Sustained Spells/Held Items:
The smell of roses wafts through the maze and hits Capfalcon's nose hard. Go towards the rose smelling creation or away from it?
actual orders:
Draw two cards.
updated map and players:
Harlon
Life - 15
Cards in Hand- 6
Sustained Spells/Held Items:
Capfalcon
Life - 15
Cards - 6
Sustained Spells/Held Items:
Matev <- Current Turn
Life - 15
Cards - 5
Sustained Spells/Held Items:
Matev has now smelled roses in one direction and heard the faint sound of someone giggling about a portal. Did they pair him up with Elves for this deathmatch? This should be easy...
PAX Prime 2011 DM Challenge Champion
actual orders:
-Then cast Mad Dash! Which should up my movement to 16 for this turn.
-Proceed to move West 1 square (C6)
-Proceed North 2 Squares (A6)
-Proceed West 1 Square (A5)
-Proceed South 2 Squares (C6)
-Step through the portal to the East (F2)
-Proceed East 2 Squares (F4)
-Draw two cards
updated map and players:
Harlon <- Current Turn
Life - 15
Cards in Hand- 6
Sustained Spells/Held Items:
Capfalcon
Life - 15
Cards - 6
Sustained Spells/Held Items:
Matev
Life - 15
Cards - 5
Sustained Spells/Held Items:
Harlon hears something breaking the sound barrier. If only he knew the tripwire spell...
I guess it's my turn to try and do something cool.
actual orders:
Cast Golem Form on Self.
Remove Golem Form on Self.
Move Left, Up, Left (Stopping in H9)
Cast Dust Cloud in H0
Draw 2 Cards
updated map and players:
Harlon
Life - 15
Cards in Hand- 5
Sustained Spells/Held Items:
Dust Cloud
Blue Treasure
Capfalcon <- Current Turn
Life - 15
Cards - 6
Sustained Spells/Held Items:
Matev
Life - 15
Cards - 5
Sustained Spells/Held Items:
Capfalcon is not pleased. Not pleased at all...
Why thanks Harlon, your move this turn wasn't too shabby either, I just wish I had more to do...
PAX Prime 2011 DM Challenge Champion
actual orders:
Eat wall between I2 and I3 and go to 17 hp.
[]indent]Wallivore | Neutral | Adjacent | Instant | Eat 1 stone wall. The devoured wall is destroyed and then you gain 2 life.[/indent]
Go to g4 and cast Slow death on Green
updated map and players:
Harlon
Life - 15
Cards in Hand- 5
Sustained Spells/Held Items:
Dust Cloud
Blue Treasure
Capfalcon
Life - 17
Cards - 5
Sustained Spells/Held Items:
Slow Death | Attack (Target: Matev) | Permanent | Curse target wizard to suffer a lingering death. While this spell lasts, target wizard suffers 1 magical damage each time he draws a card. Target is not forced to draw cards. This spell only counts as an attack on the turn it is cast.
Slowly Dying Matev <- Current Turn
Life - 15
Cards - 5
Sustained Spells/Held Items:
Matev starts slowly dying.
Matev runs through the portal and out of sight.
actual orders:
-Cast Dispel on Slow Death
-Wailing turns to laughter
-Throw the Large Rock at CapFalcon
-COUNTER-CapFalcon turns invisible
(Dice roll: 4)
-Skid and turn North 1 Square through the portal (C5)
updated map and players:
Harlon <- Current Turn
Life - 15
Cards in Hand- 5
Sustained Spells/Held Items:
Dust Cloud
Blue Treasure
Capfalcon
Life - 17
Cards - 5
Sustained Spells/Held Items:
Invisible | Neutral/Counter | Self | Temporary (1 energy left) | You become invisible. While this spell lasts, roll a die each time you are attacked. You evade the attack on a roll of 2-4. When attacked you may cast this spell as a counter.
Slowly Dying Matev
Life - 15
Cards - 5
Sustained Spells/Held Items:
Harlon just needs to get this heavy treasure back to his glyph.
actual orders:
Discard Fire Darts
Draw one card
updated map and players:
Harlon
Life - 15
Cards in Hand- 5
Sustained Spells/Held Items:
Dust Cloud
Blue Treasure
Capfalcon <- Current Turn
Life - 17
Cards - 5
Sustained Spells/Held Items:
Invisible | Neutral/Counter | Self | Temporary (1 energy left) | You become invisible. While this spell lasts, roll a die each time you are attacked. You evade the attack on a roll of 2-4. When attacked you may cast this spell as a counter.
