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[Wiz-War Tournament] The Pit - 36 total damage in one turn
Posts
Or has the least amount of ghosts coming after them.
Or can get away from the monsters the best.
Or who can dodge [new attack] from Cinder the best (hint: no one can dodge it)
edit: Wait. We're not doing the thing where I get hurt for noticing mistakes, are we?
Come talk about boardgames with us
Will change soon.
Nope. You're free to point out any "potential oversights". Calling them mistakes.... that's a paddlin'
We have two wizards controled by cinder who have taken at least 50% damage. We have at least one more wizard who has gotten a warning and would be controled if he dosent make another move. I suggest we take a turn or two truce and try to eliminate these menaces from our beloved pit, rather than squabble amonst each other only to have cinder acomplish the victory. Once they are gone, you can resume your murder sprees in peace!
Do we have to be any more obvious? There is, mathematically, no way to survive getting the relics at our current level(s).
Reminder post: turns due tonight.
Who said i wanted you to survive the attempt? I'm a spectator, i just want to be entertained
Finals over.
Updates today and regularly since school is out for a bit.
Are you Taya now?
Some may even say Im the best Taya!
Except you two are going to fight instead of be buddies
Got it.
Because sigs are ugly and I hate them!
Actual Orders:
Move to K15.
Equip Mightstone.
Draw a bunch of cards.
Actual Orders:
Draw cards.
Actual Orders:
Destroy Wall to clear the wall at D9-D10.
Refill my hand, then end the turn.
blahmcblah just punched for 13 damage this turn...
Discard deck has been shuffled back into the draw deck.
BLUE Wizard's ( @Custom Special @Capfalcon @Harlon ) turns are due Monday (unless one of the three ask for an extra day, in which case they will be due Tuesday).
Current Map
Items/Objects Key
N8 & M9 - Large Rock | Item | LOS | Permanent | While carrying may throw as an attack for 2 damage, drops in target square after being hit
I1 - Disarm Trap | Neutral | Adjacent | Instant | Allows the bearer to disable one Demon Trap. One use.
J2 - Dagger | Item | Adjacent/LOS | Permanent | You can either throw or stab with the dagger. If thrown, you deal 3 physical damage to any object or wizard within LOS. It then drops in the target's square. If stabbing, you deal 2 physical damage to adjacent wizard or object.
F14 - Rosebush | Neutral | LOS | Permanent | Create 1 fragrant rosebush in target empty square. Rosebushes block LOS and take 1 crack (or 1 fire damage) to destroy. Wizards who enter the rosebush's square suffer 3 physical damage. This is not an attack and can not be evaded.
A13/B13 - Create Door | Neutral | LOS | Permanent | Create 1 door on a target stone wall or border line between 2 squares. Like a door in your home sector, it is locked for others, but not for Gandalf_the_crazed. Create door can only be cast on stone walls.
C2 - Master Key | Item | Adjacent | Permanent | While carrying this item, you may unlock any target door.
Various - Fire Pillar | Fire | Boss Attack | Any wizard that starts on or moves through a Fire Pillar takes 5 fire damage. These block LOS.
