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[CYOA] KaT : The Epoch of the Kaiser Tanks

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Posts

  • Void SlayerVoid Slayer Very Suspicious Registered User regular
    The Ender wrote: »
    Anyone else think it's weird we have yet to see Cobra get a single shot off though? Worried that it means IVF is very weak and not worth all the tanks we've already gathered, but we'll see.

    The IFV's engaging Draco managed to fire - they just couldn't punch through his armour.

    To be fair the missiles might have hurt hm... if he didn't swat them away like flies!

    The androids are basically up to 100 free personnel, the costs are minimal. We chose androids over killer bears, lets make the most of them!

    He's a superhumanly strong soccer-playing romance novelist possessed of the uncanny powers of an insect. She's a beautiful African-American doctor with her own daytime radio talk show. They fight crime!
  • TipharethTiphareth Registered User regular
    edited March 2012
    General: Location(SiriusAsset) - Decompress(2b,5) - Probes(N/A) - Extract(F) - Radar(Threat) - Conveyance(N) - Terror(4)
    Kincaid:Build(AndroidCrew) - Zettabay(N) - Crew(6H)
    Cain: Assignment(CultOfAcademia) - Crew(10H)
    Gerhardt: Assignment(Hit-And-Run) - Target(SiriusFactoryAgressors) - Crew(10A)

    Draco: Assignment(N/A) - Target(N/A) - Crew(N/A)
    Orion: Assignment(N/A) - Target(N/A) - Crew(N/A)

    I'm not sure if Kincaid is available, but if he is we need more crew. I'm gonna reread again but editing is hard on a phone.

    Tiphareth on
  • rockrngerrockrnger Registered User regular
    General: Location(B) - Decompress(2b) - Probes(N/A) - Extract(A) - Radar(Threat)
    Kincaid:Build(AndroidCrew) - Zettabay(N) - Crew(6H)
    Cain: Assignment(CultOfAcademia) - Crew(10H)
    Gerhardt: Assignment(Hit-And-Run) - Target(SiriusFactoryAgressors) - Crew(10A)

    Draco: Assignment(N/A) - Target(N/A) - Crew(N/A)
    Orion: Assignment(N/A) - Target(N/A) - Crew(N/A)

    Nice update! I was waiting for something to sail off in a arc.


  • TipharethTiphareth Registered User regular
    Oh yeah, if there is something better than having tanks thrown at tanks I don't wanna know what it is.

  • Jeep-EepJeep-Eep Registered User regular
    edited March 2012
    Set course for contact B, set the radar for sector scan, set the extractors for alloy gathering, decompress the heavy infantry kit and sample trays, launch 2 probes at contacts D and F and the other 4 to find enemy bases and assign Kincade and all personel to android manufacturing.

    That military base will be useful, no matter what we do with it. We also need more alloys and better equipment for the troops in our supply of IFVs, and most importantly, we need more crewmen for the KaT.

    We also need to find those enemy bases so we can get them out of operation. That way, we can buy a breather to gather our forces in order again.

    Jeep-Eep on
  • TipharethTiphareth Registered User regular
    The 40 fuel the discs need is kind of prohibitive. Besides if I'm understanding things right they need 1 turn of refueling before sailing out.

  • Jeep-EepJeep-Eep Registered User regular
    Point. Building those things was a mistake from the start.

    Can we recycle units for alloys?

  • TipharethTiphareth Registered User regular
    edited March 2012
    Now, now. Let us not get ahead of ourselves. We should use them some more, but we need to secure a refinery or some other source of fuel.
    That said, when we get some other aircraft we should replace them.

    Tiphareth on
  • Jeep-EepJeep-Eep Registered User regular
    We can always build them again. Their alloys would be more useful as Androids right now.

  • Dread_sDread_s Registered User
    We can trash the saucers, but then i think we need some of those new assassins to sow some mayhem. The quicker we can end this the better.

