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[CYOA] KaT : The Epoch of the Kaiser Tanks
Posts
If you want to refuel the probe, you can now vote for that!
Might be easier bookkeeping if it just cost fuel to send them out, instead of fueling them when they get back.
This is a great idea. Implemented.
Ignore previous post.
There's nothing about "Abduction Disk" I don't like. As much as I want a Havok Titan, we need crew to man our tanks. Afterwards, though, I've got my eyes on Freight Yard Draco so we can colossinate it. Maybe then check out the Government Complex or see what we can make out of the Military Complex?
Wait, we didn't take wormholes?
Whoever voted for that should feel ashamed. And be lobe-clipped.
How do you propose we Roll over children's toys before the camera pans up to a wasted city with a wormhole?
rockringer has conquered democracy this round. We will be decompressing Abduction Disks, Extracting alloys, deploying no new probes and disintegrating Hive Vega.
DAMAGE REPORT
CREW
General Personnel: 26
Officers: None
RESOURCES
Deep-Bore Excavation: 2d6 7 x3 Ticks = 21
Deep-Bore Excavation: 2d6 6 x3 Ticks = 18
Alloys: 151 / 200
Fuel: 57 / 200
ADMINISTRATED ASSETS
Sirius Factory Compound
Producing 1 Thunder-Class IFV every 3 Ticks
Number Produced so far: 3
Number of Ticks until next unit: 3
Number of Ticks until factory growth: 44
ASSET TOKENS
14
VEHICLES
2x Deep-Bore Excavation Drones [Robotic]
4x Long-Range Probes [Robotic] (2 Probes dispatched & unavailable)
3x Thunder-Class Infantry Fighting Vehicle
(3 of 50 available armoured vehicle garage slots occupied)
NON-OPERATIONAL VEHICLES
2x Long-Range Probe [Robotic] (Requires refuelling - 10 Fuel)
RADAR is set to [Sector Scan Mode]
Power Configuration is set to [Optimize RADAR - Scan 3 Sectors Instead of 2]
Deep-Bore Excavation Drones are set to [Extract Fuel]
TEMPLATE DECOMPRESSION
Available Templates:
1. Watcher-Class Light Infantry Fatigues (Basic combat armour & light weapons for troops - 3 Ticks)
2a. Hyper-dense Kinetic Penetrators (Tank main cannons gain extra armour penetration - 6 Ticks)
2b. Brutal-Class SAM launcher (Mobile anti-aircraft platform - 12 Ticks)
3. Corvus-Class Transformable Gunship (Variable attack helicopter / light tank - 6 Ticks)
4. Abduction Disk (Allows for the acquisition of additional personnel & terrorizes hostile factions - 3 Ticks) [Under Decompression]
5. Bomblet Slayer Cannon Muntions (Anti-infantry shells for the Slayer cannon - 3 Ticks)
6. Regenerative Mega-Resistor Tiles (Mega-Resistor Tiles will slowly regenerate after being expended - 3 Ticks)
AVAILABLE SECTORS OF INGRESS
A. Government Complex - 7 Ticks Distant (Separating)
B. Kat Beacon - 3 Ticks Distant (Closing)
C. Military Complex - 10 Ticks Distant (Separating)
D. Freight Yard Draco - 3 Ticks Distant (Closing)
E. Treadmaster KaT, callsign 'Wedge' - 17 Ticks Distant (Separating)
F. Desolate Wasteland - Current Location
ASSET: Sirius Factory Compound (Assets are always 10 Ticks Distant)
DECISIONS
Please vote for the following:
- Which sector you want to visit.
- Whether or not you want to dispatch any Long-Range Probes to any sectors for reconnaissance (indicate which sectors)
- Whether you would like your Deep-Bore Excavation Drones to extract Alloys or Fuel.
- Do you want to run a new RADAR scan next turn? Doing so will erase 3 currently known locations from memory at random.
Crew Assignments
You currently have no officers.