Monster/Boss Status and Mood
Cinder (Can not move through Hellfire, always moves towards nearest wizard within the hellfire. If adjacent to a wizard, will do base damage. Immune to fire damage. Blocks LOS and movement.) | HP: 50 | Move: 1 | Base Damage: 5 | Mood:
Turn Order - Turns are due on the day stated below
GREEN (Gandalf_the_Crazed - 1, jdarksun - 2, cindertadius - 3)
RED (Bedlam - 2, GoodOmens - 3)
YELLOW (blahmcblah - 1, Tayrun -2, Darian - 3)
BLUE (Custom Special - 1, Capfalcon - 2, Harlon - 3) <-Turns due Monday
GHOSTS (SeGaTai - 1)
Monsters/Cinder
Player Status
Level: 2
Experience: 10
Cards in hand / Max: 7/9
Held Items and Spell Effects:
Lifestone | Item | Self | Permanent | Magic Stone : While carrying this item, you gain 1 life at the start of your turn (you may never exceed 20 life). If you suffer any fire damage, all magic stones you are carrying are destroyed
Visionstone | Item | Self | Permanent | Magic Stone : While carrying this item, you may cast LOS spells (but not throw items) through 1 wall or door. You may choose a different wall or door each time you cast a LOS spell. If you suffer any fire damage, all magic stones you are carrying are destroyed | 0
jdarksun (Bleeding 3 turns)
Level: 0
Experience: 0
Cards in hand / Max: 8/7
Held Items and Spell Effects:
Humunculus | Neutral | Self | Permanent (4 Energy) | Creation : Create a Humunculus with life energy equal to this spell's energy. While this spell lasts, each time a LOS attack targets you, Humunculus leaps into its path, allowing you to automatically evade the attack (if possible). Humunculus suffers all damage from the attack, ignoring all other effects. If Humunculus intercepts an attack that cannot be evaded, you both suffer the damage and you suffer any other effects as normal
Mind-Controlled artadius (Green 3)
Mind-Controlled Wizard (Will cast Shield, reduce damage by 2, on a roll of 4 when attacked. If adjacent to a wizard, will do base damage x2 and its mood) | HP: 7 | Move: 3+D6 | Base Damage: 1 |
Mood:
Permanent Effects:
Ghost SeGaTai (Grey 1)- Mood: Possess: Move towards target wizard. If a wizard dies this turn while in LOS of you, you take over their body. The wizard that scored the kill still gets all rewards and cards. Possessed Wizards gain a new profile.
Bedlam (Bleeding 1 turn)
Level: 0
Experience: 2
Cards in hand / Max: 5/7
Held Items and Spell Effects:
Bloodshard | Item | Self | Permanent | Trinket : While carrying this item, reduce the damage by 1 each time you suffer damage from a source
Adrenaline | Neutral | Self/LOS | Permanent | Target any wizard (including yourself). While this spell lasts, the target may attack four times per turn. If the target is stunned, it may attack twice and move, or attack four times without moving
Mind-Controlled GoodOmens
Mind-Controlled Wizard (Will cast Shield, reduce damage by 2, on a roll of 4 when attacked. If adjacent to a wizard, will do base damage and still perform their mood) | HP: 8 | Move: 3+D6 | Base Damage: 1 |
blahmcblah
Level: 2
Experience: 10
Cards in hand / Max: 7/9
Held Items and Spell Effects:
Mightstone | Item | Self | Permanent | Magic Stone : While carrying this item, you punch for additional physical damage equal to the result of a die roll. If you suffer any fire damage, all Magic Stones you are carrying are destroyed
Tayrun
Level: 1
Experience: 7
Cards in hand / Max: 5/7
Base Move: 4
Held Items and Spell Effects:
Hellfire Cloak | Item | Self | Permanent | Allows the wearer to walk through a single Hellfire Wall ignoring all its effects. After walking through a Hellfire Wall, the Cloak disappears.
Darian
Level: 0
Experience: 2
Cards in hand / Max: 6/7
Held Items and Spell Effects:
Gnome Form | Neutral/Counter | Self/LOS | Temporary | Transform yourself into a gnome. Your base move is now 2. Roll a die each time you are attacked, on a roll of 1 or 2 you evade the attack. You may cast this spell as a counter when attacked.
Shatter | Neutral | Self | Temporary | While this spell lasts, you deal 1 crack per point of damage you inflict to objects (rather than 1 crack per 3 points of damage)
Null Powder | Item | Any | Permanent | While carrying this item you may discard this item as a counter spell to cancel a LOS spell targeting you. OR While carrying this item, you may discard this item during your turn to end a non-instant spell.
Green Treasure
Custom Special
Level: 1
Experience: 7
Cards in hand / Max: 8/8
Held Items and Spell Effects:
capfalcon
Level: 0
Experience: 0
Cards in hand / Max: 7/7
Held Items and Spell Effects:
Harlon
Level: 0
Experience: 2
Cards in hand / Max: 6/7
Held Items and Spell Effects:
Playing: Blah's Baby Bestiary in Dungeon Petz Game 1
"Caprica" Six in Exodus Game 12 of Battlestar Galactica
Come talk about boardgames with us
Also, I totally shoulda yelled SHORYUKEN!
