I turned off the icons because past a point half your portraits are filled with buffs at all times. the two difficulty mods I know of are SCS and ascension.
0
BroloBroseidonLord of the BroceanRegistered Userregular
edited December 2012
And you get it like 3x a day or something when it's the alignment ability?
And you get it like 3x a day or something when it's the alignment ability?
2x
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Theodore Flooseveltproud parent of eight beautiful girls and shalmelodorne (which is currently being ruled by a woman (awesome role model for my daughters)) #dornedadRegistered Userregular
I liked to read through the notes on SCS and Ascencion and such, with Improved Irencius, Improved Whoever
half orc guy was super super hard because a bunch of casters dimension door in to help him out and they like insta death spells. you have to fight like 10 guys at once
yagashura was kind of gimmicky because his invulnerability slowly wears off so you have to kill his soldiers over and over until you can hurt him
sendai is pretty much the same
abagazail adds another dragon and 4 super damage resistent wyvern pets. not actually that bad though, the purple dragon went down really fast
balthazar will actually join you but I was evil so I killed him. the same
the 3 pools summon a LOT of demons, they can be tricky because of the huge number of them
before mellisan you fight an improved irenicus with bodhi(joins you if you are evil) and he makes clones and stuff so you actually have to fight four of him. crazy fight
mellisan is crazy hard IF you are evil which is kind of bullshit. if you are good the whole fight is a pushover because baltazhar joins you and is immune to time stop so you time stop and punch the five to death. if you are evil it's nigh impossible because sendai casts time stop right away and baltazhar will kill you in it so you have to insta kill sendai with spike traps, then instakill baltazhar with like assassinate or something because he cheats so much and heals to full instantly. oh and yagashura can only be killed by dex drain or harm, which is so dumb. so the fight is really imbalanced and not challanging at all if you are good, and extremely frustrating if you are evil.
demogorgon seems really intimidating but you beat him by using improved alacritiy and spamming every high level magic pen spell you have(he is immune to breach)then just hit him until he dies. you need enough damage to overcome his regen.
aside from the fight before the last fight, the last fight as evil and grom.. something it's not super hard.
Half-races aren't because everyone's actually the same race
It's just because everybody of every race wants to get them some elf ladies
Not like you ever see any half-dwarves!
A trap is for fish: when you've got the fish, you can forget the trap. A snare is for rabbits: when you've got the rabbit, you can forget the snare. Words are for meaning: when you've got the meaning, you can forget the words.
+2
ShadowenSnores in the morningLoserdomRegistered Userregular
The derro of Greyhawk would like a work with you.
0
Shortytouching the meatIntergalactic Cool CourtRegistered Userregular
I just realized that Durlag's Tower and Watcher's Keep are essentially the same dungeon
the entire backstory is that Helm went "fuck it, here's a badass dungeon"
Helm was my favorite god of the FR pantheon
while everyone else was off playing silly buggers on the Prime during the Time of Troubles, Lord Ao was all, "We need someone to make sure these shitheels don't cheat. Helm, you got this." "Fuck yeah, I do."
What was hilarious was all the random minor gods who're just in charge of like, accounting or pine trees.
Wait, we're getting transported into the mortal plane and we can get killed? This isn't in our job description!
A trap is for fish: when you've got the fish, you can forget the trap. A snare is for rabbits: when you've got the rabbit, you can forget the snare. Words are for meaning: when you've got the meaning, you can forget the words.
Wouldn't exactly be the first time Aristotle was wrong about something!
A trap is for fish: when you've got the fish, you can forget the trap. A snare is for rabbits: when you've got the rabbit, you can forget the snare. Words are for meaning: when you've got the meaning, you can forget the words.
a fighter/mage/cleric would have almost every single buff spell there is. you could cast draw upon holy might and tensers
Sadly they won't let you make a figher/mage/cleric
Fighter/Mage/Thief is still pretty badass though. I solo'd BG2 with one. Take off the xp cap and you're unstoppable.
Does anybody remember the Half Orc Conspiracy in Arcanum?
Was it a book?
It was a conspiracy that you uncover, but ultimately can do nothing about because of how entrenched it is.
Copy-pasting a spoiler from the game.
In Arcanum there is a conspiracy sub-plot that takes you to many places on the continent of, and to the so-called "Half-ogre Island", which lies just west of the island Thanatos. After all has been said and done, the player discovers that the gnomish Industrial Council of Tarant are in fact responsible for the breeding of the half-ogre race, using them as placable yet strong bodyguards. They also organised the assassination of the King of Tarant, and the displacement of the royal family (using the Queen as the "host" for the first successful half-ogre birth). Long before the period in the game, gnomes faced wide criticism for their supposedly "greedy" ways and were often outcasts of society, victims of crime and racial prejudice (this could very well be seen as a parallel to the anti-Semitism which was so prevalent in the 1800s).