- Do you wish to convert general personnel into command pulp and synthesize officers? You may currently synthesize the following types of officer:
Grade A
Engineering Officer: Assembles labour teams to manufacture vehicles & equipment (Costs 10 Personnel)
Diplomatic Officer: Assembles relations teams to subvert native populations (Costs 10 Personnel)
General: Assembles combat groups to engage & destroy hostile military forces (Costs 10 Personnel)
Grade B
Tactical Officer: Assembles battle crews to upgrade the combat effectiveness of the KaT (Costs 20 Personnel)
Navigational Officer: Assembles logistics crews to survey for & map assets of extraordinary value (Costs 20 Personnel)
Espionage Officer: Assembles subversion squads to engage in infiltration, sabotage & assassination missions (Costs 20 Personnel)
I really want an engineering team, would do us good. Gives us the ability to build abductor discs for one.
Let's get this death factory pumping.
I am excited to see how combat works.
Considering how involved this part has been I am sure ender has something interesting planned.
Tiphareth, amidst a maelstrom of foul play allegations, has secured himself a second election. We will be visiting Freight Yard Draco, synthesizing an Engineering Officer and dispatching a trio of probes.
DAMAGE REPORT
CREW
General Personnel: 16
Officers:
Engineering
Ryker Kincaid : Rank 1
RESOURCES
Deep-Bore Fuel Extraction: 2d4 7 x3 Ticks = 21
Deep-Bore Fuel Extraction: 2d4 3 x3 Ticks = 9
Alloys: 151 / 200
Fuel: 77 / 200 (-10 Fuel this turn from refuelling Probe Alpha)
ADMINISTRATED ASSETS
Sirius Factory Compound
Producing 1 Thunder-Class IFV every 3 Ticks
Number Produced so far: 4
Number of Ticks until next unit: 3
Number of Ticks until factory growth: 41
ASSET TOKENS
14
VEHICLES
2x Deep-Bore Excavation Drones [Robotic]
3x Long-Range Probes [Robotic] (3 Probes dispatched & unavailable)
4x Thunder-Class Infantry Fighting Vehicle
(4 of 50 available armoured vehicle garage slots occupied)
NON-OPERATIONAL VEHICLES
3x Long-Range Probe [Robotic] (Requires refuelling - 10 Fuel)
RADAR is set to [Sector Scan Mode]
Power Configuration is set to [Optimize RADAR - Scan 3 Sectors Instead of 2]
Deep-Bore Excavation Drones are set to [Extract Fuel]
TEMPLATE DECOMPRESSION
Available Templates:
1. Watcher-Class Light Infantry Fatigues (Basic combat armour & light weapons for troops - 3 Ticks)
2a. Hyper-dense Kinetic Penetrators (Tank main cannons gain extra armour penetration - 6 Ticks)
2b. Brutal-Class SAM launcher (Mobile anti-aircraft platform - 12 Ticks)
3. Corvus-Class Transformable Gunship (Variable attack helicopter / light tank - 6 Ticks)
4a. Betelgeuse-Type Thermobaric Grenade Launcher (Special weapon that espionage teams may be equipped with -6 Ticks)
4b. Adder-Class Assassin Development (Espionage agents specializing in the elimination of high priority targets - 12 Ticks)
5. Bomblet Slayer Cannon Muntions (Anti-infantry shells for the Slayer cannon - 3 Ticks)
6. Regenerative Mega-Resistor Tiles (Mega-Resistor Tiles will slowly regenerate after being expended - 3 Ticks)
AVAILABLE SECTORS OF INGRESS
A. Government Complex - 10 Ticks Distant (Separating)
B. KaT Beacon - 1 Ticks Distant (Closing)
C. Military Complex - 13 Ticks Distant (Separating)
D. Freight Yard Draco - Current Location
E. Treadmaster KaT, callsign 'Wedge' - 20 Ticks Distant (Separating)
F. Residential Complex - 1 Ticks Distant (Closing)
ASSET: Sirius Factory Compound (Assets are always 10 Ticks Distant)
DECISIONS
Please vote for the following:
- Whether or not you want to dispatch any Long-Range Probes to any sectors for reconnaissance (indicate which sectors)
- Whether you would like your Deep-Bore Excavation Drones to extract Alloys or Fuel.
- Do you want to run a new RADAR scan next turn? Doing so will erase 3 currently known locations from memory at random.