  • TipharethTiphareth Registered User regular
    I still think we should not be as short-sighted on this issue as we are. The discs have a purpose, thrashing them without replacing them just dimnishes us. Focus on looking further ahead, currently we can handle what is being thrown at us. So let's take it easy and shore up our production capacity. We got resources incoming, we'll be alright.

  • rockrngerrockrnger Registered User regular
    Ya, the disks are useful. Terror and extra "human resources." the only reason we are short on fuel is the zettabay.

    We should send them out ASAP and hopefully the military base is an airfield.

    Ender, how are airstrikes handled? Can we strafe the incoming units?

  • Salvation122Salvation122 Registered User regular
    edited March 2012
    GENERAL:
    MOVE: B
    RADAR: Maintain Threat Scan
    DECOMPRESS: 1,6
    NO SUPERCONVEYANCE
    PROBE: D
    EXTRACT: Fuel
    RAID : Assign 2 discs to raid, 2 remain idle

    CREW:
    KINKAID : Assign 7 crew, Produce Android Crew, no Zetta

    Salvation122 on
    sig.png
  • TipharethTiphareth Registered User regular
    Oh also, rereading I was terribly wrong about the discs needing a turn of refueling before they can re-engage.

  • The EnderThe Ender Registered User regular
    Ender, how are airstrikes handled? Can we strafe the incoming units?

    Helicopters and other VTOL aircraft will engage in combat just like any other unit (but with much more manoeuvrability & stopping power than anything on the ground).

    Fixed-wing aircraft can be assigned as close air support for a unit. They'll have to deal with any opposing aircraft or surface-to-air capabilities of the enemy first, and then any planes with air-to-mud munitions will be able to drop them on land forces.

    New foreign policy strategy:

    Obama and Merkel to call Putin a "coward noob" and "lucky bullshit noob only won lane because Ukraine went afk and Crimea fed" in all chat, demand 1v1 at Baron Pit.
  • TipharethTiphareth Registered User regular
    Which means we need fixed-wings STAT. Also, is it only me wanting to go back to sirius and stop making shitty IFVs?

  • Jeep-EepJeep-Eep Registered User regular
    No, because we can make not-so-shitty infantry kit for the guys that ride about in them.

    We need something to keep enemy infantry off our tanks.

  • rockrngerrockrnger Registered User regular
    All of our engagements so far have been in open terrain where tanks are most useful. Once we get in something heavy (urban, maybe forest, does Korea have mountains?) tanks start turning into targets for infantry anti tank weapons.

    The whole reason I pick IFV was that they never really go obsolete because we can always upgrade the infantry inside them.

  • WubWub Registered User
    The IFVs are great and all, but right now we have far more than we can even fill. I'd be down with switching production to tanks or whatever else we can decompress by the time we get back to it. Rock makes a good point though.

    steam_sig.png
  • zekebeauzekebeau Registered User regular
    I agree with switching Sirius to tanks, but I don't think it is our #1 objective yet. Crushing Cobra is looking not too hard (got them to 40/100 terror already, they will break soon) once we take down a few more targets they'll be gone and we'll have leisure time to change production and fill up our IFVs with infantry robots (they are cheap and cost no fuel, alloys will not be an issue with them).

  • The EnderThe Ender Registered User regular
    edited March 2012
    CYOA Ballot Selection: 1d7 4

    Looks like the dice are nostalgic for the good ol' days; Tiphareth is once again in the driver's seat.
    General: Location(SiriusAsset) - Decompress(2b,5) - Probes(N/A) - Extract(F) - Radar(Threat) - Conveyance(N) - Terror(4)
    Kincaid:Build(AndroidCrew) - Zettabay(N) - Crew(6H)
    Cain: Assignment(CultOfAcademia) - Crew(10H)
    Gerhardt: Assignment(Hit-And-Run) - Target(SiriusFactoryAgressors) - Crew(10A)

    Draco: Assignment(N/A) - Target(N/A) - Crew(N/A)
    Orion: Assignment(N/A) - Target(N/A) - Crew(N/A)
    PHASE 2 : IMPRESSION

    AWARE Update:

    Captain, we have attempted to reach Sirius Factory Compound, but could not reach the asset within your scheduled timeframe. [Tiphareth ordered a move to Sirius Factory Compound, but such a move would cost 10 Ingress Points. Only 8 were available. No move made.]

