Don't believe Gandalf! hes playing the "Nuke everything" card!!
Stercus, Stercus, Stercus, Morituri Sum
0
Options
ObiFettUse the ForceAs You WishRegistered Userregular
edited March 2012
You know what, Azith? You just gave me a great idea.
Next time, if there is a next time, when someone enters The Pit they can submit up to 3 cards to be put into the deck. Knowing that they may or may not get the cards they create will keep the cards relatively balanced.
You know what, Azith? You just gave me a great idea.
Next time, if there is a next time, when someone enters The Pit they can submit up to 3 cards to be put into the deck. Knowing that they may or may not get the card will keep the cards relatively balanced.
ObiFettUse the ForceAs You WishRegistered Userregular
I should clarify that I meant the "Next time I run The Pit". Not going to do it this run through, because it wouldn't be fair for those already in The Pit.
You know what, Azith? You just gave me a great idea.
Next time, if there is a next time, when someone enters The Pit they can submit up to 3 cards to be put into the deck. Knowing that they may or may not get the cards they create will keep the cards relatively balanced.
And also make the game crazy.
Do you mean they can make a card up from scratch or just pick something thats outside the chosen schools for that game.
Stercus, Stercus, Stercus, Morituri Sum
0
Options
ObiFettUse the ForceAs You WishRegistered Userregular
ObiFettUse the ForceAs You WishRegistered Userregular
Gnome-Wielding Ogre Gandalf_the_Crazed feels refreshed by his lifestone and lumbers forward a couple steps. He decides this part of the maze needs a little life and creates a rosebush.
Actual Orders:
Gain 1 life from Lifestone.
Step north, west, west to O1.
Cast Rosebush at M1
Rosebush | Neutral | LOS | Permanent | Create 1 fragrant rosebush in target empty square. Rosebushes block LOS and take 1 crack (or 1 fire damage) to destroy. Wizards who enter the rosebush's square suffer 3 physical damage. This is not an attack and can not be evaded.
ObiFettUse the ForceAs You WishRegistered Userregular
edited March 2012
jdarksun uses a quick fire spell to close the wound the werewolf opened on his arm, but not before he lost a little too much blood for comfort. He looks toward the direction of a nearby wizard, back at the werewolf, back towards the wizard, back at the werewolf... Now that's an idea! He moves away from the werewolf, who was still licking up jdarksun's blood off the ground, and targets a nearby wall for destruction. After the explosion, jdarksun sees the shimmering of a shield through the smoke and debris: there was his target. The shield drops and jdarksun throws his signature one-two punch of dispel and powerthrust right at Bedlam. It was too many things for the yellow wizard to focus on and they both strike home, sending Bedlam to the ground and calming him down. With a new target for the werewolf weakened and ready, jdarksunputs a wall between himself and the werewolf's new hunting grounds.
Actual Orders:
Move to C8
Play Destroy Wall on the wall separating C9 from C10,
Destroy Wall | Neutral | LOS | Instant | Destroy wall or door, adjacent wizards take 2 damage, not an attack, no evasion
Bedlam plays Shield
Shield | Counter | Self | Instant | Reduce damage being dealt to you from a single source by this spell's energy plus 2.
Play Dispel on Bedlam's Adrenaline
Dispel | Neutral | Any | Instant | End 1 target non-instant spell as well as any spells affecting that spell
Play Powerthrust on Bedlam (4 damage)
Powerthrust | Attack | LOS | Instant | A telekinetic blow strikes target object or wizard dealing magic damage equal to this spell's energy plus 2.
Play Create Wall to separate C8 from C9
Create Wall | Neutral | LOS | Permanent | Create a stone wall on a border line where there is not already a wall or door
Items/Objects Key
N8 - Large Rock | Item | LOS | Permanent | While carrying may throw as an attack for 2 damage, drops in target square after being hit
M1 - Rosebush | Neutral | LOS | Permanent | Create 1 fragrant rosebush in target empty square. Rosebushes block LOS and take 1 crack (or 1 fire damage) to destroy. Wizards who enter the rosebush's square suffer 3 physical damage. This is not an attack and can not be evaded.