Crew Assignments
Ryker Kincaid, Rank 1 Engineering Officer
- How many general crew do you wish to assign to Ryker Kincaid?
- Do you wish to authorize Ryker Kincaid to make use of the Zettabay to increase her productivity?
- Which of the following templates do you wish to authorize Ryker Kincaid to make use of:
Thunder-Class Infantry Fight Vehicle (Requires 10 Alloys per vehicle & 5 Personnel per job - Completes in 3 Ticks)
Avalanche-Class Compact Tank (Requires 10 Alloys per vehicle & 5 Personnel per job - Completes in 3 Ticks)
Morbid-Class Main Battle Tank (Requires 20 Alloys per vehicle & 10 Personnel per job - Completes in 6 Ticks)
Abduction Disk (Requires 10 Alloys per disk & 3 Personnel per job - Completes in 3 Ticks)
Officer Synthesis
- Do you wish to convert general personnel into command pulp and synthesize officers? You may currently synthesize the following types of officer:
Grade A
Engineering Officer: Assembles labour teams to manufacture vehicles & equipment (Costs 10 Personnel)
Diplomatic Officer: Assembles relations teams to subvert native populations (Costs 10 Personnel)
General: Assembles combat groups to engage & destroy hostile military forces (Costs 10 Personnel)
Grade B
Tactical Officer: Assembles battle crews to upgrade the combat effectiveness of the KaT (Costs 20 Personnel)
Navigational Officer: Assembles logistics crews to survey for & map assets of extraordinary value (Costs 20 Personnel)
Espionage Officer: Assembles subversion squads to engage in infiltration, sabotage & assassination missions (Costs 20 Personnel)
Freight Yard Draco
You are located at Freight Yard Draco. You may:
- Disintegrate the freight yard for alloys and initiate lobe clipping of the present native labourers. You will need to remain stationary to complete recycling & lobe clipping operations, acquiring 2d4 General Personnel and 2d8 Alloys over 3 Ticks.
- Use the Collossinator to transform the freight yard locomotives into a Rail Titan entity. Rail Titans may use stored alloys to construct railway networks that deliver resources & personnel to the KaT, as well as Escort Locomotives that can store additional resources & personnel. They may also act as Generals. You will need to remain stationary for 5 Ticks to erect the Rail Titan.
- Mark Freight Yard Draco as a valuable asset and immediately move to a new location of your choice. You will gain 2d20 Asset Tokens which may be traded with other KaT units or spent to make special requests from Kaiser Fleet. Freight Yard Draco will be erased from your RADAR.
Assign 12 crew, Zetabay yes, Begin building Abduction Disks
No officers
COLLOSSINATE
Don't move to F until after COLLOSSINATION is complete. If this is not an option, don't move.
Decompress 4b, Proceed to F, No probes, No scan, Extract Fuel, Refuel probes
Assign 12 crew, Zetabay yes, Begin building Abduction Disks
No officers
COLLOSSINATE
In COLLOSSINATE I trust.
Addendum; I'm not BLINDLY copy-quoting, I do infact read what I've voted for. After having carefully copied an earlier statement that holds key points I agree with.
After we've collosinated I'd propose we move to the residential area to acquire more personnel. Then we should be trying to get a navigational officer I think, more valuable areas are just plain better.
Oh also, we cannot move while we are collosinating. So you might want to remove that from your vote?
Choo! Choo!
With all the stuff we can do with personnel we should make Brain sucking our top priority.
This sounds good, but I want to hit up the Military and/or Government Complexes before we lose them from our scanner. Also fixed my vote (hopefully).
I dont think they are unique. 13 clicks is a lot when when we keep hitting these one clicks. I think we are better off scanning again and taking our chances.
Jeep-Eep is the fairly elected leader of this round. All crews are being assigned to Ryker Kincaid, we are decompressing the Watcher fatigues, a probe is fired into the wild unknown and construction begins on the Rail Titan.