Playing: Blah's Baby Bestiary in Dungeon Petz Game 1
"Caprica" Six in Exodus Game 12 of Battlestar Galactica
Yup
13 damage total: 2 from punching, 7 additional from mightstone, 4 additional from fire cloak
Its been updated and that is crazy
turns are due today.
I feel a disturbance in the Force.
Frak, sorry...totally meant to get it done when I got home last night but I got busy.
Calculating now...
3DS FC : 4270-0980-2372
Actual Orders:
Step one: MEDITATE...
Toss Energy 4 to BOOST
Move U, L, D, L3, U ending move N1
Draw cards
Actual Orders:
Cast Thornbush on M15
Harlon then boosts past the now normal sized green wizard, firing a waterbolt at his direction on the way past. Not completely out of it, Gandalf_the_Crazed reacts in time with a magical shield and the water bolt crashes harmlessly against the defense. Harlon follows the attack expertly with a powerthrust, timed perfectly to hit right when the magical shield wears off. Gandalf_the_Crazed can't avoid the powerful thrust and feels the magical power course through his body, "What? No innuendo?!" he yells as he links the pain back at his attacker. Harlon winks, painlessly at Gandalf_the_Crazed and he retreats through a wall to temporarily, maybe, rid himself of the green wizard.
Actual Orders:
Move 2 spaces west (C1)
Blast GtC with Waterbolt (
2 damage)Gandalf the Crazed counters with Shield (4 damage absorption)
Gandalf the Crazed counters with Pain Link (
4 damage to Harlon)Harlon counters with Shield
Pass Through Wall 1 space north and then march to A13
GHOSTS ( @SeGaTai ) need to have orders in by Thursday.
Monsters' and Ghosts' turns will be posted Thursday.
Current Map
Items/Objects Key
A8 & M9 - Large Rock | Item | LOS | Permanent | While carrying may throw as an attack for 2 damage, drops in target square after being hit
I1 - Disarm Trap | Neutral | Adjacent | Instant | Allows the bearer to disable one Demon Trap. One use.
J2 - Dagger | Item | Adjacent/LOS | Permanent | You can either throw or stab with the dagger. If thrown, you deal 3 physical damage to any object or wizard within LOS. It then drops in the target's square. If stabbing, you deal 2 physical damage to adjacent wizard or object.
A13/B13 - Create Door | Neutral | LOS | Permanent | Create 1 door on a target stone wall or border line between 2 squares. Like a door in your home sector, it is locked for others, but not for Gandalf_the_crazed. Create door can only be cast on stone walls.
C2 - Master Key | Item | Adjacent | Permanent | While carrying this item, you may unlock any target door.
M15 - Thornbush | Neutral | LOS | Permanent | Create 1 thornbush in target empty space. Thornbushes block LOS and take 1 crack (or 1 fire damage) to destroy. Wizards who enter the thornbush's square immediately end their turn, take 1 physical damage, and are stunned for one turn. This is not an attack and can not be evaded.
Various - Fire Pillar | Fire | Boss Attack | Any wizard that starts on or moves through a Fire Pillar takes 5 fire damage. These block LOS.
