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[Wiz-War Tournament] The Pit - 36 total damage in one turn
Posts
:lol:
When I reopened the browser on my phone and saw a THREAD with the title "Kay" on it, I got so flustered. Like face red with embarrassment and starting sweating. My wife asked what was wrong and when I explained it to her, she just shook her head and laughed.
Luckily, I check the forums enough that I caught it before it was up for too long.
I do like how you assumed I was drunk as if that's the only way I could make a mistake that large...
Updates incoming, btw.
Actual orders:
drop off Yellow Treasure. QUEST COMPLETE
Make it rain dollar bills everywhere while celebrating my new wealth. Boost with Energy 4-(6 movement remaining)
move up, right, up (3 movement remaining)
Create Wall at K3/4 "Ahh much better view now"
Punch slime for 3 damage-"Shattering all its non-bones"
Cast Mist Body
Not that its a big deal, but Im required to tease you a little bit
Actual orders:
Move 5 spaces to square C10
Cast Adrenaline on self
SeGaTai gained 2 experience for capturing a treasure and got a reward for completing a quest.
New Treasure spawned in West-Yellow Sector.
Adrenaline is just crazy in The Pit.
Yellow players' turns are due Wednesday.
Current Map
Items/Objects Key
N8 - Large Rock | Item | LOS | Permanent | While carrying may throw as an attack for 2 damage, drops in target square after being hit
Various - Fire Pillar | Fire | Boss Attack | Any wizard that starts on or moves through a Fire Pillar takes 5 fire damage.
Monster/Boss Status and Mood
Cinder (Can not move through Hellfire, always moves towards nearest wizard within the hellfire. If adjacent to a wizard, will do base damage. Immune to fire damage. Blocks LOS and movement.) | HP: 50 | Move: 1 | Base Damage: 5 | Mood:
Turn Order - Turns are due on the day stated below
GREEN (Gandalf_the_Crazed - 1, jdarksun - 2)
RED (SeGaTai - 1, Bedlam - 2)
YELLOW (blahmcblah - 1, Tayrun -2) <-Turns Due Wednesday
BLUE (Custom Special - 1)
Monsters
Player Status
Level: 2
Experience: 10
Cards in hand / Max: 8/9
Held Items and Spell Effects:
Strength | Neutral | Grant yourself or target creature great strength. Double any physical damage dealt by the target. As an attack, the target may try to physically tear an object or treasure being carried from the wizard carrying it. Roll a die, on a result of 2,3,4 the attack succeeds and the target of strength takes possession of the treasure or object. If already carrying a treasure, he cannot try to take another treasure from someone's grasp.
Lifestone | Item | Self | Permanent | Magic Stone : While carrying this item, you gain 1 life at the start of your turn (you may never exceed 20 life). If you suffer any fire damage, all magic stones you are carrying are destroyed
jdarksun
Level: 0
Experience: 0
Cards in hand / Max: 7/7
Held Items and Spell Effects:
Humunculus | Neutral | Self | Temporary | Creation : Create a Humunculus with life energy equal to this spell's energy. While this spell lasts, each time a LOS attack targets you, Humunculus leaps into its path, allowing you to automatically evade the attack (if possible). Humunculus suffers all damage from the attack, ignoring all other effects. If Humunculus intercepts an attack that cannot be evaded, you both suffer the damage and you suffer any other effects as normal | 0
SeGaTai
Level: 0
Experience: 4
Cards in hand / Max: 6/7
Held Items and Spell Effects:
Shatter | Neutral | Self | Permanent | While this spell lasts, you deal 1 crack per point of damage you inflict to objects (rather than 1 crack per 3 points of damage)
Mist Body | Neutral | Self | Permanent | You evaporate into mist. While this spell lasts, you can pass through anything but stone walls and stone blocks. You can not be attacked or attack. Touched objects and treasures turn into mist, so you may pick up and carry objects and treasures as usual.