DAMAGE REPORT
CREW
General Personnel: 16 / 200
Officers: 1 / 10
Engineering
Ryker Kincaid : Rank 1
Assigned Templates: Abduction Disks
Authorized for Zettabay Use
9 Crew form 3 Engineering Teams. 1 Crew idle.
Team 1 Assignment: Abduction Disk
Number Produced so far: 1
Number of Ticks until next unit: 3
Team 2 Assignment: Abduction Disk
Number Produced so far: 1
Number of Ticks until next unit: 3
Team 3 Assignment: Abduction Disk
Number Produced so far: 1
Number of Ticks until next unit: 3
Zettabay Assignment: Abduction Disk
Number Produced so far: 1
Number of Ticks until next unit: 3
Ryker Kincaid earns 20 Rank Points for the completion of crew tasks.
Progress to Rank II: 20 / 150
RESOURCES
Deep-Bore Fuel Extraction: 2d4 5 x3 Ticks = 15
Deep-Bore Fuel Extraction: 2d4 4 x3 Ticks = 12
Alloys: 111 / 200
Fuel: 74 / 200
(-10 Fuel : Refuelling Probe Beta)
(-20 Fuel : Active Zettabay)
(-40 Alloys: 4x Abduction Disks manufactured)
ADMINISTRATED ASSETS
Sirius Factory Compound
Producing 1 Thunder-Class IFV every 3 Ticks
Number Produced so far: 5
Number of Ticks until next unit: 3
Number of Ticks until factory growth: 38
ASSET TOKENS
14
VEHICLES
2x Deep-Bore Excavation Drones [Robotic]
4x Long-Range Probes [Robotic] (4 Probes dispatched & unavailable)
5x Thunder-Class Infantry Fighting Vehicle
4x Abduction Disks [Robotic]
(5 of 50 available armoured vehicle garage slots occupied)
(4 of 5 VTOL pads occupied)
NON-OPERATIONAL VEHICLES
2x Long-Range Probe [Robotic] (Requires refuelling - 10 Fuel)
RADAR is set to [Sector Scan Mode]
Power Configuration is set to [Optimize RADAR - Scan 3 Sectors Instead of 2]
Deep-Bore Excavation Drones are set to [Extract Fuel]
TEMPLATE DECOMPRESSION
Available Templates:
1. Torch-Class Shock Trooper Fatigues (Heavy combat armour & flamethrowers for troops - 6 Ticks)
2a. Hyper-dense Kinetic Penetrators (Tank main cannons gain extra armour penetration - 6 Ticks)
2b. Brutal-Class SAM launcher (Mobile anti-aircraft platform - 12 Ticks)
3. Corvus-Class Transformable Gunship (Variable attack helicopter / light tank - 6 Ticks)
4a. Betelgeuse-Type Thermobaric Grenade Launcher (Special weapon that espionage teams may be equipped with -6 Ticks)
4b. Adder-Class Assassin Development (Espionage agents specializing in the elimination of high priority targets - 12 Ticks)
5. Bomblet Slayer Cannon Muntions (Anti-infantry shells for the Slayer cannon - 3 Ticks)
6. Regenerative Mega-Resistor Tiles (Mega-Resistor Tiles will slowly regenerate after being expended - 3 Ticks)
AVAILABLE SECTORS OF INGRESS
A. Government Complex - 10 Ticks Distant (Separating)
B. KaT Beacon - 1 Ticks Distant (Closing)
C. Military Complex - 13 Ticks Distant (Separating)
D. Freight Yard Draco - Current Location
E. Treadmaster KaT, callsign 'Wedge' - 20 Ticks Distant (Separating)
F. Residential Complex - 1 Ticks Distant (Closing)
ASSET: Sirius Factory Compound (Assets are always 10 Ticks Distant)
DECISIONS
Please vote for the following:
- Whether or not you want to dispatch any Long-Range Probes to any sectors for reconnaissance (indicate which sectors)
- Whether you would like your Deep-Bore Excavation Drones to extract Alloys or Fuel.
- Do you want to run a new RADAR scan next turn? Doing so will erase 3 currently known locations from memory at random.
- Do you wish to deploy any Abduction Disks on terror raids? Note that this may immediately end our window of hostility-free operations.