Monster/Boss Status and Mood
Golem (All damage taken is reduced by 2, Blocks LOS.) | HP: 15 | Move: 2 | Base Damage: 4 | Mood:
Rock Thrower: Attack all wizards within LOS for 5 physical damage.
Werewolf (All damage applies the bleed effect (1 damage per turn for D4 turns)) | HP: 10 | Move: 4 | Base Damage: D4 | Mood:
Leap: Triple movement. Run towards nearest wizard. If contact is made, deal damage x2.
Slime (Can pass through any door or cracked wall) | HP: 7 | Move: 6 | Base Damage: 1 | Mood:
Scoot: Move towards nearest wizard not damaged by Slime last turn and do damage. If any movement is remaining, move towards next nearest wizard. All wizards who take damage from Scoot are stunned for 1 turn.
Gnome (Evades any attack on a D4 roll of 1-2) | HP: 4 | Move: 8 | Base Damage: - | Mood:
Annoy: Move towards nearest wizard not targeted by Gnome last turn. When/if adjacent, steal two spells chosen at random. Spend remaining movement running to square farthest away from all other wizards.
Cinder (Can not move through Hellfire, always moves towards nearest wizard within the hellfire. If adjacent to a wizard, will do base damage. Immune to fire damage. Blocks LOS and movement.) | HP: 50 | Move: 1 | Base Damage: 5 | Mood:
Fire Pillars : Choose two random squares on each Tile. Any wizard or monster on that tile takes 5 fire damage.
Turn Order - Turns are due on the day stated below GREEN (Gandalf_the_Crazed - 1, jdarksun - 2) RED (SeGaTai - 1, Bedlam - 2) <-Turns due Sunday YELLOW (blahmcblah - 1, Tayrun -2) BLUE (Custom Special - 1, Capfalcon - 2)
Monsters
Player Status
Gnome-Wielding Ogre Gandalf_the_Crazed
HP: 16/20
Level: 2
Experience: 10
Cards in hand / Max: 8/9
Held Items and Spell Effects:
Big Man Form | Neutral | Transform yourself or target creature into a big man. A big man's base move is 3, and he fills the entire square he's in, blocking LOS. No one can move past him or enter his square. When he moves, a big man pushes wizards or creatures (not objects) down the corridor in front of him. At intersections, pushed wizards and creatures choose which directions to move. A big man punches for 3 damage. Strength | Neutral | Grant yourself or target creature great strength. Double any physical damage dealt by the target. As an attack, the target may try to physically tear an object or treasure being carried from the wizard carrying it. Roll a die, on a result of 2,3,4 the attack succeeds and the target of strength takes possession of the treasure or object. If already carrying a treasure, he cannot try to take another treasure from someone's grasp. Lifestone | Item | Self | Permanent | Magic Stone : While carrying this item, you gain 1 life at the start of your turn (you may never exceed 20 life). If you suffer any fire damage, all magic stones you are carrying are destroyed
jdarksun
HP: 17/20
Level: 0
Experience: 0
Cards in hand / Max: 7/7
Held Items and Spell Effects:
Spellstone | Item | Self | Permanent | Magic Stone : While carrying this item, you may draw 1 extra card each turn. If you suffer any fire damage, all magic stones you are carrying are destroyed. | 0 Humunculus | Neutral | Self | Temporary | Creation : Create a Humunculus with life energy equal to this spell's energy. While this spell lasts, each time a LOS attack targets you, Humunculus leaps into its path, allowing you to automatically evade the attack (if possible). Humunculus suffers all damage from the attack, ignoring all other effects. If Humunculus intercepts an attack that cannot be evaded, you both suffer the damage and you suffer any other effects as normal | 0
SeGaTai
HP: 6/20
Level: 0
Experience: 4
Cards in hand / Max: 6/7
Held Items and Spell Effects:
Fire Cloak | Item | Self | Permanent | Fire : While carrying this item, you punch for an additional 2 magical fire damage. Any object or wizard that deals you damage from your square or an adjacent square suffers 2 magical fire damage after damaging you. If you suffer any water damage, Fire cloak is destroyed and does not damage your attacker. Shatter | Neutral | Self | Permanent | While this spell lasts, you deal 1 crack per point of damage you inflict to objects (rather than 1 crack per 3 points of damage) Mist Body | Neutral | Self | Permanent | You evaporate into mist. While this spell lasts, you can pass through anything but stone walls and stone blocks. You can not be attacked or attack. Touched objects and treasures turn into mist, so you may pick up and carry objects and treasures as usual.