Bedlam
Level: 0
Experience: 2
Cards in hand / Max: 6/7
Held Items and Spell Effects:
Large Rock | Item | LOS | Permanent | While carrying may throw as an attack for 2 damage, drops in target square after being hit
blahmcblah
Level: 0
Experience: 0
Cards in hand / Max: 6/7
Held Items and Spell Effects:
Tayrun
Level: 0
Experience: 2
Cards in hand / Max: 7/7
Held Items and Spell Effects:
Custom Special
Level: 0
Experience: 0
Cards in hand / Max: 7/7
Held Items and Spell Effects:
Right now, we will stick with the photobucket larger size until I can find a way to work google images into my "system" without it slowing down my process.
your turns are due today
Actual Orders:
Throw the dagger at the wall at J3/J4.
Throw it at the wall again.
Pick it up again.
Discard Acid Bath.
Draw card(s).
Actual orders:
HOST: One more turn of inactivity and either a replacement takes over or Cinder takes control.
Tayrun can only miss one more turn before being taken over by either Cinder or a replacement player.
Blue players' turns are due Friday. (High possibility that a new blue player will be dropped in today)
Current Map
Items/Objects Key
N8 - Large Rock | Item | LOS | Permanent | While carrying may throw as an attack for 2 damage, drops in target square after being hit
Various - Fire Pillar | Fire | Boss Attack | Any wizard that starts on or moves through a Fire Pillar takes 5 fire damage.
Monster/Boss Status and Mood
Cinder (Can not move through Hellfire, always moves towards nearest wizard within the hellfire. If adjacent to a wizard, will do base damage. Immune to fire damage. Blocks LOS and movement.) | HP: 50 | Move: 1 | Base Damage: 5 | Mood:
Turn Order - Turns are due on the day stated below
GREEN (Gandalf_the_Crazed - 1, jdarksun - 2)
RED (SeGaTai - 1, Bedlam - 2)
YELLOW (blahmcblah - 1, Tayrun -2)
BLUE (Custom Special - 1) <-Turns Due Friday
Monsters
Player Status
Level: 2
Experience: 10
Cards in hand / Max: 8/9
Held Items and Spell Effects:
Strength | Neutral | Grant yourself or target creature great strength. Double any physical damage dealt by the target. As an attack, the target may try to physically tear an object or treasure being carried from the wizard carrying it. Roll a die, on a result of 2,3,4 the attack succeeds and the target of strength takes possession of the treasure or object. If already carrying a treasure, he cannot try to take another treasure from someone's grasp.
Lifestone | Item | Self | Permanent | Magic Stone : While carrying this item, you gain 1 life at the start of your turn (you may never exceed 20 life). If you suffer any fire damage, all magic stones you are carrying are destroyed
jdarksun
Level: 0
Experience: 0
Cards in hand / Max: 7/7
Held Items and Spell Effects:
Humunculus | Neutral | Self | Temporary | Creation : Create a Humunculus with life energy equal to this spell's energy. While this spell lasts, each time a LOS attack targets you, Humunculus leaps into its path, allowing you to automatically evade the attack (if possible). Humunculus suffers all damage from the attack, ignoring all other effects. If Humunculus intercepts an attack that cannot be evaded, you both suffer the damage and you suffer any other effects as normal | 0
SeGaTai
Level: 0
Experience: 4
Cards in hand / Max: 6/7
Held Items and Spell Effects:
Shatter | Neutral | Self | Permanent | While this spell lasts, you deal 1 crack per point of damage you inflict to objects (rather than 1 crack per 3 points of damage)
Mist Body | Neutral | Self | Permanent | You evaporate into mist. While this spell lasts, you can pass through anything but stone walls and stone blocks. You can not be attacked or attack. Touched objects and treasures turn into mist, so you may pick up and carry objects and treasures as usual.
Bedlam
Level: 0
Experience: 2
Cards in hand / Max: 6/7
Held Items and Spell Effects:
Large Rock | Item | LOS | Permanent | While carrying may throw as an attack for 2 damage, drops in target square after being hit
blahmcblah
Level: 0
Experience: 0
Cards in hand / Max: 6/7
Held Items and Spell Effects:
Tayrun (Halfway losing his mind)
Level: 0
Experience: 2
Cards in hand / Max: 7/7
Held Items and Spell Effects:
Custom Special
Level: 0
Experience: 0
Cards in hand / Max: 7/7
Held Items and Spell Effects:
3DS FC : 4270-0980-2372
Actual Orders:
Pick up Green treasure
Discard Astral Projection and Pick Lock
Draw 3 to fill hand
Monster turn coming today.