    Templates for Brutal-Class SAM launchers and bomblet munitions for the Slayer cannon have been decompressed and installed onto my primary partition. Both assets are now available for manufacturing.

    7 crew have been assigned to Ryker Kincaid. She has been provided the templates for android crew members. Her clearance to the Zettabay has been revoked.

    Joseph Cain & his team have returned to the KaT. He is ready for reassignment.

    Richter Gerhard & his team have returned to the KaT. He is ready for reassignment.

    Titan Draco has entered weapons range of the enemy unit in Sector C. Five contacts reported; all match the profile of the XK21 KNIFV infantry fighting vehicle. Enemy unit engaged:
    Spoiler:

    Hostile force decimated. Rail Titan Draco will return to the KaT next turn.

    Titan Orion has entered weapons range of the enemy unit in Sector E. Four contacts reported; all match the profile of the XK21 KNIFV infantry fighting vehicle. Enemy unit engaged:
    Spoiler:

    Hostile force decimated. War Titan Orion will return to the KaT next turn.

    Abduction Disk Group King, composed of 4 Abduction Disks, have been deployed on a terror raid against Cobra Faction. The raid will commence next turn.

    treadmaster-profile.png

    DAMAGE REPORT
    Spoiler:

    CREW

    General Personnel: 7 / 200 7 Assigned to Ryker Kincaid
    Android Cew: 23 / 100 (May be used exactly like General Personnel, but cannot be synthesized into officers)
    Officers: 3 / 10

    (-6 Personnel: 3x Avalanche-Class Compact Tank Crew Requirement)

    Engineering

    Ryker Kincaid : Rank 1
    Spoiler:

    Diplomatic

    Joseph Cain : Rank 1

    Available for Assignment

    Progress to Rank II: 20 / 150

    Espionage

    Richter Gerhard : Rank 1

    Available for Assignment

    Progress to Rank II: 10 / 150

    COLLOSI

    Rail Titan Draco
    Spoiler:

    War Titan Orion
    Spoiler:

    RESOURCES

    Deep-Bore Fuel Extraction: 2d4 6 x3 = 18
    Deep-Bore Fuel Extraction: 2d4 6 x3 = 18

    Alloys: 47 / 200
    Fuel: 48 / 200

    (-40 Fuel : Abduction Disks)
    (-6 Alloys: Android Crew)

    UniCore Processor: 1d10 7
    BioCore Den: 1d10 10

    CPU: 19

    (-15 CPU: Brutal-Class SAM, Bomblet munitions)

    Heavy Treads: 2d6 3

    Ingress: 11

    ADMINISTRATED ASSETS

    Sirius Factory Compound

    Producing 1 Thunder-Class IFV every turn.
    Number Produced so far: 11
    Number of turns until factory growth: 7

    BioCore Den Mira

    1d10 CPU Each Turn
    May decompress an additional template each turn

    Battle Train

    Traversing Rail Network Draco

    Cargo: 42 Alloys, 24 Fuel, 22 General Personnel
    ETA: 4 Turns

    Cobra Faction Riot

    Inflicts 1d4 Terror every turn
    When Cobra next deploys units, one random unit will be consumed to disperse this riot
    Terror inflicted so far: 5

    ASSET TOKENS

    14

    OPERATIONAL VEHICLES

    2x Deep-Bore Excavation Drones [Robotic]
    6x Long-Range Probes [Robotic] (2 Probes dispatched & unavailable)
    10x Thunder-Class Infantry Fighting Vehicle (8 IFVs dispatched & unavailable)
    4x Avalanche-Class Compact Tank (1 tank dispatched & unavailable)
    2x Morbid-Class Main Battle Tank (2 tanks dispatched & unavailable)
    4x Abduction Disks [Robotic] (4 Disks dispatched & unavailable)
    1x Corvus-Class Transformable Gunship (1 gunship dispatched & unavailable)