Crew Assignments
Ryker Kincaid, Rank 1 Engineering Officer
- Which template you wish to decompress (Templates unlock new technologies)
- How many general crew do you wish to assign to Ryker Kincaid?
- Do you wish to authorize Ryker Kincaid to make use of the Zettabay to increase her productivity?
- Which of the following templates do you wish to authorize Ryker Kincaid to make use of:
Thunder-Class Infantry Fight Vehicle (Requires 10 Alloys per vehicle & 5 Personnel per job - Completes in 3 Ticks)
Avalanche-Class Compact Tank (Requires 10 Alloys per vehicle & 5 Personnel per job - Completes in 3 Ticks)
Morbid-Class Main Battle Tank (Requires 20 Alloys per vehicle & 10 Personnel per job - Completes in 6 Ticks)
Abduction Disk (Requires 10 Alloys per disk & 3 Personnel per job - Completes in 3 Ticks)
Watcher-Class Light Infantry Fatigues (Requires 2 Alloys per kit & 2 Personnel per job - Completes in 1 Tick)
Android Crew (Requires 2 Alloys per unit & 2 Personnel per job - Completes in 1 Tick)
Officer Synthesis
- Do you wish to convert general personnel into command pulp and synthesize officers? You may currently synthesize the following types of officer:
Grade A
Engineering Officer: Assembles labour teams to manufacture vehicles & equipment (Costs 10 Personnel)
Diplomatic Officer: Assembles relations teams to subvert native populations (Costs 10 Personnel)
General: Assembles combat groups to engage & destroy hostile military forces (Costs 10 Personnel)
Grade B
Tactical Officer: Assembles battle crews to upgrade the combat effectiveness of the KaT (Costs 20 Personnel)
Navigational Officer: Assembles logistics crews to survey for & map assets of extraordinary value (Costs 20 Personnel)
Espionage Officer: Assembles subversion squads to engage in infiltration, sabotage & assassination missions (Costs 20 Personnel)
Crew Assignment: Kincaid{Produce(Avalance) - Assign(5Crew) - Zettabay(Y)}
Question: Does the Zettabay allow us to double our production limit or does it double what we produce? Also, do we need to research android crew or is it automatically manufactured with each tank?
Crew Assignment: Kincaid{Produce (morbid) Assign(all crew) - Zettabay(Y)}
Thoughts: I don't think we are ready to tangle with the humans yet. Better to get some more production chains set up right now.
The Zettabay acts as an additional team of engineers.
And whoops! I'll provide an option to build androids.
Crew Assignment: Kincaid{Produce(Morbid) - Assign(10) - Zettabay(Y)
Hopefully you don't mind me borrowing your posting format, Tiph. It's nice and easy to read.
*If that is an option.
I think you'll have to wait until rail titan is done to vote for movement. Otherwise it is gonna end up with silliness like someone trying to pass a vote where he details the next 10 actions. (that might be me).
Anyone got any ideas on how to get more people to participate in this CYOA? I think it is too good to only get 5 votes every round. I've been thinking about it myself, but haven't come up with much.
I think the number of things to do each turn is probably creating a high barrier for entry.
Also, a little bit of time travel would speed things up a little bit and make the votes more exciting.
Examples: What to do with a site and where to go after are two votes. We could vote on both on the same turn. If a tech pops or a production run finishes before the next big decision you could just figure the extra turns in on the vote turn.
We might as well find out what's on the base and see if it's of use to us. Might be threatening to us once our grace period is over, and we might be able to impress its' personnel and other resources into our service. At the very least, we might be able to get a few tokens out of it.
Also, is the Betelgeuse useful to conventional infantry?
*if queuing is allowed. If not, start decompression of the infantry kit.
Crew Assignment: Kincaid{Produce(Avalance) - Assign(5Crew) - Zettabay(Y)}
Get this into your mind people. We piss off anyone important right now and we cock up the entire invasion. We CAN NOT afford early discovery for sake of something that can be easily gathered from the local region without raising alarms.