Current Map
Items/Objects Key
N8 - Large Rock | Item | LOS | Permanent | While carrying may throw as an attack for 2 damage, drops in target square after being hit
Monster/Boss Status and Mood
Cinder (Can not move through Hellfire, always moves towards nearest wizard within the hellfire. If adjacent to a wizard, will do base damage. Immune to fire damage. Blocks LOS and movement.) | HP: 50 | Move: 1 | Base Damage: 5 | Mood:
Turn Order - Turns are due on the day stated below
GREEN (Gandalf_the_Crazed - 1, jdarksun - 2)
RED (SeGaTai - 1, Bedlam - 2)
YELLOW (blahmcblah - 1, Tayrun -2)
BLUE (Custom Special - 1)
Monsters <-Updated today
Player Status
Level: 2
Experience: 10
Cards in hand / Max: 8/9
Held Items and Spell Effects:
Strength | Neutral | Grant yourself or target creature great strength. Double any physical damage dealt by the target. As an attack, the target may try to physically tear an object or treasure being carried from the wizard carrying it. Roll a die, on a result of 2,3,4 the attack succeeds and the target of strength takes possession of the treasure or object. If already carrying a treasure, he cannot try to take another treasure from someone's grasp.
Lifestone | Item | Self | Permanent | Magic Stone : While carrying this item, you gain 1 life at the start of your turn (you may never exceed 20 life). If you suffer any fire damage, all magic stones you are carrying are destroyed
jdarksun
Level: 0
Experience: 0
Cards in hand / Max: 7/7
Held Items and Spell Effects:
Humunculus | Neutral | Self | Temporary | Creation : Create a Humunculus with life energy equal to this spell's energy. While this spell lasts, each time a LOS attack targets you, Humunculus leaps into its path, allowing you to automatically evade the attack (if possible). Humunculus suffers all damage from the attack, ignoring all other effects. If Humunculus intercepts an attack that cannot be evaded, you both suffer the damage and you suffer any other effects as normal | 0
SeGaTai
Level: 0
Experience: 4
Cards in hand / Max: 6/7
Held Items and Spell Effects:
Shatter | Neutral | Self | Permanent | While this spell lasts, you deal 1 crack per point of damage you inflict to objects (rather than 1 crack per 3 points of damage)
Mist Body | Neutral | Self | Permanent | You evaporate into mist. While this spell lasts, you can pass through anything but stone walls and stone blocks. You can not be attacked or attack. Touched objects and treasures turn into mist, so you may pick up and carry objects and treasures as usual.
Bedlam
Level: 0
Experience: 2
Cards in hand / Max: 6/7
Held Items and Spell Effects:
Large Rock | Item | LOS | Permanent | While carrying may throw as an attack for 2 damage, drops in target square after being hit
blahmcblah
Level: 0
Experience: 0
Cards in hand / Max: 6/7
Held Items and Spell Effects:
Tayrun (Halfway losing his mind)
Level: 0
Experience: 2
Cards in hand / Max: 7/7
Held Items and Spell Effects:
Custom Special
Level: 0
Experience: 0
Cards in hand / Max: 7/7
Held Items and Spell Effects:
No, but if it goes towards me instead of SeGaTai, I'm cool with that.
Playing: Blah's Baby Bestiary in Dungeon Petz Game 1
"Caprica" Six in Exodus Game 12 of Battlestar Galactica
The Golem lumbers towards nearest wizard.
The Werewolf swipes at jdarksun(2 damage) and opens a wound that starts to bleed (will continue for one turn).
The Slime scoots past the mist wizard, right through the holes in the wall recently created and attacks blahmcblah (1 damage, stunned 1 turn). He continues on towards a new target (currently Yellow2).
The Gnome runs towards the nearest wizard (currently Red2).
Cinder is tired of wizards stealing his treasures. He surrounds all treasures with Hellfire Walls for one turn.