    NON-OPERATIONAL VEHICLES

    (16 of 50 available armoured vehicle garage slots occupied)
    (5 of 5 VTOL pads occupied)

    RADAR is set to [Threat Scan Mode]

    TEMPLATE DECOMPRESSION

    Available Templates:

    1. Torch-Class Shock Trooper Fatigues (Heavy combat armour & flamethrowers for troops - 6 CPU Points)

    2a. Anti-Tank Missile Countermeasures (Provide tanks with a chance to neutralize missiles before impact - 12 CPU Points)

    2b. Beast-Class Super-Heavy Tank (Giant twin-barrelled tank - 24 CPU Points)

    3. Wolf-Class Transport Helicopter (Heavily armoured transport chopper - 12 CPU Points)

    4a. Betelgeuse-Type Thermobaric Grenade Launcher (Special weapon that espionage teams may be equipped with - 6 CPU Points)

    4b. Adder-Class Assassin Development (Espionage agents specializing in the elimination of high priority targets - 12 CPU Points)

    5. Cruise Missiles (Long-range missiles for the KaT - 6 CPU Points)

    6. Probe Sampling Tray (Probes will recover alloys during scouting missions - 6 CPU Points)


    AVAILABLE SECTORS OF INGRESS

    A. Barren Wasteland - Current Location

    B. Military Complex - 4 Ingress Points (Closing)

    C. --- RADAR NOT CALIBRATED FOR SECTOR SCAN ---

    D. --- RADAR NOT CALIBRATED FOR SECTOR SCAN ---

    E. --- RADAR NOT CALIBRATED FOR SECTOR SCAN ---

    F. KaT Beacon - 1 Ingress Points (Closing)

    ASSET: Sirius Factory Compound (Assets are always 10 Ingress Points distant)
    ASSET: Battle Train on Rail Network Draco (Assets are always 10 Ingress Points distant)

    Threat Scan: 3 RADAR Sweeps made, 2 Bases Located

    COBRA BASE 1: 8 Ingress Points
    COBRA BASE 2: 6 Ingress Points
    COBRA BASE 3: ????
    COBRA BASE 4: 8 Ingress Points

    DECISIONS

    Please vote for the following:

    - Which sectors do you wish to visit?

    - Do you wish to switch RADAR back to Sector Scan mode?

    - Which templates you wish to decompress (Templates unlock new technologies)

    - Do you wish to authorize the use of Super Conveyance? (this will provide 2d6 ingress points at the cost of 20 fuel)

    - Whether or not you want to dispatch any Long-Range Probes to any sectors for reconnaissance (indicate which sectors)

    - Whether you would like your Deep-Bore Excavation Drones to extract Alloys or Fuel.

    Crew Assignments

    Ryker Kincaid, Rank 1 Engineering Officer

    - How many general crew do you wish to assign to Ryker Kincaid?
    - Do you wish to authorize Ryker Kincaid to make use of the Zettabay to increase her productivity?
    - Which of the following templates do you wish to authorize Ryker Kincaid to make use of:

    Thunder-Class Infantry Fight Vehicle (Requires 10 Alloys / 2 Crew per vehicle & 5 Personnel per job)
    Avalanche-Class Compact Tank (Requires 10 Alloys / 2 Crew per vehicle & 5 Personnel per job)
    Morbid-Class Main Battle Tank (Requires 20 Alloys / 3 Crew per vehicle & 10 Personnel per job)
    Abduction Disk (Requires 10 Alloys per disk & 3 Personnel per job) No Available VTOL Pads
    Watcher-Class Light Infantry (Requires 2 Alloys / 1 Crew for 5 troops & 2 Personnel per job)
    Android Crew (Requires 2 Alloys per unit & 2 Personnel per job)
    Corvus-Class Transformable Gunship (Requires 20 Alloys / 4 Crew per vehicle & 10 Personnel per job) No Available VTOL Pads
    Brutal-Class Mobile SAM Launcher (Requires 10 Alloys / 2 Crew per vehicle & 5 Personnel per job)
    Bomblet Munitions (Requires 2 Alloys for 5 munitions & 2 Personnel per job)