The Council originally concocted a plan to create hybrid elf/orc hybrids, in an attempt to create all-powerful mages which they could control. This was before the Industrial Revolution, and as such they eventually saw magick as a waning power and instead decided that pure brute strength was all that was required (Plus, the experiments were often met with failure). This was not before a famous hybrid was produced however; a pair of conjoined twins. Before they could be terminated as per laboratory procedure, what may have been a sympathetic person on the Council itself managed to shelter them for years before they embarked on their adventures and became too famous to hunt down at that time. This takes place well before the events of the game and they are already deceased even before the game starts.
The conspiracy, if the player chooses to participate, eventually has the player running all around Arcanum trying to reach the someone who can uncover it all. When it is eventually solved, (with the skulls of the aformentioned twins in tow), the mysterious gentleman trying to uncover the conspiracy tells of bizarre breeding experiments on the Half-ogre Island. Apparently the new direction of half-ogre hybrids required human hosts, and the Council had no qualms about using unwitting females (often prostitutes) as said hosts. The first of such was the Queen of Tarant. The journal does mention that several of those involved began questioning this course of action and had to be eliminated. Soon after that, females related to persons who opposed the Council also began disappearing in short order. Stories were made up as to cover up their disappearance.
Upon visiting Half-Ogre Island itself, a fenced-off area containing human remains and a massive, grotesque laboratory are found, along with a journal transcribing the technical details of the facility. Apparently, they tried using runaways and homeless females at first, but the poor nutrition of these only permitted a single birth before they expired. The earlier-mentioned female relatives of the Council's political opponents proved more resilient because of their more well-kept lifestyle, especially coupled with new developments in surgical and medical technologies. Specifically, the half-ogre baby (which is far too large to safely deliver via natural means) is instead removed prematurely by caesarian section and artificially-sustained until it can fend for itself.
With the new techniques, each woman could be used for about three half-ogre babies before their bodies finally expired under the strain. These experiments continued until the Council decided that the population of half-ogres was sufficient and shut down the facilities.
Taking the journal back to the gentlemen trying to uncover the conspiracy results in his sudden disappearance, and an odd gnome in his place, explaining the whole story without so much as blinking. At this point, it seems the Council has initialized a protocol to rapidly wipe all details of the conspiracy from the face of Arcanum. A gnomish scientist who wants the skulls of the elf/orc twins will disappear after they've been given to him, and the only person who will take in the journal is part of the conspiracy as well. If the player tries to take it to the Tarantian newspaper office first, he will tell the player to take it to their Caladon branch. However, the Caladon branch staff will shortly disappear with the journal, and if the player enquires at with the Tarantian editor, he will deny all knowledge of the event.
At this point, all traces of the conspiracy have been quelled. Returning to the island yields that the entire laboratory has been cleared out, as have the human remains. It is not possible to progress any further at this point with regards to this evil conspiracy. The Mysterious Gnome does mention the existence of a second laboratory, but it does not exist within the game. Due to this kind of resolution, this quest has been referred to as the "Arcanum X-Files" by fans, a reference to how many of the stories in the X-Files series ended in a similar, unresolvable way.
+4
Tossrocktoo weird to livetoo rare to dieRegistered Userregular
Dang
+3
BroloBroseidonLord of the BroceanRegistered Userregular
Posts
They got rid of half-orcs?
pfffffft
more like haste+defensive harmony+enrage+potion of fire giant strength+draw upon holy might
my main character can solo that bugger
in BG1 it's tougher, you have to set out with that goal in mind
it's already overpowered, especially since the main character gets it (alignment depending, of course)
and it just gets ludicrous
2x
and just imagine how difficult that must be!
but I never installed any of em, I was too scared
yagashura was kind of gimmicky because his invulnerability slowly wears off so you have to kill his soldiers over and over until you can hurt him
sendai is pretty much the same
abagazail adds another dragon and 4 super damage resistent wyvern pets. not actually that bad though, the purple dragon went down really fast
balthazar will actually join you but I was evil so I killed him. the same
the 3 pools summon a LOT of demons, they can be tricky because of the huge number of them
before mellisan you fight an improved irenicus with bodhi(joins you if you are evil) and he makes clones and stuff so you actually have to fight four of him. crazy fight
mellisan is crazy hard IF you are evil which is kind of bullshit. if you are good the whole fight is a pushover because baltazhar joins you and is immune to time stop so you time stop and punch the five to death. if you are evil it's nigh impossible because sendai casts time stop right away and baltazhar will kill you in it so you have to insta kill sendai with spike traps, then instakill baltazhar with like assassinate or something because he cheats so much and heals to full instantly. oh and yagashura can only be killed by dex drain or harm, which is so dumb. so the fight is really imbalanced and not challanging at all if you are good, and extremely frustrating if you are evil.
demogorgon seems really intimidating but you beat him by using improved alacritiy and spamming every high level magic pen spell you have(he is immune to breach)then just hit him until he dies. you need enough damage to overcome his regen.
aside from the fight before the last fight, the last fight as evil and grom.. something it's not super hard.