RULE UPDATE: Since there are two attacks per turn in The Pit and no one has been stunned until this turn I need to clarify how stunning works:
Monster Moods have been updated for upcoming turn.
Green Wizards' turns are due Friday.
Current Map
Items/Objects Key
N8 - Large Rock | Item | LOS | Permanent | While carrying may throw as an attack for 2 damage, drops in target square after being hit
Monster/Boss Status and Mood
Cinder (Can not move through Hellfire, always moves towards nearest wizard within the hellfire. If adjacent to a wizard, will do base damage. Immune to fire damage. Blocks LOS and movement.) | HP: 50 | Move: 1 | Base Damage: 5 | Mood:
Turn Order - Turns are due on the day stated below
GREEN (Gandalf_the_Crazed - 1, jdarksun - 2) <-Turns due Friday
RED (SeGaTai - 1, Bedlam - 2)
YELLOW (blahmcblah - 1, Tayrun -2)
BLUE (Custom Special - 1)
Monsters
Player Status
Level: 2
Experience: 10
Cards in hand / Max: 8/9
Held Items and Spell Effects:
Strength | Neutral | Grant yourself or target creature great strength. Double any physical damage dealt by the target. As an attack, the target may try to physically tear an object or treasure being carried from the wizard carrying it. Roll a die, on a result of 2,3,4 the attack succeeds and the target of strength takes possession of the treasure or object. If already carrying a treasure, he cannot try to take another treasure from someone's grasp.
Lifestone | Item | Self | Permanent | Magic Stone : While carrying this item, you gain 1 life at the start of your turn (you may never exceed 20 life). If you suffer any fire damage, all magic stones you are carrying are destroyed
jdarksun (bleeding 1 turn)
Level: 0
Experience: 0
Cards in hand / Max: 7/7
Held Items and Spell Effects:
Humunculus | Neutral | Self | Temporary | Creation : Create a Humunculus with life energy equal to this spell's energy. While this spell lasts, each time a LOS attack targets you, Humunculus leaps into its path, allowing you to automatically evade the attack (if possible). Humunculus suffers all damage from the attack, ignoring all other effects. If Humunculus intercepts an attack that cannot be evaded, you both suffer the damage and you suffer any other effects as normal | 0
SeGaTai
Level: 0
Experience: 4
Cards in hand / Max: 6/7
Held Items and Spell Effects:
Shatter | Neutral | Self | Permanent | While this spell lasts, you deal 1 crack per point of damage you inflict to objects (rather than 1 crack per 3 points of damage)
Mist Body | Neutral | Self | Permanent | You evaporate into mist. While this spell lasts, you can pass through anything but stone walls and stone blocks. You can not be attacked or attack. Touched objects and treasures turn into mist, so you may pick up and carry objects and treasures as usual.
Bedlam
Level: 0
Experience: 2
Cards in hand / Max: 6/7
Held Items and Spell Effects:
Large Rock | Item | LOS | Permanent | While carrying may throw as an attack for 2 damage, drops in target square after being hit
blahmcblah (Stunned 1 turn)
Level: 0
Experience: 0
Cards in hand / Max: 6/7
Held Items and Spell Effects:
Tayrun (Halfway losing his mind)
Level: 0
Experience: 2
Cards in hand / Max: 7/7
Held Items and Spell Effects:
Custom Special
Level: 0
Experience: 0
Cards in hand / Max: 7/7
Held Items and Spell Effects:
Not that it matters to my plans.
3DS FC : 4270-0980-2372
I presume there are different 'bosses' that exist, so the full ruleset would be good.
I have some half-complete rules for other Pit Bosses, relics, dangers, and alternate monsters written into my excel spreadsheet just waiting for when the demand or my desire to run another Tourney/Pit happens in the future.
Like Bedlam said, FFG is most certainly going to do expansions for this. There are mentions of creatures in the rules already and the schools of magic setup seems to be made perfectly for adding new schools.
His hand and secret quests have been PM'd to him. He'll spawn in at the beginning of the Blue turn.
Cylons unite! Lay low my foe!
THERE CAN BE ONLY OOOOOOONE!!!!!!bluewizard
3DS FC : 4270-0980-2372