Tank Type: TREAD MASTER
EQuipment:
Megaresistor Tiles: Expendable that renders one attack harmless
Zettasembler Array: Eats fuel to produce 1 additional unit
Threat Disk Drive: Makes enemies easier to defeat
Super Conveyance: Increases maximum speed of tank at large fuel cost
Collossinator: Can turn various civilian areas into special units. (i.e. Rail Titan)
Pandemic Capsule: Allows development of biological pathogens
Android Crew Tray: Manufacture of Robotic crew and personnel
Probe Projector: Manufacture and deployment of site scanning probes
Psychoformatter: Allows enhancing human personnel.
Microtons: Rapid repair and restoration of critically damaged systems
Thought I'd make this handy guide so new players have it easier easing into the game.
That blue is kind of hard to read on my screen, any idea on a good substitute to use?
Outside it, the rest of the world is still dealing with their sats going offline. Let them continue trying to figure out what's going on.
I'm with jeep on this one but for more thematic reasons than anything.
Would you rather the headline read "aliens abduct people from seol" or "aliens abduct people from seol and the new owner of the pacific northern is a giant selfaware steam engine and the president's lungs got sucked out of his chest by an unknown assassin"?
Tiphareth receives an unprecedented third term. Note that I screwed-up the first election roll, so there are 2 ballot rolls. Democracy is a complicated matter!
Well shall be decompressing the gunship, deploying Abduction Disks and creating a Diplomatic Officer.
DAMAGE REPORT
CREW
General Personnel: 6 / 200
Officers: 2 / 10
Engineering
Ryker Kincaid : Rank 1
Assigned Templates: Avalanche-Class Compact Tank
Authorized for Zettabay Use
5 Crew form 1 Engineering Teams.
Team 1 Assignment: Avalanche-Class Compact Tank
Number Produced so far: 0
Number of Ticks until next unit: 1
Zettabay Assignment: Avalanche-Class Compact Tank
Number Produced so far: 0
Number of Ticks until next unit: 1
Progress to Rank II: 20 / 150
Diplomatic
Joseph Cain : Rank 1
COLLOSI
Rail Titan Draco
RESOURCES
Deep-Bore Excavation: 2d6 3 x2 Ticks = 6
Deep-Bore Excavation: 2d6 4 x2 Ticks = 8
Alloys: 125 / 200
Fuel: 54 / 200
(-20 Fuel : Active Zettabay)
ADMINISTRATED ASSETS
Sirius Factory Compound
Producing 1 Thunder-Class IFV every 3 Ticks
Number Produced so far: 5
Number of Ticks until next unit: 1
Number of Ticks until factory growth: 36
ASSET TOKENS
14
VEHICLES
2x Deep-Bore Excavation Drones [Robotic]
4x Long-Range Probes [Robotic] (4 Probes dispatched & unavailable)
5x Thunder-Class Infantry Fighting Vehicle
4x Abduction Disks [Robotic] (4 Disks dispatched & unavailable)
(5 of 50 available armoured vehicle garage slots occupied)
(4 of 5 VTOL pads occupied)
NON-OPERATIONAL VEHICLES
2x Long-Range Probe [Robotic] (Requires refuelling - 10 Fuel)
RADAR is set to [Sector Scan Mode]
Power Configuration is set to [Optimize RADAR - Scan 3 Sectors Instead of 2]
Deep-Bore Excavation Drones are set to [Extract Alloys]
TEMPLATE DECOMPRESSION
Available Templates:
1. Torch-Class Shock Trooper Fatigues (Heavy combat armour & flamethrowers for troops - 6 Ticks)
2a. Hyper-dense Kinetic Penetrators (Tank main cannons gain extra armour penetration - 6 Ticks)
2b. Brutal-Class SAM launcher (Mobile anti-aircraft platform - 12 Ticks)
3. Corvus-Class Transformable Gunship (Variable attack helicopter / light tank - 6 Ticks) [Currently being decompressed]
4a. Betelgeuse-Type Thermobaric Grenade Launcher (Special weapon that espionage teams may be equipped with -6 Ticks)
4b. Adder-Class Assassin Development (Espionage agents specializing in the elimination of high priority targets - 12 Ticks)
5. Bomblet Slayer Cannon Muntions (Anti-infantry shells for the Slayer cannon - 3 Ticks)
6. Regenerative Mega-Resistor Tiles (Mega-Resistor Tiles will slowly regenerate after being expended - 3 Ticks)
AVAILABLE SECTORS OF INGRESS
A. Ministry of Defence - 10 Ticks Distant (Separating)
B. Shock Roller KaT, callsign 'Ico' - 1 Ticks Distant (Closing)
C. Air Strip - 13 Ticks Distant (Separating)
D. Freight Yard Draco - Current Location
E. Treadmaster KaT, callsign 'Wedge' - 20 Ticks Distant (Separating)
F. Residential Complex - 1 Ticks Distant (Closing)
ASSET: Sirius Factory Compound (Assets are always 10 Ticks Distant)
DECISIONS
Please vote for the following:
- Which sector you want to visit.