It's just because everybody of every race wants to get them some elf ladies
Not like you ever see any half-dwarves!
the entire backstory is that Helm went "fuck it, here's a badass dungeon"
Helm was my favorite god of the FR pantheon
while everyone else was off playing silly buggers on the Prime during the Time of Troubles, Lord Ao was all, "We need someone to make sure these shitheels don't cheat. Helm, you got this." "Fuck yeah, I do."
I was pretty sad when Tyr took him down in a duel
motherfuckin' Cyric was to blame
he got his in the end, though
Wait, we're getting transported into the mortal plane and we can get killed? This isn't in our job description!
how big was the file size when you downloaded this?
just got the beamdog client and have started the download
now... we wait
I'm back
I'm back and I never knew I missed you that much you beautiful game
haven't done that either
next time I play I'll probably be either a cleric/ranger or fighter/thief
Sadly they won't let you make a figher/mage/cleric
Fighter/Mage/Thief is still pretty badass though. I solo'd BG2 with one. Take off the xp cap and you're unstoppable.
Was it a book?
It was a conspiracy that you uncover, but ultimately can do nothing about because of how entrenched it is.
Copy-pasting a spoiler from the game.
The Council originally concocted a plan to create hybrid elf/orc hybrids, in an attempt to create all-powerful mages which they could control. This was before the Industrial Revolution, and as such they eventually saw magick as a waning power and instead decided that pure brute strength was all that was required (Plus, the experiments were often met with failure). This was not before a famous hybrid was produced however; a pair of conjoined twins. Before they could be terminated as per laboratory procedure, what may have been a sympathetic person on the Council itself managed to shelter them for years before they embarked on their adventures and became too famous to hunt down at that time. This takes place well before the events of the game and they are already deceased even before the game starts.
The conspiracy, if the player chooses to participate, eventually has the player running all around Arcanum trying to reach the someone who can uncover it all. When it is eventually solved, (with the skulls of the aformentioned twins in tow), the mysterious gentleman trying to uncover the conspiracy tells of bizarre breeding experiments on the Half-ogre Island. Apparently the new direction of half-ogre hybrids required human hosts, and the Council had no qualms about using unwitting females (often prostitutes) as said hosts. The first of such was the Queen of Tarant. The journal does mention that several of those involved began questioning this course of action and had to be eliminated. Soon after that, females related to persons who opposed the Council also began disappearing in short order. Stories were made up as to cover up their disappearance.
Upon visiting Half-Ogre Island itself, a fenced-off area containing human remains and a massive, grotesque laboratory are found, along with a journal transcribing the technical details of the facility. Apparently, they tried using runaways and homeless females at first, but the poor nutrition of these only permitted a single birth before they expired. The earlier-mentioned female relatives of the Council's political opponents proved more resilient because of their more well-kept lifestyle, especially coupled with new developments in surgical and medical technologies. Specifically, the half-ogre baby (which is far too large to safely deliver via natural means) is instead removed prematurely by caesarian section and artificially-sustained until it can fend for itself.
With the new techniques, each woman could be used for about three half-ogre babies before their bodies finally expired under the strain. These experiments continued until the Council decided that the population of half-ogres was sufficient and shut down the facilities.
Taking the journal back to the gentlemen trying to uncover the conspiracy results in his sudden disappearance, and an odd gnome in his place, explaining the whole story without so much as blinking. At this point, it seems the Council has initialized a protocol to rapidly wipe all details of the conspiracy from the face of Arcanum. A gnomish scientist who wants the skulls of the elf/orc twins will disappear after they've been given to him, and the only person who will take in the journal is part of the conspiracy as well. If the player tries to take it to the Tarantian newspaper office first, he will tell the player to take it to their Caladon branch. However, the Caladon branch staff will shortly disappear with the journal, and if the player enquires at with the Tarantian editor, he will deny all knowledge of the event.
At this point, all traces of the conspiracy have been quelled. Returning to the island yields that the entire laboratory has been cleared out, as have the human remains. It is not possible to progress any further at this point with regards to this evil conspiracy. The Mysterious Gnome does mention the existence of a second laboratory, but it does not exist within the game. Due to this kind of resolution, this quest has been referred to as the "Arcanum X-Files" by fans, a reference to how many of the stories in the X-Files series ended in a similar, unresolvable way.
that's kind of spooky
Time of Troubles was 1st to 2nd edition transition. That would be just as ridiculous especially if you play a bard.
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fuck yeah it is
It's habitually let down by its piss poor combat and party systems.