Bedlam
HP: 16/20
Level: 0
Experience: 2
Cards in hand / Max: 6/7
Held Items and Spell Effects:
Large Rock | Item | LOS | Permanent | While carrying may throw as an attack for 2 damage, drops in target square after being hit
blahmcblah (Stunned 1 turn)
HP: 11/20
Level: 0
Experience: 0
Cards in hand / Max: 6/7
Held Items and Spell Effects:
Dagger | Item | Adjacent/LOS | Permanent | You can either throw or stab with the dagger. If thrown, you deal 3 physical damage to any object or wizard within LOS. It then drops in the target's square. If stabbing, you deal 2 physical damage to adjacent wizard or object.
Tayrun (Halfway losing his mind)
HP: 20/20
Level: 0
Experience: 2
Cards in hand / Max: 7/7
Held Items and Spell Effects:
Custom Special
HP: 20/20
Level: 0
Experience: 0
Cards in hand / Max: 7/7
Held Items and Spell Effects:
Mist Body | Neutral | Self | Permanent | You evaporate into mist. While this spell lasts, you can pass through anything but stone walls and stone blocks. You can not be attacked or attack. Touched objects and treasures turn into mist, so you may pick up and carry objects and treasures as usual.
ObiFettUse the ForceAs You WishRegistered Userregular
edited March 2012
SeGaTai realizes that ideas are coming easier to him in this pit of a maze and creates a brainstone to hold some of those ideas. He chases the slime, trying to open a shortcut by creating a door, weirdly the spell fizzles. Not to be deterred, he boosts and rides the wind around a couple twists and turns following the smell of the slime. He find the slime and punches it, with fire! Hearing a wizard nearby, he throws a cautionary globe of pain in their direction.
Actual Orders:
Play Brainstone-draw 2 cards
Move down,left,up
-Cast Create Door @I3/4
Create Door | Neutral | LOS | Permanent | Create 1 door on a target stone wall or border line between 2 squares. Like a door in your home sector, it is locked for others, but not for you. Create door can only be cast on stone walls.
blahmcblah counters with
Negate Neutral | Counter | Any | Instant | Cancel 1 target neutral spell as its cast
Boost with energy(4),
move up one,
windrider left 3,
Windrider | Neutral | Self | Instant | Move in a straight line (not diagonally) as far as you like, ignoring any objects (except walls, doors and stone blocks) while moving. You suffer the effects of any objects in the square where you end this move. Moving this way costs 0 movement points
move down 2.
Discard Mist Form
Punch slime for 3 damage.
Hit blahmcblah with globe of pain.
Globe of Pain | Attack | Any | Instant | Shoot a reddish globe of energy at target wizard. The target must be within 6 movement of the caster. The globe can go around corners and ignores all objects except those that stop movement. If the globe enters the target wizard's square, it deals magical damage to the target equal to this spell's energy. This spell only damages the target
ObiFettUse the ForceAs You WishRegistered Userregular
edited March 2012
Bedlam put two and two together after he saw the smirk on his enemy's face and started to smell the werewolf. He boosts away and in the path of his new enemy. Pulling out a Bloodshard in preparation for battle.