Slowly Dying Matev
Life - 15
Cards - 5
Sustained Spells/Held Items:
Capfalcon loves being invisible. Too bad he can feel the spell fading...[/i]
I do understand that the current hubbub may have stolen his attention from us on the third page though.
actual orders:
pick up the treasure.
updated map and players:
Harlon
Life - 15
Cards in Hand- 5
Sustained Spells/Held Items:
Dust Cloud
Blue Treasure
Capfalcon
Life - 17
Cards - 6
Sustained Spells/Held Items:
Blue Treasure
Matev <- Current Turn
Life - 15
Cards - 5
Sustained Spells/Held Items:
Matev wonders if he should go have some more fun with blue
Yeah, Game 4 ended waaaay sooner than I thought it would so I was rushing to get The Pit set up.
I am now finally back on track with the game updates.
:^:
actual orders:
-Move East 1 Square (A6)
-Shout "I hope no one's holding anything!"
-Cast Gravity
updated map and players:
Harlon <- Current Turn
Life - 15
Cards in Hand- 5
Sustained Spells/Held Items:
Dust Cloud
Capfalcon
Life - 17
Cards - 6
Sustained Spells/Held Items:
Matev
Life - 15
Cards - 6
Sustained Spells/Held Items:
Harlon ... really? ...
actual orders:
Move right, right, up
Discard Thornbush
Draw 2 Cards
updated map and players:
Harlon
Life - 15
Cards in Hand- 6
Sustained Spells/Held Items:
Capfalcon <- Current Turn
Life - 17
Cards - 6
Sustained Spells/Held Items:
Matev
Life - 15
Cards - 6
Sustained Spells/Held Items:
Capfalcon ... really? ...
"That'll teach you to make me drop stuff."
actual orders:
move to A5,
offer handshake as a peace gesture,
use ZOT to stun for Green for two rounds.
updated map and players:
Harlon
Life - 15
Cards in Hand- 6
Sustained Spells/Held Items:
Capfalcon
Life - 17
Cards - 6
Sustained Spells/Held Items:
Matev (Stunned 2 turns) <- Current Turn
Life - 15
Cards - 6
Sustained Spells/Held Items:
Matev is having a hard time concentrating after getting hit with that Zot! spell...
edit: Guessing that's based on this from the rules:
And your ruling is that since the shield would completely block the damage mode of Zot! it prevents the stun mode from activating. Seems reasonable enough.edit 2: See below!
Come talk about boardgames with us
There was no damage to reduce so since it was a non-damage mode, so that rule doesn't apply.
Shield is back in Matev's hand (or he can discard it and draw a new card since I misplayed it) and he is stunned for two turns.
@Matev, I played Shield incorrectly and its my fault for not reading.
As a result, you can either keep Shield or discard it and draw a new card (to make up for revealing what is in your hand and restore your hand secrecy).
PAX Prime 2011 DM Challenge Champion
Capfalcon takes a wild swing of the Mallet directly in the face and Matev laughs at the sound of his enemy hitting the ground with a thud.
actual orders:
-"You've made me angry, you won't like me when I'm angry...."
-Cast Strength, boost with 5 Energy
-Cast Ka-Bong! on Capfalcon (8 damage and stuns him)
updated map and players:
Harlon <- Current Turn
Life - 15
Cards in Hand- 6
Sustained Spells/Held Items:
Capfalcon (Stunned 1 turn)
Life - 9
Cards - 6
Sustained Spells/Held Items:
Matev (Stunned 1 turn)
Life - 15
Cards - 5
Sustained Spells/Held Items:
Harlon can hear two wizards nearby going at it. Maybe he can get by unnoticed.
actual orders:
Drop Maintained Dust Cloud & Featherweight Card
Draw 2 Cards
updated map and players:
Harlon
Life - 15
Cards in Hand- 7
Sustained Spells/Held Items:
Capfalcon (Stunned 1 turn) <- Current Turn
Life - 9
Cards - 6
Sustained Spells/Held Items:
Matev (Stunned 1 turn)
Life - 15
Cards - 5
Sustained Spells/Held Items:
Capfalcon shakes his head trying to refocus after being hit with that stupid mallet.