Monster/Boss Status and Mood
Cinder (Can not move through Hellfire, always moves towards nearest wizard within the hellfire. If adjacent to a wizard, will do base damage. Immune to fire damage. Blocks LOS and movement.) | HP: 50 | Move: 1 | Base Damage: 5 | Mood:
Turn Order - Turns are due on the day stated below
GREEN (Gandalf_the_Crazed - 1, jdarksun - 2, cindertadius - 3)
RED (Bedlam - 2, GoodOmens - 3)
YELLOW (blahmcblah - 1, Tayrun -2, Darian - 3)
BLUE (Custom Special - 1, Capfalcon - 2, Harlon - 3)
GHOSTS (SeGaTai - 1) <-Turns due Thursday
Monsters/Cinder
Player Status
Level: 2
Experience: 10
Cards in hand / Max: 6/9
Held Items and Spell Effects:
Visionstone | Item | Self | Permanent | Magic Stone : While carrying this item, you may cast LOS spells (but not throw items) through 1 wall or door. You may choose a different wall or door each time you cast a LOS spell. If you suffer any fire damage, all magic stones you are carrying are destroyed
Pain Link | Counter | Self | Permanent | While this spell lasts, all damage dealt to you by a wizard or creature's attack is also inflicted on that wizard or creature. This spell is not an attack and cannot be evaded. When being attacked, you may cast this spell on yourself as a counter
jdarksun (Bleeding 3 turns)
Level: 0
Experience: 0
Cards in hand / Max: 8/7
Held Items and Spell Effects:
Humunculus | Neutral | Self | Permanent (4 Energy) | Creation : Create a Humunculus with life energy equal to this spell's energy. While this spell lasts, each time a LOS attack targets you, Humunculus leaps into its path, allowing you to automatically evade the attack (if possible). Humunculus suffers all damage from the attack, ignoring all other effects. If Humunculus intercepts an attack that cannot be evaded, you both suffer the damage and you suffer any other effects as normal
Mind-Controlled artadius (Green 3)
Mind-Controlled Wizard (Will cast Shield, reduce damage by 2, on a roll of 4 when attacked. If adjacent to a wizard, will do base damage x2 and its mood) | HP: 7 | Move: 3+D6 | Base Damage: 1 |
Mood:
Permanent Effects:
Ghost SeGaTai (Grey 1)- Mood: Possess: Move towards target wizard. If a wizard dies this turn while in LOS of you, you take over their body. The wizard that scored the kill still gets all rewards and cards. Possessed Wizards gain a new profile.
Bedlam (Bleeding 1 turn)
Level: 0
Experience: 2
Cards in hand / Max: 5/7
Held Items and Spell Effects:
Bloodshard | Item | Self | Permanent | Trinket : While carrying this item, reduce the damage by 1 each time you suffer damage from a source
Adrenaline | Neutral | Self/LOS | Permanent | Target any wizard (including yourself). While this spell lasts, the target may attack four times per turn. If the target is stunned, it may attack twice and move, or attack four times without moving
Mind-Controlled GoodOmens
Mind-Controlled Wizard (Will cast Shield, reduce damage by 2, on a roll of 4 when attacked. If adjacent to a wizard, will do base damage and still perform their mood) | HP: 8 | Move: 3+D6 | Base Damage: 1 |
blahmcblah
Level: 2
Experience: 10
Cards in hand / Max: 6/9
Held Items and Spell Effects:
Mightstone | Item | Self | Permanent | Magic Stone : While carrying this item, you punch for additional physical damage equal to the result of a die roll. If you suffer any fire damage, all Magic Stones you are carrying are destroyed
Tayrun
Level: 1
Experience: 7
Cards in hand / Max: 5/7
Base Move: 4
Held Items and Spell Effects:
Hellfire Cloak | Item | Self | Permanent | Allows the wearer to walk through a single Hellfire Wall ignoring all its effects. After walking through a Hellfire Wall, the Cloak disappears.
Darian
Level: 0
Experience: 2
Cards in hand / Max: 6/7
Held Items and Spell Effects:
Gnome Form | Neutral/Counter | Self/LOS | Temporary | Transform yourself into a gnome. Your base move is now 2. Roll a die each time you are attacked, on a roll of 1 or 2 you evade the attack. You may cast this spell as a counter when attacked.
Shatter | Neutral | Self | Temporary | While this spell lasts, you deal 1 crack per point of damage you inflict to objects (rather than 1 crack per 3 points of damage)
Null Powder | Item | Any | Permanent | While carrying this item you may discard this item as a counter spell to cancel a LOS spell targeting you. OR While carrying this item, you may discard this item during your turn to end a non-instant spell.
Green Treasure
Custom Special
Level: 1
Experience: 7
Cards in hand / Max: 8/8
Held Items and Spell Effects:
capfalcon
Level: 0
Experience: 0
Cards in hand / Max: 7/7
Held Items and Spell Effects:
Harlon
Level: 0
Experience: 2
Cards in hand / Max: 6/7
Held Items and Spell Effects:
For the Shields during Harlan's turn, why are they blocking 4 damage instead of just 3 (energy of the spell + 2)?Huh. Has base energy been 2 this whole time? Didn't notice that!
Come talk about boardgames with us
Base energy of all spells is 2 in The Pit. (edit: and yeah, its been that way since the beginning
Well, most fun at least.
Come talk about boardgames with us