    Joseph Cain, Rank 1 Diplomatic Officer

    - How many general crew do you wish to assign to Joseph Cain? (A larger diplomatic team will have much better chances for success)
    - Do you wish to assign Joseph Cain a mission? Choose from the following:

    Form Cult of Academia (Regularly recruit general personnel & officers from the local population)
    Invoke Anarchy (Creates mobs of guerilla combatants that inflict damage on infrastructure & tie-up enemy forces)
    Placate Authorities (Causes an enemy faction to cease hostilities against the KaT)
    Fabricate Conspiracy (Causes enemy factions to interpret the KaT's hostile actions as being caused by other hostile factions or other KaTs)
    Form Faux-Compact (Causes an enemy faction to align with you for a brief period)

    Richter Gerhard, Rank 1 Espionage Officer

    - How many general crew do you wish to assign to Richter Gerhard? (A larger espionage team will have much better chances for success)
    - Do you wish to assign Richter Gerhard a mission? Choose from the following:

    Assassinate Leadership (Inflict terror & delays a faction's ability to deploy new units)
    Locate Enemy Strongholds (Reveals enemy bases)
    Shadow Field Operatives (Protect other espionage teams or diplomatic teams from discovery & elimination)
    Hit-and-Run Attack (Choose an enemy unit. It will be harassed & delayed)
    Seize Base (Choose an enemy base. The team will attempt a hostile takeover)

    Officer Synthesis

    - Do you wish to convert general personnel into command pulp and synthesize officers? You may currently synthesize the following types of officer:

    Grade A

    Engineering Officer: Assembles labour teams to manufacture vehicles & equipment (Costs 10 Personnel)
    Diplomatic Officer: Assembles relations teams to subvert native populations (Costs 10 Personnel)
    General: Assembles combat groups to engage & destroy hostile military forces (Costs 10 Personnel)

    Grade B

    Tactical Officer: Assembles battle crews to upgrade the combat effectiveness of the KaT (Costs 20 Personnel)
    Navigational Officer: Assembles logistics crews to survey for & map assets of extraordinary value (Costs 20 Personnel)
    Espionage Officer: Assembles subversion squads to engage in infiltration, sabotage & assassination missions (Costs 20 Personnel)

    Collossi Assignment

    Draco, Rail Titan

    Currently Assigned to a Task

    Orion, War Titan.

    Currently Assigned to a Task

    Cobra Faction - South Korean Association

    (Next Attack in 2 Turns)

    Cobra Faction is openly engaged in hostilities against us. They can be expected to continue deploying units at a rate of 1d6 every 6 Turns. The lethality of units and rate of deployment is expected to increase as hostilities continue.

    Pacification of Cobra Faction is a high priority objective.

    Cobra's Secretary of Foreign Affairs has been assassinated. They will be replaced in 5 turns. Until they are replaced, Cobra Faction may not request assistance from any allied factions. 12 Terror were inflicted as a result of this assassination.

    - Do you wish to deploy probes to attempt to locate Cobra Faction's forward bases? Each probe deployed will have a 50% chance of locating a base. Analysis suggests that Cobra Faction currently has 4 forward bases in operation; if these are eliminated, Cobra Faction will be rendered temporarily harmless.

    - Cobra Faction has accumulated 59 Terror. If 100 Terror points are inflicted upon Cobra Faction, they will disintegrate. Terror may be inflicted upon a faction by launching terror raids, assassinating members of their government, destroying their bases, and a few other activities.