actual orders:
pick up treasure,
COUNTER: Green casts Ward (Dice Roll: 1), Blue drops treasure and takes 3 damage
updated map and players:
Harlon
Life - 15
Cards in Hand- 7
Sustained Spells/Held Items:
Capfalcon
Life - 6
Cards - 5
Sustained Spells/Held Items:
Extra Arms | Neutral | Self | Temporary (1 energy left) | You grow extra arms! While this spell lasts, carried items do not count against your hand size, and for 1 movement point you may pick up any or all items in your square, including 1 treasure. Picking up a treasure does not end your turn, but you can still only carry one treasure at a time. When punching, your punch affects all wizards within your reach
Matev (Stunned 1 turn) <- Current Turn
Life - 15
Cards - 5
Sustained Spells/Held Items:
Matev laughs as he watches his foe get shocked by his warded treasure...
Come talk about boardgames with us
No. but that would end my move next to the crazy strong man who can't move and hit me because he's stunned.
You win this round, pony.
Come talk about boardgames with us
EDIT: Nevermind, extra arms, I'm a derp.
PAX Prime 2011 DM Challenge Champion
actual orders:
-Pick up my Treasure
-"RUN LITTLE MAN, RUN AWAY AND NEVER RETURN"
updated map and players:
Harlon <- Current Turn
Life - 15
Cards in Hand- 7
Sustained Spells/Held Items:
Capfalcon
Life - 6
Cards - 5
Sustained Spells/Held Items:
Extra Arms | Neutral | Self | Temporary (1 energy left) | You grow extra arms! While this spell lasts, carried items do not count against your hand size, and for 1 movement point you may pick up any or all items in your square, including 1 treasure. Picking up a treasure does not end your turn, but you can still only carry one treasure at a time. When punching, your punch affects all wizards within your reach
Matev
Life - 15
Cards - 5
Sustained Spells/Held Items:
Strength | Neutral | Self/LOS | Temporary (4 energy left) | Grant yourself or target creature great strength. Double any physical damage dealt by the target. As an attack, the target may try to physically tear an object or treasure being carried from the wizard carrying it. Roll a die, on a result of 2,3,4 the attack succeeds and the target of strength takes possession of the treasure or object. If already carrying a treasure, he cannot try to take another treasure from someone's grasp.
Harlon hears screaming from somewhere in the maze...
PAX Prime 2011 DM Challenge Champion
PAX Prime 2011 DM Challenge Champion
actual orders:
Pick up Treasure
Discard Slime Form
Draw 2 Cards
updated map and players:
Harlon
Life - 15
Cards in Hand- 7
Sustained Spells/Held Items:
Capfalcon <- Current Turn
Life - 6
Cards - 5
Sustained Spells/Held Items:
Matev
Life - 15
Cards - 5
Sustained Spells/Held Items:
Strength | Neutral | Self/LOS | Temporary (4 energy left) | Grant yourself or target creature great strength. Double any physical damage dealt by the target. As an attack, the target may try to physically tear an object or treasure being carried from the wizard carrying it. Roll a die, on a result of 2,3,4 the attack succeeds and the target of strength takes possession of the treasure or object. If already carrying a treasure, he cannot try to take another treasure from someone's grasp.
Capfalcon loses control of his extra arms as he tries to figure out what to do about this crazy green wizard in front of him...
actual orders:
Swap with red,
Draw two cards
updated map and players:
Harlon
Life - 15
Cards in Hand- 7
Sustained Spells/Held Items:
Capfalcon
Life - 6
Cards - 5
Sustained Spells/Held Items:
Matev <- Current Turn
Life - 15
Cards - 5
Sustained Spells/Held Items:
Strength | Neutral | Self/LOS | Temporary (4 energy left) | Grant yourself or target creature great strength. Double any physical damage dealt by the target. As an attack, the target may try to physically tear an object or treasure being carried from the wizard carrying it. Roll a die, on a result of 2,3,4 the attack succeeds and the target of strength takes possession of the treasure or object. If already carrying a treasure, he cannot try to take another treasure from someone's grasp.
Matev enjoys the warm embrace with his fellow wizard.