Actual Orders:
Boost Movement with Add (6)
Equip Bloodshard
Bloodshard | Item | Self | Permanent | Trinket : While carrying this item, reduce the damage by 1 each time you suffer damage from a source
Move 6 spaces to A8
Discard Around the corner
Draw cards to fill hand
Since the bulk of the players seem to be gravitating towards the pit do we still need the discussion thread? Because no one has posted in it for at least a week.
ObiFettUse the ForceAs You WishRegistered Userregular
edited March 2012
Things to note: Yellow Wizards' (@blahmcblah and @Tayrun) turns are due Tuesday.
Current Map
Items/Objects Key
N8 - Large Rock | Item | LOS | Permanent | While carrying may throw as an attack for 2 damage, drops in target square after being hit
M1 - Rosebush | Neutral | LOS | Permanent | Create 1 fragrant rosebush in target empty square. Rosebushes block LOS and take 1 crack (or 1 fire damage) to destroy. Wizards who enter the rosebush's square suffer 3 physical damage. This is not an attack and can not be evaded.
Monster/Boss Status and Mood
Golem (All damage taken is reduced by 2, Blocks LOS.) | HP: 15 | Move: 2 | Base Damage: 4 | Mood:
Rock Thrower: Attack all wizards within LOS for 5 physical damage.
Werewolf (All damage applies the bleed effect (1 damage per turn for D4 turns)) | HP: 10 | Move: 4 | Base Damage: D4 | Mood:
Leap: Triple movement. Run towards nearest wizard. If contact is made, deal damage x2.
Slime (Can pass through any door or cracked wall) | HP: 4 | Move: 6 | Base Damage: 1 | Mood:
Scoot: Move towards nearest wizard not damaged by Slime last turn and do damage. If any movement is remaining, move towards next nearest wizard. All wizards who take damage from Scoot are stunned for 1 turn.
Gnome (Evades any attack on a D4 roll of 1-2) | HP: 4 | Move: 8 | Base Damage: - | Mood:
Annoy: Move towards nearest wizard not targeted by Gnome last turn. When/if adjacent, steal two spells chosen at random. Spend remaining movement running to square farthest away from all other wizards.
Cinder (Can not move through Hellfire, always moves towards nearest wizard within the hellfire. If adjacent to a wizard, will do base damage. Immune to fire damage. Blocks LOS and movement.) | HP: 50 | Move: 1 | Base Damage: 5 | Mood:
Fire Pillars : Choose two random squares on each Tile. Any wizard or monster on that tile takes 5 fire damage.
Turn Order - Turns are due on the day stated below GREEN (Gandalf_the_Crazed - 1, jdarksun - 2) RED (SeGaTai - 1, Bedlam - 2) YELLOW (blahmcblah - 1, Tayrun -2) <-Turns due Tuesday BLUE (Custom Special - 1, Capfalcon - 2)
Monsters
Player Status
Gnome-Wielding Ogre Gandalf_the_Crazed
HP: 16/20
Level: 2
Experience: 10
Cards in hand / Max: 8/9
Held Items and Spell Effects:
Big Man Form | Neutral | Transform yourself or target creature into a big man. A big man's base move is 3, and he fills the entire square he's in, blocking LOS. No one can move past him or enter his square. When he moves, a big man pushes wizards or creatures (not objects) down the corridor in front of him. At intersections, pushed wizards and creatures choose which directions to move. A big man punches for 3 damage. Strength | Neutral | Grant yourself or target creature great strength. Double any physical damage dealt by the target. As an attack, the target may try to physically tear an object or treasure being carried from the wizard carrying it. Roll a die, on a result of 2,3,4 the attack succeeds and the target of strength takes possession of the treasure or object. If already carrying a treasure, he cannot try to take another treasure from someone's grasp. Lifestone | Item | Self | Permanent | Magic Stone : While carrying this item, you gain 1 life at the start of your turn (you may never exceed 20 life). If you suffer any fire damage, all magic stones you are carrying are destroyed
jdarksun