    The Ender on
    New foreign policy strategy:

    Obama and Merkel to call Putin a "coward noob" and "lucky bullshit noob only won lane because Ukraine went afk and Crimea fed" in all chat, demand 1v1 at Baron Pit.
  • Dread_sDread_s Registered User
    Hopefully this is worth the words

    Tales of the Terrorized
    Spoiler:

  • WubWub Registered User
    edited March 2012
    General: Decompress(2a,6) - Ingress(B) - Extract(Fuel) - Scan(No) - Probes(No)
    Kincaid: Crew(10) - Build(Androids) - Zettabay(Yes)
    Cain: Crew(10) - Mission(Cult)
    Gerhard: Crew(10) - Mission(Assassination vs Cobra)


    Let's snatch up three of the cheaper templates now to unlock more tech and go capture another base. More androids to turn in to infantry once the heavy template is complete, more meat-personnel to pulp in to officers, and more terror for Cobra.
    Dread_s wrote: »
    Awesome
    That was great, Dread!

    Wub on
    steam_sig.png
  • TipharethTiphareth Registered User regular
    edited March 2012
    General: Location(SiriusAsset) - Decompress(1,4a) - Probes(N/A) - Extract(A) - Radar(Threat)
    Kincaid:Build(AndroidCrew) - Zettabay(N) - Crew(10A)
    Cain: Assignment(CultOfAcademia) - Crew(10)
    Gerhardt: Assignment(HostileTakeover) - Target(CobraBase2) - Crew(10A)

    Draco: Assignment(N/A) - Target(N/A) - Crew(N/A)
    Orion: Assignment(N/A) - Target(N/A) - Crew(N/A)

    Awesome sitrep there mate.
    Also, ofcourse I lose my most important

    Tiphareth on
  • The EnderThe Ender Registered User regular
    Wub, you can only decompress 2 templates per turn.

    New foreign policy strategy:

    Obama and Merkel to call Putin a "coward noob" and "lucky bullshit noob only won lane because Ukraine went afk and Crimea fed" in all chat, demand 1v1 at Baron Pit.
  • WubWub Registered User
    Oops, fixed.

    steam_sig.png
  • zekebeauzekebeau Registered User regular
    General: Decompress(1,5) - Ingress(Sirius Facotry) - Extract(Fuel) - Scan(No) - Probes(No)
    Kincaid: Crew(10) - Build(Androids) - Zettabay(Yes)
    Cain: Crew(10) - Mission(Cult)
    Gerhard: Crew(10) - Mission(Assassination vs Cobra)


    @Wub, almost perfectly agree with you, but I think now is a good time to switch up the Sirius production. We've got more than enough IVF, and after seeing our own Titan flick 10 infantry away like so many gnats, I don't see much use in more. We need bigger guns and more missiles. I want the sky to burn at our approach.

    @Ender: we can decompress as many as we can afford, or do we have a maximum of two? Because if we can decompress 3, please change to (1,4a,5) to improve our spy squad.

    Dread, you are awesome.

  • The EnderThe Ender Registered User regular
    we can decompress as many as we can afford, or do we have a maximum of two?

    Maximum of two. One via the KaT, one via the BioCore Den.

    New foreign policy strategy:

    Obama and Merkel to call Putin a "coward noob" and "lucky bullshit noob only won lane because Ukraine went afk and Crimea fed" in all chat, demand 1v1 at Baron Pit.
  • Void SlayerVoid Slayer Very Suspicious Registered User regular
    General: Location(B. Military Complex) - Decompress(4a,6) - Probes(F. KAT beacon) - Extract(A) - Radar(Sector scan)
    Kincaid:Build(AndroidCrew) - Zettabay(N) - Crew(10A)
    Cain: Assignment(CultOfAcademia) - Crew(7H 3A)
    Gerhardt: Assignment(Seize Base) - Target(CobraBase2) - Crew(10A)

    Draco: Assignment(N/A) - Target(N/A) - Crew(N/A)
    Orion: Assignment(N/A) - Target(N/A) - Crew(N/A)

    I like androids but lets not waste the Zettabay on them, we aren't a clone-tank. We have some ASSET TOKENS lets go see what we can buy from the other KAT.

    Next turn we can possibly build BEAST TANKS. And with zettabay... two beast tanks!

