Theodore Flooseveltproud parent of eight beautiful girls and shalmelodorne (which is currently being ruled by a woman (awesome role model for my daughters)) #dornedadRegistered Userregular
Also when you've only got 1 person you have to be looking out for it's pretty easy to just control them and not need to pause very often
What I wish they'd do is set it so you can control one of the NPC party members (but maybe let you roll up their stats instead), because you miss out on soo much if you have a full party of your own characters
That would be pretty rad, and also amusing for BG2 when one player is controlling Keldorn and another is controlling, say, Viconia
I rolled up a half orc barbarian, double wielding axes
It's great, 1 int and I still get all the dialogue choices and with holy strength (or whatever it's called) + berserk I can have 25 strength twice a day.
And when you're dealing around 75 damage a round, that's about as much as you'll ever need it
won't mindflayers in bg2 one shot you? Or does berserk take care of that?
Did they mention doing anything about spicing up the early leveling experience of BG1? It seems like they did, but I can't remember. That's always been the biggest fault of both D&D and D&D games of any generation. Early levels just aren't terribly interesting.
Yeah, they're just enhancing the game, not rewriting it. So they're adding some new characters and areas, they're updating it to play nice with modern OS' and such. They're not changing the fundamental rules or mechanics of the game. Way beyond the scope of what they want to tackle.
Did they mention doing anything about spicing up the early leveling experience of BG1? It seems like they did, but I can't remember. That's always been the biggest fault of both D&D and D&D games of any generation. Early levels just aren't terribly interesting.
I don't know, I always thought that was the best thing about Baldur's Gate was how dangerous everything was and how careful you had to be.
There's definitely a couple things that protects you from psionic death
Besides it's only a dungeon or two, you can just leave the barbarian in the other room for the couple of fights that really get dangerous. It's more than worth it in exchange for the frickin' 25 str head stompin
A trap is for fish: when you've got the fish, you can forget the trap. A snare is for rabbits: when you've got the rabbit, you can forget the snare. Words are for meaning: when you've got the meaning, you can forget the words.
Chaotic Commands is your friend when it comes to Mind-Flayers. If you've only 1 INT then a single hit from their tentacles will kill you (Drains 5 INT per hit), so you'll need to get your AC up and finish them before they stop casting spells and resort to eating your tiny, tiny brain. Glugging potions of Genius would probably help too, though I've never bothered.
Did they mention doing anything about spicing up the early leveling experience of BG1? It seems like they did, but I can't remember. That's always been the biggest fault of both D&D and D&D games of any generation. Early levels just aren't terribly interesting.
I don't know, I always thought that was the best thing about Baldur's Gate was how dangerous everything was and how careful you had to be.
There are spells and items and such that allies can cast on you/you can wear which means mind flayers cannot just one shot you
actually there aren't, you might be thinking of vampires, whose level drain you can protect against with negative plane protection
mind flayers, though, will always do -4 int if they hit, and if your int (or any stat) hits 0, you die
Is that a close combat hit though?
I think it is and you can cast spells which mean your barbarian can't be touched by them
I know that because my kensai/mage cast a whole bunch of buffs on himself and just waltzed through that entire dungeon by himself (everyone else was a liability so I just left them at the entrance)
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Shortytouching the meatIntergalactic Cool CourtRegistered Userregular
mind flayer int drain triggers on melee hits, yes
the key to fighting them is rushdown
gotta get in there and wreck face right quick
ideally you want to have some archers plinking them as well
umber hulks only do their ability once or twice though, so I usually just have my mage summon up a small army, push 'em through the door, and then wait until the screaming stops.
Summoned critters can turn so many tough fights into mopping up exercises
A trap is for fish: when you've got the fish, you can forget the trap. A snare is for rabbits: when you've got the rabbit, you can forget the snare. Words are for meaning: when you've got the meaning, you can forget the words.
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StraightziHere we may reign secure, and in my choice,To reign is worth ambition though in HellRegistered Userregular
umber hulks only do their ability once or twice though, so I usually just have my mage summon up a small army, push 'em through the door, and then wait until the screaming stops.
Summoned critters can turn so many tough fights into mopping up exercises
This was literally my entire strategy the first time through the game.
Party with myself (druid), Cernd, and Jaheira.
All with fire elemental summoning spells.
You open a door, you send them in, you close the door.
In tough fights you buff up Minsc so he can't be mind controlled and have him lead the elementals around to accomplish their goals.
with magical weapons like Carsomyr, Celestial Fury, the Flail of Ages and what not lying around
you can lay out a lot of damage and those Mind Flayers are skinny little nerds when you get down to it
improved haste is single-target only
regular haste will work just fine
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Theodore Flooseveltproud parent of eight beautiful girls and shalmelodorne (which is currently being ruled by a woman (awesome role model for my daughters)) #dornedadRegistered Userregular
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That would be pretty rad, and also amusing for BG2 when one player is controlling Keldorn and another is controlling, say, Viconia
Plus I always played a wizard, so there was tension there anyway.
I do kinda hope they add interparty dialogue to BG1. That's honestly one of the things that makes replaying BG1 difficult for me.
Trying to dual wield makes the game crash!
I don't know, I always thought that was the best thing about Baldur's Gate was how dangerous everything was and how careful you had to be.
Should be no mods
I think I will just do BG2
actually there aren't, you might be thinking of vampires, whose level drain you can protect against with negative plane protection
mind flayers, though, will always do -4 int if they hit, and if your int (or any stat) hits 0, you die
there are a couple one liners. like when eldoth told shar-teel women are for babies
don't those brine potions you get in the mind flayer city protect you from intelligence drain?
or was that just psionics?
It wasn't so bad
Also there was a Branwen romance which wasn't too terrible, I think
Besides it's only a dungeon or two, you can just leave the barbarian in the other room for the couple of fights that really get dangerous. It's more than worth it in exchange for the frickin' 25 str head stompin
That fucking dog in the farmhouse
Is that a close combat hit though?
I think it is and you can cast spells which mean your barbarian can't be touched by them
I know that because my kensai/mage cast a whole bunch of buffs on himself and just waltzed through that entire dungeon by himself (everyone else was a liability so I just left them at the entrance)
the key to fighting them is rushdown
gotta get in there and wreck face right quick
ideally you want to have some archers plinking them as well
bust in and fuck their shit up super fast
with magical weapons like Carsomyr, Celestial Fury, the Flail of Ages and what not lying around
you can lay out a lot of damage and those Mind Flayers are skinny little nerds when you get down to it
There's also the projectile-confusion attack that umber hulks do, which is really what you want the brine potion for.
Psions sword (TOB) and protection from magical weapons work to prevent mind flayer melee attacks, I think the greenstone amulet works as well.
For the most part I just summoned up some skeletal warriors and put them in front to take the majority of the damage.
Summoned critters can turn so many tough fights into mopping up exercises
This was literally my entire strategy the first time through the game.
Party with myself (druid), Cernd, and Jaheira.
All with fire elemental summoning spells.
You open a door, you send them in, you close the door.
In tough fights you buff up Minsc so he can't be mind controlled and have him lead the elementals around to accomplish their goals.
cernd
Good: Minsc, Keldorn, Mazzy, and reluctantly taking Nalia and Aerie
and then swapping out for the two story NPCs you get later
colour spray is hilarious
or maybe a hmm to many choices
improved haste is single-target only
regular haste will work just fine
I don't think I ever made any sort of cohesively-aligned party
intra-party gibbing is where it's at
Every game a challenge:
Why will Jaheira leave this time?