HP: 17/20
Level: 0
Experience: 0
Cards in hand / Max: 7/7
Held Items and Spell Effects:
Spellstone | Item | Self | Permanent | Magic Stone : While carrying this item, you may draw 1 extra card each turn. If you suffer any fire damage, all magic stones you are carrying are destroyed. | 0 Humunculus | Neutral | Self | Temporary | Creation : Create a Humunculus with life energy equal to this spell's energy. While this spell lasts, each time a LOS attack targets you, Humunculus leaps into its path, allowing you to automatically evade the attack (if possible). Humunculus suffers all damage from the attack, ignoring all other effects. If Humunculus intercepts an attack that cannot be evaded, you both suffer the damage and you suffer any other effects as normal | 0
SeGaTai
HP: 6/20
Level: 0
Experience: 4
Cards in hand / Max: 6/9
Held Items and Spell Effects:
Fire Cloak | Item | Self | Permanent | Fire : While carrying this item, you punch for an additional 2 magical fire damage. Any object or wizard that deals you damage from your square or an adjacent square suffers 2 magical fire damage after damaging you. If you suffer any water damage, Fire cloak is destroyed and does not damage your attacker. Shatter | Neutral | Self | Permanent | While this spell lasts, you deal 1 crack per point of damage you inflict to objects (rather than 1 crack per 3 points of damage) Brainstone | Item | Self | Permanent | Magic Stone : While carrying this item your maximum hand size is increased by 2. First time you cast or acquire Brainstone, immediately draw two cards. If you lose the Brainstone, immediately discard two cards. If you suffer any fire damage, all magic stones you are carrying are destroyed
Bedlam
HP: 16/20
Level: 0
Experience: 2
Cards in hand / Max: 5/7
Held Items and Spell Effects:
Large Rock | Item | LOS | Permanent | While carrying may throw as an attack for 2 damage, drops in target square after being hit Bloodshard | Item | Self | Permanent | Trinket : While carrying this item, reduce the damage by 1 each time you suffer damage from a source
blahmcblah (Stunned 1 turn)
HP: 9/20
Level: 0
Experience: 0
Cards in hand / Max: 6/7
Held Items and Spell Effects:
Dagger | Item | Adjacent/LOS | Permanent | You can either throw or stab with the dagger. If thrown, you deal 3 physical damage to any object or wizard within LOS. It then drops in the target's square. If stabbing, you deal 2 physical damage to adjacent wizard or object.
Tayrun (Halfway losing his mind)
HP: 20/20
Level: 0
Experience: 2
Cards in hand / Max: 7/7
Held Items and Spell Effects:
Custom Special
HP: 20/20
Level: 0
Experience: 0
Cards in hand / Max: 7/7
Held Items and Spell Effects:
Mist Body | Neutral | Self | Permanent | You evaporate into mist. While this spell lasts, you can pass through anything but stone walls and stone blocks. You can not be attacked or attack. Touched objects and treasures turn into mist, so you may pick up and carry objects and treasures as usual.
Posts
You don't know me!
And I called dibs on Chief.
Also Mordecai is too cool, so I can't change my avatar. :P
Next time, if there is a next time, when someone enters The Pit they can submit up to 3 cards to be put into the deck. Knowing that they may or may not get the cards they create will keep the cards relatively balanced.
And also make the game crazy.
Oh...oh gods.
edit: Didn't see that watermark at first...alternatively:
Do you mean they can make a card up from scratch or just pick something thats outside the chosen schools for that game.
I meant make a card from scratch.
muwahahahahah.
Actual Orders:
Step north, west, west to O1.
Cast Rosebush at M1
Actual Orders:
Play Destroy Wall on the wall separating C9 from C10,
Bedlam plays Shield
Draw to hand max / 3 cards.
jdarksun's turn was really well done.
Red Wizards' (@SeGaTai and @Bedlam) turns are due Sunday.