    He's a superhumanly strong soccer-playing romance novelist possessed of the uncanny powers of an insect. She's a beautiful African-American doctor with her own daytime radio talk show. They fight crime!
  • TipharethTiphareth Registered User regular
    Let's go sirius before our tank bay is full of IFVs, we are a tank tank, not an infantry tank. It is a shame I didn't see how much ingress points we had going last turn or I could have burnt some fuel on it.

  • rockrngerrockrnger Registered User regular
    General: Decompress(1,2a) - Ingress(B) - Extract(Fuel) - Scan(No) - Probes(No)
    Kincaid: Crew(10) - Build(Androids) - Zettabay(No)
    Cain: Crew(10) - Mission(Cult)
    Gerhard: Crew(10) - Mission(Assassination vs Cobra)


    So far so good. I was a little white knuckle when those infantry disembarked but all assets preformed well.

    The factory levels up in seven turns so let's wait and see what happens. That will give us an infantry compliment for 3 assault teams and hopefully it we can switch it remotely or it will start making something different.

    At 15 IFV we Will need 150 infantry to fill them. Figure 100 light and 50 heavy we will need to make 4 turns(5x5) to get the light plus whatever heavy costs.

    After the military base and our assault teams get back we should go on the offensive and try to knock the south Koreans out of this fight by heading for the nearest forward base.

  • Dread_sDread_s Registered User
    General: Decompress(4b,6) - Ingress(B) - Extract(Fuel) - Radar(Sector Scan) - Probes(No)
    Kincaid: Crew(10) - Build(Avalanche class) - Zettabay(Yes)
    Cain: Crew(10) - Mission(Cult)
    Gerhard: Crew(10) - Mission(Assassination vs Cobra)



  • Jeep-EepJeep-Eep Registered User regular
    edited March 2012
    General: Decompress(Torch Shock Trooper Fatigues, Probe Sample Trays) - Ingress(Contact B) - Extract(Alloys) - Radar(Sector Scan) - Probes(3 against Cobra)
    Kincaid: Crew(10) - Build(Androids) - Zettabay(No)
    Cain: Crew(10) - Mission(Cult)
    Gerhard:Locate Enemy Strongholds


    We need infantry kit, crew and alloys in that order. We could also use any production capacity that we can turn to our own use. To these ends, decompress the shock trooper kit and sample trays, send out Cain to gather a cult, set the radar for sector scan and tool up for flat out Android manufacturing.

    Jeep-Eep on
  • Void SlayerVoid Slayer Very Suspicious Registered User regular
    Kincaid is only rank one, he can only command 10 units.

    He's a superhumanly strong soccer-playing romance novelist possessed of the uncanny powers of an insect. She's a beautiful African-American doctor with her own daytime radio talk show. They fight crime!
  • Jeep-EepJeep-Eep Registered User regular
    How did I miss that?

  • TipharethTiphareth Registered User regular
    I doubt progress is lost when switching production queues. Some more main battle tanks to clear harder threats, then we'll fill our iFVs with anti-infantry.

  • rockrngerrockrnger Registered User regular
    edited March 2012
    I was more worried that we would waste two turns going there and coming back just to be able to change when it levels up in three turns.

    What is everyone thinking about changing it to? I was thinking either infantry(heavy or light) or just straight androids so we don't have to worry about crew anymore.

    rockrnger on
  • TipharethTiphareth Registered User regular
    Morbid class tanks or something bigger if we get a chance to research it. Then all kincaid needs to worry about is SAMs and crew.

  • Jeep-EepJeep-Eep Registered User regular
    edited March 2012
    Tiphareth wrote: »
    Morbid class tanks or something bigger if we get a chance to research it. Then all kincaid needs to worry about is SAMs and crew.

    I'm thinking it might be possible and a better option to find an entirely new facility and commandeer it for the purpose.

    Jeep-Eep on
  • TipharethTiphareth Registered User regular
    We do not have an unlimited amount of parking spots in our KITKAT, we just don't. We need to produce something with our factory that isn't prime Orion rassling material.

    We got 10 IFVs, that is pure troop transports for ONE HUNDRED, yes 100 men. We need to stop building that shit.

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