- Whether or not you want to dispatch any Long-Range Probes to any sectors for reconnaissance (indicate which sectors)
- Whether you would like your Deep-Bore Excavation Drones to extract Alloys or Fuel.
- Do you want to run a new RADAR scan next turn? Doing so will erase 3 currently known locations from memory at random.
Crew Assignments
Ryker Kincaid, Rank 1 Engineering Officer
- How many general crew do you wish to assign to Ryker Kincaid?
- Do you wish to authorize Ryker Kincaid to make use of the Zettabay to increase her productivity?
- Which of the following templates do you wish to authorize Ryker Kincaid to make use of:
Thunder-Class Infantry Fight Vehicle (Requires 10 Alloys per vehicle & 5 Personnel per job - Completes in 3 Ticks)
Avalanche-Class Compact Tank (Requires 10 Alloys per vehicle & 5 Personnel per job - Completes in 3 Ticks)
Morbid-Class Main Battle Tank (Requires 20 Alloys per vehicle & 10 Personnel per job - Completes in 6 Ticks)
Abduction Disk (Requires 10 Alloys per disk & 3 Personnel per job - Completes in 3 Ticks)
Watcher-Class Light Infantry Fatigues (Requires 2 Alloys per kit & 2 Personnel per job - Completes in 1 Tick)
Android Crew (Requires 2 Alloys per unit & 2 Personnel per job - Completes in 1 Tick)
Joseph Cain, Rank 1 Diplomatic Officer
- How many general crew do you wish to assign to Joseph Cain? (A larger diplomatic team will have much better chances for success)
- Do you wish to assign Joseph Cain a mission? Choose from the following:
Form Cult of Academia (Regularly recruit general personnel & officers from the local population)
Invoke Anarchy (Creates mobs of guerilla combatants that inflict damage on infrastructure & tie-up enemy forces)
Placate Authorities (Causes an enemy faction to cease hostilities against the KaT)
Fabricate Conspiracy (Causes enemy factions to interpret the KaT's hostile actions as being caused by other hostile factions or other KaTs)
Form Faux-Compact (Causes an enemy faction to align with you for a brief period)
Officer Synthesis
- Do you wish to convert general personnel into command pulp and synthesize officers? You may currently synthesize the following types of officer:
Grade A
Engineering Officer: Assembles labour teams to manufacture vehicles & equipment (Costs 10 Personnel)
Diplomatic Officer: Assembles relations teams to subvert native populations (Costs 10 Personnel)
General: Assembles combat groups to engage & destroy hostile military forces (Costs 10 Personnel)
Grade B
Tactical Officer: Assembles battle crews to upgrade the combat effectiveness of the KaT (Costs 20 Personnel)
Navigational Officer: Assembles logistics crews to survey for & map assets of extraordinary value (Costs 20 Personnel)
Espionage Officer: Assembles subversion squads to engage in infiltration, sabotage & assassination missions (Costs 20 Personnel)
Collossi Assignment
Draco, Rail Titan
- Choose which of the following tasks you wish to assign to Draco:
Form a Railway Network (Costs 40 Alloys, Completes in 10 Ticks - Delivers large quantities of personnel, fuel & alloys to the KaT)
Construct Escort Locomotive (Costs 20 Allots, Completes in 5 Ticks, Requires 5 Crew - Heavily armed, increases storage, may only be used in defensive combat operations)