Current Map
Items/Objects Key
N8 - Large Rock | Item | LOS | Permanent | While carrying may throw as an attack for 2 damage, drops in target square after being hit
M1 - Rosebush | Neutral | LOS | Permanent | Create 1 fragrant rosebush in target empty square. Rosebushes block LOS and take 1 crack (or 1 fire damage) to destroy. Wizards who enter the rosebush's square suffer 3 physical damage. This is not an attack and can not be evaded.
Monster/Boss Status and Mood
Cinder (Can not move through Hellfire, always moves towards nearest wizard within the hellfire. If adjacent to a wizard, will do base damage. Immune to fire damage. Blocks LOS and movement.) | HP: 50 | Move: 1 | Base Damage: 5 | Mood:
Turn Order - Turns are due on the day stated below
GREEN (Gandalf_the_Crazed - 1, jdarksun - 2)
RED (SeGaTai - 1, Bedlam - 2) <-Turns due Sunday
YELLOW (blahmcblah - 1, Tayrun -2)
BLUE (Custom Special - 1, Capfalcon - 2)
Monsters
Player Status
Level: 2
Experience: 10
Cards in hand / Max: 8/9
Held Items and Spell Effects:
Strength | Neutral | Grant yourself or target creature great strength. Double any physical damage dealt by the target. As an attack, the target may try to physically tear an object or treasure being carried from the wizard carrying it. Roll a die, on a result of 2,3,4 the attack succeeds and the target of strength takes possession of the treasure or object. If already carrying a treasure, he cannot try to take another treasure from someone's grasp.
Lifestone | Item | Self | Permanent | Magic Stone : While carrying this item, you gain 1 life at the start of your turn (you may never exceed 20 life). If you suffer any fire damage, all magic stones you are carrying are destroyed
jdarksun
Level: 0
Experience: 0
Cards in hand / Max: 7/7
Held Items and Spell Effects:
Humunculus | Neutral | Self | Temporary | Creation : Create a Humunculus with life energy equal to this spell's energy. While this spell lasts, each time a LOS attack targets you, Humunculus leaps into its path, allowing you to automatically evade the attack (if possible). Humunculus suffers all damage from the attack, ignoring all other effects. If Humunculus intercepts an attack that cannot be evaded, you both suffer the damage and you suffer any other effects as normal | 0
SeGaTai
Level: 0
Experience: 4
Cards in hand / Max: 6/7
Held Items and Spell Effects:
Shatter | Neutral | Self | Permanent | While this spell lasts, you deal 1 crack per point of damage you inflict to objects (rather than 1 crack per 3 points of damage)
Mist Body | Neutral | Self | Permanent | You evaporate into mist. While this spell lasts, you can pass through anything but stone walls and stone blocks. You can not be attacked or attack. Touched objects and treasures turn into mist, so you may pick up and carry objects and treasures as usual.
Bedlam
Level: 0
Experience: 2
Cards in hand / Max: 6/7
Held Items and Spell Effects:
blahmcblah (Stunned 1 turn)
Level: 0
Experience: 0
Cards in hand / Max: 6/7
Held Items and Spell Effects:
Tayrun (Halfway losing his mind)
Level: 0
Experience: 2
Cards in hand / Max: 7/7
Held Items and Spell Effects:
Custom Special
Level: 0
Experience: 0
Cards in hand / Max: 7/7
Held Items and Spell Effects:
Do you wanna run this thing? Huh? Cuz I will turn this game around right now and then no one will get to see DisneyWorld!
I fixed it! Thanks for catching that mistake.
The reserve will get a chance to jump in before Cinder takes control.
Where has Tayrun been, btw? I haven't seen him post anywhere recently. He inactivus'd in the BOI phalla too.
Actual Orders:
Move down,left,up
-Cast Create Door @I3/4
blahmcblah counters with
move up one,
windrider left 3,
Discard Mist Form
Punch slime for 3 damage.
Hit blahmcblah with globe of pain.
Actual Orders:
Equip Bloodshard
Discard Around the corner
Draw cards to fill hand
(they dont love you like I love you)
Yellow Wizards' (@blahmcblah and @Tayrun) turns are due Tuesday.
Current Map
Items/Objects Key
N8 - Large Rock | Item | LOS | Permanent | While carrying may throw as an attack for 2 damage, drops in target square after being hit
M1 - Rosebush | Neutral | LOS | Permanent | Create 1 fragrant rosebush in target empty square. Rosebushes block LOS and take 1 crack (or 1 fire damage) to destroy. Wizards who enter the rosebush's square suffer 3 physical damage. This is not an attack and can not be evaded.
Monster/Boss Status and Mood
Cinder (Can not move through Hellfire, always moves towards nearest wizard within the hellfire. If adjacent to a wizard, will do base damage. Immune to fire damage. Blocks LOS and movement.) | HP: 50 | Move: 1 | Base Damage: 5 | Mood:
Turn Order - Turns are due on the day stated below
GREEN (Gandalf_the_Crazed - 1, jdarksun - 2)
RED (SeGaTai - 1, Bedlam - 2)
YELLOW (blahmcblah - 1, Tayrun -2) <-Turns due Tuesday
BLUE (Custom Special - 1, Capfalcon - 2)
Monsters
Player Status
Level: 2
Experience: 10
Cards in hand / Max: 8/9
Held Items and Spell Effects:
Strength | Neutral | Grant yourself or target creature great strength. Double any physical damage dealt by the target. As an attack, the target may try to physically tear an object or treasure being carried from the wizard carrying it. Roll a die, on a result of 2,3,4 the attack succeeds and the target of strength takes possession of the treasure or object. If already carrying a treasure, he cannot try to take another treasure from someone's grasp.
Lifestone | Item | Self | Permanent | Magic Stone : While carrying this item, you gain 1 life at the start of your turn (you may never exceed 20 life). If you suffer any fire damage, all magic stones you are carrying are destroyed
jdarksun
Level: 0
Experience: 0
Cards in hand / Max: 7/7
Held Items and Spell Effects:
Humunculus | Neutral | Self | Temporary | Creation : Create a Humunculus with life energy equal to this spell's energy. While this spell lasts, each time a LOS attack targets you, Humunculus leaps into its path, allowing you to automatically evade the attack (if possible). Humunculus suffers all damage from the attack, ignoring all other effects. If Humunculus intercepts an attack that cannot be evaded, you both suffer the damage and you suffer any other effects as normal | 0
SeGaTai
Level: 0
Experience: 4
Cards in hand / Max: 6/9
Held Items and Spell Effects:
Shatter | Neutral | Self | Permanent | While this spell lasts, you deal 1 crack per point of damage you inflict to objects (rather than 1 crack per 3 points of damage)
Brainstone | Item | Self | Permanent | Magic Stone : While carrying this item your maximum hand size is increased by 2. First time you cast or acquire Brainstone, immediately draw two cards. If you lose the Brainstone, immediately discard two cards. If you suffer any fire damage, all magic stones you are carrying are destroyed
Bedlam
Level: 0
Experience: 2
Cards in hand / Max: 5/7
Held Items and Spell Effects:
Bloodshard | Item | Self | Permanent | Trinket : While carrying this item, reduce the damage by 1 each time you suffer damage from a source
blahmcblah (Stunned 1 turn)
Level: 0
Experience: 0
Cards in hand / Max: 6/7
Held Items and Spell Effects:
Tayrun (Halfway losing his mind)
Level: 0
Experience: 2
Cards in hand / Max: 7/7
Held Items and Spell Effects:
Custom Special
Level: 0
Experience: 0
Cards in hand / Max: 7/7
Held Items and Spell Effects:
Its weird you guys.
Its gonna get really crowded, really quickly.
Cylon alliance, yes?
I have gotten literally 0 notifications about this. All hail vanilla.
And you havent posted in a few days so no one knew what was up.
You are most definitely not replaced if you still want to play. I sent you your hand a while ago, but can resend it again if you missed it.
You haven't taken any damage or anything yet, so you aren't really at a disadvantage.
Yay!